[2430] | 1 | /* |
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| 2 | Bullet Continuous Collision Detection and Physics Library |
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| 3 | Copyright (c) 2003-2008 Erwin Coumans http://bulletphysics.com |
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| 4 | |
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| 5 | This software is provided 'as-is', without any express or implied warranty. |
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| 6 | In no event will the authors be held liable for any damages arising from the use of this software. |
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| 7 | Permission is granted to anyone to use this software for any purpose, |
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| 8 | including commercial applications, and to alter it and redistribute it freely, |
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| 9 | subject to the following restrictions: |
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| 10 | |
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| 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
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| 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
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| 13 | 3. This notice may not be removed or altered from any source distribution. |
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| 14 | */ |
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| 15 | |
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| 16 | #include "LinearMath/btIDebugDraw.h" |
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| 17 | #include "BulletCollision/CollisionDispatch/btGhostObject.h" |
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| 18 | #include "BulletCollision/CollisionShapes/btMultiSphereShape.h" |
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| 19 | #include "BulletCollision/BroadphaseCollision/btOverlappingPairCache.h" |
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| 20 | #include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h" |
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| 21 | #include "BulletCollision/CollisionDispatch/btCollisionWorld.h" |
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| 22 | #include "LinearMath/btDefaultMotionState.h" |
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| 23 | #include "btKinematicCharacterController.h" |
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| 24 | |
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[2882] | 25 | static btVector3 upAxisDirection[3] = { btVector3(1.0f, 0.0f, 0.0f), btVector3(0.0f, 1.0f, 0.0f), btVector3(0.0f, 0.0f, 1.0f) }; |
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| 26 | |
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[2430] | 27 | ///@todo Interact with dynamic objects, |
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| 28 | ///Ride kinematicly animated platforms properly |
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| 29 | ///More realistic (or maybe just a config option) falling |
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| 30 | /// -> Should integrate falling velocity manually and use that in stepDown() |
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| 31 | ///Support jumping |
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| 32 | ///Support ducking |
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| 33 | class btKinematicClosestNotMeRayResultCallback : public btCollisionWorld::ClosestRayResultCallback |
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| 34 | { |
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| 35 | public: |
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| 36 | btKinematicClosestNotMeRayResultCallback (btCollisionObject* me) : btCollisionWorld::ClosestRayResultCallback(btVector3(0.0, 0.0, 0.0), btVector3(0.0, 0.0, 0.0)) |
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| 37 | { |
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| 38 | m_me = me; |
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| 39 | } |
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| 40 | |
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| 41 | virtual btScalar addSingleResult(btCollisionWorld::LocalRayResult& rayResult,bool normalInWorldSpace) |
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| 42 | { |
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| 43 | if (rayResult.m_collisionObject == m_me) |
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| 44 | return 1.0; |
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| 45 | |
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| 46 | return ClosestRayResultCallback::addSingleResult (rayResult, normalInWorldSpace); |
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| 47 | } |
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| 48 | protected: |
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| 49 | btCollisionObject* m_me; |
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| 50 | }; |
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| 51 | |
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| 52 | class btKinematicClosestNotMeConvexResultCallback : public btCollisionWorld::ClosestConvexResultCallback |
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| 53 | { |
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| 54 | public: |
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| 55 | btKinematicClosestNotMeConvexResultCallback (btCollisionObject* me) : btCollisionWorld::ClosestConvexResultCallback(btVector3(0.0, 0.0, 0.0), btVector3(0.0, 0.0, 0.0)) |
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| 56 | { |
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| 57 | m_me = me; |
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| 58 | } |
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| 59 | |
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| 60 | virtual btScalar addSingleResult(btCollisionWorld::LocalConvexResult& convexResult,bool normalInWorldSpace) |
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| 61 | { |
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| 62 | if (convexResult.m_hitCollisionObject == m_me) |
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| 63 | return 1.0; |
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| 64 | |
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| 65 | return ClosestConvexResultCallback::addSingleResult (convexResult, normalInWorldSpace); |
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| 66 | } |
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| 67 | protected: |
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| 68 | btCollisionObject* m_me; |
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| 69 | }; |
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| 70 | |
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| 71 | /* |
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| 72 | * Returns the reflection direction of a ray going 'direction' hitting a surface with normal 'normal' |
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| 73 | * |
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| 74 | * from: http://www-cs-students.stanford.edu/~adityagp/final/node3.html |
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| 75 | */ |
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| 76 | btVector3 btKinematicCharacterController::computeReflectionDirection (const btVector3& direction, const btVector3& normal) |
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| 77 | { |
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| 78 | return direction - (btScalar(2.0) * direction.dot(normal)) * normal; |
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| 79 | } |
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| 80 | |
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| 81 | /* |
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| 82 | * Returns the portion of 'direction' that is parallel to 'normal' |
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| 83 | */ |
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| 84 | btVector3 btKinematicCharacterController::parallelComponent (const btVector3& direction, const btVector3& normal) |
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| 85 | { |
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| 86 | btScalar magnitude = direction.dot(normal); |
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| 87 | return normal * magnitude; |
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| 88 | } |
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| 89 | |
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| 90 | /* |
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| 91 | * Returns the portion of 'direction' that is perpindicular to 'normal' |
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| 92 | */ |
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| 93 | btVector3 btKinematicCharacterController::perpindicularComponent (const btVector3& direction, const btVector3& normal) |
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| 94 | { |
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| 95 | return direction - parallelComponent(direction, normal); |
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| 96 | } |
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| 97 | |
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[2882] | 98 | btKinematicCharacterController::btKinematicCharacterController (btPairCachingGhostObject* ghostObject,btConvexShape* convexShape,btScalar stepHeight, int upAxis) |
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[2430] | 99 | { |
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[2882] | 100 | m_upAxis = upAxis; |
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[2430] | 101 | m_addedMargin = 0.02f; |
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| 102 | m_walkDirection.setValue(0,0,0); |
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| 103 | m_useGhostObjectSweepTest = true; |
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| 104 | m_ghostObject = ghostObject; |
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| 105 | m_stepHeight = stepHeight; |
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| 106 | m_turnAngle = btScalar(0.0); |
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[2882] | 107 | m_convexShape=convexShape; |
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[2430] | 108 | } |
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| 109 | |
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| 110 | btKinematicCharacterController::~btKinematicCharacterController () |
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| 111 | { |
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| 112 | } |
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| 113 | |
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| 114 | btPairCachingGhostObject* btKinematicCharacterController::getGhostObject() |
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| 115 | { |
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| 116 | return m_ghostObject; |
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| 117 | } |
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| 118 | |
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[2882] | 119 | bool btKinematicCharacterController::recoverFromPenetration ( btCollisionWorld* collisionWorld) |
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[2430] | 120 | { |
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| 121 | |
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| 122 | bool penetration = false; |
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| 123 | |
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| 124 | collisionWorld->getDispatcher()->dispatchAllCollisionPairs(m_ghostObject->getOverlappingPairCache(), collisionWorld->getDispatchInfo(), collisionWorld->getDispatcher()); |
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| 125 | |
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| 126 | m_currentPosition = m_ghostObject->getWorldTransform().getOrigin(); |
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| 127 | |
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| 128 | btScalar maxPen = btScalar(0.0); |
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| 129 | for (int i = 0; i < m_ghostObject->getOverlappingPairCache()->getNumOverlappingPairs(); i++) |
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| 130 | { |
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| 131 | m_manifoldArray.resize(0); |
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| 132 | |
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| 133 | btBroadphasePair* collisionPair = &m_ghostObject->getOverlappingPairCache()->getOverlappingPairArray()[i]; |
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| 134 | |
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| 135 | if (collisionPair->m_algorithm) |
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| 136 | collisionPair->m_algorithm->getAllContactManifolds(m_manifoldArray); |
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| 137 | |
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| 138 | |
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| 139 | for (int j=0;j<m_manifoldArray.size();j++) |
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| 140 | { |
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| 141 | btPersistentManifold* manifold = m_manifoldArray[j]; |
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| 142 | btScalar directionSign = manifold->getBody0() == m_ghostObject ? btScalar(-1.0) : btScalar(1.0); |
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| 143 | for (int p=0;p<manifold->getNumContacts();p++) |
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| 144 | { |
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| 145 | const btManifoldPoint&pt = manifold->getContactPoint(p); |
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| 146 | |
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| 147 | if (pt.getDistance() < 0.0) |
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| 148 | { |
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| 149 | if (pt.getDistance() < maxPen) |
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| 150 | { |
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| 151 | maxPen = pt.getDistance(); |
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| 152 | m_touchingNormal = pt.m_normalWorldOnB * directionSign;//?? |
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| 153 | |
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| 154 | } |
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| 155 | m_currentPosition += pt.m_normalWorldOnB * directionSign * pt.getDistance() * btScalar(0.2); |
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| 156 | penetration = true; |
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| 157 | } else { |
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| 158 | //printf("touching %f\n", pt.getDistance()); |
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| 159 | } |
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| 160 | } |
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| 161 | |
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| 162 | //manifold->clearManifold(); |
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| 163 | } |
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| 164 | } |
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| 165 | btTransform newTrans = m_ghostObject->getWorldTransform(); |
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| 166 | newTrans.setOrigin(m_currentPosition); |
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| 167 | m_ghostObject->setWorldTransform(newTrans); |
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| 168 | // printf("m_touchingNormal = %f,%f,%f\n",m_touchingNormal[0],m_touchingNormal[1],m_touchingNormal[2]); |
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| 169 | return penetration; |
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| 170 | } |
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| 171 | |
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| 172 | void btKinematicCharacterController::stepUp ( btCollisionWorld* world) |
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| 173 | { |
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| 174 | // phase 1: up |
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| 175 | btTransform start, end; |
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[2882] | 176 | m_targetPosition = m_currentPosition + upAxisDirection[m_upAxis] * m_stepHeight; |
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[2430] | 177 | |
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| 178 | start.setIdentity (); |
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| 179 | end.setIdentity (); |
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| 180 | |
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| 181 | /* FIXME: Handle penetration properly */ |
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[2882] | 182 | start.setOrigin (m_currentPosition + upAxisDirection[m_upAxis] * btScalar(0.1f)); |
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[2430] | 183 | end.setOrigin (m_targetPosition); |
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| 184 | |
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| 185 | btKinematicClosestNotMeConvexResultCallback callback (m_ghostObject); |
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| 186 | callback.m_collisionFilterGroup = getGhostObject()->getBroadphaseHandle()->m_collisionFilterGroup; |
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| 187 | callback.m_collisionFilterMask = getGhostObject()->getBroadphaseHandle()->m_collisionFilterMask; |
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| 188 | |
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| 189 | if (m_useGhostObjectSweepTest) |
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| 190 | { |
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| 191 | m_ghostObject->convexSweepTest (m_convexShape, start, end, callback, world->getDispatchInfo().m_allowedCcdPenetration); |
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| 192 | } |
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| 193 | else |
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| 194 | { |
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| 195 | world->convexSweepTest (m_convexShape, start, end, callback); |
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| 196 | } |
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| 197 | |
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| 198 | if (callback.hasHit()) |
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| 199 | { |
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| 200 | // we moved up only a fraction of the step height |
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| 201 | m_currentStepOffset = m_stepHeight * callback.m_closestHitFraction; |
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| 202 | m_currentPosition.setInterpolate3 (m_currentPosition, m_targetPosition, callback.m_closestHitFraction); |
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| 203 | } else { |
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| 204 | m_currentStepOffset = m_stepHeight; |
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| 205 | m_currentPosition = m_targetPosition; |
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| 206 | } |
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| 207 | } |
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| 208 | |
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| 209 | void btKinematicCharacterController::updateTargetPositionBasedOnCollision (const btVector3& hitNormal, btScalar tangentMag, btScalar normalMag) |
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| 210 | { |
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| 211 | btVector3 movementDirection = m_targetPosition - m_currentPosition; |
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| 212 | btScalar movementLength = movementDirection.length(); |
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| 213 | if (movementLength>SIMD_EPSILON) |
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| 214 | { |
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| 215 | movementDirection.normalize(); |
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| 216 | |
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| 217 | btVector3 reflectDir = computeReflectionDirection (movementDirection, hitNormal); |
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| 218 | reflectDir.normalize(); |
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| 219 | |
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| 220 | btVector3 parallelDir, perpindicularDir; |
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| 221 | |
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| 222 | parallelDir = parallelComponent (reflectDir, hitNormal); |
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| 223 | perpindicularDir = perpindicularComponent (reflectDir, hitNormal); |
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| 224 | |
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| 225 | m_targetPosition = m_currentPosition; |
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| 226 | if (0)//tangentMag != 0.0) |
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| 227 | { |
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| 228 | btVector3 parComponent = parallelDir * btScalar (tangentMag*movementLength); |
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| 229 | // printf("parComponent=%f,%f,%f\n",parComponent[0],parComponent[1],parComponent[2]); |
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| 230 | m_targetPosition += parComponent; |
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| 231 | } |
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| 232 | |
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| 233 | if (normalMag != 0.0) |
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| 234 | { |
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| 235 | btVector3 perpComponent = perpindicularDir * btScalar (normalMag*movementLength); |
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| 236 | // printf("perpComponent=%f,%f,%f\n",perpComponent[0],perpComponent[1],perpComponent[2]); |
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| 237 | m_targetPosition += perpComponent; |
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| 238 | } |
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| 239 | } else |
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| 240 | { |
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| 241 | // printf("movementLength don't normalize a zero vector\n"); |
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| 242 | } |
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| 243 | } |
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| 244 | |
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| 245 | void btKinematicCharacterController::stepForwardAndStrafe ( btCollisionWorld* collisionWorld, const btVector3& walkMove) |
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| 246 | { |
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| 247 | |
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| 248 | btVector3 originalDir = walkMove.normalized(); |
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| 249 | if (walkMove.length() < SIMD_EPSILON) |
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| 250 | { |
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| 251 | originalDir.setValue(0.f,0.f,0.f); |
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| 252 | } |
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| 253 | // printf("originalDir=%f,%f,%f\n",originalDir[0],originalDir[1],originalDir[2]); |
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| 254 | // phase 2: forward and strafe |
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| 255 | btTransform start, end; |
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| 256 | m_targetPosition = m_currentPosition + walkMove; |
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| 257 | start.setIdentity (); |
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| 258 | end.setIdentity (); |
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| 259 | |
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| 260 | btScalar fraction = 1.0; |
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| 261 | btScalar distance2 = (m_currentPosition-m_targetPosition).length2(); |
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| 262 | // printf("distance2=%f\n",distance2); |
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| 263 | |
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| 264 | if (m_touchingContact) |
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| 265 | { |
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| 266 | if (originalDir.dot(m_touchingNormal) > btScalar(0.0)) |
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| 267 | updateTargetPositionBasedOnCollision (m_touchingNormal); |
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| 268 | } |
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| 269 | |
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| 270 | int maxIter = 10; |
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| 271 | |
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| 272 | while (fraction > btScalar(0.01) && maxIter-- > 0) |
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| 273 | { |
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| 274 | start.setOrigin (m_currentPosition); |
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| 275 | end.setOrigin (m_targetPosition); |
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| 276 | |
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| 277 | btKinematicClosestNotMeConvexResultCallback callback (m_ghostObject); |
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| 278 | callback.m_collisionFilterGroup = getGhostObject()->getBroadphaseHandle()->m_collisionFilterGroup; |
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| 279 | callback.m_collisionFilterMask = getGhostObject()->getBroadphaseHandle()->m_collisionFilterMask; |
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| 280 | |
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| 281 | |
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| 282 | btScalar margin = m_convexShape->getMargin(); |
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| 283 | m_convexShape->setMargin(margin + m_addedMargin); |
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| 284 | |
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| 285 | |
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| 286 | if (m_useGhostObjectSweepTest) |
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| 287 | { |
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| 288 | m_ghostObject->convexSweepTest (m_convexShape, start, end, callback, collisionWorld->getDispatchInfo().m_allowedCcdPenetration); |
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| 289 | } else |
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| 290 | { |
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| 291 | collisionWorld->convexSweepTest (m_convexShape, start, end, callback, collisionWorld->getDispatchInfo().m_allowedCcdPenetration); |
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| 292 | } |
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| 293 | |
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| 294 | m_convexShape->setMargin(margin); |
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| 295 | |
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| 296 | |
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| 297 | fraction -= callback.m_closestHitFraction; |
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| 298 | |
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| 299 | if (callback.hasHit()) |
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| 300 | { |
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| 301 | // we moved only a fraction |
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| 302 | btScalar hitDistance = (callback.m_hitPointWorld - m_currentPosition).length(); |
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| 303 | if (hitDistance<0.f) |
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| 304 | { |
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| 305 | // printf("neg dist?\n"); |
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| 306 | } |
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| 307 | |
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| 308 | /* If the distance is farther than the collision margin, move */ |
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| 309 | if (hitDistance > m_addedMargin) |
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| 310 | { |
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| 311 | // printf("callback.m_closestHitFraction=%f\n",callback.m_closestHitFraction); |
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| 312 | m_currentPosition.setInterpolate3 (m_currentPosition, m_targetPosition, callback.m_closestHitFraction); |
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| 313 | } |
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| 314 | |
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| 315 | updateTargetPositionBasedOnCollision (callback.m_hitNormalWorld); |
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| 316 | btVector3 currentDir = m_targetPosition - m_currentPosition; |
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| 317 | distance2 = currentDir.length2(); |
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| 318 | if (distance2 > SIMD_EPSILON) |
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| 319 | { |
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| 320 | currentDir.normalize(); |
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| 321 | /* See Quake2: "If velocity is against original velocity, stop ead to avoid tiny oscilations in sloping corners." */ |
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| 322 | if (currentDir.dot(originalDir) <= btScalar(0.0)) |
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| 323 | { |
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| 324 | break; |
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| 325 | } |
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| 326 | } else |
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| 327 | { |
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| 328 | // printf("currentDir: don't normalize a zero vector\n"); |
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| 329 | break; |
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| 330 | } |
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| 331 | } else { |
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| 332 | // we moved whole way |
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| 333 | m_currentPosition = m_targetPosition; |
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| 334 | } |
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| 335 | |
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| 336 | // if (callback.m_closestHitFraction == 0.f) |
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| 337 | // break; |
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| 338 | |
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| 339 | } |
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| 340 | } |
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| 341 | |
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| 342 | void btKinematicCharacterController::stepDown ( btCollisionWorld* collisionWorld, btScalar dt) |
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| 343 | { |
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| 344 | btTransform start, end; |
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| 345 | |
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| 346 | // phase 3: down |
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[2882] | 347 | btVector3 step_drop = upAxisDirection[m_upAxis] * m_currentStepOffset; |
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| 348 | btVector3 gravity_drop = upAxisDirection[m_upAxis] * m_stepHeight; |
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[2430] | 349 | m_targetPosition -= (step_drop + gravity_drop); |
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| 350 | |
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| 351 | start.setIdentity (); |
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| 352 | end.setIdentity (); |
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| 353 | |
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| 354 | start.setOrigin (m_currentPosition); |
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| 355 | end.setOrigin (m_targetPosition); |
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| 356 | |
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| 357 | btKinematicClosestNotMeConvexResultCallback callback (m_ghostObject); |
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| 358 | callback.m_collisionFilterGroup = getGhostObject()->getBroadphaseHandle()->m_collisionFilterGroup; |
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| 359 | callback.m_collisionFilterMask = getGhostObject()->getBroadphaseHandle()->m_collisionFilterMask; |
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| 360 | |
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| 361 | if (m_useGhostObjectSweepTest) |
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| 362 | { |
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| 363 | m_ghostObject->convexSweepTest (m_convexShape, start, end, callback, collisionWorld->getDispatchInfo().m_allowedCcdPenetration); |
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| 364 | } else |
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| 365 | { |
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| 366 | collisionWorld->convexSweepTest (m_convexShape, start, end, callback, collisionWorld->getDispatchInfo().m_allowedCcdPenetration); |
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| 367 | } |
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| 368 | |
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| 369 | if (callback.hasHit()) |
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| 370 | { |
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| 371 | // we dropped a fraction of the height -> hit floor |
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| 372 | m_currentPosition.setInterpolate3 (m_currentPosition, m_targetPosition, callback.m_closestHitFraction); |
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| 373 | } else { |
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| 374 | // we dropped the full height |
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| 375 | |
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| 376 | m_currentPosition = m_targetPosition; |
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| 377 | } |
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| 378 | } |
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| 379 | |
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| 380 | void btKinematicCharacterController::reset () |
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| 381 | { |
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| 382 | } |
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| 383 | |
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| 384 | void btKinematicCharacterController::warp (const btVector3& origin) |
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| 385 | { |
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| 386 | btTransform xform; |
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| 387 | xform.setIdentity(); |
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| 388 | xform.setOrigin (origin); |
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| 389 | m_ghostObject->setWorldTransform (xform); |
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| 390 | } |
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| 391 | |
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| 392 | |
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[2882] | 393 | void btKinematicCharacterController::preStep ( btCollisionWorld* collisionWorld) |
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[2430] | 394 | { |
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| 395 | |
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| 396 | int numPenetrationLoops = 0; |
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| 397 | m_touchingContact = false; |
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| 398 | while (recoverFromPenetration (collisionWorld)) |
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| 399 | { |
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| 400 | numPenetrationLoops++; |
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| 401 | m_touchingContact = true; |
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| 402 | if (numPenetrationLoops > 4) |
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| 403 | { |
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| 404 | // printf("character could not recover from penetration = %d\n", numPenetrationLoops); |
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| 405 | break; |
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| 406 | } |
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| 407 | } |
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| 408 | |
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| 409 | m_currentPosition = m_ghostObject->getWorldTransform().getOrigin(); |
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| 410 | m_targetPosition = m_currentPosition; |
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| 411 | // printf("m_targetPosition=%f,%f,%f\n",m_targetPosition[0],m_targetPosition[1],m_targetPosition[2]); |
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| 412 | |
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| 413 | |
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| 414 | } |
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| 415 | |
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[2882] | 416 | void btKinematicCharacterController::playerStep ( btCollisionWorld* collisionWorld, btScalar dt) |
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[2430] | 417 | { |
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| 418 | btTransform xform; |
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| 419 | xform = m_ghostObject->getWorldTransform (); |
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| 420 | |
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| 421 | // printf("walkDirection(%f,%f,%f)\n",walkDirection[0],walkDirection[1],walkDirection[2]); |
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| 422 | // printf("walkSpeed=%f\n",walkSpeed); |
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| 423 | |
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| 424 | stepUp (collisionWorld); |
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| 425 | stepForwardAndStrafe (collisionWorld, m_walkDirection); |
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| 426 | stepDown (collisionWorld, dt); |
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| 427 | |
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| 428 | xform.setOrigin (m_currentPosition); |
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| 429 | m_ghostObject->setWorldTransform (xform); |
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| 430 | } |
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| 431 | |
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| 432 | void btKinematicCharacterController::setFallSpeed (btScalar fallSpeed) |
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| 433 | { |
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| 434 | m_fallSpeed = fallSpeed; |
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| 435 | } |
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| 436 | |
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| 437 | void btKinematicCharacterController::setJumpSpeed (btScalar jumpSpeed) |
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| 438 | { |
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| 439 | m_jumpSpeed = jumpSpeed; |
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| 440 | } |
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| 441 | |
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| 442 | void btKinematicCharacterController::setMaxJumpHeight (btScalar maxJumpHeight) |
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| 443 | { |
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| 444 | m_maxJumpHeight = maxJumpHeight; |
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| 445 | } |
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| 446 | |
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| 447 | bool btKinematicCharacterController::canJump () const |
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| 448 | { |
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| 449 | return onGround(); |
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| 450 | } |
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| 451 | |
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| 452 | void btKinematicCharacterController::jump () |
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| 453 | { |
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| 454 | if (!canJump()) |
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| 455 | return; |
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| 456 | |
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| 457 | #if 0 |
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| 458 | currently no jumping. |
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| 459 | btTransform xform; |
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| 460 | m_rigidBody->getMotionState()->getWorldTransform (xform); |
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| 461 | btVector3 up = xform.getBasis()[1]; |
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| 462 | up.normalize (); |
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| 463 | btScalar magnitude = (btScalar(1.0)/m_rigidBody->getInvMass()) * btScalar(8.0); |
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| 464 | m_rigidBody->applyCentralImpulse (up * magnitude); |
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| 465 | #endif |
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| 466 | } |
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| 467 | |
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| 468 | bool btKinematicCharacterController::onGround () const |
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| 469 | { |
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| 470 | return true; |
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| 471 | } |
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[2882] | 472 | |
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| 473 | |
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| 474 | void btKinematicCharacterController::debugDraw(btIDebugDraw* debugDrawer) |
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| 475 | { |
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| 476 | } |
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