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source: code/trunk/src/bullet/BulletDynamics/Dynamics/btContinuousDynamicsWorld.h @ 3827

Last change on this file since 3827 was 2662, checked in by rgrieder, 16 years ago

Merged presentation branch back to trunk.

  • Property svn:eol-style set to native
File size: 2.0 KB
RevLine 
[1963]1/*
2Bullet Continuous Collision Detection and Physics Library
3Copyright (c) 2003-2007 Erwin Coumans  http://continuousphysics.com/Bullet/
4
5This software is provided 'as-is', without any express or implied warranty.
6In no event will the authors be held liable for any damages arising from the use of this software.
7Permission is granted to anyone to use this software for any purpose,
8including commercial applications, and to alter it and redistribute it freely,
9subject to the following restrictions:
10
111. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
122. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
133. This notice may not be removed or altered from any source distribution.
14*/
15
16#ifndef BT_CONTINUOUS_DYNAMICS_WORLD_H
17#define BT_CONTINUOUS_DYNAMICS_WORLD_H
18
19#include "btDiscreteDynamicsWorld.h"
20
21///btContinuousDynamicsWorld adds optional (per object) continuous collision detection for fast moving objects to the btDiscreteDynamicsWorld.
22///This copes with fast moving objects that otherwise would tunnel/miss collisions.
23///Under construction, don't use yet! Please use btDiscreteDynamicsWorld instead.
24class btContinuousDynamicsWorld : public btDiscreteDynamicsWorld
25{
26
27        void    updateTemporalAabbs(btScalar timeStep);
28
29        public:
30
31                btContinuousDynamicsWorld(btDispatcher* dispatcher,btBroadphaseInterface* pairCache,btConstraintSolver* constraintSolver,btCollisionConfiguration* collisionConfiguration);
32                virtual ~btContinuousDynamicsWorld();
33               
34                ///time stepping with calculation of time of impact for selected fast moving objects
35                virtual void    internalSingleStepSimulation( btScalar timeStep);
36
37                virtual void    calculateTimeOfImpacts(btScalar timeStep);
38
39                virtual btDynamicsWorldType     getWorldType() const
40                {
41                        return BT_CONTINUOUS_DYNAMICS_WORLD;
42                }
43
44};
45
46#endif //BT_CONTINUOUS_DYNAMICS_WORLD_H
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