[1963] | 1 | /* |
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| 2 | Bullet Continuous Collision Detection and Physics Library |
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| 3 | Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ |
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| 4 | |
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| 5 | This software is provided 'as-is', without any express or implied warranty. |
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| 6 | In no event will the authors be held liable for any damages arising from the use of this software. |
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| 7 | Permission is granted to anyone to use this software for any purpose, |
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| 8 | including commercial applications, and to alter it and redistribute it freely, |
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| 9 | subject to the following restrictions: |
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| 10 | |
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| 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
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| 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
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| 13 | 3. This notice may not be removed or altered from any source distribution. |
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| 14 | */ |
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| 15 | |
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| 16 | |
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| 17 | #include "btDiscreteDynamicsWorld.h" |
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| 18 | |
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| 19 | //collision detection |
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| 20 | #include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h" |
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| 21 | #include "BulletCollision/BroadphaseCollision/btSimpleBroadphase.h" |
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| 22 | #include "BulletCollision/CollisionShapes/btCollisionShape.h" |
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| 23 | #include "BulletCollision/CollisionDispatch/btSimulationIslandManager.h" |
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| 24 | #include "LinearMath/btTransformUtil.h" |
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| 25 | #include "LinearMath/btQuickprof.h" |
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| 26 | |
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| 27 | //rigidbody & constraints |
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| 28 | #include "BulletDynamics/Dynamics/btRigidBody.h" |
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| 29 | #include "BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h" |
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| 30 | #include "BulletDynamics/ConstraintSolver/btContactSolverInfo.h" |
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| 31 | #include "BulletDynamics/ConstraintSolver/btTypedConstraint.h" |
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| 32 | |
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| 33 | //for debug rendering |
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| 34 | #include "BulletCollision/CollisionShapes/btBoxShape.h" |
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| 35 | #include "BulletCollision/CollisionShapes/btCapsuleShape.h" |
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| 36 | #include "BulletCollision/CollisionShapes/btCompoundShape.h" |
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| 37 | #include "BulletCollision/CollisionShapes/btConeShape.h" |
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| 38 | #include "BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h" |
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| 39 | #include "BulletCollision/CollisionShapes/btCylinderShape.h" |
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| 40 | #include "BulletCollision/CollisionShapes/btMultiSphereShape.h" |
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| 41 | #include "BulletCollision/CollisionShapes/btPolyhedralConvexShape.h" |
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| 42 | #include "BulletCollision/CollisionShapes/btSphereShape.h" |
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| 43 | #include "BulletCollision/CollisionShapes/btTriangleCallback.h" |
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| 44 | #include "BulletCollision/CollisionShapes/btTriangleMeshShape.h" |
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| 45 | #include "BulletCollision/CollisionShapes/btStaticPlaneShape.h" |
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| 46 | #include "LinearMath/btIDebugDraw.h" |
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| 47 | |
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| 48 | |
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| 49 | |
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| 50 | //vehicle |
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| 51 | #include "BulletDynamics/Vehicle/btRaycastVehicle.h" |
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| 52 | #include "BulletDynamics/Vehicle/btVehicleRaycaster.h" |
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| 53 | #include "BulletDynamics/Vehicle/btWheelInfo.h" |
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[2430] | 54 | //character |
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| 55 | #include "BulletDynamics/Character/btCharacterControllerInterface.h" |
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| 56 | |
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[1963] | 57 | #include "LinearMath/btIDebugDraw.h" |
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| 58 | #include "LinearMath/btQuickprof.h" |
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| 59 | #include "LinearMath/btMotionState.h" |
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| 60 | |
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| 61 | |
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| 62 | |
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| 63 | |
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| 64 | |
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| 65 | btDiscreteDynamicsWorld::btDiscreteDynamicsWorld(btDispatcher* dispatcher,btBroadphaseInterface* pairCache,btConstraintSolver* constraintSolver, btCollisionConfiguration* collisionConfiguration) |
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| 66 | :btDynamicsWorld(dispatcher,pairCache,collisionConfiguration), |
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| 67 | m_constraintSolver(constraintSolver), |
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| 68 | m_gravity(0,-10,0), |
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| 69 | m_localTime(btScalar(1.)/btScalar(60.)), |
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| 70 | m_profileTimings(0) |
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| 71 | { |
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| 72 | if (!m_constraintSolver) |
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| 73 | { |
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| 74 | void* mem = btAlignedAlloc(sizeof(btSequentialImpulseConstraintSolver),16); |
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| 75 | m_constraintSolver = new (mem) btSequentialImpulseConstraintSolver; |
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| 76 | m_ownsConstraintSolver = true; |
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| 77 | } else |
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| 78 | { |
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| 79 | m_ownsConstraintSolver = false; |
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| 80 | } |
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| 81 | |
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| 82 | { |
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| 83 | void* mem = btAlignedAlloc(sizeof(btSimulationIslandManager),16); |
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| 84 | m_islandManager = new (mem) btSimulationIslandManager(); |
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| 85 | } |
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| 86 | |
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| 87 | m_ownsIslandManager = true; |
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| 88 | } |
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| 89 | |
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| 90 | |
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| 91 | btDiscreteDynamicsWorld::~btDiscreteDynamicsWorld() |
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| 92 | { |
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| 93 | //only delete it when we created it |
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| 94 | if (m_ownsIslandManager) |
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| 95 | { |
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| 96 | m_islandManager->~btSimulationIslandManager(); |
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| 97 | btAlignedFree( m_islandManager); |
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| 98 | } |
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| 99 | if (m_ownsConstraintSolver) |
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| 100 | { |
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| 101 | |
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| 102 | m_constraintSolver->~btConstraintSolver(); |
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| 103 | btAlignedFree(m_constraintSolver); |
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| 104 | } |
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| 105 | } |
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| 106 | |
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| 107 | void btDiscreteDynamicsWorld::saveKinematicState(btScalar timeStep) |
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| 108 | { |
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| 109 | |
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| 110 | for (int i=0;i<m_collisionObjects.size();i++) |
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| 111 | { |
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| 112 | btCollisionObject* colObj = m_collisionObjects[i]; |
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| 113 | btRigidBody* body = btRigidBody::upcast(colObj); |
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| 114 | if (body) |
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| 115 | { |
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| 116 | btTransform predictedTrans; |
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| 117 | if (body->getActivationState() != ISLAND_SLEEPING) |
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| 118 | { |
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| 119 | if (body->isKinematicObject()) |
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| 120 | { |
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| 121 | //to calculate velocities next frame |
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| 122 | body->saveKinematicState(timeStep); |
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| 123 | } |
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| 124 | } |
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| 125 | } |
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| 126 | } |
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| 127 | } |
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| 128 | |
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| 129 | void btDiscreteDynamicsWorld::debugDrawWorld() |
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| 130 | { |
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[2430] | 131 | BT_PROFILE("debugDrawWorld"); |
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[1963] | 132 | |
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| 133 | if (getDebugDrawer() && getDebugDrawer()->getDebugMode() & btIDebugDraw::DBG_DrawContactPoints) |
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| 134 | { |
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| 135 | int numManifolds = getDispatcher()->getNumManifolds(); |
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| 136 | btVector3 color(0,0,0); |
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| 137 | for (int i=0;i<numManifolds;i++) |
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| 138 | { |
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| 139 | btPersistentManifold* contactManifold = getDispatcher()->getManifoldByIndexInternal(i); |
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| 140 | //btCollisionObject* obA = static_cast<btCollisionObject*>(contactManifold->getBody0()); |
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| 141 | //btCollisionObject* obB = static_cast<btCollisionObject*>(contactManifold->getBody1()); |
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| 142 | |
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| 143 | int numContacts = contactManifold->getNumContacts(); |
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| 144 | for (int j=0;j<numContacts;j++) |
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| 145 | { |
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| 146 | btManifoldPoint& cp = contactManifold->getContactPoint(j); |
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| 147 | getDebugDrawer()->drawContactPoint(cp.m_positionWorldOnB,cp.m_normalWorldOnB,cp.getDistance(),cp.getLifeTime(),color); |
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| 148 | } |
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| 149 | } |
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| 150 | } |
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| 151 | |
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| 152 | |
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| 153 | if (getDebugDrawer() && getDebugDrawer()->getDebugMode() & (btIDebugDraw::DBG_DrawWireframe | btIDebugDraw::DBG_DrawAabb)) |
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| 154 | { |
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| 155 | int i; |
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| 156 | |
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| 157 | for ( i=0;i<m_collisionObjects.size();i++) |
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| 158 | { |
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| 159 | btCollisionObject* colObj = m_collisionObjects[i]; |
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| 160 | if (getDebugDrawer() && getDebugDrawer()->getDebugMode() & btIDebugDraw::DBG_DrawWireframe) |
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| 161 | { |
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| 162 | btVector3 color(btScalar(255.),btScalar(255.),btScalar(255.)); |
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| 163 | switch(colObj->getActivationState()) |
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| 164 | { |
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| 165 | case ACTIVE_TAG: |
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| 166 | color = btVector3(btScalar(255.),btScalar(255.),btScalar(255.)); break; |
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| 167 | case ISLAND_SLEEPING: |
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| 168 | color = btVector3(btScalar(0.),btScalar(255.),btScalar(0.));break; |
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| 169 | case WANTS_DEACTIVATION: |
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| 170 | color = btVector3(btScalar(0.),btScalar(255.),btScalar(255.));break; |
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| 171 | case DISABLE_DEACTIVATION: |
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| 172 | color = btVector3(btScalar(255.),btScalar(0.),btScalar(0.));break; |
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| 173 | case DISABLE_SIMULATION: |
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| 174 | color = btVector3(btScalar(255.),btScalar(255.),btScalar(0.));break; |
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| 175 | default: |
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| 176 | { |
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| 177 | color = btVector3(btScalar(255.),btScalar(0.),btScalar(0.)); |
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| 178 | } |
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| 179 | }; |
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| 180 | |
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| 181 | debugDrawObject(colObj->getWorldTransform(),colObj->getCollisionShape(),color); |
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| 182 | } |
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| 183 | if (m_debugDrawer && (m_debugDrawer->getDebugMode() & btIDebugDraw::DBG_DrawAabb)) |
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| 184 | { |
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[2430] | 185 | btVector3 minAabb,maxAabb; |
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[1963] | 186 | btVector3 colorvec(1,0,0); |
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| 187 | colObj->getCollisionShape()->getAabb(colObj->getWorldTransform(), minAabb,maxAabb); |
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| 188 | m_debugDrawer->drawAabb(minAabb,maxAabb,colorvec); |
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| 189 | } |
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| 190 | |
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| 191 | } |
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| 192 | |
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| 193 | for ( i=0;i<this->m_vehicles.size();i++) |
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| 194 | { |
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| 195 | for (int v=0;v<m_vehicles[i]->getNumWheels();v++) |
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| 196 | { |
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| 197 | btVector3 wheelColor(0,255,255); |
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| 198 | if (m_vehicles[i]->getWheelInfo(v).m_raycastInfo.m_isInContact) |
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| 199 | { |
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| 200 | wheelColor.setValue(0,0,255); |
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| 201 | } else |
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| 202 | { |
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| 203 | wheelColor.setValue(255,0,255); |
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| 204 | } |
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| 205 | |
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| 206 | btVector3 wheelPosWS = m_vehicles[i]->getWheelInfo(v).m_worldTransform.getOrigin(); |
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| 207 | |
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| 208 | btVector3 axle = btVector3( |
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| 209 | m_vehicles[i]->getWheelInfo(v).m_worldTransform.getBasis()[0][m_vehicles[i]->getRightAxis()], |
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| 210 | m_vehicles[i]->getWheelInfo(v).m_worldTransform.getBasis()[1][m_vehicles[i]->getRightAxis()], |
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| 211 | m_vehicles[i]->getWheelInfo(v).m_worldTransform.getBasis()[2][m_vehicles[i]->getRightAxis()]); |
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| 212 | |
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| 213 | |
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| 214 | //m_vehicles[i]->getWheelInfo(v).m_raycastInfo.m_wheelAxleWS |
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| 215 | //debug wheels (cylinders) |
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| 216 | m_debugDrawer->drawLine(wheelPosWS,wheelPosWS+axle,wheelColor); |
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| 217 | m_debugDrawer->drawLine(wheelPosWS,m_vehicles[i]->getWheelInfo(v).m_raycastInfo.m_contactPointWS,wheelColor); |
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| 218 | |
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| 219 | } |
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| 220 | } |
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| 221 | } |
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| 222 | } |
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| 223 | |
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| 224 | void btDiscreteDynamicsWorld::clearForces() |
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| 225 | { |
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[2430] | 226 | ///@todo: iterate over awake simulation islands! |
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[1963] | 227 | for ( int i=0;i<m_collisionObjects.size();i++) |
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| 228 | { |
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| 229 | btCollisionObject* colObj = m_collisionObjects[i]; |
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| 230 | |
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| 231 | btRigidBody* body = btRigidBody::upcast(colObj); |
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| 232 | if (body) |
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| 233 | { |
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| 234 | body->clearForces(); |
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| 235 | } |
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| 236 | } |
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| 237 | } |
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| 238 | |
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| 239 | ///apply gravity, call this once per timestep |
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| 240 | void btDiscreteDynamicsWorld::applyGravity() |
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| 241 | { |
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[2430] | 242 | ///@todo: iterate over awake simulation islands! |
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[1963] | 243 | for ( int i=0;i<m_collisionObjects.size();i++) |
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| 244 | { |
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| 245 | btCollisionObject* colObj = m_collisionObjects[i]; |
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| 246 | |
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| 247 | btRigidBody* body = btRigidBody::upcast(colObj); |
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| 248 | if (body && body->isActive()) |
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| 249 | { |
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| 250 | body->applyGravity(); |
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| 251 | } |
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| 252 | } |
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| 253 | } |
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| 254 | |
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| 255 | |
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[2430] | 256 | void btDiscreteDynamicsWorld::synchronizeSingleMotionState(btRigidBody* body) |
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| 257 | { |
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| 258 | btAssert(body); |
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[1963] | 259 | |
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[2430] | 260 | if (body->getMotionState() && !body->isStaticOrKinematicObject()) |
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| 261 | { |
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| 262 | //we need to call the update at least once, even for sleeping objects |
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| 263 | //otherwise the 'graphics' transform never updates properly |
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| 264 | ///@todo: add 'dirty' flag |
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| 265 | //if (body->getActivationState() != ISLAND_SLEEPING) |
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| 266 | { |
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| 267 | btTransform interpolatedTransform; |
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| 268 | btTransformUtil::integrateTransform(body->getInterpolationWorldTransform(), |
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| 269 | body->getInterpolationLinearVelocity(),body->getInterpolationAngularVelocity(),m_localTime*body->getHitFraction(),interpolatedTransform); |
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| 270 | body->getMotionState()->setWorldTransform(interpolatedTransform); |
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| 271 | } |
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| 272 | } |
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| 273 | } |
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| 274 | |
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| 275 | |
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[1963] | 276 | void btDiscreteDynamicsWorld::synchronizeMotionStates() |
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| 277 | { |
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[2430] | 278 | BT_PROFILE("synchronizeMotionStates"); |
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[1963] | 279 | { |
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| 280 | //todo: iterate over awake simulation islands! |
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| 281 | for ( int i=0;i<m_collisionObjects.size();i++) |
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| 282 | { |
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| 283 | btCollisionObject* colObj = m_collisionObjects[i]; |
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| 284 | |
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| 285 | btRigidBody* body = btRigidBody::upcast(colObj); |
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[2430] | 286 | if (body) |
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| 287 | synchronizeSingleMotionState(body); |
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[1963] | 288 | } |
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| 289 | } |
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| 290 | |
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| 291 | if (getDebugDrawer() && getDebugDrawer()->getDebugMode() & btIDebugDraw::DBG_DrawWireframe) |
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| 292 | { |
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| 293 | for ( int i=0;i<this->m_vehicles.size();i++) |
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| 294 | { |
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| 295 | for (int v=0;v<m_vehicles[i]->getNumWheels();v++) |
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| 296 | { |
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| 297 | //synchronize the wheels with the (interpolated) chassis worldtransform |
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| 298 | m_vehicles[i]->updateWheelTransform(v,true); |
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| 299 | } |
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| 300 | } |
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| 301 | } |
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| 302 | |
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| 303 | } |
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| 304 | |
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| 305 | |
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| 306 | int btDiscreteDynamicsWorld::stepSimulation( btScalar timeStep,int maxSubSteps, btScalar fixedTimeStep) |
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| 307 | { |
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| 308 | startProfiling(timeStep); |
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| 309 | |
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| 310 | BT_PROFILE("stepSimulation"); |
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| 311 | |
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| 312 | int numSimulationSubSteps = 0; |
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| 313 | |
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| 314 | if (maxSubSteps) |
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| 315 | { |
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| 316 | //fixed timestep with interpolation |
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| 317 | m_localTime += timeStep; |
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| 318 | if (m_localTime >= fixedTimeStep) |
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| 319 | { |
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| 320 | numSimulationSubSteps = int( m_localTime / fixedTimeStep); |
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| 321 | m_localTime -= numSimulationSubSteps * fixedTimeStep; |
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| 322 | } |
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| 323 | } else |
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| 324 | { |
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| 325 | //variable timestep |
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| 326 | fixedTimeStep = timeStep; |
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| 327 | m_localTime = timeStep; |
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| 328 | if (btFuzzyZero(timeStep)) |
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| 329 | { |
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| 330 | numSimulationSubSteps = 0; |
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| 331 | maxSubSteps = 0; |
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| 332 | } else |
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| 333 | { |
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| 334 | numSimulationSubSteps = 1; |
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| 335 | maxSubSteps = 1; |
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| 336 | } |
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| 337 | } |
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| 338 | |
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| 339 | //process some debugging flags |
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| 340 | if (getDebugDrawer()) |
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| 341 | { |
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| 342 | gDisableDeactivation = (getDebugDrawer()->getDebugMode() & btIDebugDraw::DBG_NoDeactivation) != 0; |
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| 343 | } |
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| 344 | if (numSimulationSubSteps) |
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| 345 | { |
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| 346 | |
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| 347 | saveKinematicState(fixedTimeStep); |
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| 348 | |
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| 349 | applyGravity(); |
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| 350 | |
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| 351 | //clamp the number of substeps, to prevent simulation grinding spiralling down to a halt |
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| 352 | int clampedSimulationSteps = (numSimulationSubSteps > maxSubSteps)? maxSubSteps : numSimulationSubSteps; |
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| 353 | |
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| 354 | for (int i=0;i<clampedSimulationSteps;i++) |
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| 355 | { |
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| 356 | internalSingleStepSimulation(fixedTimeStep); |
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| 357 | synchronizeMotionStates(); |
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| 358 | } |
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| 359 | |
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| 360 | } |
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| 361 | |
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| 362 | synchronizeMotionStates(); |
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| 363 | |
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| 364 | clearForces(); |
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| 365 | |
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| 366 | #ifndef BT_NO_PROFILE |
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| 367 | CProfileManager::Increment_Frame_Counter(); |
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| 368 | #endif //BT_NO_PROFILE |
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| 369 | |
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| 370 | return numSimulationSubSteps; |
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| 371 | } |
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| 372 | |
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| 373 | void btDiscreteDynamicsWorld::internalSingleStepSimulation(btScalar timeStep) |
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| 374 | { |
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| 375 | |
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| 376 | BT_PROFILE("internalSingleStepSimulation"); |
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| 377 | |
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| 378 | ///apply gravity, predict motion |
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| 379 | predictUnconstraintMotion(timeStep); |
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| 380 | |
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| 381 | btDispatcherInfo& dispatchInfo = getDispatchInfo(); |
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| 382 | |
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| 383 | dispatchInfo.m_timeStep = timeStep; |
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| 384 | dispatchInfo.m_stepCount = 0; |
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| 385 | dispatchInfo.m_debugDraw = getDebugDrawer(); |
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| 386 | |
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| 387 | ///perform collision detection |
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| 388 | performDiscreteCollisionDetection(); |
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| 389 | |
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| 390 | calculateSimulationIslands(); |
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| 391 | |
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| 392 | |
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| 393 | getSolverInfo().m_timeStep = timeStep; |
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| 394 | |
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| 395 | |
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| 396 | |
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| 397 | ///solve contact and other joint constraints |
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| 398 | solveConstraints(getSolverInfo()); |
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| 399 | |
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| 400 | ///CallbackTriggers(); |
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| 401 | |
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| 402 | ///integrate transforms |
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| 403 | integrateTransforms(timeStep); |
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| 404 | |
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| 405 | ///update vehicle simulation |
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| 406 | updateVehicles(timeStep); |
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[2430] | 407 | |
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| 408 | updateCharacters(timeStep); |
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[1963] | 409 | |
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| 410 | updateActivationState( timeStep ); |
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| 411 | |
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| 412 | if(0 != m_internalTickCallback) { |
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| 413 | (*m_internalTickCallback)(this, timeStep); |
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| 414 | } |
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| 415 | } |
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| 416 | |
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| 417 | void btDiscreteDynamicsWorld::setGravity(const btVector3& gravity) |
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| 418 | { |
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| 419 | m_gravity = gravity; |
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| 420 | for ( int i=0;i<m_collisionObjects.size();i++) |
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| 421 | { |
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| 422 | btCollisionObject* colObj = m_collisionObjects[i]; |
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| 423 | btRigidBody* body = btRigidBody::upcast(colObj); |
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| 424 | if (body) |
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| 425 | { |
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| 426 | body->setGravity(gravity); |
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| 427 | } |
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| 428 | } |
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| 429 | } |
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| 430 | |
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| 431 | btVector3 btDiscreteDynamicsWorld::getGravity () const |
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| 432 | { |
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| 433 | return m_gravity; |
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| 434 | } |
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| 435 | |
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| 436 | |
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| 437 | void btDiscreteDynamicsWorld::removeRigidBody(btRigidBody* body) |
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| 438 | { |
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| 439 | removeCollisionObject(body); |
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| 440 | } |
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| 441 | |
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| 442 | void btDiscreteDynamicsWorld::addRigidBody(btRigidBody* body) |
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| 443 | { |
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| 444 | if (!body->isStaticOrKinematicObject()) |
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| 445 | { |
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| 446 | body->setGravity(m_gravity); |
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| 447 | } |
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| 448 | |
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| 449 | if (body->getCollisionShape()) |
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| 450 | { |
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| 451 | bool isDynamic = !(body->isStaticObject() || body->isKinematicObject()); |
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| 452 | short collisionFilterGroup = isDynamic? short(btBroadphaseProxy::DefaultFilter) : short(btBroadphaseProxy::StaticFilter); |
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| 453 | short collisionFilterMask = isDynamic? short(btBroadphaseProxy::AllFilter) : short(btBroadphaseProxy::AllFilter ^ btBroadphaseProxy::StaticFilter); |
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| 454 | |
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| 455 | addCollisionObject(body,collisionFilterGroup,collisionFilterMask); |
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| 456 | } |
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| 457 | } |
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| 458 | |
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| 459 | void btDiscreteDynamicsWorld::addRigidBody(btRigidBody* body, short group, short mask) |
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| 460 | { |
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| 461 | if (!body->isStaticOrKinematicObject()) |
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| 462 | { |
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| 463 | body->setGravity(m_gravity); |
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| 464 | } |
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| 465 | |
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| 466 | if (body->getCollisionShape()) |
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| 467 | { |
---|
| 468 | addCollisionObject(body,group,mask); |
---|
| 469 | } |
---|
| 470 | } |
---|
| 471 | |
---|
| 472 | |
---|
| 473 | void btDiscreteDynamicsWorld::updateVehicles(btScalar timeStep) |
---|
| 474 | { |
---|
| 475 | BT_PROFILE("updateVehicles"); |
---|
| 476 | |
---|
| 477 | for ( int i=0;i<m_vehicles.size();i++) |
---|
| 478 | { |
---|
| 479 | btRaycastVehicle* vehicle = m_vehicles[i]; |
---|
| 480 | vehicle->updateVehicle( timeStep); |
---|
| 481 | } |
---|
| 482 | } |
---|
| 483 | |
---|
[2430] | 484 | void btDiscreteDynamicsWorld::updateCharacters(btScalar timeStep) |
---|
| 485 | { |
---|
| 486 | BT_PROFILE("updateCharacters"); |
---|
| 487 | |
---|
| 488 | for ( int i=0;i<m_characters.size();i++) |
---|
| 489 | { |
---|
| 490 | btCharacterControllerInterface* character = m_characters[i]; |
---|
| 491 | character->preStep (this); |
---|
| 492 | character->playerStep (this,timeStep); |
---|
| 493 | } |
---|
| 494 | } |
---|
| 495 | |
---|
| 496 | |
---|
| 497 | |
---|
[1963] | 498 | void btDiscreteDynamicsWorld::updateActivationState(btScalar timeStep) |
---|
| 499 | { |
---|
| 500 | BT_PROFILE("updateActivationState"); |
---|
| 501 | |
---|
| 502 | for ( int i=0;i<m_collisionObjects.size();i++) |
---|
| 503 | { |
---|
| 504 | btCollisionObject* colObj = m_collisionObjects[i]; |
---|
| 505 | btRigidBody* body = btRigidBody::upcast(colObj); |
---|
| 506 | if (body) |
---|
| 507 | { |
---|
| 508 | body->updateDeactivation(timeStep); |
---|
| 509 | |
---|
| 510 | if (body->wantsSleeping()) |
---|
| 511 | { |
---|
| 512 | if (body->isStaticOrKinematicObject()) |
---|
| 513 | { |
---|
| 514 | body->setActivationState(ISLAND_SLEEPING); |
---|
| 515 | } else |
---|
| 516 | { |
---|
| 517 | if (body->getActivationState() == ACTIVE_TAG) |
---|
| 518 | body->setActivationState( WANTS_DEACTIVATION ); |
---|
| 519 | if (body->getActivationState() == ISLAND_SLEEPING) |
---|
| 520 | { |
---|
| 521 | body->setAngularVelocity(btVector3(0,0,0)); |
---|
| 522 | body->setLinearVelocity(btVector3(0,0,0)); |
---|
| 523 | } |
---|
| 524 | |
---|
| 525 | } |
---|
| 526 | } else |
---|
| 527 | { |
---|
| 528 | if (body->getActivationState() != DISABLE_DEACTIVATION) |
---|
| 529 | body->setActivationState( ACTIVE_TAG ); |
---|
| 530 | } |
---|
| 531 | } |
---|
| 532 | } |
---|
| 533 | } |
---|
| 534 | |
---|
| 535 | void btDiscreteDynamicsWorld::addConstraint(btTypedConstraint* constraint,bool disableCollisionsBetweenLinkedBodies) |
---|
| 536 | { |
---|
| 537 | m_constraints.push_back(constraint); |
---|
| 538 | if (disableCollisionsBetweenLinkedBodies) |
---|
| 539 | { |
---|
| 540 | constraint->getRigidBodyA().addConstraintRef(constraint); |
---|
| 541 | constraint->getRigidBodyB().addConstraintRef(constraint); |
---|
| 542 | } |
---|
| 543 | } |
---|
| 544 | |
---|
| 545 | void btDiscreteDynamicsWorld::removeConstraint(btTypedConstraint* constraint) |
---|
| 546 | { |
---|
| 547 | m_constraints.remove(constraint); |
---|
| 548 | constraint->getRigidBodyA().removeConstraintRef(constraint); |
---|
| 549 | constraint->getRigidBodyB().removeConstraintRef(constraint); |
---|
| 550 | } |
---|
| 551 | |
---|
| 552 | void btDiscreteDynamicsWorld::addVehicle(btRaycastVehicle* vehicle) |
---|
| 553 | { |
---|
| 554 | m_vehicles.push_back(vehicle); |
---|
| 555 | } |
---|
| 556 | |
---|
| 557 | void btDiscreteDynamicsWorld::removeVehicle(btRaycastVehicle* vehicle) |
---|
| 558 | { |
---|
| 559 | m_vehicles.remove(vehicle); |
---|
| 560 | } |
---|
| 561 | |
---|
[2430] | 562 | void btDiscreteDynamicsWorld::addCharacter(btCharacterControllerInterface* character) |
---|
| 563 | { |
---|
| 564 | m_characters.push_back(character); |
---|
| 565 | } |
---|
| 566 | |
---|
| 567 | void btDiscreteDynamicsWorld::removeCharacter(btCharacterControllerInterface* character) |
---|
| 568 | { |
---|
| 569 | m_characters.remove(character); |
---|
| 570 | } |
---|
| 571 | |
---|
| 572 | |
---|
[1963] | 573 | SIMD_FORCE_INLINE int btGetConstraintIslandId(const btTypedConstraint* lhs) |
---|
| 574 | { |
---|
| 575 | int islandId; |
---|
| 576 | |
---|
| 577 | const btCollisionObject& rcolObj0 = lhs->getRigidBodyA(); |
---|
| 578 | const btCollisionObject& rcolObj1 = lhs->getRigidBodyB(); |
---|
| 579 | islandId= rcolObj0.getIslandTag()>=0?rcolObj0.getIslandTag():rcolObj1.getIslandTag(); |
---|
| 580 | return islandId; |
---|
| 581 | |
---|
| 582 | } |
---|
| 583 | |
---|
| 584 | |
---|
| 585 | class btSortConstraintOnIslandPredicate |
---|
| 586 | { |
---|
| 587 | public: |
---|
| 588 | |
---|
| 589 | bool operator() ( const btTypedConstraint* lhs, const btTypedConstraint* rhs ) |
---|
| 590 | { |
---|
| 591 | int rIslandId0,lIslandId0; |
---|
| 592 | rIslandId0 = btGetConstraintIslandId(rhs); |
---|
| 593 | lIslandId0 = btGetConstraintIslandId(lhs); |
---|
| 594 | return lIslandId0 < rIslandId0; |
---|
| 595 | } |
---|
| 596 | }; |
---|
| 597 | |
---|
| 598 | |
---|
| 599 | |
---|
| 600 | |
---|
| 601 | void btDiscreteDynamicsWorld::solveConstraints(btContactSolverInfo& solverInfo) |
---|
| 602 | { |
---|
| 603 | BT_PROFILE("solveConstraints"); |
---|
| 604 | |
---|
| 605 | struct InplaceSolverIslandCallback : public btSimulationIslandManager::IslandCallback |
---|
| 606 | { |
---|
| 607 | |
---|
| 608 | btContactSolverInfo& m_solverInfo; |
---|
| 609 | btConstraintSolver* m_solver; |
---|
| 610 | btTypedConstraint** m_sortedConstraints; |
---|
| 611 | int m_numConstraints; |
---|
| 612 | btIDebugDraw* m_debugDrawer; |
---|
| 613 | btStackAlloc* m_stackAlloc; |
---|
| 614 | btDispatcher* m_dispatcher; |
---|
| 615 | |
---|
| 616 | InplaceSolverIslandCallback( |
---|
| 617 | btContactSolverInfo& solverInfo, |
---|
| 618 | btConstraintSolver* solver, |
---|
| 619 | btTypedConstraint** sortedConstraints, |
---|
| 620 | int numConstraints, |
---|
| 621 | btIDebugDraw* debugDrawer, |
---|
| 622 | btStackAlloc* stackAlloc, |
---|
| 623 | btDispatcher* dispatcher) |
---|
| 624 | :m_solverInfo(solverInfo), |
---|
| 625 | m_solver(solver), |
---|
| 626 | m_sortedConstraints(sortedConstraints), |
---|
| 627 | m_numConstraints(numConstraints), |
---|
| 628 | m_debugDrawer(debugDrawer), |
---|
| 629 | m_stackAlloc(stackAlloc), |
---|
| 630 | m_dispatcher(dispatcher) |
---|
| 631 | { |
---|
| 632 | |
---|
| 633 | } |
---|
| 634 | |
---|
| 635 | InplaceSolverIslandCallback& operator=(InplaceSolverIslandCallback& other) |
---|
| 636 | { |
---|
| 637 | btAssert(0); |
---|
| 638 | (void)other; |
---|
| 639 | return *this; |
---|
| 640 | } |
---|
| 641 | virtual void ProcessIsland(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifolds,int numManifolds, int islandId) |
---|
| 642 | { |
---|
| 643 | if (islandId<0) |
---|
| 644 | { |
---|
| 645 | ///we don't split islands, so all constraints/contact manifolds/bodies are passed into the solver regardless the island id |
---|
| 646 | m_solver->solveGroup( bodies,numBodies,manifolds, numManifolds,&m_sortedConstraints[0],m_numConstraints,m_solverInfo,m_debugDrawer,m_stackAlloc,m_dispatcher); |
---|
| 647 | } else |
---|
| 648 | { |
---|
| 649 | //also add all non-contact constraints/joints for this island |
---|
| 650 | btTypedConstraint** startConstraint = 0; |
---|
| 651 | int numCurConstraints = 0; |
---|
| 652 | int i; |
---|
| 653 | |
---|
| 654 | //find the first constraint for this island |
---|
| 655 | for (i=0;i<m_numConstraints;i++) |
---|
| 656 | { |
---|
| 657 | if (btGetConstraintIslandId(m_sortedConstraints[i]) == islandId) |
---|
| 658 | { |
---|
| 659 | startConstraint = &m_sortedConstraints[i]; |
---|
| 660 | break; |
---|
| 661 | } |
---|
| 662 | } |
---|
| 663 | //count the number of constraints in this island |
---|
| 664 | for (;i<m_numConstraints;i++) |
---|
| 665 | { |
---|
| 666 | if (btGetConstraintIslandId(m_sortedConstraints[i]) == islandId) |
---|
| 667 | { |
---|
| 668 | numCurConstraints++; |
---|
| 669 | } |
---|
| 670 | } |
---|
| 671 | |
---|
| 672 | ///only call solveGroup if there is some work: avoid virtual function call, its overhead can be excessive |
---|
| 673 | if (numManifolds + numCurConstraints) |
---|
| 674 | { |
---|
| 675 | m_solver->solveGroup( bodies,numBodies,manifolds, numManifolds,startConstraint,numCurConstraints,m_solverInfo,m_debugDrawer,m_stackAlloc,m_dispatcher); |
---|
| 676 | } |
---|
| 677 | |
---|
| 678 | } |
---|
| 679 | } |
---|
| 680 | |
---|
| 681 | }; |
---|
| 682 | |
---|
| 683 | //sorted version of all btTypedConstraint, based on islandId |
---|
| 684 | btAlignedObjectArray<btTypedConstraint*> sortedConstraints; |
---|
| 685 | sortedConstraints.resize( m_constraints.size()); |
---|
| 686 | int i; |
---|
| 687 | for (i=0;i<getNumConstraints();i++) |
---|
| 688 | { |
---|
| 689 | sortedConstraints[i] = m_constraints[i]; |
---|
| 690 | } |
---|
| 691 | |
---|
| 692 | // assert(0); |
---|
| 693 | |
---|
| 694 | |
---|
| 695 | |
---|
| 696 | sortedConstraints.quickSort(btSortConstraintOnIslandPredicate()); |
---|
| 697 | |
---|
| 698 | btTypedConstraint** constraintsPtr = getNumConstraints() ? &sortedConstraints[0] : 0; |
---|
| 699 | |
---|
| 700 | InplaceSolverIslandCallback solverCallback( solverInfo, m_constraintSolver, constraintsPtr,sortedConstraints.size(), m_debugDrawer,m_stackAlloc,m_dispatcher1); |
---|
| 701 | |
---|
| 702 | m_constraintSolver->prepareSolve(getCollisionWorld()->getNumCollisionObjects(), getCollisionWorld()->getDispatcher()->getNumManifolds()); |
---|
| 703 | |
---|
| 704 | /// solve all the constraints for this island |
---|
[2430] | 705 | m_islandManager->buildAndProcessIslands(getCollisionWorld()->getDispatcher(),getCollisionWorld(),&solverCallback); |
---|
[1963] | 706 | |
---|
| 707 | m_constraintSolver->allSolved(solverInfo, m_debugDrawer, m_stackAlloc); |
---|
| 708 | } |
---|
| 709 | |
---|
| 710 | |
---|
| 711 | |
---|
| 712 | |
---|
| 713 | void btDiscreteDynamicsWorld::calculateSimulationIslands() |
---|
| 714 | { |
---|
| 715 | BT_PROFILE("calculateSimulationIslands"); |
---|
| 716 | |
---|
| 717 | getSimulationIslandManager()->updateActivationState(getCollisionWorld(),getCollisionWorld()->getDispatcher()); |
---|
| 718 | |
---|
| 719 | { |
---|
| 720 | int i; |
---|
| 721 | int numConstraints = int(m_constraints.size()); |
---|
| 722 | for (i=0;i< numConstraints ; i++ ) |
---|
| 723 | { |
---|
| 724 | btTypedConstraint* constraint = m_constraints[i]; |
---|
| 725 | |
---|
| 726 | const btRigidBody* colObj0 = &constraint->getRigidBodyA(); |
---|
| 727 | const btRigidBody* colObj1 = &constraint->getRigidBodyB(); |
---|
| 728 | |
---|
| 729 | if (((colObj0) && (!(colObj0)->isStaticOrKinematicObject())) && |
---|
| 730 | ((colObj1) && (!(colObj1)->isStaticOrKinematicObject()))) |
---|
| 731 | { |
---|
| 732 | if (colObj0->isActive() || colObj1->isActive()) |
---|
| 733 | { |
---|
| 734 | |
---|
| 735 | getSimulationIslandManager()->getUnionFind().unite((colObj0)->getIslandTag(), |
---|
| 736 | (colObj1)->getIslandTag()); |
---|
| 737 | } |
---|
| 738 | } |
---|
| 739 | } |
---|
| 740 | } |
---|
| 741 | |
---|
| 742 | //Store the island id in each body |
---|
| 743 | getSimulationIslandManager()->storeIslandActivationState(getCollisionWorld()); |
---|
| 744 | |
---|
| 745 | |
---|
| 746 | } |
---|
| 747 | |
---|
| 748 | |
---|
| 749 | #include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h" |
---|
| 750 | |
---|
| 751 | class btClosestNotMeConvexResultCallback : public btCollisionWorld::ClosestConvexResultCallback |
---|
| 752 | { |
---|
| 753 | btCollisionObject* m_me; |
---|
| 754 | btScalar m_allowedPenetration; |
---|
| 755 | btOverlappingPairCache* m_pairCache; |
---|
| 756 | |
---|
| 757 | |
---|
| 758 | public: |
---|
| 759 | btClosestNotMeConvexResultCallback (btCollisionObject* me,const btVector3& fromA,const btVector3& toA,btOverlappingPairCache* pairCache) : |
---|
| 760 | btCollisionWorld::ClosestConvexResultCallback(fromA,toA), |
---|
| 761 | m_allowedPenetration(0.0f), |
---|
| 762 | m_me(me), |
---|
| 763 | m_pairCache(pairCache) |
---|
| 764 | { |
---|
| 765 | } |
---|
| 766 | |
---|
| 767 | virtual btScalar addSingleResult(btCollisionWorld::LocalConvexResult& convexResult,bool normalInWorldSpace) |
---|
| 768 | { |
---|
| 769 | if (convexResult.m_hitCollisionObject == m_me) |
---|
[2430] | 770 | return 1.0f; |
---|
[1963] | 771 | |
---|
[2430] | 772 | //ignore result if there is no contact response |
---|
| 773 | if(!convexResult.m_hitCollisionObject->hasContactResponse()) |
---|
| 774 | return 1.0f; |
---|
| 775 | |
---|
[1963] | 776 | btVector3 linVelA,linVelB; |
---|
| 777 | linVelA = m_convexToWorld-m_convexFromWorld; |
---|
| 778 | linVelB = btVector3(0,0,0);//toB.getOrigin()-fromB.getOrigin(); |
---|
| 779 | |
---|
| 780 | btVector3 relativeVelocity = (linVelA-linVelB); |
---|
| 781 | //don't report time of impact for motion away from the contact normal (or causes minor penetration) |
---|
| 782 | if (convexResult.m_hitNormalLocal.dot(relativeVelocity)>=-m_allowedPenetration) |
---|
| 783 | return 1.f; |
---|
| 784 | |
---|
| 785 | return ClosestConvexResultCallback::addSingleResult (convexResult, normalInWorldSpace); |
---|
| 786 | } |
---|
| 787 | |
---|
| 788 | virtual bool needsCollision(btBroadphaseProxy* proxy0) const |
---|
| 789 | { |
---|
| 790 | //don't collide with itself |
---|
| 791 | if (proxy0->m_clientObject == m_me) |
---|
| 792 | return false; |
---|
| 793 | |
---|
| 794 | ///don't do CCD when the collision filters are not matching |
---|
[2430] | 795 | if (!ClosestConvexResultCallback::needsCollision(proxy0)) |
---|
[1963] | 796 | return false; |
---|
| 797 | |
---|
| 798 | ///don't do CCD when there are already contact points (touching contact/penetration) |
---|
| 799 | btAlignedObjectArray<btPersistentManifold*> manifoldArray; |
---|
| 800 | btBroadphasePair* collisionPair = m_pairCache->findPair(m_me->getBroadphaseHandle(),proxy0); |
---|
| 801 | if (collisionPair) |
---|
| 802 | { |
---|
| 803 | if (collisionPair->m_algorithm) |
---|
| 804 | { |
---|
| 805 | manifoldArray.resize(0); |
---|
| 806 | collisionPair->m_algorithm->getAllContactManifolds(manifoldArray); |
---|
| 807 | for (int j=0;j<manifoldArray.size();j++) |
---|
| 808 | { |
---|
| 809 | btPersistentManifold* manifold = manifoldArray[j]; |
---|
| 810 | if (manifold->getNumContacts()>0) |
---|
| 811 | return false; |
---|
| 812 | } |
---|
| 813 | } |
---|
| 814 | } |
---|
| 815 | return true; |
---|
| 816 | } |
---|
| 817 | |
---|
| 818 | |
---|
| 819 | }; |
---|
| 820 | |
---|
| 821 | ///internal debugging variable. this value shouldn't be too high |
---|
| 822 | int gNumClampedCcdMotions=0; |
---|
| 823 | |
---|
| 824 | //#include "stdio.h" |
---|
| 825 | void btDiscreteDynamicsWorld::integrateTransforms(btScalar timeStep) |
---|
| 826 | { |
---|
| 827 | BT_PROFILE("integrateTransforms"); |
---|
| 828 | btTransform predictedTrans; |
---|
| 829 | for ( int i=0;i<m_collisionObjects.size();i++) |
---|
| 830 | { |
---|
| 831 | btCollisionObject* colObj = m_collisionObjects[i]; |
---|
| 832 | btRigidBody* body = btRigidBody::upcast(colObj); |
---|
| 833 | if (body) |
---|
| 834 | { |
---|
| 835 | body->setHitFraction(1.f); |
---|
| 836 | |
---|
| 837 | if (body->isActive() && (!body->isStaticOrKinematicObject())) |
---|
| 838 | { |
---|
| 839 | body->predictIntegratedTransform(timeStep, predictedTrans); |
---|
| 840 | btScalar squareMotion = (predictedTrans.getOrigin()-body->getWorldTransform().getOrigin()).length2(); |
---|
| 841 | |
---|
| 842 | if (body->getCcdSquareMotionThreshold() && body->getCcdSquareMotionThreshold() < squareMotion) |
---|
| 843 | { |
---|
| 844 | BT_PROFILE("CCD motion clamping"); |
---|
| 845 | if (body->getCollisionShape()->isConvex()) |
---|
| 846 | { |
---|
| 847 | gNumClampedCcdMotions++; |
---|
| 848 | |
---|
| 849 | btClosestNotMeConvexResultCallback sweepResults(body,body->getWorldTransform().getOrigin(),predictedTrans.getOrigin(),getBroadphase()->getOverlappingPairCache()); |
---|
| 850 | btConvexShape* convexShape = static_cast<btConvexShape*>(body->getCollisionShape()); |
---|
| 851 | btSphereShape tmpSphere(body->getCcdSweptSphereRadius());//btConvexShape* convexShape = static_cast<btConvexShape*>(body->getCollisionShape()); |
---|
[2430] | 852 | |
---|
| 853 | sweepResults.m_collisionFilterGroup = body->getBroadphaseProxy()->m_collisionFilterGroup; |
---|
| 854 | sweepResults.m_collisionFilterMask = body->getBroadphaseProxy()->m_collisionFilterMask; |
---|
| 855 | |
---|
[1963] | 856 | convexSweepTest(&tmpSphere,body->getWorldTransform(),predictedTrans,sweepResults); |
---|
| 857 | if (sweepResults.hasHit() && (sweepResults.m_closestHitFraction < 1.f)) |
---|
| 858 | { |
---|
| 859 | body->setHitFraction(sweepResults.m_closestHitFraction); |
---|
| 860 | body->predictIntegratedTransform(timeStep*body->getHitFraction(), predictedTrans); |
---|
| 861 | body->setHitFraction(0.f); |
---|
| 862 | // printf("clamped integration to hit fraction = %f\n",fraction); |
---|
| 863 | } |
---|
| 864 | } |
---|
| 865 | } |
---|
| 866 | |
---|
| 867 | body->proceedToTransform( predictedTrans); |
---|
| 868 | } |
---|
| 869 | } |
---|
| 870 | } |
---|
| 871 | } |
---|
| 872 | |
---|
| 873 | |
---|
| 874 | |
---|
[2430] | 875 | |
---|
| 876 | |
---|
[1963] | 877 | void btDiscreteDynamicsWorld::predictUnconstraintMotion(btScalar timeStep) |
---|
| 878 | { |
---|
| 879 | BT_PROFILE("predictUnconstraintMotion"); |
---|
| 880 | for ( int i=0;i<m_collisionObjects.size();i++) |
---|
| 881 | { |
---|
| 882 | btCollisionObject* colObj = m_collisionObjects[i]; |
---|
| 883 | btRigidBody* body = btRigidBody::upcast(colObj); |
---|
| 884 | if (body) |
---|
| 885 | { |
---|
| 886 | if (!body->isStaticOrKinematicObject()) |
---|
| 887 | { |
---|
[2430] | 888 | |
---|
| 889 | body->integrateVelocities( timeStep); |
---|
| 890 | //damping |
---|
| 891 | body->applyDamping(timeStep); |
---|
[1963] | 892 | |
---|
[2430] | 893 | body->predictIntegratedTransform(timeStep,body->getInterpolationWorldTransform()); |
---|
[1963] | 894 | } |
---|
| 895 | } |
---|
| 896 | } |
---|
| 897 | } |
---|
| 898 | |
---|
| 899 | |
---|
| 900 | void btDiscreteDynamicsWorld::startProfiling(btScalar timeStep) |
---|
| 901 | { |
---|
| 902 | (void)timeStep; |
---|
| 903 | |
---|
| 904 | #ifndef BT_NO_PROFILE |
---|
| 905 | CProfileManager::Reset(); |
---|
| 906 | #endif //BT_NO_PROFILE |
---|
| 907 | |
---|
| 908 | } |
---|
| 909 | |
---|
| 910 | |
---|
| 911 | |
---|
| 912 | |
---|
| 913 | |
---|
| 914 | |
---|
| 915 | class DebugDrawcallback : public btTriangleCallback, public btInternalTriangleIndexCallback |
---|
| 916 | { |
---|
| 917 | btIDebugDraw* m_debugDrawer; |
---|
| 918 | btVector3 m_color; |
---|
| 919 | btTransform m_worldTrans; |
---|
| 920 | |
---|
| 921 | public: |
---|
| 922 | |
---|
| 923 | DebugDrawcallback(btIDebugDraw* debugDrawer,const btTransform& worldTrans,const btVector3& color) : |
---|
| 924 | m_debugDrawer(debugDrawer), |
---|
| 925 | m_color(color), |
---|
| 926 | m_worldTrans(worldTrans) |
---|
| 927 | { |
---|
| 928 | } |
---|
| 929 | |
---|
| 930 | virtual void internalProcessTriangleIndex(btVector3* triangle,int partId,int triangleIndex) |
---|
| 931 | { |
---|
| 932 | processTriangle(triangle,partId,triangleIndex); |
---|
| 933 | } |
---|
| 934 | |
---|
| 935 | virtual void processTriangle(btVector3* triangle,int partId, int triangleIndex) |
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| 936 | { |
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| 937 | (void)partId; |
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| 938 | (void)triangleIndex; |
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| 939 | |
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| 940 | btVector3 wv0,wv1,wv2; |
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| 941 | wv0 = m_worldTrans*triangle[0]; |
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| 942 | wv1 = m_worldTrans*triangle[1]; |
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| 943 | wv2 = m_worldTrans*triangle[2]; |
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| 944 | m_debugDrawer->drawLine(wv0,wv1,m_color); |
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| 945 | m_debugDrawer->drawLine(wv1,wv2,m_color); |
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| 946 | m_debugDrawer->drawLine(wv2,wv0,m_color); |
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| 947 | } |
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| 948 | }; |
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| 949 | |
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| 950 | void btDiscreteDynamicsWorld::debugDrawSphere(btScalar radius, const btTransform& transform, const btVector3& color) |
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| 951 | { |
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| 952 | btVector3 start = transform.getOrigin(); |
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| 953 | |
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| 954 | const btVector3 xoffs = transform.getBasis() * btVector3(radius,0,0); |
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| 955 | const btVector3 yoffs = transform.getBasis() * btVector3(0,radius,0); |
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| 956 | const btVector3 zoffs = transform.getBasis() * btVector3(0,0,radius); |
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| 957 | |
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| 958 | // XY |
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| 959 | getDebugDrawer()->drawLine(start-xoffs, start+yoffs, color); |
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| 960 | getDebugDrawer()->drawLine(start+yoffs, start+xoffs, color); |
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| 961 | getDebugDrawer()->drawLine(start+xoffs, start-yoffs, color); |
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| 962 | getDebugDrawer()->drawLine(start-yoffs, start-xoffs, color); |
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| 963 | |
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| 964 | // XZ |
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| 965 | getDebugDrawer()->drawLine(start-xoffs, start+zoffs, color); |
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| 966 | getDebugDrawer()->drawLine(start+zoffs, start+xoffs, color); |
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| 967 | getDebugDrawer()->drawLine(start+xoffs, start-zoffs, color); |
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| 968 | getDebugDrawer()->drawLine(start-zoffs, start-xoffs, color); |
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| 969 | |
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| 970 | // YZ |
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| 971 | getDebugDrawer()->drawLine(start-yoffs, start+zoffs, color); |
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| 972 | getDebugDrawer()->drawLine(start+zoffs, start+yoffs, color); |
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| 973 | getDebugDrawer()->drawLine(start+yoffs, start-zoffs, color); |
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| 974 | getDebugDrawer()->drawLine(start-zoffs, start-yoffs, color); |
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| 975 | } |
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| 976 | |
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| 977 | void btDiscreteDynamicsWorld::debugDrawObject(const btTransform& worldTransform, const btCollisionShape* shape, const btVector3& color) |
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| 978 | { |
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| 979 | // Draw a small simplex at the center of the object |
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| 980 | { |
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| 981 | btVector3 start = worldTransform.getOrigin(); |
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| 982 | getDebugDrawer()->drawLine(start, start+worldTransform.getBasis() * btVector3(1,0,0), btVector3(1,0,0)); |
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| 983 | getDebugDrawer()->drawLine(start, start+worldTransform.getBasis() * btVector3(0,1,0), btVector3(0,1,0)); |
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| 984 | getDebugDrawer()->drawLine(start, start+worldTransform.getBasis() * btVector3(0,0,1), btVector3(0,0,1)); |
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| 985 | } |
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| 986 | |
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| 987 | if (shape->getShapeType() == COMPOUND_SHAPE_PROXYTYPE) |
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| 988 | { |
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| 989 | const btCompoundShape* compoundShape = static_cast<const btCompoundShape*>(shape); |
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| 990 | for (int i=compoundShape->getNumChildShapes()-1;i>=0;i--) |
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| 991 | { |
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| 992 | btTransform childTrans = compoundShape->getChildTransform(i); |
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| 993 | const btCollisionShape* colShape = compoundShape->getChildShape(i); |
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| 994 | debugDrawObject(worldTransform*childTrans,colShape,color); |
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| 995 | } |
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| 996 | |
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| 997 | } else |
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| 998 | { |
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| 999 | switch (shape->getShapeType()) |
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| 1000 | { |
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| 1001 | |
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| 1002 | case SPHERE_SHAPE_PROXYTYPE: |
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| 1003 | { |
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| 1004 | const btSphereShape* sphereShape = static_cast<const btSphereShape*>(shape); |
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| 1005 | btScalar radius = sphereShape->getMargin();//radius doesn't include the margin, so draw with margin |
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| 1006 | |
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| 1007 | debugDrawSphere(radius, worldTransform, color); |
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| 1008 | break; |
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| 1009 | } |
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| 1010 | case MULTI_SPHERE_SHAPE_PROXYTYPE: |
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| 1011 | { |
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| 1012 | const btMultiSphereShape* multiSphereShape = static_cast<const btMultiSphereShape*>(shape); |
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| 1013 | |
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| 1014 | for (int i = multiSphereShape->getSphereCount()-1; i>=0;i--) |
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| 1015 | { |
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| 1016 | btTransform childTransform = worldTransform; |
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| 1017 | childTransform.getOrigin() += multiSphereShape->getSpherePosition(i); |
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| 1018 | debugDrawSphere(multiSphereShape->getSphereRadius(i), childTransform, color); |
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| 1019 | } |
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| 1020 | |
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| 1021 | break; |
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| 1022 | } |
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| 1023 | case CAPSULE_SHAPE_PROXYTYPE: |
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| 1024 | { |
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| 1025 | const btCapsuleShape* capsuleShape = static_cast<const btCapsuleShape*>(shape); |
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| 1026 | |
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| 1027 | btScalar radius = capsuleShape->getRadius(); |
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| 1028 | btScalar halfHeight = capsuleShape->getHalfHeight(); |
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| 1029 | |
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| 1030 | int upAxis = capsuleShape->getUpAxis(); |
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| 1031 | |
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| 1032 | |
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| 1033 | btVector3 capStart(0.f,0.f,0.f); |
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| 1034 | capStart[upAxis] = -halfHeight; |
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| 1035 | |
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| 1036 | btVector3 capEnd(0.f,0.f,0.f); |
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| 1037 | capEnd[upAxis] = halfHeight; |
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| 1038 | |
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| 1039 | // Draw the ends |
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| 1040 | { |
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| 1041 | |
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| 1042 | btTransform childTransform = worldTransform; |
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| 1043 | childTransform.getOrigin() = worldTransform * capStart; |
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| 1044 | debugDrawSphere(radius, childTransform, color); |
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| 1045 | } |
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| 1046 | |
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| 1047 | { |
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| 1048 | btTransform childTransform = worldTransform; |
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| 1049 | childTransform.getOrigin() = worldTransform * capEnd; |
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| 1050 | debugDrawSphere(radius, childTransform, color); |
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| 1051 | } |
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| 1052 | |
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| 1053 | // Draw some additional lines |
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| 1054 | btVector3 start = worldTransform.getOrigin(); |
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| 1055 | |
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| 1056 | |
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| 1057 | capStart[(upAxis+1)%3] = radius; |
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| 1058 | capEnd[(upAxis+1)%3] = radius; |
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| 1059 | getDebugDrawer()->drawLine(start+worldTransform.getBasis() * capStart,start+worldTransform.getBasis() * capEnd, color); |
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| 1060 | capStart[(upAxis+1)%3] = -radius; |
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| 1061 | capEnd[(upAxis+1)%3] = -radius; |
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| 1062 | getDebugDrawer()->drawLine(start+worldTransform.getBasis() * capStart,start+worldTransform.getBasis() * capEnd, color); |
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| 1063 | |
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| 1064 | capStart[(upAxis+1)%3] = 0.f; |
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| 1065 | capEnd[(upAxis+1)%3] = 0.f; |
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| 1066 | |
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| 1067 | capStart[(upAxis+2)%3] = radius; |
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| 1068 | capEnd[(upAxis+2)%3] = radius; |
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| 1069 | getDebugDrawer()->drawLine(start+worldTransform.getBasis() * capStart,start+worldTransform.getBasis() * capEnd, color); |
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| 1070 | capStart[(upAxis+2)%3] = -radius; |
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| 1071 | capEnd[(upAxis+2)%3] = -radius; |
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| 1072 | getDebugDrawer()->drawLine(start+worldTransform.getBasis() * capStart,start+worldTransform.getBasis() * capEnd, color); |
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| 1073 | |
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| 1074 | |
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| 1075 | break; |
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| 1076 | } |
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| 1077 | case CONE_SHAPE_PROXYTYPE: |
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| 1078 | { |
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| 1079 | const btConeShape* coneShape = static_cast<const btConeShape*>(shape); |
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| 1080 | btScalar radius = coneShape->getRadius();//+coneShape->getMargin(); |
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| 1081 | btScalar height = coneShape->getHeight();//+coneShape->getMargin(); |
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| 1082 | btVector3 start = worldTransform.getOrigin(); |
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| 1083 | |
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| 1084 | int upAxis= coneShape->getConeUpIndex(); |
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| 1085 | |
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| 1086 | |
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| 1087 | btVector3 offsetHeight(0,0,0); |
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| 1088 | offsetHeight[upAxis] = height * btScalar(0.5); |
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| 1089 | btVector3 offsetRadius(0,0,0); |
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| 1090 | offsetRadius[(upAxis+1)%3] = radius; |
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| 1091 | btVector3 offset2Radius(0,0,0); |
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| 1092 | offset2Radius[(upAxis+2)%3] = radius; |
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| 1093 | |
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| 1094 | getDebugDrawer()->drawLine(start+worldTransform.getBasis() * (offsetHeight),start+worldTransform.getBasis() * (-offsetHeight+offsetRadius),color); |
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| 1095 | getDebugDrawer()->drawLine(start+worldTransform.getBasis() * (offsetHeight),start+worldTransform.getBasis() * (-offsetHeight-offsetRadius),color); |
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| 1096 | getDebugDrawer()->drawLine(start+worldTransform.getBasis() * (offsetHeight),start+worldTransform.getBasis() * (-offsetHeight+offset2Radius),color); |
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| 1097 | getDebugDrawer()->drawLine(start+worldTransform.getBasis() * (offsetHeight),start+worldTransform.getBasis() * (-offsetHeight-offset2Radius),color); |
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| 1098 | |
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| 1099 | |
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| 1100 | |
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| 1101 | break; |
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| 1102 | |
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| 1103 | } |
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| 1104 | case CYLINDER_SHAPE_PROXYTYPE: |
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| 1105 | { |
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| 1106 | const btCylinderShape* cylinder = static_cast<const btCylinderShape*>(shape); |
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| 1107 | int upAxis = cylinder->getUpAxis(); |
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| 1108 | btScalar radius = cylinder->getRadius(); |
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| 1109 | btScalar halfHeight = cylinder->getHalfExtentsWithMargin()[upAxis]; |
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| 1110 | btVector3 start = worldTransform.getOrigin(); |
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| 1111 | btVector3 offsetHeight(0,0,0); |
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| 1112 | offsetHeight[upAxis] = halfHeight; |
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| 1113 | btVector3 offsetRadius(0,0,0); |
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| 1114 | offsetRadius[(upAxis+1)%3] = radius; |
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| 1115 | getDebugDrawer()->drawLine(start+worldTransform.getBasis() * (offsetHeight+offsetRadius),start+worldTransform.getBasis() * (-offsetHeight+offsetRadius),color); |
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| 1116 | getDebugDrawer()->drawLine(start+worldTransform.getBasis() * (offsetHeight-offsetRadius),start+worldTransform.getBasis() * (-offsetHeight-offsetRadius),color); |
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| 1117 | break; |
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| 1118 | } |
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| 1119 | |
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| 1120 | case STATIC_PLANE_PROXYTYPE: |
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| 1121 | { |
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| 1122 | const btStaticPlaneShape* staticPlaneShape = static_cast<const btStaticPlaneShape*>(shape); |
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| 1123 | btScalar planeConst = staticPlaneShape->getPlaneConstant(); |
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| 1124 | const btVector3& planeNormal = staticPlaneShape->getPlaneNormal(); |
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| 1125 | btVector3 planeOrigin = planeNormal * planeConst; |
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| 1126 | btVector3 vec0,vec1; |
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| 1127 | btPlaneSpace1(planeNormal,vec0,vec1); |
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| 1128 | btScalar vecLen = 100.f; |
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| 1129 | btVector3 pt0 = planeOrigin + vec0*vecLen; |
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| 1130 | btVector3 pt1 = planeOrigin - vec0*vecLen; |
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| 1131 | btVector3 pt2 = planeOrigin + vec1*vecLen; |
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| 1132 | btVector3 pt3 = planeOrigin - vec1*vecLen; |
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| 1133 | getDebugDrawer()->drawLine(worldTransform*pt0,worldTransform*pt1,color); |
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| 1134 | getDebugDrawer()->drawLine(worldTransform*pt2,worldTransform*pt3,color); |
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| 1135 | break; |
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| 1136 | |
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| 1137 | } |
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| 1138 | default: |
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| 1139 | { |
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| 1140 | |
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| 1141 | if (shape->isConcave()) |
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| 1142 | { |
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| 1143 | btConcaveShape* concaveMesh = (btConcaveShape*) shape; |
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| 1144 | |
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[2430] | 1145 | ///@todo pass camera, for some culling? no -> we are not a graphics lib |
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[1963] | 1146 | btVector3 aabbMax(btScalar(1e30),btScalar(1e30),btScalar(1e30)); |
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| 1147 | btVector3 aabbMin(btScalar(-1e30),btScalar(-1e30),btScalar(-1e30)); |
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| 1148 | |
---|
| 1149 | DebugDrawcallback drawCallback(getDebugDrawer(),worldTransform,color); |
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| 1150 | concaveMesh->processAllTriangles(&drawCallback,aabbMin,aabbMax); |
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| 1151 | |
---|
| 1152 | } |
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| 1153 | |
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| 1154 | if (shape->getShapeType() == CONVEX_TRIANGLEMESH_SHAPE_PROXYTYPE) |
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| 1155 | { |
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| 1156 | btConvexTriangleMeshShape* convexMesh = (btConvexTriangleMeshShape*) shape; |
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| 1157 | //todo: pass camera for some culling |
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| 1158 | btVector3 aabbMax(btScalar(1e30),btScalar(1e30),btScalar(1e30)); |
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| 1159 | btVector3 aabbMin(btScalar(-1e30),btScalar(-1e30),btScalar(-1e30)); |
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| 1160 | //DebugDrawcallback drawCallback; |
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| 1161 | DebugDrawcallback drawCallback(getDebugDrawer(),worldTransform,color); |
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| 1162 | convexMesh->getMeshInterface()->InternalProcessAllTriangles(&drawCallback,aabbMin,aabbMax); |
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| 1163 | } |
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| 1164 | |
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| 1165 | |
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| 1166 | /// for polyhedral shapes |
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| 1167 | if (shape->isPolyhedral()) |
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| 1168 | { |
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| 1169 | btPolyhedralConvexShape* polyshape = (btPolyhedralConvexShape*) shape; |
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| 1170 | |
---|
| 1171 | int i; |
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| 1172 | for (i=0;i<polyshape->getNumEdges();i++) |
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| 1173 | { |
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[2430] | 1174 | btVector3 a,b; |
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[1963] | 1175 | polyshape->getEdge(i,a,b); |
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| 1176 | btVector3 wa = worldTransform * a; |
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| 1177 | btVector3 wb = worldTransform * b; |
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| 1178 | getDebugDrawer()->drawLine(wa,wb,color); |
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| 1179 | |
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| 1180 | } |
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| 1181 | |
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| 1182 | |
---|
| 1183 | } |
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| 1184 | } |
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| 1185 | } |
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| 1186 | } |
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| 1187 | } |
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| 1188 | |
---|
| 1189 | |
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| 1190 | void btDiscreteDynamicsWorld::setConstraintSolver(btConstraintSolver* solver) |
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| 1191 | { |
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| 1192 | if (m_ownsConstraintSolver) |
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| 1193 | { |
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| 1194 | btAlignedFree( m_constraintSolver); |
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| 1195 | } |
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| 1196 | m_ownsConstraintSolver = false; |
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| 1197 | m_constraintSolver = solver; |
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| 1198 | } |
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| 1199 | |
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| 1200 | btConstraintSolver* btDiscreteDynamicsWorld::getConstraintSolver() |
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| 1201 | { |
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| 1202 | return m_constraintSolver; |
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| 1203 | } |
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| 1204 | |
---|
| 1205 | |
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| 1206 | int btDiscreteDynamicsWorld::getNumConstraints() const |
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| 1207 | { |
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| 1208 | return int(m_constraints.size()); |
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| 1209 | } |
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| 1210 | btTypedConstraint* btDiscreteDynamicsWorld::getConstraint(int index) |
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| 1211 | { |
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| 1212 | return m_constraints[index]; |
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| 1213 | } |
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| 1214 | const btTypedConstraint* btDiscreteDynamicsWorld::getConstraint(int index) const |
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| 1215 | { |
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| 1216 | return m_constraints[index]; |
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| 1217 | } |
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