Last change
on this file since 3003 was
2662,
checked in by rgrieder, 16 years ago
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Merged presentation branch back to trunk.
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-
Property svn:eol-style set to
native
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File size:
1.6 KB
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Rev | Line | |
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[1963] | 1 | /* |
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| 2 | Bullet Continuous Collision Detection and Physics Library |
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| 3 | Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ |
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| 4 | |
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| 5 | This software is provided 'as-is', without any express or implied warranty. |
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| 6 | In no event will the authors be held liable for any damages arising from the use of this software. |
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| 7 | Permission is granted to anyone to use this software for any purpose, |
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| 8 | including commercial applications, and to alter it and redistribute it freely, |
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| 9 | subject to the following restrictions: |
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| 10 | |
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| 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
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| 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
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| 13 | 3. This notice may not be removed or altered from any source distribution. |
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| 14 | */ |
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| 15 | |
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| 16 | #ifndef BT_MOTIONSTATE_H |
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| 17 | #define BT_MOTIONSTATE_H |
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| 18 | |
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| 19 | #include "btTransform.h" |
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| 20 | |
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| 21 | ///The btMotionState interface class allows the dynamics world to synchronize and interpolate the updated world transforms with graphics |
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| 22 | ///For optimizations, potentially only moving objects get synchronized (using setWorldPosition/setWorldOrientation) |
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| 23 | class btMotionState |
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| 24 | { |
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| 25 | public: |
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| 26 | |
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| 27 | virtual ~btMotionState() |
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| 28 | { |
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| 29 | |
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| 30 | } |
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| 31 | |
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| 32 | virtual void getWorldTransform(btTransform& worldTrans ) const =0; |
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| 33 | |
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| 34 | //Bullet only calls the update of worldtransform for active objects |
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| 35 | virtual void setWorldTransform(const btTransform& worldTrans)=0; |
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| 36 | |
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| 37 | |
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| 38 | }; |
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| 39 | |
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| 40 | #endif //BT_MOTIONSTATE_H |
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