1 | /* |
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2 | Bullet Continuous Collision Detection and Physics Library |
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3 | Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ |
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4 | |
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5 | This software is provided 'as-is', without any express or implied warranty. |
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6 | In no event will the authors be held liable for any damages arising from the use of this software. |
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7 | Permission is granted to anyone to use this software for any purpose, |
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8 | including commercial applications, and to alter it and redistribute it freely, |
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9 | subject to the following restrictions: |
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10 | |
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11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
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12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
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13 | 3. This notice may not be removed or altered from any source distribution. |
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14 | */ |
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15 | |
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16 | #ifndef BULLET_DYNAMICS_COMMON_H |
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17 | #define BULLET_DYNAMICS_COMMON_H |
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18 | |
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19 | ///Common headerfile includes for Bullet Dynamics, including Collision Detection |
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20 | #include "btBulletCollisionCommon.h" |
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21 | |
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22 | #include "BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h" |
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23 | #include "BulletDynamics/Dynamics/btContinuousDynamicsWorld.h" |
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24 | |
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25 | #include "BulletDynamics/Dynamics/btSimpleDynamicsWorld.h" |
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26 | #include "BulletDynamics/Dynamics/btRigidBody.h" |
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27 | |
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28 | #include "BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h" |
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29 | #include "BulletDynamics/ConstraintSolver/btHingeConstraint.h" |
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30 | #include "BulletDynamics/ConstraintSolver/btConeTwistConstraint.h" |
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31 | #include "BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h" |
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32 | #include "BulletDynamics/ConstraintSolver/btSliderConstraint.h" |
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33 | |
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34 | #include "BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h" |
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35 | |
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36 | |
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37 | ///Vehicle simulation, with wheel contact simulated by raycasts |
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38 | #include "BulletDynamics/Vehicle/btRaycastVehicle.h" |
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39 | |
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40 | |
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41 | |
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42 | |
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43 | |
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44 | |
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45 | #endif //BULLET_DYNAMICS_COMMON_H |
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46 | |
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