1 | /*********************************************************************** |
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2 | filename: CEGUILua.cpp |
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3 | created: 16/3/2005 |
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4 | author: Tomas Lindquist Olsen |
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5 | |
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6 | purpose: Implementation for LuaScriptModule class |
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7 | *************************************************************************/ |
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8 | /*************************************************************************** |
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9 | * Copyright (C) 2004 - 2006 Paul D Turner & The CEGUI Development Team |
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10 | * |
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11 | * Permission is hereby granted, free of charge, to any person obtaining |
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12 | * a copy of this software and associated documentation files (the |
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13 | * "Software"), to deal in the Software without restriction, including |
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14 | * without limitation the rights to use, copy, modify, merge, publish, |
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15 | * distribute, sublicense, and/or sell copies of the Software, and to |
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16 | * permit persons to whom the Software is furnished to do so, subject to |
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17 | * the following conditions: |
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18 | * |
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19 | * The above copyright notice and this permission notice shall be |
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20 | * included in all copies or substantial portions of the Software. |
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21 | * |
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22 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
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23 | * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
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24 | * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
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25 | * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR |
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26 | * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, |
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27 | * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR |
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28 | * OTHER DEALINGS IN THE SOFTWARE. |
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29 | ***************************************************************************/ |
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30 | #include "CEGUI.h" |
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31 | #include "CEGUIPropertyHelper.h" |
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32 | #include "CEGUILua.h" |
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33 | #include "CEGUILuaFunctor.h" |
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34 | #include <vector> |
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35 | |
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36 | // include Lua libs and tolua++ |
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37 | #include "lua/lua.hpp" |
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38 | #include "tolua/tolua++.h" |
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39 | |
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40 | #include "tolua++.h" |
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41 | |
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42 | // prototype for bindings initialisation function |
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43 | int tolua_CEGUI_open(lua_State* tolua_S); |
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44 | |
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45 | |
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46 | // Start of CEGUI namespace section |
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47 | namespace CEGUI |
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48 | { |
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49 | |
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50 | /************************************************************************* |
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51 | Constructor (creates Lua state) |
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52 | *************************************************************************/ |
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53 | LuaScriptModule::LuaScriptModule() |
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54 | { |
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55 | static const luaL_Reg lualibs[] = { |
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56 | {"", luaopen_base}, |
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57 | {LUA_LOADLIBNAME, luaopen_package}, |
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58 | {LUA_TABLIBNAME, luaopen_table}, |
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59 | {LUA_IOLIBNAME, luaopen_io}, |
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60 | {LUA_OSLIBNAME, luaopen_os}, |
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61 | {LUA_STRLIBNAME, luaopen_string}, |
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62 | {LUA_MATHLIBNAME, luaopen_math}, |
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63 | #if defined(DEBUG) || defined (_DEBUG) |
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64 | {LUA_DBLIBNAME, luaopen_debug}, |
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65 | #endif |
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66 | {0, 0} |
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67 | }; |
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68 | |
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69 | // create a lua state |
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70 | d_ownsState = true; |
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71 | d_state = lua_open(); |
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72 | |
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73 | // init all standard libraries |
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74 | const luaL_Reg *lib = lualibs; |
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75 | for (; lib->func; lib++) |
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76 | { |
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77 | lua_pushcfunction(d_state, lib->func); |
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78 | lua_pushstring(d_state, lib->name); |
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79 | lua_call(d_state, 1, 0); |
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80 | } |
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81 | |
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82 | setModuleIdentifierString(); |
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83 | } |
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84 | |
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85 | |
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86 | /************************************************************************* |
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87 | Constructor (uses given Lua state) |
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88 | *************************************************************************/ |
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89 | LuaScriptModule::LuaScriptModule(lua_State* state) |
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90 | { |
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91 | // just use the given state |
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92 | d_ownsState = false; |
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93 | d_state = state; |
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94 | |
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95 | setModuleIdentifierString(); |
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96 | } |
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97 | |
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98 | |
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99 | /************************************************************************* |
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100 | Destructor |
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101 | *************************************************************************/ |
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102 | LuaScriptModule::~LuaScriptModule() |
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103 | { |
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104 | if ( d_ownsState && d_state ) |
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105 | { |
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106 | lua_close( d_state ); |
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107 | } |
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108 | } |
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109 | |
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110 | |
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111 | /************************************************************************* |
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112 | Execute script file |
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113 | *************************************************************************/ |
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114 | void LuaScriptModule::executeScriptFile(const String& filename, const String& resourceGroup) |
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115 | { |
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116 | // load file |
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117 | RawDataContainer raw; |
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118 | System::getSingleton().getResourceProvider()->loadRawDataContainer(filename, |
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119 | raw, resourceGroup.empty() ? d_defaultResourceGroup : resourceGroup); |
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120 | |
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121 | // load code into lua |
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122 | int top = lua_gettop(d_state); |
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123 | int loaderr = luaL_loadbuffer(d_state, (char*)raw.getDataPtr(), raw.getSize(), filename.c_str()); |
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124 | System::getSingleton().getResourceProvider()->unloadRawDataContainer( raw ); |
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125 | if (loaderr) |
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126 | { |
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127 | String errMsg = lua_tostring(d_state,-1); |
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128 | lua_settop(d_state,top); |
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129 | throw ScriptException("Unable to execute Lua script file: '"+filename+"'\n\n"+errMsg+"\n"); |
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130 | } |
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131 | |
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132 | // call it |
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133 | if (lua_pcall(d_state,0,0,0)) |
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134 | { |
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135 | String errMsg = lua_tostring(d_state,-1); |
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136 | lua_settop(d_state,top); |
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137 | throw ScriptException("Unable to execute Lua script file: '"+filename+"'\n\n"+errMsg+"\n"); |
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138 | } |
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139 | |
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140 | lua_settop(d_state,top); // just in case :P |
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141 | } |
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142 | |
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143 | |
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144 | /************************************************************************* |
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145 | Execute global script function |
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146 | *************************************************************************/ |
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147 | int LuaScriptModule::executeScriptGlobal(const String& function_name) |
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148 | { |
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149 | int top = lua_gettop(d_state); |
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150 | |
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151 | // get the function from lua |
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152 | lua_getglobal(d_state, function_name.c_str()); |
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153 | |
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154 | // is it a function |
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155 | if (!lua_isfunction(d_state,-1)) |
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156 | { |
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157 | lua_settop(d_state,top); |
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158 | throw ScriptException("Unable to get Lua global: '"+function_name+"' as name not represent a global Lua function" ); |
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159 | } |
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160 | |
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161 | // call it |
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162 | int error = lua_pcall(d_state,0,1,0); |
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163 | |
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164 | // handle errors |
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165 | if (error) |
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166 | { |
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167 | String errMsg = lua_tostring(d_state,-1); |
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168 | lua_pop(d_state,1); |
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169 | throw ScriptException("Unable to evaluate Lua global: '"+function_name+"\n\n"+errMsg+"\n"); |
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170 | } |
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171 | |
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172 | // get return value |
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173 | if (!lua_isnumber(d_state,-1)) |
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174 | { |
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175 | // log that return value is invalid. return -1 and move on. |
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176 | lua_settop(d_state,top); |
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177 | ScriptException("Unable to get Lua global : '"+function_name+"' return value as it's not a number" ); |
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178 | return -1; |
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179 | } |
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180 | |
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181 | int ret = (int)lua_tonumber(d_state,-1); |
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182 | lua_pop(d_state,1); |
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183 | |
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184 | // return it |
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185 | return ret; |
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186 | } |
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187 | |
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188 | |
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189 | /************************************************************************* |
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190 | Execute scripted event handler |
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191 | *************************************************************************/ |
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192 | bool LuaScriptModule::executeScriptedEventHandler(const String& handler_name, const EventArgs& e) |
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193 | { |
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194 | LuaFunctor::pushNamedFunction(d_state, handler_name); |
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195 | |
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196 | // push EventArgs as the first parameter |
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197 | tolua_pushusertype(d_state,(void*)&e,"const CEGUI::EventArgs"); |
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198 | |
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199 | // call it |
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200 | int error = lua_pcall(d_state,1,0,0); |
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201 | |
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202 | // handle errors |
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203 | if (error) |
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204 | { |
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205 | String errStr(lua_tostring(d_state,-1)); |
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206 | lua_pop(d_state,1); |
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207 | throw ScriptException("Unable to evaluate the Lua event handler: '"+handler_name+"'\n\n"+errStr+"\n"); |
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208 | } |
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209 | |
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210 | return true; |
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211 | } |
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212 | |
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213 | |
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214 | /************************************************************************* |
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215 | Execute script code string |
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216 | *************************************************************************/ |
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217 | void LuaScriptModule::executeString(const String& str) |
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218 | { |
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219 | int top = lua_gettop(d_state); |
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220 | |
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221 | // load code into lua and call it |
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222 | int error = luaL_loadbuffer(d_state, str.c_str(), str.length(), str.c_str()) || lua_pcall(d_state,0,0,0); |
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223 | |
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224 | // handle errors |
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225 | if (error) |
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226 | { |
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227 | String errMsg = lua_tostring(d_state,-1); |
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228 | lua_settop(d_state,top); |
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229 | throw ScriptException("Unable to execute Lua script string: '"+str+"'\n\n"+errMsg+"\n"); |
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230 | } |
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231 | } |
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232 | |
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233 | |
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234 | /************************************************************************* |
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235 | Create Lua bindings |
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236 | *************************************************************************/ |
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237 | void LuaScriptModule::createBindings(void) |
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238 | { |
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239 | CEGUI::Logger::getSingleton().logEvent( "---- Creating Lua bindings ----" ); |
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240 | // init CEGUI module |
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241 | tolua_CEGUI_open(d_state); |
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242 | } |
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243 | |
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244 | |
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245 | /************************************************************************* |
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246 | Destroy Lua bindings |
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247 | *************************************************************************/ |
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248 | void LuaScriptModule::destroyBindings(void) |
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249 | { |
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250 | CEGUI::Logger::getSingleton().logEvent( "---- Destroying Lua bindings ----" ); |
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251 | // is this ok ? |
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252 | lua_pushnil(d_state); |
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253 | lua_setglobal(d_state,"CEGUI"); |
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254 | } |
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255 | |
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256 | |
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257 | /************************************************************************* |
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258 | Set the ID string for the module |
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259 | *************************************************************************/ |
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260 | void LuaScriptModule::setModuleIdentifierString() |
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261 | { |
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262 | // set ID string |
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263 | d_identifierString = "CEGUI::LuaScriptModule - Official Lua based scripting module for CEGUI"; |
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264 | } |
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265 | |
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266 | |
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267 | /************************************************************************* |
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268 | Subscribe to a scripted event handler |
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269 | *************************************************************************/ |
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270 | Event::Connection LuaScriptModule::subscribeEvent(EventSet* target, const String& event_name, const String& subscriber_name) |
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271 | { |
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272 | // do the real subscription |
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273 | LuaFunctor functor(d_state,subscriber_name,LUA_NOREF); |
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274 | Event::Connection con = target->subscribeEvent(event_name, Event::Subscriber(functor)); |
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275 | // make sure we don't release the reference we just made when this call returns |
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276 | functor.index = LUA_NOREF; |
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277 | |
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278 | // return the event connection |
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279 | return con; |
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280 | } |
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281 | |
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282 | |
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283 | /************************************************************************* |
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284 | Subscribe to a scripted event handler |
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285 | *************************************************************************/ |
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286 | Event::Connection LuaScriptModule::subscribeEvent(EventSet* target, const String& event_name, Event::Group group, const String& subscriber_name) |
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287 | { |
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288 | // do the real subscription |
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289 | LuaFunctor functor(d_state,subscriber_name,LUA_NOREF); |
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290 | Event::Connection con = target->subscribeEvent(event_name, group, Event::Subscriber(functor)); |
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291 | |
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292 | // return the event connection |
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293 | return con; |
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294 | } |
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295 | |
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296 | } // namespace CEGUI |
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