[1803] | 1 | /*********************************************************************** |
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| 2 | filename: CEGUILua.cpp |
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| 3 | created: 16/3/2005 |
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| 4 | author: Tomas Lindquist Olsen |
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| 5 | |
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| 6 | purpose: Implementation for LuaScriptModule class |
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| 7 | *************************************************************************/ |
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| 8 | /*************************************************************************** |
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| 9 | * Copyright (C) 2004 - 2006 Paul D Turner & The CEGUI Development Team |
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| 10 | * |
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| 11 | * Permission is hereby granted, free of charge, to any person obtaining |
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| 12 | * a copy of this software and associated documentation files (the |
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| 13 | * "Software"), to deal in the Software without restriction, including |
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| 14 | * without limitation the rights to use, copy, modify, merge, publish, |
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| 15 | * distribute, sublicense, and/or sell copies of the Software, and to |
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| 16 | * permit persons to whom the Software is furnished to do so, subject to |
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| 17 | * the following conditions: |
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| 18 | * |
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| 19 | * The above copyright notice and this permission notice shall be |
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| 20 | * included in all copies or substantial portions of the Software. |
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| 21 | * |
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| 22 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
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| 23 | * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
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| 24 | * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
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| 25 | * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR |
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| 26 | * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, |
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| 27 | * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR |
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| 28 | * OTHER DEALINGS IN THE SOFTWARE. |
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| 29 | ***************************************************************************/ |
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| 30 | |
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| 31 | #include "CEGUI.h" |
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| 32 | #include "CEGUIConfig.h" |
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| 33 | #include "CEGUIPropertyHelper.h" |
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| 34 | #include "CEGUILua.h" |
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| 35 | #include "CEGUILuaFunctor.h" |
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| 36 | #include <vector> |
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| 37 | |
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| 38 | // include Lua libs and tolua++ |
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[1804] | 39 | #include "lua/lua.hpp" |
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| 40 | #include "tolua/tolua++.h" |
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[1803] | 41 | |
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| 42 | // prototype for bindings initialisation function |
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| 43 | int tolua_CEGUI_open(lua_State* tolua_S); |
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| 44 | |
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| 45 | |
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| 46 | // Start of CEGUI namespace section |
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| 47 | namespace CEGUI |
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| 48 | { |
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| 49 | |
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| 50 | /************************************************************************* |
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| 51 | Constructor (creates Lua state) |
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| 52 | *************************************************************************/ |
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| 53 | LuaScriptModule::LuaScriptModule() |
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| 54 | { |
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[1804] | 55 | static const luaL_Reg lualibs[] = { |
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| 56 | {"", luaopen_base}, |
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| 57 | {LUA_LOADLIBNAME, luaopen_package}, |
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| 58 | {LUA_TABLIBNAME, luaopen_table}, |
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| 59 | {LUA_IOLIBNAME, luaopen_io}, |
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| 60 | {LUA_OSLIBNAME, luaopen_os}, |
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| 61 | {LUA_STRLIBNAME, luaopen_string}, |
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| 62 | {LUA_MATHLIBNAME, luaopen_math}, |
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| 63 | #if defined(DEBUG) || defined (_DEBUG) |
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| 64 | {LUA_DBLIBNAME, luaopen_debug}, |
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| 65 | #endif |
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| 66 | {0, 0} |
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| 67 | }; |
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[1803] | 68 | |
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| 69 | // create a lua state |
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| 70 | d_ownsState = true; |
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| 71 | d_state = lua_open(); |
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| 72 | |
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| 73 | // init all standard libraries |
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[1804] | 74 | const luaL_Reg *lib = lualibs; |
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| 75 | for (; lib->func; lib++) |
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| 76 | { |
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| 77 | lua_pushcfunction(d_state, lib->func); |
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| 78 | lua_pushstring(d_state, lib->name); |
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| 79 | lua_call(d_state, 1, 0); |
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| 80 | } |
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[1803] | 81 | |
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| 82 | setModuleIdentifierString(); |
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| 83 | } |
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| 84 | |
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| 85 | |
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| 86 | /************************************************************************* |
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| 87 | Constructor (uses given Lua state) |
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| 88 | *************************************************************************/ |
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| 89 | LuaScriptModule::LuaScriptModule(lua_State* state) |
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| 90 | { |
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| 91 | // just use the given state |
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| 92 | d_ownsState = false; |
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| 93 | d_state = state; |
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| 94 | |
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| 95 | setModuleIdentifierString(); |
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| 96 | } |
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| 97 | |
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| 98 | |
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| 99 | /************************************************************************* |
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| 100 | Destructor |
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| 101 | *************************************************************************/ |
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| 102 | LuaScriptModule::~LuaScriptModule() |
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| 103 | { |
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| 104 | if ( d_ownsState && d_state ) |
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| 105 | { |
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| 106 | lua_close( d_state ); |
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| 107 | } |
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| 108 | } |
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| 109 | |
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| 110 | |
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| 111 | /************************************************************************* |
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| 112 | Execute script file |
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| 113 | *************************************************************************/ |
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| 114 | void LuaScriptModule::executeScriptFile(const String& filename, const String& resourceGroup) |
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| 115 | { |
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| 116 | // load file |
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| 117 | RawDataContainer raw; |
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| 118 | System::getSingleton().getResourceProvider()->loadRawDataContainer(filename, |
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| 119 | raw, resourceGroup.empty() ? d_defaultResourceGroup : resourceGroup); |
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| 120 | |
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| 121 | // load code into lua |
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| 122 | int top = lua_gettop(d_state); |
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| 123 | int loaderr = luaL_loadbuffer(d_state, (char*)raw.getDataPtr(), raw.getSize(), filename.c_str()); |
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| 124 | System::getSingleton().getResourceProvider()->unloadRawDataContainer( raw ); |
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| 125 | if (loaderr) |
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| 126 | { |
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| 127 | String errMsg = lua_tostring(d_state,-1); |
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| 128 | lua_settop(d_state,top); |
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| 129 | throw ScriptException("Unable to execute Lua script file: '"+filename+"'\n\n"+errMsg+"\n"); |
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| 130 | } |
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| 131 | |
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| 132 | // call it |
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| 133 | if (lua_pcall(d_state,0,0,0)) |
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| 134 | { |
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| 135 | String errMsg = lua_tostring(d_state,-1); |
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| 136 | lua_settop(d_state,top); |
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| 137 | throw ScriptException("Unable to execute Lua script file: '"+filename+"'\n\n"+errMsg+"\n"); |
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| 138 | } |
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| 139 | |
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| 140 | lua_settop(d_state,top); // just in case :P |
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| 141 | } |
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| 142 | |
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| 143 | |
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| 144 | /************************************************************************* |
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| 145 | Execute global script function |
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| 146 | *************************************************************************/ |
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| 147 | int LuaScriptModule::executeScriptGlobal(const String& function_name) |
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| 148 | { |
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| 149 | int top = lua_gettop(d_state); |
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| 150 | |
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| 151 | // get the function from lua |
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| 152 | lua_getglobal(d_state, function_name.c_str()); |
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| 153 | |
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| 154 | // is it a function |
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| 155 | if (!lua_isfunction(d_state,-1)) |
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| 156 | { |
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| 157 | lua_settop(d_state,top); |
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| 158 | throw ScriptException("Unable to get Lua global: '"+function_name+"' as name not represent a global Lua function" ); |
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| 159 | } |
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| 160 | |
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| 161 | // call it |
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| 162 | int error = lua_pcall(d_state,0,1,0); |
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| 163 | |
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| 164 | // handle errors |
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| 165 | if (error) |
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| 166 | { |
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| 167 | String errMsg = lua_tostring(d_state,-1); |
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| 168 | lua_pop(d_state,1); |
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| 169 | throw ScriptException("Unable to evaluate Lua global: '"+function_name+"\n\n"+errMsg+"\n"); |
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| 170 | } |
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| 171 | |
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| 172 | // get return value |
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| 173 | if (!lua_isnumber(d_state,-1)) |
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| 174 | { |
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| 175 | // log that return value is invalid. return -1 and move on. |
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| 176 | lua_settop(d_state,top); |
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| 177 | ScriptException("Unable to get Lua global : '"+function_name+"' return value as it's not a number" ); |
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| 178 | return -1; |
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| 179 | } |
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| 180 | |
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| 181 | int ret = (int)lua_tonumber(d_state,-1); |
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| 182 | lua_pop(d_state,1); |
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| 183 | |
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| 184 | // return it |
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| 185 | return ret; |
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| 186 | } |
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| 187 | |
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| 188 | |
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| 189 | /************************************************************************* |
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| 190 | Execute scripted event handler |
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| 191 | *************************************************************************/ |
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| 192 | bool LuaScriptModule::executeScriptedEventHandler(const String& handler_name, const EventArgs& e) |
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| 193 | { |
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| 194 | |
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| 195 | LuaFunctor::pushNamedFunction(d_state, handler_name); |
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| 196 | |
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| 197 | ScriptWindowHelper* helper = 0; |
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| 198 | //If this is an event that was triggered by a window then make a "this" pointer to the window for the script. |
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| 199 | if(e.d_hasWindow) |
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| 200 | { |
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| 201 | WindowEventArgs& we = (WindowEventArgs&)e; |
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| 202 | helper = new ScriptWindowHelper(we.window); |
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| 203 | lua_pushlightuserdata(d_state,(void*)helper); |
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| 204 | lua_setglobal(d_state,"this"); |
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| 205 | } // if(e.d_hasWindow) |
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| 206 | |
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| 207 | // push EventArgs as the first parameter |
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| 208 | tolua_pushusertype(d_state,(void*)&e,"const CEGUI::EventArgs"); |
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| 209 | |
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| 210 | // call it |
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| 211 | int error = lua_pcall(d_state,1,0,0); |
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| 212 | |
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| 213 | // handle errors |
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| 214 | if (error) |
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| 215 | { |
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| 216 | String errStr(lua_tostring(d_state,-1)); |
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| 217 | lua_pop(d_state,1); |
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| 218 | //cleanup the helper object if any |
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| 219 | if(helper) |
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| 220 | { |
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| 221 | delete helper; |
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| 222 | helper = 0; |
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| 223 | } |
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| 224 | throw ScriptException("Unable to evaluate the Lua event handler: '"+handler_name+"'\n\n"+errStr+"\n"); |
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| 225 | } // if (error) |
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| 226 | |
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| 227 | if(helper) |
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| 228 | { |
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| 229 | delete helper; |
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| 230 | helper = 0; |
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| 231 | } |
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| 232 | |
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| 233 | return true; |
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| 234 | } |
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| 235 | |
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| 236 | |
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| 237 | /************************************************************************* |
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| 238 | Execute script code string |
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| 239 | *************************************************************************/ |
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| 240 | void LuaScriptModule::executeString(const String& str) |
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| 241 | { |
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| 242 | int top = lua_gettop(d_state); |
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| 243 | |
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| 244 | // load code into lua and call it |
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| 245 | int error = luaL_loadbuffer(d_state, str.c_str(), str.length(), str.c_str()) || lua_pcall(d_state,0,0,0); |
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| 246 | |
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| 247 | // handle errors |
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| 248 | if (error) |
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| 249 | { |
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| 250 | String errMsg = lua_tostring(d_state,-1); |
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| 251 | lua_settop(d_state,top); |
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| 252 | throw ScriptException("Unable to execute Lua script string: '"+str+"'\n\n"+errMsg+"\n"); |
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| 253 | } |
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| 254 | } |
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| 255 | |
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| 256 | |
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| 257 | /************************************************************************* |
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| 258 | Create Lua bindings |
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| 259 | *************************************************************************/ |
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| 260 | void LuaScriptModule::createBindings(void) |
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| 261 | { |
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| 262 | CEGUI::Logger::getSingleton().logEvent( "---- Creating Lua bindings ----" ); |
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| 263 | // init CEGUI module |
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| 264 | tolua_CEGUI_open(d_state); |
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| 265 | } |
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| 266 | |
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| 267 | |
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| 268 | /************************************************************************* |
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| 269 | Destroy Lua bindings |
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| 270 | *************************************************************************/ |
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| 271 | void LuaScriptModule::destroyBindings(void) |
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| 272 | { |
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| 273 | CEGUI::Logger::getSingleton().logEvent( "---- Destroying Lua bindings ----" ); |
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| 274 | // is this ok ? |
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| 275 | lua_pushnil(d_state); |
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| 276 | lua_setglobal(d_state,"CEGUI"); |
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| 277 | } |
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| 278 | |
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| 279 | |
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| 280 | /************************************************************************* |
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| 281 | Set the ID string for the module |
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| 282 | *************************************************************************/ |
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| 283 | void LuaScriptModule::setModuleIdentifierString() |
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| 284 | { |
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| 285 | // set ID string |
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| 286 | d_identifierString = "CEGUI::LuaScriptModule - Official Lua based scripting module for CEGUI"; |
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| 287 | d_language = "Lua"; |
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| 288 | } |
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| 289 | |
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| 290 | |
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| 291 | /************************************************************************* |
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| 292 | Subscribe to a scripted event handler |
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| 293 | *************************************************************************/ |
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| 294 | Event::Connection LuaScriptModule::subscribeEvent(EventSet* target, const String& event_name, const String& subscriber_name) |
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| 295 | { |
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| 296 | // do the real subscription |
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| 297 | LuaFunctor functor(d_state,subscriber_name,LUA_NOREF); |
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| 298 | Event::Connection con = target->subscribeEvent(event_name, Event::Subscriber(functor)); |
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| 299 | // make sure we don't release the reference we just made when this call returns |
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| 300 | functor.index = LUA_NOREF; |
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| 301 | |
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| 302 | // return the event connection |
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| 303 | return con; |
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| 304 | } |
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| 305 | |
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| 306 | |
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| 307 | /************************************************************************* |
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| 308 | Subscribe to a scripted event handler |
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| 309 | *************************************************************************/ |
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| 310 | Event::Connection LuaScriptModule::subscribeEvent(EventSet* target, const String& event_name, Event::Group group, const String& subscriber_name) |
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| 311 | { |
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| 312 | // do the real subscription |
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| 313 | LuaFunctor functor(d_state,subscriber_name,LUA_NOREF); |
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| 314 | Event::Connection con = target->subscribeEvent(event_name, group, Event::Subscriber(functor)); |
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| 315 | |
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| 316 | // return the event connection |
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| 317 | return con; |
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| 318 | } |
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| 319 | |
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| 320 | } // namespace CEGUI |
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