[1505] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
| 23 | * Fabian 'x3n' Landau |
---|
| 24 | * Co-authors: |
---|
| 25 | * ... |
---|
| 26 | * |
---|
| 27 | */ |
---|
| 28 | |
---|
| 29 | /** |
---|
| 30 | @file BaseObject.h |
---|
| 31 | @brief Definition of the BaseObject class. |
---|
| 32 | |
---|
| 33 | The BaseObject is the parent of all classes representing an instance in the game. |
---|
| 34 | */ |
---|
| 35 | |
---|
| 36 | #ifndef _BaseObject_H__ |
---|
| 37 | #define _BaseObject_H__ |
---|
| 38 | |
---|
| 39 | #include "CorePrereqs.h" |
---|
| 40 | |
---|
| 41 | #include "util/XMLIncludes.h" |
---|
| 42 | #include "OrxonoxClass.h" |
---|
| 43 | |
---|
| 44 | namespace orxonox |
---|
| 45 | { |
---|
| 46 | //! The BaseObject is the parent of all classes representing an instance in the game. |
---|
| 47 | class _CoreExport BaseObject : virtual public OrxonoxClass |
---|
| 48 | { |
---|
| 49 | public: |
---|
| 50 | BaseObject(); |
---|
| 51 | virtual ~BaseObject(); |
---|
| 52 | virtual void loadParams(TiXmlElement* xmlElem); |
---|
| 53 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
---|
| 54 | |
---|
| 55 | /** @brief Sets the name of the object. @param name The name */ |
---|
| 56 | inline void setName(const std::string& name) { this->name_ = name; this->changedName(); } |
---|
| 57 | /** @brief Returns the name of the object. @return The name */ |
---|
| 58 | inline const std::string& getName() const { return this->name_; } |
---|
| 59 | /** @brief This function gets called if the name of the object changes. */ |
---|
| 60 | virtual void changedName() {} |
---|
| 61 | |
---|
| 62 | /** @brief Sets the state of the objects activity. @param bActive True = active */ |
---|
| 63 | inline void setActivity(bool bActive) { this->bActive_ = bActive; this->changedActivity(); } |
---|
| 64 | /** @brief Returns the state of the objects activity. @return The state of the activity */ |
---|
| 65 | inline const bool isActive() const { return this->bActive_; } |
---|
| 66 | /** @brief This function gets called if the activity of the object changes. */ |
---|
| 67 | virtual void changedActivity() {} |
---|
| 68 | |
---|
| 69 | /** @brief Sets the state of the objects visibility. @param bVisible True = visible */ |
---|
| 70 | inline void setVisibility(bool bVisible) { this->bVisible_ = bVisible; this->changedVisibility(); } |
---|
| 71 | /** @brief Returns the state of the objects visibility. @return The state of the visibility */ |
---|
| 72 | inline const bool isVisible() const { return this->bVisible_; } |
---|
| 73 | /** @brief This function gets called if the visibility of the object changes. */ |
---|
| 74 | virtual void changedVisibility() {} |
---|
| 75 | |
---|
| 76 | /** @brief Sets a pointer to the level that loaded this object. @param level The pointer to the level */ |
---|
| 77 | inline void setLevel(const Level* level) { this->level_ = level; } |
---|
| 78 | /** @brief Returns a pointer to the level that loaded this object. @return The level */ |
---|
| 79 | inline const Level* getLevel() const { return this->level_; } |
---|
| 80 | const std::string& getLevelfile() const; |
---|
| 81 | |
---|
| 82 | virtual inline void setNamespace(Namespace* ns) { this->namespace_ = ns; } |
---|
| 83 | inline Namespace* getNamespace() const { return this->namespace_; } |
---|
| 84 | |
---|
| 85 | /** @brief Sets the indentation of the debug output in the Loader. @param indentation The indentation */ |
---|
| 86 | inline void setLoaderIndentation(const std::string& indentation) { this->loaderIndentation_ = indentation; } |
---|
| 87 | /** @brief Returns the indentation of the debug output in the Loader. @return The indentation */ |
---|
| 88 | inline const std::string& getLoaderIndentation() const { return this->loaderIndentation_; } |
---|
| 89 | |
---|
| 90 | private: |
---|
| 91 | std::string name_; //!< The name of the object |
---|
| 92 | bool bActive_; //!< True = the object is active |
---|
| 93 | bool bVisible_; //!< True = the object is visible |
---|
| 94 | const Level* level_; //!< The level that loaded this object |
---|
| 95 | std::string loaderIndentation_; //!< Indentation of the debug output in the Loader |
---|
| 96 | Namespace* namespace_; |
---|
| 97 | }; |
---|
| 98 | } |
---|
| 99 | |
---|
| 100 | #endif /* _BaseObject_H__ */ |
---|