[1505] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file BaseObject.h |
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| 31 | @brief Definition of the BaseObject class. |
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| 32 | |
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| 33 | The BaseObject is the parent of all classes representing an instance in the game. |
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| 34 | */ |
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| 35 | |
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| 36 | #ifndef _BaseObject_H__ |
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| 37 | #define _BaseObject_H__ |
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| 38 | |
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| 39 | #include "CorePrereqs.h" |
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| 40 | |
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| 41 | #include "util/XMLIncludes.h" |
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| 42 | #include "OrxonoxClass.h" |
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| 43 | |
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| 44 | namespace orxonox |
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| 45 | { |
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| 46 | //! The BaseObject is the parent of all classes representing an instance in the game. |
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| 47 | class _CoreExport BaseObject : virtual public OrxonoxClass |
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| 48 | { |
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[1558] | 49 | friend class WorldEntity; |
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| 50 | |
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[1505] | 51 | public: |
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| 52 | BaseObject(); |
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| 53 | virtual ~BaseObject(); |
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| 54 | virtual void loadParams(TiXmlElement* xmlElem); |
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| 55 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
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| 56 | |
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[1558] | 57 | /** @brief Returns if the object was initialized (passed the object registration). @return True was the object is initialized */ |
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| 58 | inline bool isInitialized() const { return this->bInitialized_; } |
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| 59 | |
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[1505] | 60 | /** @brief Sets the name of the object. @param name The name */ |
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| 61 | inline void setName(const std::string& name) { this->name_ = name; this->changedName(); } |
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| 62 | /** @brief Returns the name of the object. @return The name */ |
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| 63 | inline const std::string& getName() const { return this->name_; } |
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| 64 | /** @brief This function gets called if the name of the object changes. */ |
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| 65 | virtual void changedName() {} |
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| 66 | |
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| 67 | /** @brief Sets the state of the objects activity. @param bActive True = active */ |
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| 68 | inline void setActivity(bool bActive) { this->bActive_ = bActive; this->changedActivity(); } |
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| 69 | /** @brief Returns the state of the objects activity. @return The state of the activity */ |
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[1558] | 70 | inline bool isActive() const { return this->bActive_; } |
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[1505] | 71 | /** @brief This function gets called if the activity of the object changes. */ |
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| 72 | virtual void changedActivity() {} |
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| 73 | |
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| 74 | /** @brief Sets the state of the objects visibility. @param bVisible True = visible */ |
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| 75 | inline void setVisibility(bool bVisible) { this->bVisible_ = bVisible; this->changedVisibility(); } |
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| 76 | /** @brief Returns the state of the objects visibility. @return The state of the visibility */ |
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[1558] | 77 | inline bool isVisible() const { return this->bVisible_; } |
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[1505] | 78 | /** @brief This function gets called if the visibility of the object changes. */ |
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| 79 | virtual void changedVisibility() {} |
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| 80 | |
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| 81 | /** @brief Sets a pointer to the level that loaded this object. @param level The pointer to the level */ |
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| 82 | inline void setLevel(const Level* level) { this->level_ = level; } |
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| 83 | /** @brief Returns a pointer to the level that loaded this object. @return The level */ |
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| 84 | inline const Level* getLevel() const { return this->level_; } |
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| 85 | const std::string& getLevelfile() const; |
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| 86 | |
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| 87 | virtual inline void setNamespace(Namespace* ns) { this->namespace_ = ns; } |
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| 88 | inline Namespace* getNamespace() const { return this->namespace_; } |
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| 89 | |
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| 90 | /** @brief Sets the indentation of the debug output in the Loader. @param indentation The indentation */ |
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| 91 | inline void setLoaderIndentation(const std::string& indentation) { this->loaderIndentation_ = indentation; } |
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| 92 | /** @brief Returns the indentation of the debug output in the Loader. @return The indentation */ |
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| 93 | inline const std::string& getLoaderIndentation() const { return this->loaderIndentation_; } |
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| 94 | |
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| 95 | private: |
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| 96 | std::string name_; //!< The name of the object |
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[1558] | 97 | bool bInitialized_; //!< True if the object was initialized (passed the object registration) |
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[1505] | 98 | bool bActive_; //!< True = the object is active |
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| 99 | bool bVisible_; //!< True = the object is visible |
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| 100 | const Level* level_; //!< The level that loaded this object |
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| 101 | std::string loaderIndentation_; //!< Indentation of the debug output in the Loader |
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| 102 | Namespace* namespace_; |
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| 103 | }; |
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| 104 | } |
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| 105 | |
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| 106 | #endif /* _BaseObject_H__ */ |
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