[802] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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[1056] | 3 | * > www.orxonox.net < |
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[802] | 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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[813] | 29 | /** |
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[809] | 30 | @file ClassTreeMask.h |
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| 31 | @brief Definition of the ClassTreeMask, ClassTreeMaskNode and ClassTreeMaskIterator classes. |
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| 32 | |
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| 33 | ClassTreeMask is a class to define a mask of the class-tree beginning with BaseObject. |
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| 34 | You can include or exclude classes by calling the corresponding functions with the |
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| 35 | Identifier of the class. |
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| 36 | |
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[817] | 37 | You can work with a ClassTreeMask in the sense of the set-theory, meaning that you can create |
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[809] | 38 | unions, intersections, complements and differences by using overloaded operators. |
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| 39 | |
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[817] | 40 | |
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| 41 | |
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[809] | 42 | The ClassTreeMask is internally represented by a tree. The nodes in the tree are |
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| 43 | ClassTreeMaskNodes, containing the rule (included or excluded) for this class and all |
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| 44 | subclasses and a list of all subnodes. To minimize the size, the tree contains only |
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| 45 | nodes changing the mask. By adding new rules, the tree gets reordered dynamically. |
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| 46 | |
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[817] | 47 | Adding a new rule overwrites all rules assigned to inherited classes. Use overwrite = false |
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| 48 | if you don't like this feature. Useless rules that don't change the information of the mask |
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| 49 | aren't saved in the internal tree. Use clean = false if you wan't to save them. |
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[809] | 50 | |
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[817] | 51 | With overwrite = false and clean = false it doesn't matter in which way you create the mask. |
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| 52 | You can manually drop useless rules from the tree by calling clean(). |
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| 53 | |
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| 54 | |
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| 55 | |
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[809] | 56 | Because of the complicated shape of the internal tree, there is an iterator to iterate |
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| 57 | through all ClassTreeMaskNodes of a mask. It starts with the BaseObject and moves on to |
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| 58 | the first subclass until it reaches a leaf of the tree. Then the iterator moves one step |
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| 59 | back and iterates to the second subclass. If there are no more subclasses, it steps another |
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| 60 | step back, and so on. |
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| 61 | |
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| 62 | Example: A and B are childs of BaseObject, A1 and A2 are childs of A, B1 and B2 are childs of B. |
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| 63 | The ClassTreeMaskIterator would move trough the tree in the following order: |
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| 64 | BaseObject, A, A1, A2, B, B1, B2. |
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| 65 | |
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| 66 | Note that the iterator doesn't move trough the whole class-tree, but only through the |
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| 67 | internal tree of the mask, containing the minimal needed set of nodes to describe the mask. |
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| 68 | */ |
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| 69 | |
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[802] | 70 | #ifndef _ClassTreeMask_H__ |
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| 71 | #define _ClassTreeMask_H__ |
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| 72 | |
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[1062] | 73 | #include "CorePrereqs.h" |
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| 74 | |
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[802] | 75 | #include <list> |
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[803] | 76 | #include <stack> |
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[802] | 77 | |
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| 78 | namespace orxonox |
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| 79 | { |
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[809] | 80 | // ############################### |
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| 81 | // ### ClassTreeMaskNode ### |
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| 82 | // ############################### |
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| 83 | //! The ClassTreeMaskNode is a node in the internal tree of the ClassTreeMask, containing the rules of the mask. |
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| 84 | /** |
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| 85 | The ClassTreeMaskNode is used to store the rule (included or excluded) for a given |
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| 86 | class (described by the corresponding Identifier). The nodes are used in the internal |
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| 87 | tree of ClassTreeMask. To build a tree, they store a list of all subnodes. |
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| 88 | */ |
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[813] | 89 | class _CoreExport ClassTreeMaskNode |
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[802] | 90 | { |
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| 91 | friend class ClassTreeMask; |
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[803] | 92 | friend class ClassTreeMaskIterator; |
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[802] | 93 | |
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| 94 | public: |
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| 95 | ClassTreeMaskNode(const Identifier* subclass, bool bIncluded = true); |
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| 96 | ~ClassTreeMaskNode(); |
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| 97 | |
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[817] | 98 | void include(bool overwrite = true); |
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| 99 | void exclude(bool overwrite = true); |
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| 100 | void setIncluded(bool bIncluded, bool overwrite = true); |
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[802] | 101 | |
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| 102 | void addSubnode(ClassTreeMaskNode* subnode); |
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| 103 | |
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| 104 | bool isIncluded() const; |
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| 105 | bool isExcluded() const; |
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| 106 | |
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| 107 | const Identifier* getClass() const; |
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| 108 | |
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| 109 | private: |
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[817] | 110 | void deleteAllSubnodes(); |
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| 111 | |
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[809] | 112 | const Identifier* subclass_; //!< The Identifier of the subclass the rule refers to |
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| 113 | bool bIncluded_; //!< The rule: included or excluded |
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| 114 | std::list<ClassTreeMaskNode*> subnodes_; //!< A list containing all subnodes in the tree |
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[802] | 115 | }; |
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| 116 | |
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[809] | 117 | |
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| 118 | // ############################### |
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| 119 | // ### ClassTreeMaskIterator ### |
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| 120 | // ############################### |
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| 121 | //! The ClassTreeMaskIterator moves through all ClassTreeMaskNodes of the internal tree of a ClassTreeMask, containing the rules. |
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| 122 | /** |
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| 123 | Because of the complicated shape of the internal rule-tree of ClassTreeMask, an |
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| 124 | iterator is used to move through all nodes of the tree. It starts with the BaseObject |
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| 125 | and moves on to the first subclass until it reaches a leaf of the tree. Then the |
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| 126 | iterator moves one step back and iterates to the second subclass. If there are no more |
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| 127 | subclasses, it steps another step back, and so on. |
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| 128 | */ |
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[813] | 129 | class _CoreExport ClassTreeMaskIterator |
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[803] | 130 | { |
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| 131 | public: |
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| 132 | ClassTreeMaskIterator(ClassTreeMaskNode* node); |
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| 133 | ~ClassTreeMaskIterator(); |
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| 134 | |
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| 135 | ClassTreeMaskIterator& operator++(); |
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| 136 | ClassTreeMaskNode* operator*() const; |
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| 137 | ClassTreeMaskNode* operator->() const; |
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| 138 | operator bool(); |
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| 139 | bool operator==(ClassTreeMaskNode* compare); |
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| 140 | bool operator!=(ClassTreeMaskNode* compare); |
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| 141 | |
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| 142 | private: |
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[809] | 143 | std::stack<std::pair<std::list<ClassTreeMaskNode*>::iterator, std::list<ClassTreeMaskNode*>::iterator> > nodes_; //!< A stack to store list-iterators |
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| 144 | std::list<ClassTreeMaskNode*> rootlist_; //!< A list for internal use (it only stores the root-node) |
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[803] | 145 | }; |
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| 146 | |
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[809] | 147 | |
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| 148 | // ############################### |
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| 149 | // ### ClassTreeMask ### |
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| 150 | // ############################### |
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| 151 | //! The ClassTreeMask is a set of rules, containing the information for each class whether it's included or not. |
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| 152 | /** |
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| 153 | With a ClassTreeMask, you can include or exclude subtrees of the class-tree, starting |
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| 154 | with a given subclass, described by the corresponding Identifier. To minimize the size |
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[817] | 155 | of the mask, the mask saves only relevant rules. But you can manually add rules that |
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| 156 | don't change the information of the mask by using clean = false. If you want to drop |
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| 157 | useless rules, call the clean() function. |
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[809] | 158 | */ |
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[813] | 159 | class _CoreExport ClassTreeMask |
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[802] | 160 | { |
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| 161 | public: |
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| 162 | ClassTreeMask(); |
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[807] | 163 | ClassTreeMask(const ClassTreeMask& other); |
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[802] | 164 | ~ClassTreeMask(); |
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| 165 | |
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[817] | 166 | void include(const Identifier* subclass, bool overwrite = true, bool clean = true); |
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| 167 | void exclude(const Identifier* subclass, bool overwrite = true, bool clean = true); |
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| 168 | void add(const Identifier* subclass, bool bInclude, bool overwrite = true, bool clean = true); |
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[818] | 169 | |
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| 170 | void includeSingle(const Identifier* subclass, bool clean = true); |
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| 171 | void excludeSingle(const Identifier* subclass, bool clean = true); |
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| 172 | void addSingle(const Identifier* subclass, bool bInclude, bool clean = true); |
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| 173 | |
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[802] | 174 | void reset(); |
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[803] | 175 | void clean(); |
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[802] | 176 | |
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[803] | 177 | bool isIncluded(const Identifier* subclass) const; |
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| 178 | bool isExcluded(const Identifier* subclass) const; |
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[802] | 179 | |
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[807] | 180 | ClassTreeMask& operator=(const ClassTreeMask& other); |
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| 181 | |
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[1052] | 182 | bool operator==(const ClassTreeMask& other) const; |
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| 183 | bool operator!=(const ClassTreeMask& other) const; |
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| 184 | |
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[807] | 185 | ClassTreeMask& operator+(); |
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| 186 | ClassTreeMask operator-() const; |
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| 187 | |
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[803] | 188 | ClassTreeMask operator+(const ClassTreeMask& other) const; |
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| 189 | ClassTreeMask operator*(const ClassTreeMask& other) const; |
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[807] | 190 | ClassTreeMask operator-(const ClassTreeMask& other) const; |
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[803] | 191 | ClassTreeMask operator!() const; |
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| 192 | |
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[807] | 193 | ClassTreeMask& operator+=(const ClassTreeMask& other); |
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| 194 | ClassTreeMask& operator*=(const ClassTreeMask& other); |
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| 195 | ClassTreeMask& operator-=(const ClassTreeMask& other); |
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| 196 | |
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[803] | 197 | ClassTreeMask operator&(const ClassTreeMask& other) const; |
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| 198 | ClassTreeMask operator|(const ClassTreeMask& other) const; |
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| 199 | ClassTreeMask operator^(const ClassTreeMask& other) const; |
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| 200 | ClassTreeMask operator~() const; |
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| 201 | |
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[807] | 202 | ClassTreeMask& operator&=(const ClassTreeMask& other); |
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| 203 | ClassTreeMask& operator|=(const ClassTreeMask& other); |
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| 204 | ClassTreeMask& operator^=(const ClassTreeMask& other); |
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| 205 | |
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| 206 | friend std::ostream& operator<<(std::ostream& out, const ClassTreeMask& mask); |
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| 207 | |
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[802] | 208 | private: |
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[817] | 209 | void add(ClassTreeMaskNode* node, const Identifier* subclass, bool bInclude, bool overwrite = true); |
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[803] | 210 | bool isIncluded(ClassTreeMaskNode* node, const Identifier* subclass) const; |
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| 211 | void clean(ClassTreeMaskNode* node); |
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[817] | 212 | bool nodeExists(const Identifier* subclass); |
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[802] | 213 | |
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[809] | 214 | ClassTreeMaskNode* root_; //!< The root-node of the internal rule-tree, usually BaseObject |
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[802] | 215 | }; |
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| 216 | } |
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| 217 | |
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| 218 | #endif /* _ClassTreeMask_H__ */ |
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