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source: code/trunk/src/core/Core.h @ 3011

Last change on this file since 3011 was 2896, checked in by landauf, 16 years ago

Merged gui branch back to trunk.

I did 2 small changes in IngameManager.cc on line 777 and 888 (yes, really), because const_reverse_iterator strangely doesn't work on MinGW.

  • Property svn:eol-style set to native
File size: 4.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *      Reto Grieder
25 *   Co-authors:
26 *      ...
27 *
28 */
29
30/**
31    @file
32    @brief Declaration of the Core class.
33
34    The Core class is a singleton, only used to configure some variables
35    in the core through the config-file.
36*/
37
38#ifndef _Core_H__
39#define _Core_H__
40
41#include "CorePrereqs.h"
42
43#include <cassert>
44#include "OrxonoxClass.h"
45#include "util/OutputHandler.h"
46
47// boost::filesystem header has quite a large tail, use forward declaration
48namespace boost { namespace filesystem
49{
50    struct path_traits;
51    template<class String, class Traits> class basic_path;
52    typedef basic_path< std::string, path_traits> path;
53} }
54
55namespace orxonox
56{
57    //! The Core class is a singleton, only used to configure some config-values.
58    class _CoreExport Core : public OrxonoxClass
59    {
60        public:
61            Core();
62            ~Core();
63
64            void initialise(int argc, char** argv);
65            void setConfigValues();
66
67            void update(const Clock& time);
68
69            static Core& getInstance() { assert(Core::singletonRef_s); return *Core::singletonRef_s; }
70
71            static int   getSoftDebugLevel(OutputHandler::OutputDevice device = OutputHandler::LD_All);
72            static void  setSoftDebugLevel(OutputHandler::OutputDevice device, int level);
73            static const std::string& getLanguage();
74            static void  resetLanguage();
75
76            static void tsetMediaPath(const std::string& path)
77            { assert(singletonRef_s); singletonRef_s->_tsetMediaPath(path); }
78            static const boost::filesystem::path& getMediaPath();
79            static const boost::filesystem::path& getConfigPath();
80            static const boost::filesystem::path& getLogPath();
81            static std::string getMediaPathString();
82            static std::string getConfigPathString();
83            static std::string getLogPathString();
84
85        private:
86            Core(const Core&);
87
88            void checkDevBuild();
89            void setExecutablePath();
90            void createDirectories();
91            void setThreadAffinity(int limitToCPU);
92
93            void resetLanguageIntern();
94            void initializeRandomNumberGenerator();
95            void debugLevelChanged();
96            void languageChanged();
97            void mediaPathChanged();
98            void _tsetMediaPath(const std::string& path);
99
100            // Singletons
101            ConfigFileManager*    configFileManager_;
102            Language*             languageInstance_;
103            LuaBind*              luaBind_;
104            Shell*                shell_;
105            SignalHandler*        signalHandler_;
106            TclBind*              tclBind_;
107            TclThreadManager*     tclThreadManager_;
108
109            int softDebugLevel_;                            //!< The debug level
110            int softDebugLevelConsole_;                     //!< The debug level for the console
111            int softDebugLevelLogfile_;                     //!< The debug level for the logfile
112            int softDebugLevelShell_;                       //!< The debug level for the ingame shell
113            std::string language_;                          //!< The language
114            bool bInitializeRandomNumberGenerator_;         //!< If true, srand(time(0)) is called
115            std::string mediaPathString_;                   //!< Path to the data/media file folder as string
116            bool isDevBuild_;                               //!< True for builds in the build directory (not installed)
117            bool loaded_;                                   //!< Only true if constructor was interrupted
118
119            static Core* singletonRef_s;
120    };
121}
122
123#endif /* _Core_H__ */
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