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source: code/trunk/src/core/Core.h @ 3264

Last change on this file since 3264 was 3196, checked in by rgrieder, 15 years ago

Merged pch branch back to trunk.

  • Property svn:eol-style set to native
File size: 5.1 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *      Reto Grieder
25 *   Co-authors:
26 *      ...
27 *
28 */
29
30/**
31@file
32@brief
33    Declaration of the Core class.
34@details
35    The Core class is a singleton, only used to configure some variables
36    in the core through the config-file.
37*/
38
39#ifndef _Core_H__
40#define _Core_H__
41
42#include "CorePrereqs.h"
43
44#include <cassert>
45#include "OrxonoxClass.h"
46#include "util/OutputHandler.h"
47
48namespace orxonox
49{
50    /**
51    @brief
52        The Core class is a singleton used to configure the program basics.
53    @details
54        The class provides information about the media, config and log path.
55        It determines those by the use of platform specific functions.
56    */
57    class _CoreExport Core : public OrxonoxClass
58    {
59        public:
60            /**
61            @brief
62                Determines the executable path, checks for build directory runs, creates
63                the output directories and sets up the other core library singletons.
64            @throws
65                GeneralException
66            */
67            Core();
68            ~Core();
69
70            void initialise(int argc, char** argv);
71            void setConfigValues();
72
73            void update(const Clock& time);
74
75            static Core& getInstance() { assert(Core::singletonRef_s); return *Core::singletonRef_s; }
76
77            static int   getSoftDebugLevel(OutputHandler::OutputDevice device = OutputHandler::LD_All);
78            static void  setSoftDebugLevel(OutputHandler::OutputDevice device, int level);
79            static const std::string& getLanguage();
80            static void  resetLanguage();
81
82            static void tsetMediaPath(const std::string& path)
83            { assert(singletonRef_s); singletonRef_s->_tsetMediaPath(path); }
84            //! Returns the path to the config files as boost::filesystem::path
85            static const boost::filesystem::path& getMediaPath();
86            //! Returns the path to the config files as boost::filesystem::path
87            static const boost::filesystem::path& getConfigPath();
88            //! Returns the path to the log files as boost::filesystem::path
89            static const boost::filesystem::path& getLogPath();
90            //! Returns the path to the data files as std::string
91            static std::string getMediaPathString();
92            //! Returns the path to the config files as std::string
93            static std::string getConfigPathString();
94            //! Returns the path to the log files as std::string
95            static std::string getLogPathString();
96
97        private:
98            Core(const Core&); //!< Don't use (undefined symbol)
99
100            void checkDevBuild();
101            void setExecutablePath();
102            void createDirectories();
103            void setThreadAffinity(int limitToCPU);
104
105            void resetLanguageIntern();
106            void initializeRandomNumberGenerator();
107            void debugLevelChanged();
108            void languageChanged();
109            void mediaPathChanged();
110            void _tsetMediaPath(const std::string& path);
111
112            // Singletons
113            ConfigFileManager*    configFileManager_;
114            Language*             languageInstance_;
115            LuaBind*              luaBind_;
116            Shell*                shell_;
117            SignalHandler*        signalHandler_;
118            TclBind*              tclBind_;
119            TclThreadManager*     tclThreadManager_;
120
121            int softDebugLevel_;                            //!< The debug level
122            int softDebugLevelConsole_;                     //!< The debug level for the console
123            int softDebugLevelLogfile_;                     //!< The debug level for the logfile
124            int softDebugLevelShell_;                       //!< The debug level for the ingame shell
125            std::string language_;                          //!< The language
126            bool bInitializeRandomNumberGenerator_;         //!< If true, srand(time(0)) is called
127            std::string mediaPathString_;                   //!< Path to the data/media file folder as string
128            bool isDevBuild_;                               //!< True for builds in the build directory (not installed)
129            bool loaded_;                                   //!< Only true if constructor was interrupted
130
131            static Core* singletonRef_s;
132    };
133}
134
135#endif /* _Core_H__ */
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