/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Reto Grieder * Co-authors: * ... * */ /** @file @brief Declaration of the Core class. @details The Core class is a singleton, only used to configure some variables in the core through the config-file. */ #ifndef _Core_H__ #define _Core_H__ #include "CorePrereqs.h" #include #include "OrxonoxClass.h" #include "util/OutputHandler.h" namespace orxonox { /** @brief The Core class is a singleton used to configure the program basics. @details The class provides information about the media, config and log path. It determines those by the use of platform specific functions. */ class _CoreExport Core : public OrxonoxClass { public: /** @brief Determines the executable path, checks for build directory runs, creates the output directories and sets up the other core library singletons. @throws GeneralException */ Core(); ~Core(); void initialise(int argc, char** argv); void setConfigValues(); void update(const Clock& time); static Core& getInstance() { assert(Core::singletonRef_s); return *Core::singletonRef_s; } static int getSoftDebugLevel(OutputHandler::OutputDevice device = OutputHandler::LD_All); static void setSoftDebugLevel(OutputHandler::OutputDevice device, int level); static const std::string& getLanguage(); static void resetLanguage(); static void tsetMediaPath(const std::string& path) { assert(singletonRef_s); singletonRef_s->_tsetMediaPath(path); } //! Returns the path to the config files as boost::filesystem::path static const boost::filesystem::path& getMediaPath(); //! Returns the path to the config files as boost::filesystem::path static const boost::filesystem::path& getConfigPath(); //! Returns the path to the log files as boost::filesystem::path static const boost::filesystem::path& getLogPath(); //! Returns the path to the data files as std::string static std::string getMediaPathString(); //! Returns the path to the config files as std::string static std::string getConfigPathString(); //! Returns the path to the log files as std::string static std::string getLogPathString(); private: Core(const Core&); //!< Don't use (undefined symbol) void checkDevBuild(); void setExecutablePath(); void createDirectories(); void setThreadAffinity(int limitToCPU); void resetLanguageIntern(); void initializeRandomNumberGenerator(); void debugLevelChanged(); void languageChanged(); void mediaPathChanged(); void _tsetMediaPath(const std::string& path); // Singletons ConfigFileManager* configFileManager_; Language* languageInstance_; LuaBind* luaBind_; Shell* shell_; SignalHandler* signalHandler_; TclBind* tclBind_; TclThreadManager* tclThreadManager_; int softDebugLevel_; //!< The debug level int softDebugLevelConsole_; //!< The debug level for the console int softDebugLevelLogfile_; //!< The debug level for the logfile int softDebugLevelShell_; //!< The debug level for the ingame shell std::string language_; //!< The language bool bInitializeRandomNumberGenerator_; //!< If true, srand(time(0)) is called std::string mediaPathString_; //!< Path to the data/media file folder as string bool isDevBuild_; //!< True for builds in the build directory (not installed) bool loaded_; //!< Only true if constructor was interrupted static Core* singletonRef_s; }; } #endif /* _Core_H__ */