1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Reto Grieder |
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25 | * Co-authors: |
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26 | * ... |
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27 | * |
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28 | */ |
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29 | |
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30 | /** |
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31 | @file |
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32 | @brief Declaration of the Core class. |
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33 | |
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34 | The Core class is a singleton, only used to configure some variables |
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35 | in the core through the config-file. |
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36 | */ |
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37 | |
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38 | #ifndef _Core_H__ |
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39 | #define _Core_H__ |
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40 | |
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41 | #include "CorePrereqs.h" |
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42 | |
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43 | #include <cassert> |
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44 | #include "OrxonoxClass.h" |
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45 | #include "util/OutputHandler.h" |
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46 | |
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47 | // boost::filesystem header has quite a large tail, use forward declaration |
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48 | namespace boost { namespace filesystem |
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49 | { |
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50 | struct path_traits; |
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51 | template<class String, class Traits> class basic_path; |
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52 | typedef basic_path< std::string, path_traits> path; |
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53 | } } |
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54 | |
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55 | namespace orxonox |
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56 | { |
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57 | //! The Core class is a singleton, only used to configure some config-values. |
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58 | class _CoreExport Core : public OrxonoxClass |
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59 | { |
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60 | public: |
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61 | Core(); |
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62 | ~Core(); |
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63 | |
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64 | void initialise(int argc, char** argv); |
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65 | void setConfigValues(); |
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66 | |
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67 | void update(const Clock& time); |
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68 | |
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69 | static Core& getInstance() { assert(Core::singletonRef_s); return *Core::singletonRef_s; } |
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70 | |
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71 | static int getSoftDebugLevel(OutputHandler::OutputDevice device = OutputHandler::LD_All); |
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72 | static void setSoftDebugLevel(OutputHandler::OutputDevice device, int level); |
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73 | static const std::string& getLanguage(); |
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74 | static void resetLanguage(); |
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75 | |
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76 | static void tsetMediaPath(const std::string& path) |
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77 | { assert(singletonRef_s); singletonRef_s->_tsetMediaPath(path); } |
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78 | static const boost::filesystem::path& getMediaPath(); |
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79 | static const boost::filesystem::path& getConfigPath(); |
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80 | static const boost::filesystem::path& getLogPath(); |
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81 | static std::string getMediaPathString(); |
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82 | static std::string getConfigPathString(); |
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83 | static std::string getLogPathString(); |
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84 | |
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85 | private: |
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86 | Core(const Core&); |
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87 | |
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88 | void checkDevBuild(); |
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89 | void setExecutablePath(); |
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90 | void createDirectories(); |
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91 | void setThreadAffinity(int limitToCPU); |
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92 | |
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93 | void resetLanguageIntern(); |
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94 | void initializeRandomNumberGenerator(); |
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95 | void debugLevelChanged(); |
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96 | void languageChanged(); |
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97 | void mediaPathChanged(); |
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98 | void _tsetMediaPath(const std::string& path); |
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99 | |
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100 | // Singletons |
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101 | ConfigFileManager* configFileManager_; |
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102 | Language* languageInstance_; |
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103 | LuaBind* luaBind_; |
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104 | Shell* shell_; |
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105 | SignalHandler* signalHandler_; |
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106 | TclBind* tclBind_; |
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107 | TclThreadManager* tclThreadManager_; |
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108 | |
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109 | int softDebugLevel_; //!< The debug level |
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110 | int softDebugLevelConsole_; //!< The debug level for the console |
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111 | int softDebugLevelLogfile_; //!< The debug level for the logfile |
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112 | int softDebugLevelShell_; //!< The debug level for the ingame shell |
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113 | std::string language_; //!< The language |
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114 | bool bInitializeRandomNumberGenerator_; //!< If true, srand(time(0)) is called |
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115 | std::string mediaPathString_; //!< Path to the data/media file folder as string |
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116 | bool isDevBuild_; //!< True for builds in the build directory (not installed) |
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117 | bool loaded_; //!< Only true if constructor was interrupted |
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118 | |
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119 | static Core* singletonRef_s; |
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120 | }; |
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121 | } |
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122 | |
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123 | #endif /* _Core_H__ */ |
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