[1505] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file CoreSettings.h |
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| 31 | @brief Definition of the CoreSettings class. |
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| 32 | |
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| 33 | The CoreSettings class is a singleton, only used to configure some variables |
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| 34 | in the core through the config-file. |
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| 35 | */ |
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| 36 | |
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| 37 | #ifndef _CoreSettings_H__ |
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| 38 | #define _CoreSettings_H__ |
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| 39 | |
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| 40 | #include "CorePrereqs.h" |
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| 41 | |
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| 42 | #include "OrxonoxClass.h" |
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| 43 | #include "OutputHandler.h" |
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| 44 | |
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| 45 | namespace orxonox |
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| 46 | { |
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| 47 | //! The CoreSettings class is a singleton, only used to configure some config-values. |
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| 48 | class _CoreExport CoreSettings : public OrxonoxClass |
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| 49 | { |
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| 50 | public: |
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| 51 | static CoreSettings& getInstance(); |
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| 52 | static bool& isCreatingCoreSettings(); |
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| 53 | void setConfigValues(); |
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| 54 | |
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| 55 | static int getSoftDebugLevel(OutputHandler::OutputDevice device = OutputHandler::LD_All); |
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| 56 | static void setSoftDebugLevel(OutputHandler::OutputDevice device, int level); |
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| 57 | static const std::string& getLanguage(); |
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| 58 | static void resetLanguage(); |
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| 59 | |
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| 60 | private: |
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| 61 | void resetLanguageIntern(); |
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| 62 | |
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| 63 | CoreSettings(); |
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| 64 | CoreSettings(const CoreSettings& other); |
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| 65 | virtual ~CoreSettings(); |
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| 66 | |
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| 67 | int softDebugLevel_; //!< The debug level |
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| 68 | int softDebugLevelConsole_; //!< The debug level for the console |
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| 69 | int softDebugLevelLogfile_; //!< The debug level for the logfile |
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| 70 | int softDebugLevelShell_; //!< The debug level for the ingame shell |
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| 71 | std::string language_; //!< The language |
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| 72 | }; |
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| 73 | } |
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| 74 | |
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| 75 | #endif /* _CoreSettings_H__ */ |
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