1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Reto Grieder |
---|
24 | * Co-authors: |
---|
25 | * ... |
---|
26 | * |
---|
27 | */ |
---|
28 | |
---|
29 | /** |
---|
30 | @file |
---|
31 | @brief |
---|
32 | Declaration of Game Singleton. |
---|
33 | */ |
---|
34 | |
---|
35 | #ifndef _Game_H__ |
---|
36 | #define _Game_H__ |
---|
37 | |
---|
38 | #include "CorePrereqs.h" |
---|
39 | #include <cassert> |
---|
40 | #include <list> |
---|
41 | #include <map> |
---|
42 | #include <vector> |
---|
43 | #include "OrxonoxClass.h" |
---|
44 | |
---|
45 | #define AddGameState(classname, name) \ |
---|
46 | static bool MACRO_CONCATENATE(bGameStateDummy_##classname, __LINE__) = orxonox::Game::addGameState(new classname(name)) |
---|
47 | |
---|
48 | // tolua_begin |
---|
49 | namespace orxonox |
---|
50 | { |
---|
51 | /** |
---|
52 | @brief |
---|
53 | Main class responsible for running the game. |
---|
54 | */ |
---|
55 | class _CoreExport Game |
---|
56 | // tolua_end |
---|
57 | : public OrxonoxClass |
---|
58 | // tolua_begin |
---|
59 | { |
---|
60 | //tolua_end |
---|
61 | public: |
---|
62 | Game(int argc, char** argv); |
---|
63 | ~Game(); |
---|
64 | void setConfigValues(); |
---|
65 | |
---|
66 | void setStateHierarchy(const std::string& str); |
---|
67 | GameState* getState(const std::string& name); |
---|
68 | |
---|
69 | void run(); |
---|
70 | void stop(); |
---|
71 | |
---|
72 | void requestState(const std::string& name); |
---|
73 | void requestStates(const std::string& names); |
---|
74 | void popState(); |
---|
75 | |
---|
76 | const Clock& getGameClock() { return *this->gameClock_; } |
---|
77 | |
---|
78 | float getAvgTickTime() { return this->avgTickTime_; } |
---|
79 | float getAvgFPS() { return this->avgFPS_; } |
---|
80 | |
---|
81 | void addTickTime(uint32_t length); |
---|
82 | |
---|
83 | static bool addGameState(GameState* state); |
---|
84 | static void destroyStates(); |
---|
85 | static Game& getInstance() { assert(singletonRef_s); return *singletonRef_s; } //tolua_export |
---|
86 | |
---|
87 | void setLevel(std::string levelName); //tolua_export |
---|
88 | const std::string& getLevel(); //tolua_export |
---|
89 | |
---|
90 | private: |
---|
91 | struct statisticsTickInfo |
---|
92 | { |
---|
93 | uint64_t tickTime; |
---|
94 | uint32_t tickLength; |
---|
95 | }; |
---|
96 | |
---|
97 | Game(Game&); // don't mess with singletons |
---|
98 | |
---|
99 | void loadState(GameState* state); |
---|
100 | void unloadState(GameState* state); |
---|
101 | |
---|
102 | std::vector<GameState*> activeStates_; |
---|
103 | GameStateTreeNode* rootStateNode_; |
---|
104 | GameStateTreeNode* activeStateNode_; |
---|
105 | std::vector<GameStateTreeNode*> requestedStateNodes_; |
---|
106 | std::vector<GameStateTreeNode*> allStateNodes_; |
---|
107 | |
---|
108 | Core* core_; |
---|
109 | Clock* gameClock_; |
---|
110 | |
---|
111 | bool abort_; |
---|
112 | |
---|
113 | // variables for time statistics |
---|
114 | uint64_t statisticsStartTime_; |
---|
115 | std::list<statisticsTickInfo> statisticsTickTimes_; |
---|
116 | uint32_t periodTime_; |
---|
117 | uint32_t periodTickTime_; |
---|
118 | float avgFPS_; |
---|
119 | float avgTickTime_; |
---|
120 | |
---|
121 | // config values |
---|
122 | unsigned int statisticsRefreshCycle_; |
---|
123 | unsigned int statisticsAvgLength_; |
---|
124 | std::string levelName_; |
---|
125 | |
---|
126 | static std::map<std::string, GameState*> allStates_s; |
---|
127 | static Game* singletonRef_s; //!< Pointer to the Singleton |
---|
128 | // tolua_begin |
---|
129 | }; |
---|
130 | } |
---|
131 | //tolua_end |
---|
132 | #endif /* _Game_H__ */ |
---|