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source: code/trunk/src/core/Game.h @ 3035

Last change on this file since 3035 was 2946, checked in by rgrieder, 16 years ago

Fixed a bug when using the LINE macro in Game.h
If you want to concatenate LINE to form a variable name, use:
MACRO_CONCATENATE(dummyvar##myParam1, LINE)

  • Property svn:eol-style set to native
File size: 3.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30@file
31@brief
32    Declaration of Game Singleton.
33 */
34
35#ifndef _Game_H__
36#define _Game_H__
37
38#include "CorePrereqs.h"
39#include <cassert>
40#include <list>
41#include <map>
42#include <vector>
43#include "OrxonoxClass.h"
44
45#define AddGameState(classname, name) \
46    static bool MACRO_CONCATENATE(bGameStateDummy_##classname, __LINE__) = orxonox::Game::addGameState(new classname(name))
47
48namespace orxonox
49{
50    /**
51    @brief
52        Main class responsible for running the game.
53    */
54    class _CoreExport Game : public OrxonoxClass
55    {
56    public:
57        Game(int argc, char** argv);
58        ~Game();
59        void setConfigValues();
60
61        void setStateHierarchy(const std::string& str);
62        GameState* getState(const std::string& name);
63
64        void run();
65        void stop();
66
67        void requestState(const std::string& name);
68        void requestStates(const std::string& names);
69        void popState();
70
71        const Clock& getGameClock() { return *this->gameClock_; }
72
73        float getAvgTickTime() { return this->avgTickTime_; }
74        float getAvgFPS()      { return this->avgFPS_; }
75
76        void addTickTime(uint32_t length);
77
78        static bool addGameState(GameState* state);
79        static void destroyStates();
80        static Game& getInstance() { assert(singletonRef_s); return *singletonRef_s; }
81
82    private:
83        struct statisticsTickInfo
84        {
85            uint64_t    tickTime;
86            uint32_t    tickLength;
87        };
88
89        Game(Game&); // don't mess with singletons
90
91        void loadState(GameState* state);
92        void unloadState(GameState* state);
93
94        std::vector<GameState*>         activeStates_;
95        GameStateTreeNode*              rootStateNode_;
96        GameStateTreeNode*              activeStateNode_;
97        std::vector<GameStateTreeNode*> requestedStateNodes_;
98        std::vector<GameStateTreeNode*> allStateNodes_;
99
100        Core*                           core_;
101        Clock*                          gameClock_;
102
103        bool                            abort_;
104
105        // variables for time statistics
106        uint64_t                        statisticsStartTime_;
107        std::list<statisticsTickInfo>   statisticsTickTimes_;
108        uint32_t                        periodTime_;
109        uint32_t                        periodTickTime_;
110        float                           avgFPS_;
111        float                           avgTickTime_;
112
113        // config values
114        unsigned int                    statisticsRefreshCycle_;
115        unsigned int                    statisticsAvgLength_;
116
117        static std::map<std::string, GameState*> allStates_s;
118        static Game* singletonRef_s;        //!< Pointer to the Singleton
119    };
120}
121
122#endif /* _Game_H__ */
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