1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Reto Grieder |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file |
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31 | @brief Different definitions of input processing. |
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32 | */ |
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33 | |
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34 | #ifndef _InputHandler_H__ |
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35 | #define _InputHandler_H__ |
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36 | |
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37 | #include "CorePrereqs.h" |
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38 | |
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39 | #include <string> |
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40 | #include "ois/OIS.h" |
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41 | #include "OrxonoxClass.h" |
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42 | #include "CommandExecutor.h" |
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43 | |
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44 | namespace orxonox |
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45 | { |
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46 | namespace KeybindSetting |
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47 | { |
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48 | enum KeybindSetting |
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49 | { |
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50 | None, |
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51 | OnPress, |
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52 | OnRelease, |
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53 | Continuous, |
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54 | }; |
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55 | } |
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56 | |
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57 | /** |
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58 | @brief Interface class used for key input listeners. |
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59 | */ |
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60 | class _CoreExport KeyHandler : public OIS::KeyListener |
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61 | { |
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62 | public: |
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63 | virtual ~KeyHandler() { } |
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64 | virtual bool keyHeld(const OIS::KeyEvent &arg) = 0; |
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65 | }; |
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66 | |
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67 | /** |
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68 | @brief Interface class used for mouse input listeners. |
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69 | */ |
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70 | class _CoreExport MouseHandler : public OIS::MouseListener |
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71 | { |
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72 | public: |
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73 | virtual ~MouseHandler() { } |
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74 | virtual bool mouseHeld(const OIS::MouseEvent &arg, OIS::MouseButtonID id) = 0; |
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75 | }; |
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76 | |
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77 | /** |
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78 | @brief Interface class used for joy stick input listeners. |
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79 | */ |
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80 | class _CoreExport JoyStickHandler |
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81 | { |
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82 | public: |
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83 | virtual ~JoyStickHandler() { } |
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84 | virtual bool buttonPressed (int joyStickID, const OIS::JoyStickEvent &arg, int button) = 0; |
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85 | virtual bool buttonReleased(int joyStickID, const OIS::JoyStickEvent &arg, int button) = 0; |
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86 | virtual bool buttonHeld (int joyStickID, const OIS::JoyStickEvent &arg, int button) = 0; |
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87 | virtual bool axisMoved (int joyStickID, const OIS::JoyStickEvent &arg, int axis) = 0; |
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88 | virtual bool sliderMoved (int joyStickID, const OIS::JoyStickEvent &arg, int index) {return true;} |
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89 | virtual bool povMoved (int joyStickID, const OIS::JoyStickEvent &arg, int index) {return true;} |
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90 | virtual bool vector3Moved (int joyStickID, const OIS::JoyStickEvent &arg, int index) {return true;} |
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91 | }; |
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92 | |
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93 | struct _CoreExport KeyBinding |
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94 | { |
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95 | std::string commandStr; |
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96 | CommandEvaluation evaluation; |
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97 | }; |
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98 | |
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99 | |
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100 | /** |
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101 | @brief Captures mouse, keyboard and joy stick input while in the actual game mode. |
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102 | Manages the key bindings. |
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103 | */ |
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104 | class _CoreExport KeyBinder : public KeyHandler, public MouseHandler, public JoyStickHandler, public OrxonoxClass |
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105 | { |
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106 | public: |
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107 | KeyBinder (); |
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108 | ~KeyBinder(); |
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109 | |
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110 | bool loadBindings(); |
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111 | void clearBindings(); |
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112 | |
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113 | void setConfigValues(); |
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114 | |
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115 | std::string testtest; |
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116 | |
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117 | private: // functions |
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118 | |
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119 | bool executeBinding(KeyBinding &binding); |
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120 | |
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121 | bool keyPressed (const OIS::KeyEvent &arg); |
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122 | bool keyReleased (const OIS::KeyEvent &arg); |
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123 | bool keyHeld (const OIS::KeyEvent &arg); |
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124 | |
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125 | bool mousePressed (const OIS::MouseEvent &arg, OIS::MouseButtonID id); |
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126 | bool mouseReleased(const OIS::MouseEvent &arg, OIS::MouseButtonID id); |
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127 | bool mouseHeld (const OIS::MouseEvent &arg, OIS::MouseButtonID id); |
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128 | bool mouseMoved (const OIS::MouseEvent &arg); |
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129 | |
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130 | bool buttonPressed (int joyStickID, const OIS::JoyStickEvent &arg, int button); |
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131 | bool buttonReleased(int joyStickID, const OIS::JoyStickEvent &arg, int button); |
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132 | bool buttonHeld (int joyStickID, const OIS::JoyStickEvent &arg, int button); |
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133 | bool axisMoved (int joyStickID, const OIS::JoyStickEvent &arg, int axis); |
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134 | bool sliderMoved (int joyStickID, const OIS::JoyStickEvent &arg, int id); |
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135 | bool povMoved (int joyStickID, const OIS::JoyStickEvent &arg, int id); |
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136 | bool vector3Moved (int joyStickID, const OIS::JoyStickEvent &arg, int id); |
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137 | |
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138 | private: // variables |
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139 | |
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140 | //! denotes the number of different keys there are in OIS. |
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141 | static const int numberOfKeys_s = 0xEE; |
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142 | //! Array of input events for every pressed key |
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143 | KeyBinding bindingsKeyPress_ [numberOfKeys_s]; |
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144 | //! Array of input events for every released key |
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145 | KeyBinding bindingsKeyRelease_[numberOfKeys_s]; |
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146 | //! Array of input events for every held key |
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147 | KeyBinding bindingsKeyHold_ [numberOfKeys_s]; |
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148 | //! Names of the keys as strings |
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149 | std::string keyNames_[numberOfKeys_s]; |
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150 | |
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151 | //! denotes the number of different mouse buttons there are in OIS. |
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152 | static const int numberOfMouseButtons_s = 8; |
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153 | //! Array of input events for every pressed mouse button |
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154 | std::string bindingsMouseButtonPress_ [numberOfMouseButtons_s]; |
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155 | //! Array of input events for every released mouse button |
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156 | std::string bindingsMouseButtonRelease_[numberOfMouseButtons_s]; |
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157 | //! Array of input events for every held mouse button |
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158 | std::string bindingsMouseButtonHold_ [numberOfMouseButtons_s]; |
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159 | //! Names of the mouse buttons as strings |
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160 | std::string mouseButtonNames_[numberOfMouseButtons_s]; |
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161 | |
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162 | //! denotes the number of different joy stick buttons there are in OIS. |
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163 | static const int numberOfJoyStickButtons_s = 32; |
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164 | //! Array of input events for every pressed joy stick button |
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165 | std::string bindingsJoyStickButtonPress_ [numberOfJoyStickButtons_s]; |
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166 | //! Array of input events for every released joy stick button |
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167 | std::string bindingsJoyStickButtonRelease_[numberOfJoyStickButtons_s]; |
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168 | //! Array of input events for every held joy stick button |
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169 | std::string bindingsJoyStickButtonHold_ [numberOfJoyStickButtons_s]; |
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170 | //! Names of the joy stick buttons as strings |
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171 | std::string joyStickButtonNames_[numberOfJoyStickButtons_s]; |
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172 | |
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173 | }; |
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174 | |
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175 | |
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176 | /** |
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177 | @brief Captures mouse and keyboard input and distributes it to the |
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178 | GUI. |
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179 | */ |
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180 | //class _CoreExport GUIInputHandler : public KeyHandler, public MouseHandler, public JoyStickHandler |
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181 | //{ |
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182 | //public: |
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183 | // GUIInputHandler (); |
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184 | // ~GUIInputHandler(); |
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185 | |
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186 | //private: |
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187 | // // input events |
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188 | //bool keyPressed (const OIS::KeyEvent &arg); |
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189 | //bool keyReleased (const OIS::KeyEvent &arg); |
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190 | //bool keyHeld (const OIS::KeyEvent &arg); |
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191 | |
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192 | // bool mousePressed (const OIS::MouseEvent &arg, OIS::MouseButtonID id); |
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193 | //bool mouseReleased(const OIS::MouseEvent &arg, OIS::MouseButtonID id); |
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194 | //bool mouseHeld (const OIS::MouseEvent &arg, OIS::MouseButtonID id); |
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195 | // bool mouseMoved (const OIS::MouseEvent &arg); |
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196 | |
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197 | //bool buttonPressed (const OIS::JoyStickEvent &arg, int button); |
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198 | //bool buttonReleased(const OIS::JoyStickEvent &arg, int button); |
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199 | //bool buttonHeld (const OIS::JoyStickEvent &arg, int button); |
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200 | //bool axisMoved (const OIS::JoyStickEvent &arg, int axis); |
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201 | //bool sliderMoved (const OIS::JoyStickEvent &arg, int id); |
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202 | //bool povMoved (const OIS::JoyStickEvent &arg, int id); |
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203 | //}; |
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204 | |
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205 | } |
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206 | |
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207 | #endif /* _InputHandler_H__ */ |
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