1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Reto Grieder |
---|
24 | * Co-authors: |
---|
25 | * ... |
---|
26 | * |
---|
27 | */ |
---|
28 | |
---|
29 | /** |
---|
30 | @file |
---|
31 | @brief Different definitions of input processing. |
---|
32 | */ |
---|
33 | |
---|
34 | #ifndef _InputHandler_H__ |
---|
35 | #define _InputHandler_H__ |
---|
36 | |
---|
37 | #include "CorePrereqs.h" |
---|
38 | |
---|
39 | #include <string> |
---|
40 | #include <OIS/OIS.h> |
---|
41 | |
---|
42 | #include "InputEvent.h" |
---|
43 | |
---|
44 | namespace orxonox |
---|
45 | { |
---|
46 | /** |
---|
47 | @brief Captures mouse and keyboard input while in the actual game mode. |
---|
48 | Manages the key bindings. |
---|
49 | */ |
---|
50 | class _CoreExport InputHandlerGame |
---|
51 | : public OIS::KeyListener, public OIS::MouseListener |
---|
52 | { |
---|
53 | public: |
---|
54 | InputHandlerGame (); |
---|
55 | ~InputHandlerGame(); |
---|
56 | |
---|
57 | bool loadBindings(); |
---|
58 | |
---|
59 | private: |
---|
60 | // input events |
---|
61 | bool mousePressed (const OIS::MouseEvent &arg, OIS::MouseButtonID id); |
---|
62 | bool mouseReleased(const OIS::MouseEvent &arg, OIS::MouseButtonID id); |
---|
63 | bool mouseMoved (const OIS::MouseEvent &arg); |
---|
64 | bool keyPressed (const OIS::KeyEvent &arg); |
---|
65 | bool keyReleased (const OIS::KeyEvent &arg); |
---|
66 | |
---|
67 | // temporary hack |
---|
68 | void callListeners(InputEvent &evt); |
---|
69 | |
---|
70 | /** denotes the maximum number of different keys there are in OIS. |
---|
71 | 256 should be ok since the highest number in the enum is 237. */ |
---|
72 | static const int numberOfKeys_s = 256; |
---|
73 | //! Array of input events for every pressed key |
---|
74 | std::string bindingsKeyPressed_[numberOfKeys_s]; |
---|
75 | //! Array of input events for every released key |
---|
76 | std::string bindingsKeyReleased_[numberOfKeys_s]; |
---|
77 | |
---|
78 | /** denotes the maximum number of different buttons there are in OIS. |
---|
79 | 16 should be ok since the highest number in the enum is 7. */ |
---|
80 | static const int numberOfButtons_s = 16; |
---|
81 | //! Array of input events for every pressed key |
---|
82 | std::string bindingsButtonPressed_[numberOfButtons_s]; |
---|
83 | //! Array of input events for every released key |
---|
84 | std::string bindingsButtonReleased_[numberOfButtons_s]; |
---|
85 | |
---|
86 | }; |
---|
87 | |
---|
88 | |
---|
89 | /** |
---|
90 | @brief Captures mouse and keyboard input and distributes it to the |
---|
91 | GUI. |
---|
92 | */ |
---|
93 | class _CoreExport InputHandlerGUI |
---|
94 | : public OIS::KeyListener, public OIS::MouseListener |
---|
95 | { |
---|
96 | public: |
---|
97 | InputHandlerGUI (); |
---|
98 | ~InputHandlerGUI(); |
---|
99 | |
---|
100 | private: |
---|
101 | // input events |
---|
102 | bool mousePressed (const OIS::MouseEvent &arg, OIS::MouseButtonID id); |
---|
103 | bool mouseReleased(const OIS::MouseEvent &arg, OIS::MouseButtonID id); |
---|
104 | bool mouseMoved (const OIS::MouseEvent &arg); |
---|
105 | bool keyPressed (const OIS::KeyEvent &arg); |
---|
106 | bool keyReleased (const OIS::KeyEvent &arg); |
---|
107 | }; |
---|
108 | |
---|
109 | } |
---|
110 | |
---|
111 | #endif /* _InputHandler_H__ */ |
---|