1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Reto Grieder |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file |
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31 | @brief Different definitions of input processing. |
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32 | */ |
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33 | |
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34 | #ifndef _InputHandler_H__ |
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35 | #define _InputHandler_H__ |
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36 | |
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37 | #include "CorePrereqs.h" |
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38 | |
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39 | #include <string> |
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40 | #include <vector> |
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41 | |
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42 | #include "ois/OIS.h" |
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43 | #include "util/Math.h" |
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44 | #include "OrxonoxClass.h" |
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45 | #include "CommandExecutor.h" |
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46 | #include "InputInterfaces.h" |
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47 | |
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48 | namespace orxonox |
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49 | { |
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50 | class _CoreExport BaseCommand |
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51 | { |
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52 | public: |
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53 | virtual ~BaseCommand() { } |
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54 | virtual bool execute(float abs = 1.0f, float rel = 1.0f) = 0; |
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55 | }; |
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56 | |
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57 | class _CoreExport BufferedParamCommand |
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58 | { |
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59 | public: |
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60 | BufferedParamCommand() : value_(0.0f), nValuesAdded_(0), paramIndex_(-1) { } |
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61 | bool execute(); |
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62 | |
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63 | float value_; |
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64 | unsigned int nValuesAdded_; |
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65 | int paramIndex_; |
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66 | CommandEvaluation evaluation_; |
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67 | }; |
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68 | |
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69 | class _CoreExport SimpleCommand : public BaseCommand |
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70 | { |
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71 | public: |
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72 | bool execute(float abs = 1.0f, float rel = 1.0f); |
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73 | |
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74 | CommandEvaluation evaluation_; |
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75 | }; |
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76 | |
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77 | class _CoreExport ParamCommand : public BaseCommand |
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78 | { |
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79 | public: |
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80 | ParamCommand() : bRelative_(false), paramModifier_(1.0f), paramCommand_(0) { } |
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81 | bool execute(float abs = 1.0f, float rel = 1.0f); |
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82 | |
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83 | bool bRelative_; |
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84 | float paramModifier_; |
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85 | BufferedParamCommand* paramCommand_; |
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86 | }; |
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87 | |
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88 | class _CoreExport Button |
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89 | { |
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90 | public: |
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91 | Button() { nCommands_[0]=0; nCommands_[1]=0; nCommands_[2]=0; clear(); } |
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92 | virtual ~Button() { clear(); } |
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93 | virtual void clear(); |
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94 | virtual bool addParamCommand(ParamCommand* command) { return false; } |
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95 | void parse(std::vector<BufferedParamCommand*>& paramCommandBuffer); |
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96 | bool execute(KeybindMode::Enum mode, float abs = 1.0f, float rel = 1.0f); |
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97 | |
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98 | //! The configured string value |
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99 | std::string bindingString_; |
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100 | //! Name of the trigger as strings |
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101 | std::string name_; |
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102 | //! Basic commands for OnPress, OnHold and OnRelease |
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103 | BaseCommand** commands_[3]; |
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104 | //! Number of basic commands |
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105 | unsigned int nCommands_[3]; |
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106 | //! Says how much it takes for an analog axis to trigger a button |
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107 | //! Note: This variable is here to have only one parse() function. |
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108 | float buttonThreshold_; |
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109 | }; |
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110 | |
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111 | |
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112 | class _CoreExport HalfAxis : public Button |
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113 | { |
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114 | public: |
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115 | HalfAxis() : relVal_(0.0f), absVal_(0.0f), paramCommands_(0), nParamCommands_(0), |
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116 | wasDown_(false), hasChanged_(false) { } |
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117 | using Button::execute; |
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118 | bool execute(); |
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119 | //bool execute(KeybindMode::Enum mode) { return Button::execute(mode); } |
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120 | bool addParamCommand(ParamCommand* command); |
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121 | void clear(); |
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122 | |
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123 | // axis related |
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124 | float relVal_; |
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125 | float absVal_; |
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126 | ParamCommand** paramCommands_; |
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127 | unsigned int nParamCommands_; |
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128 | |
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129 | // button related |
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130 | bool wasDown_; |
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131 | bool hasChanged_; |
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132 | }; |
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133 | |
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134 | |
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135 | /** |
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136 | @brief Handles mouse, keyboard and joy stick input while in the actual game mode. |
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137 | Manages the key bindings. |
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138 | */ |
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139 | class _CoreExport KeyBinder : public KeyHandler, public MouseHandler, public JoyStickHandler, public OrxonoxClass |
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140 | { |
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141 | public: |
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142 | KeyBinder (); |
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143 | ~KeyBinder(); |
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144 | |
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145 | void loadBindings(); |
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146 | void clearBindings(bool bInit = false); |
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147 | |
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148 | void setConfigValues(); |
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149 | |
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150 | private: // functions |
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151 | void readTrigger(Button& button); |
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152 | |
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153 | //static void clearBundle(KeyBindingBundle& bundle, bool bInit); |
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154 | //static void redimensionBinding(KeyBinding& binding); |
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155 | |
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156 | void tick(float dt); |
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157 | |
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158 | void keyPressed (const KeyEvent& evt); |
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159 | void keyReleased(const KeyEvent& evt); |
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160 | void keyHeld (const KeyEvent& evt); |
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161 | |
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162 | void mouseButtonPressed (MouseButton::Enum id); |
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163 | void mouseButtonReleased(MouseButton::Enum id); |
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164 | void mouseButtonHeld (MouseButton::Enum id); |
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165 | void mouseMoved (IntVector2 abs, IntVector2 rel, IntVector2 clippingSize); |
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166 | void mouseScrolled (int abs, int rel); |
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167 | |
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168 | void joyStickButtonPressed (int joyStickID, int button); |
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169 | void joyStickButtonReleased(int joyStickID, int button); |
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170 | void joyStickButtonHeld (int joyStickID, int button); |
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171 | void joyStickAxisMoved (int joyStickID, int axis, int value); |
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172 | |
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173 | private: // variables |
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174 | //! denotes the number of different keys there are in OIS. |
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175 | static const unsigned int nKeys_s = 0xEE; |
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176 | //! Actual key bindings as bundle for Press, Hold and Release |
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177 | Button keys_ [nKeys_s]; |
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178 | |
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179 | //! denotes the number of different mouse buttons there are in OIS. |
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180 | static const unsigned int nMouseButtons_s = 8 + 2*2; // 8 buttons and 2 scroll wheels |
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181 | //! Actual key bindings as bundle for Press, Hold and Release |
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182 | Button mouseButtons_ [nMouseButtons_s]; |
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183 | |
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184 | //! denotes the number of different joy stick buttons there are in OIS. |
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185 | static const unsigned int nJoyStickButtons_s = 32 + 4 * 4; // 32 buttons and 4 POVs with 4 buttons |
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186 | //! Actual key bindings as bundle for Press, Hold and Release |
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187 | Button joyStickButtons_ [nJoyStickButtons_s]; |
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188 | |
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189 | //! denotes the number of half axes (every axis twice) there can be. |
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190 | static const unsigned int nHalfAxes_s = 56; |
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191 | /** |
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192 | * Array with all the half axes for mouse and joy sticks. |
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193 | * Keep in mind that the positions are fixed and that the first entry is the |
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194 | * positive one and the second is negative. |
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195 | * Sequence is as follows: |
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196 | * 0 - 3: Mouse x and y |
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197 | * 4 - 7: empty |
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198 | * 8 - 23: joy stick (slider) axes 1 to 8 |
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199 | * 24 - 55: joy stick axes 1 - 16 |
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200 | */ |
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201 | HalfAxis halfAxes_[nHalfAxes_s]; |
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202 | |
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203 | /** |
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204 | * Commands that have additional parameters (axes) are executed at the end of |
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205 | * the tick() so that all values can be buffered for single execution. |
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206 | */ |
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207 | std::vector<BufferedParamCommand*> paramCommandBuffer_; |
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208 | |
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209 | //! Keeps track of the absolute mouse value (incl. scroll wheel) |
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210 | int mousePosition_[3]; |
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211 | //! Used to derive mouse input if requested |
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212 | int mouseRelative_[2]; |
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213 | float deriveTime_; |
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214 | |
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215 | //##### ConfigValues ##### |
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216 | //! Threshold for analog triggers until which the state is 0. |
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217 | float analogThreshold_; |
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218 | //! Threshold for analog triggers until which the button is not pressed. |
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219 | float buttonThreshold_; |
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220 | //! Derive mouse input for absolute values? |
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221 | bool bDeriveMouseInput_; |
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222 | //! Accuracy of the mouse input deriver. The higher the more precise, but laggier. |
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223 | float derivePeriod_; |
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224 | //! mouse sensitivity |
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225 | float mouseSensitivity_; |
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226 | }; |
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227 | |
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228 | |
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229 | /** |
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230 | @brief Captures mouse and keyboard input and distributes it to the |
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231 | GUI. |
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232 | */ |
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233 | //class _CoreExport GUIInputHandler : public KeyHandler, public MouseHandler, public JoyStickHandler |
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234 | //{ |
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235 | //public: |
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236 | // GUIInputHandler (); |
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237 | // ~GUIInputHandler(); |
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238 | |
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239 | //private: |
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240 | // // input events |
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241 | //bool keyPressed (const OIS::KeyEvent &arg); |
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242 | //bool keyReleased (const OIS::KeyEvent &arg); |
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243 | //bool keyHeld (const OIS::KeyEvent &arg); |
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244 | |
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245 | // bool mousePressed (const OIS::MouseEvent &arg, OIS::MouseButton id); |
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246 | //bool mouseReleased(const OIS::MouseEvent &arg, OIS::MouseButton id); |
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247 | //bool mouseHeld (const OIS::MouseEvent &arg, OIS::MouseButton id); |
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248 | // bool mouseMoved (const OIS::MouseEvent &arg); |
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249 | |
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250 | //bool buttonPressed (const OIS::JoyStickEvent &arg, int button); |
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251 | //bool buttonReleased(const OIS::JoyStickEvent &arg, int button); |
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252 | //bool buttonHeld (const OIS::JoyStickEvent &arg, int button); |
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253 | //bool axisMoved (const OIS::JoyStickEvent &arg, int axis); |
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254 | //bool sliderMoved (const OIS::JoyStickEvent &arg, int id); |
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255 | //bool povMoved (const OIS::JoyStickEvent &arg, int id); |
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256 | //}; |
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257 | |
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258 | } |
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259 | |
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260 | #endif /* _InputHandler_H__ */ |
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