[918] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
[1056] | 3 | * > www.orxonox.net < |
---|
[918] | 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
| 23 | * Reto Grieder |
---|
| 24 | * Co-authors: |
---|
[934] | 25 | * ... |
---|
[918] | 26 | * |
---|
| 27 | */ |
---|
[973] | 28 | |
---|
[918] | 29 | /** |
---|
| 30 | @file |
---|
| 31 | @brief Implementation of a little Input handler that distributes everything |
---|
| 32 | coming from OIS. |
---|
| 33 | */ |
---|
| 34 | |
---|
[1062] | 35 | #include "InputManager.h" |
---|
| 36 | #include "CoreIncludes.h" |
---|
| 37 | #include "Debug.h" |
---|
[922] | 38 | #include "InputEventListener.h" |
---|
[1022] | 39 | #include "InputHandler.h" |
---|
[1066] | 40 | #include "InputBuffer.h" |
---|
[1084] | 41 | #include "ConsoleCommand.h" |
---|
[918] | 42 | |
---|
| 43 | namespace orxonox |
---|
| 44 | { |
---|
[1084] | 45 | ConsoleCommand(InputManager, setInputMode, AccessLevel::Admin, true).setDefaultValue(0, IM_INGAME); |
---|
| 46 | |
---|
[919] | 47 | /** |
---|
| 48 | @brief Constructor only resets the pointer values to 0. |
---|
| 49 | */ |
---|
[973] | 50 | InputManager::InputManager() : |
---|
[1034] | 51 | inputSystem_(0), keyboard_(0), mouse_(0), |
---|
[1022] | 52 | currentMode_(IM_UNINIT), setMode_(IM_UNINIT), |
---|
[1034] | 53 | handlerGUI_(0), handlerBuffer_(0), handlerGame_(0) |
---|
[918] | 54 | { |
---|
| 55 | } |
---|
| 56 | |
---|
[919] | 57 | /** |
---|
[929] | 58 | @brief Destructor only called at the end of the program |
---|
| 59 | */ |
---|
[973] | 60 | InputManager::~InputManager() |
---|
[929] | 61 | { |
---|
[1035] | 62 | this->destroy(); |
---|
[929] | 63 | } |
---|
| 64 | |
---|
| 65 | /** |
---|
[973] | 66 | @brief The one instance of the InputManager is stored in this function. |
---|
[1035] | 67 | @return A reference to the only instance of the InputManager |
---|
[919] | 68 | */ |
---|
[1035] | 69 | InputManager& InputManager::getSingleton() |
---|
[919] | 70 | { |
---|
[1035] | 71 | static InputManager theOnlyInstance; |
---|
| 72 | return theOnlyInstance; |
---|
[919] | 73 | } |
---|
| 74 | |
---|
| 75 | /** |
---|
[922] | 76 | @brief Creates the OIS::InputMananger, the keyboard and the mouse and |
---|
| 77 | assigns the key bindings. |
---|
[919] | 78 | @param windowHnd The window handle of the render window |
---|
| 79 | @param windowWidth The width of the render window |
---|
| 80 | @param windowHeight The height of the render window |
---|
| 81 | */ |
---|
[973] | 82 | bool InputManager::initialise(size_t windowHnd, int windowWidth, int windowHeight) |
---|
[919] | 83 | { |
---|
[934] | 84 | if (!this->inputSystem_) |
---|
[918] | 85 | { |
---|
| 86 | // Setup basic variables |
---|
| 87 | OIS::ParamList paramList; |
---|
| 88 | std::ostringstream windowHndStr; |
---|
| 89 | |
---|
| 90 | // Fill parameter list |
---|
| 91 | windowHndStr << (unsigned int)windowHnd; |
---|
| 92 | paramList.insert(std::make_pair(std::string("WINDOW"), windowHndStr.str())); |
---|
| 93 | |
---|
[928] | 94 | #if defined OIS_LINUX_PLATFORM |
---|
| 95 | paramList.insert(std::make_pair(std::string("XAutoRepeatOn"), std::string("true"))); |
---|
| 96 | #endif |
---|
| 97 | |
---|
[934] | 98 | try |
---|
[918] | 99 | { |
---|
[934] | 100 | // Create inputsystem |
---|
| 101 | inputSystem_ = OIS::InputManager::createInputSystem(paramList); |
---|
[973] | 102 | COUT(ORX_DEBUG) << "*** InputManager: Created OIS input system" << std::endl; |
---|
[918] | 103 | |
---|
[940] | 104 | // create a keyboard. If none are available the exception is caught. |
---|
| 105 | keyboard_ = static_cast<OIS::Keyboard*>(inputSystem_->createInputObject(OIS::OISKeyboard, true)); |
---|
[973] | 106 | COUT(ORX_DEBUG) << "*** InputManager: Created OIS mouse" << std::endl; |
---|
[918] | 107 | |
---|
[940] | 108 | // create a mouse. If none are available the exception is caught. |
---|
| 109 | mouse_ = static_cast<OIS::Mouse*>(inputSystem_->createInputObject(OIS::OISMouse, true)); |
---|
[973] | 110 | COUT(ORX_DEBUG) << "*** InputManager: Created OIS keyboard" << std::endl; |
---|
[934] | 111 | |
---|
[940] | 112 | // Set mouse region |
---|
| 113 | this->setWindowExtents(windowWidth, windowHeight); |
---|
[918] | 114 | } |
---|
[934] | 115 | catch (OIS::Exception ex) |
---|
| 116 | { |
---|
| 117 | // something went wrong with the initialisation |
---|
[944] | 118 | COUT(ORX_ERROR) << "Error: Failed creating an input system/keyboard/mouse. Message: \"" << ex.eText << "\"" << std::endl; |
---|
[934] | 119 | this->inputSystem_ = 0; |
---|
| 120 | return false; |
---|
| 121 | } |
---|
[918] | 122 | } |
---|
[922] | 123 | |
---|
[1022] | 124 | // create the handlers |
---|
| 125 | this->handlerGUI_ = new InputHandlerGUI(); |
---|
| 126 | this->handlerGame_ = new InputHandlerGame(); |
---|
[1066] | 127 | //this->handlerBuffer_ = new InputBuffer(); |
---|
[1022] | 128 | this->handlerGame_->loadBindings(); |
---|
| 129 | |
---|
| 130 | /*COUT(ORX_DEBUG) << "*** InputManager: Loading key bindings..." << std::endl; |
---|
[922] | 131 | // load the key bindings |
---|
| 132 | InputEvent empty = {0, false, 0, 0, 0}; |
---|
| 133 | for (int i = 0; i < this->numberOfKeys_; i++) |
---|
| 134 | this->bindingsKeyPressed_[i] = empty; |
---|
| 135 | |
---|
| 136 | //assign 'abort' to the escape key |
---|
| 137 | this->bindingsKeyPressed_[(int)OIS::KC_ESCAPE].id = 1; |
---|
[1022] | 138 | COUT(ORX_DEBUG) << "*** InputManager: Loading done." << std::endl;*/ |
---|
[934] | 139 | |
---|
| 140 | return true; |
---|
[918] | 141 | } |
---|
| 142 | |
---|
[919] | 143 | /** |
---|
[1035] | 144 | @brief Destroys all the created input devices and handlers. |
---|
[928] | 145 | */ |
---|
[1035] | 146 | void InputManager::destroy() |
---|
[928] | 147 | { |
---|
[1035] | 148 | COUT(ORX_DEBUG) << "*** InputManager: Destroying ..." << std::endl; |
---|
[930] | 149 | if (this->mouse_) |
---|
| 150 | this->inputSystem_->destroyInputObject(mouse_); |
---|
| 151 | if (this->keyboard_) |
---|
| 152 | this->inputSystem_->destroyInputObject(keyboard_); |
---|
| 153 | if (this->inputSystem_) |
---|
[929] | 154 | OIS::InputManager::destroyInputSystem(this->inputSystem_); |
---|
[928] | 155 | |
---|
[930] | 156 | this->mouse_ = 0; |
---|
| 157 | this->keyboard_ = 0; |
---|
| 158 | this->inputSystem_ = 0; |
---|
[1035] | 159 | |
---|
| 160 | if (this->handlerBuffer_) |
---|
| 161 | delete this->handlerBuffer_; |
---|
| 162 | if (this->handlerGame_) |
---|
| 163 | delete this->handlerGame_; |
---|
| 164 | if (this->handlerGUI_) |
---|
| 165 | delete this->handlerGUI_; |
---|
| 166 | |
---|
| 167 | this->handlerBuffer_ = 0; |
---|
| 168 | this->handlerGame_ = 0; |
---|
| 169 | this->handlerGUI_ = 0; |
---|
| 170 | |
---|
[973] | 171 | COUT(ORX_DEBUG) << "*** InputManager: Destroying done." << std::endl; |
---|
[928] | 172 | } |
---|
| 173 | |
---|
| 174 | /** |
---|
[973] | 175 | @brief Updates the InputManager |
---|
[919] | 176 | @param dt Delta time |
---|
| 177 | */ |
---|
[973] | 178 | void InputManager::tick(float dt) |
---|
[918] | 179 | { |
---|
[1022] | 180 | // reset the game if it has changed |
---|
| 181 | if (this->currentMode_ != this->setMode_) |
---|
| 182 | { |
---|
| 183 | switch (this->setMode_) |
---|
| 184 | { |
---|
| 185 | case IM_GUI: |
---|
| 186 | this->mouse_->setEventCallback(this->handlerGUI_); |
---|
| 187 | this->keyboard_->setEventCallback(this->handlerGUI_); |
---|
| 188 | break; |
---|
| 189 | case IM_INGAME: |
---|
| 190 | this->mouse_->setEventCallback(this->handlerGame_); |
---|
| 191 | this->keyboard_->setEventCallback(this->handlerGame_); |
---|
| 192 | break; |
---|
| 193 | case IM_KEYBOARD: |
---|
| 194 | this->mouse_->setEventCallback(this->handlerGame_); |
---|
| 195 | this->keyboard_->setEventCallback(this->handlerBuffer_); |
---|
| 196 | break; |
---|
| 197 | case IM_UNINIT: |
---|
| 198 | this->mouse_->setEventCallback(0); |
---|
| 199 | this->keyboard_->setEventCallback(0); |
---|
| 200 | break; |
---|
| 201 | } |
---|
| 202 | this->currentMode_ = this->setMode_; |
---|
| 203 | } |
---|
| 204 | |
---|
[918] | 205 | // capture all the input. That calls the event handlers. |
---|
| 206 | if (mouse_) |
---|
| 207 | mouse_->capture(); |
---|
| 208 | |
---|
| 209 | if (keyboard_) |
---|
| 210 | keyboard_->capture(); |
---|
| 211 | } |
---|
| 212 | |
---|
[919] | 213 | /** |
---|
| 214 | @brief Adjusts the mouse window metrics. |
---|
| 215 | This method has to be called every time the size of the window changes. |
---|
| 216 | @param width The new width of the render window |
---|
| 217 | @param height the new height of the render window |
---|
| 218 | */ |
---|
[973] | 219 | void InputManager::setWindowExtents(int width, int height) |
---|
[918] | 220 | { |
---|
| 221 | // Set mouse region (if window resizes, we should alter this to reflect as well) |
---|
| 222 | const OIS::MouseState &mouseState = mouse_->getMouseState(); |
---|
| 223 | mouseState.width = width; |
---|
| 224 | mouseState.height = height; |
---|
| 225 | } |
---|
| 226 | |
---|
[919] | 227 | /** |
---|
[1022] | 228 | @brief Sets the input mode to either GUI, inGame or Buffer |
---|
| 229 | @param mode The new input mode |
---|
| 230 | @remark Only has an affect if the mode actually changes |
---|
[922] | 231 | */ |
---|
[1084] | 232 | void InputManager::setInputMode(int mode) |
---|
[922] | 233 | { |
---|
[1084] | 234 | if (mode > 0 && mode < 4) |
---|
| 235 | getSingleton().setMode_ = (InputMode)mode; |
---|
[922] | 236 | } |
---|
| 237 | |
---|
| 238 | /** |
---|
[1022] | 239 | @brief Returns the current input handling method |
---|
| 240 | @return The current input mode. |
---|
[919] | 241 | */ |
---|
[1022] | 242 | InputMode InputManager::getInputMode() |
---|
[918] | 243 | { |
---|
[1022] | 244 | return this->currentMode_; |
---|
[918] | 245 | } |
---|
| 246 | |
---|
[1066] | 247 | void InputManager::feedInputBuffer(InputBuffer* buffer) |
---|
| 248 | { |
---|
| 249 | this->handlerBuffer_ = buffer; |
---|
| 250 | } |
---|
| 251 | |
---|
| 252 | |
---|
[918] | 253 | } |
---|