1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Reto Grieder |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file |
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31 | @brief Implementation of a little Input handler that distributes everything |
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32 | coming from OIS. |
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33 | */ |
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34 | |
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35 | #ifndef _InputManager_H__ |
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36 | #define _InputManager_H__ |
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37 | |
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38 | #include "CorePrereqs.h" |
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39 | |
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40 | #include <map> |
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41 | #include <list> |
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42 | |
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43 | #include "ois/OIS.h" |
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44 | #include "Tickable.h" |
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45 | |
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46 | namespace orxonox |
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47 | { |
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48 | class Mouse : public OIS::Mouse |
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49 | { |
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50 | }; |
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51 | |
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52 | /** |
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53 | @brief Captures and distributes mouse and keyboard input. |
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54 | */ |
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55 | class _CoreExport InputManager |
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56 | : public Tickable, |
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57 | public OIS::KeyListener, public OIS::MouseListener, public OIS::JoyStickListener |
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58 | { |
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59 | public: // enumerations |
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60 | /** |
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61 | @brief Designates the way input is handled and redirected. |
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62 | */ |
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63 | enum InputState |
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64 | { |
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65 | IS_UNINIT, //!< InputManager has not yet been initialised. |
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66 | IS_NONE, //!< Input is discarded. |
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67 | IS_NORMAL, //!< Normal play state. Key and button bindings are active. |
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68 | IS_GUI, //!< All OIS input events are passed to CEGUI. |
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69 | IS_CONSOLE, //!< Keyboard input is redirected to the InputBuffer. |
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70 | IS_CUSTOM //!< Any possible configuration. |
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71 | }; |
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72 | |
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73 | public: // static functions |
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74 | static bool initialise(const size_t windowHnd, const int windowWidth, const int windowHeight, |
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75 | const bool createKeyboard = true, const bool createMouse = true, const bool createJoySticks = false); |
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76 | static bool initialiseKeyboard(); |
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77 | static bool initialiseMouse(); |
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78 | static bool initialiseJoySticks(); |
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79 | static int numberOfKeyboards(); |
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80 | static int numberOfMice(); |
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81 | static int numberOfJoySticks(); |
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82 | |
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83 | static void destroy(); |
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84 | static void destroyKeyboard(); |
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85 | static void destroyMouse(); |
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86 | static void destroyJoySticks(); |
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87 | |
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88 | static void setWindowExtents(const int width, const int height); |
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89 | |
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90 | static void setInputState(const InputState state); |
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91 | static InputState getInputState(); |
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92 | |
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93 | static bool addKeyHandler (KeyHandler* handler, const std::string& name); |
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94 | static bool removeKeyHandler (const std::string& name); |
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95 | static KeyHandler* getKeyHandler (const std::string& name); |
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96 | static bool enableKeyHandler (const std::string& name); |
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97 | static bool disableKeyHandler (const std::string& name); |
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98 | static bool isKeyHandlerActive (const std::string& name); |
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99 | |
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100 | static bool addMouseHandler (MouseHandler* handler, const std::string& name); |
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101 | static bool removeMouseHandler (const std::string& name); |
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102 | static MouseHandler* getMouseHandler (const std::string& name); |
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103 | static bool enableMouseHandler (const std::string& name); |
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104 | static bool disableMouseHandler (const std::string& name); |
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105 | static bool isMouseHandlerActive (const std::string& name); |
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106 | |
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107 | static bool addJoyStickHandler (JoyStickHandler* handler, const std::string& name); |
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108 | static bool removeJoyStickHandler (const std::string& name); |
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109 | static JoyStickHandler* getJoyStickHandler(const std::string& name); |
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110 | static bool enableJoyStickHandler (const std::string& name, const int id); |
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111 | static bool disableJoyStickHandler (const std::string& name, const int id); |
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112 | static bool isJoyStickHandlerActive (const std::string& name, const int id); |
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113 | |
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114 | // Temporary solutions. Will be removed soon! |
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115 | static OIS::Mouse* getMouse() { return _getSingleton().mouse_ ; } |
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116 | static OIS::Keyboard* getKeyboard() { return _getSingleton().keyboard_; } |
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117 | |
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118 | private: // functions |
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119 | // don't mess with a Singleton |
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120 | InputManager (); |
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121 | InputManager (const InputManager&); |
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122 | ~InputManager(); |
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123 | |
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124 | // Intenal methods |
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125 | bool _initialise(const size_t, const int, const int, const bool, const bool, const bool); |
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126 | bool _initialiseKeyboard(); |
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127 | bool _initialiseMouse(); |
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128 | bool _initialiseJoySticks(); |
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129 | |
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130 | void _destroy(); |
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131 | void _destroyKeyboard(); |
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132 | void _destroyMouse(); |
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133 | void _destroyJoySticks(); |
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134 | |
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135 | //void _setNumberOfJoysticks(int size); |
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136 | |
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137 | void tick(float dt); |
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138 | |
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139 | // input events |
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140 | bool mousePressed (const OIS::MouseEvent &arg, OIS::MouseButtonID id); |
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141 | bool mouseReleased (const OIS::MouseEvent &arg, OIS::MouseButtonID id); |
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142 | bool mouseMoved (const OIS::MouseEvent &arg); |
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143 | bool keyPressed (const OIS::KeyEvent &arg); |
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144 | bool keyReleased (const OIS::KeyEvent &arg); |
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145 | bool buttonPressed (const OIS::JoyStickEvent &arg, int button); |
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146 | bool buttonReleased(const OIS::JoyStickEvent &arg, int button); |
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147 | bool axisMoved (const OIS::JoyStickEvent &arg, int axis); |
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148 | bool sliderMoved (const OIS::JoyStickEvent &arg, int id); |
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149 | bool povMoved (const OIS::JoyStickEvent &arg, int id); |
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150 | bool vector3Moved (const OIS::JoyStickEvent &arg, int id); |
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151 | |
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152 | static InputManager& _getSingleton(); |
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153 | static InputManager* _getSingletonPtr() { return &_getSingleton(); } |
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154 | |
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155 | private: // variables |
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156 | OIS::InputManager* inputSystem_; //!< OIS input manager |
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157 | OIS::Keyboard* keyboard_; //!< OIS mouse |
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158 | OIS::Mouse* mouse_; //!< OIS keyboard |
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159 | std::vector<OIS::JoyStick*> joySticks_; //!< OIS joy sticks |
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160 | |
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161 | InputState state_; |
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162 | InputState stateRequest_; |
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163 | |
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164 | std::map<std::string, KeyHandler*> keyHandlers_; |
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165 | std::map<std::string, MouseHandler*> mouseHandlers_; |
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166 | std::map<std::string, JoyStickHandler*> joyStickHandlers_; |
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167 | |
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168 | std::vector<KeyHandler*> activeKeyHandlers_; |
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169 | std::vector<MouseHandler*> activeMouseHandlers_; |
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170 | std::map< OIS::JoyStick*, std::vector<JoyStickHandler*> > activeJoyStickHandlers_; |
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171 | |
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172 | std::list<OIS::KeyCode> keysDown_; |
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173 | std::list<OIS::MouseButtonID> mouseButtonsDown_; |
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174 | std::map< OIS::JoyStick*, std::list<int> > joyStickButtonsDown_; |
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175 | |
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176 | }; |
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177 | } |
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178 | |
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179 | #endif /* _InputManager_H__ */ |
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