[1505] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "Loader.h" |
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| 30 | #include "Level.h" |
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| 31 | #include "BaseObject.h" |
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| 32 | #include "Identifier.h" |
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| 33 | #include "Iterator.h" |
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| 34 | #include "Debug.h" |
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| 35 | #include "CoreIncludes.h" |
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| 36 | #include "Script.h" |
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| 37 | #include "Namespace.h" |
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| 38 | |
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| 39 | #include "tinyxml/ticpp.h" |
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| 40 | |
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| 41 | namespace orxonox |
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| 42 | { |
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| 43 | std::vector<std::pair<const Level*, ClassTreeMask> > Loader::levels_s; |
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| 44 | ClassTreeMask Loader::currentMask_s; |
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| 45 | |
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| 46 | bool Loader::open(const Level* level, const ClassTreeMask& mask) |
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| 47 | { |
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| 48 | Loader::add(level, mask); |
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| 49 | return Loader::load(level, mask); |
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| 50 | } |
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| 51 | |
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| 52 | void Loader::close() |
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| 53 | { |
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| 54 | Loader::unload(); |
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| 55 | Loader::levels_s.clear(); |
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| 56 | } |
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| 57 | |
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| 58 | void Loader::close(const Level* level) |
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| 59 | { |
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| 60 | Loader::unload(level); |
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| 61 | Loader::remove(level); |
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| 62 | } |
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| 63 | |
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| 64 | void Loader::add(const Level* level, const ClassTreeMask& mask) |
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| 65 | { |
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| 66 | Loader::levels_s.insert(Loader::levels_s.end(), std::pair<const Level*, ClassTreeMask>(level, mask)); |
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| 67 | } |
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| 68 | |
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| 69 | void Loader::remove(const Level* level) |
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| 70 | { |
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| 71 | for (std::vector<std::pair<const Level*, ClassTreeMask> >::iterator it = Loader::levels_s.begin(); it != Loader::levels_s.end(); ++it) |
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| 72 | { |
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| 73 | if ((*it).first == level) |
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| 74 | { |
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| 75 | Loader::levels_s.erase(it); |
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| 76 | break; |
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| 77 | } |
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| 78 | } |
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| 79 | } |
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| 80 | |
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| 81 | bool Loader::load(const ClassTreeMask& mask) |
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| 82 | { |
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| 83 | bool success = true; |
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| 84 | for (std::vector<std::pair<const Level*, ClassTreeMask> >::iterator it = Loader::levels_s.begin(); it != Loader::levels_s.end(); ++it) |
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| 85 | if (!Loader::load((*it).first, (*it).second * mask)) |
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| 86 | success = false; |
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| 87 | |
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| 88 | return success; |
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| 89 | } |
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| 90 | |
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| 91 | void Loader::unload(const ClassTreeMask& mask) |
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| 92 | { |
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| 93 | for (Iterator<BaseObject> it = ObjectList<BaseObject>::begin(); it; ) |
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| 94 | { |
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| 95 | if (mask.isIncluded(it->getIdentifier())) |
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| 96 | delete (*(it++)); |
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| 97 | else |
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| 98 | ++it; |
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| 99 | } |
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| 100 | } |
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| 101 | |
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| 102 | bool Loader::reload(const ClassTreeMask& mask) |
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| 103 | { |
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| 104 | Loader::unload(mask); |
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| 105 | return Loader::load(mask); |
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| 106 | } |
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| 107 | |
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| 108 | bool Loader::load(const Level* level, const ClassTreeMask& mask) |
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| 109 | { |
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| 110 | Loader::currentMask_s = level->getMask() * mask; |
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| 111 | |
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| 112 | // let Lua work this out: |
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| 113 | //Script* lua; |
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| 114 | /*Script::loadFile(level->getFile(), true); |
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| 115 | Script::init(Script::getLuaState()); |
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| 116 | Script::run();*/ |
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| 117 | Script* lua = Script::getInstance(); |
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[1625] | 118 | lua->clearLuaOutput(); |
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[1505] | 119 | lua->loadFile(level->getFile(), true); |
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| 120 | lua->run(); |
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| 121 | |
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| 122 | try |
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| 123 | { |
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| 124 | COUT(0) << "Start loading " << level->getFile() << "..." << std::endl; |
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| 125 | COUT(3) << "Mask: " << Loader::currentMask_s << std::endl; |
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| 126 | |
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| 127 | //ticpp::Document xmlfile(level->getFile()); |
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| 128 | //xmlfile.LoadFile(); |
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| 129 | //ticpp::Element myelement(*Script::getFileString()); |
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| 130 | ticpp::Document xmlfile; |
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| 131 | //xmlfile.ToDocument(); |
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| 132 | xmlfile.Parse(lua->getLuaOutput(), true); |
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| 133 | |
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| 134 | ticpp::Element rootElement; |
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| 135 | rootElement.SetAttribute("name", "root"); |
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| 136 | rootElement.SetAttribute("bAutogenerated", true); |
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| 137 | |
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| 138 | for (ticpp::Iterator<ticpp::Element> child = xmlfile.FirstChildElement(false); child != child.end(); child++) |
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| 139 | rootElement.InsertEndChild(*child); |
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| 140 | |
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| 141 | COUT(4) << " creating root-namespace..." << std::endl; |
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| 142 | Namespace* rootNamespace = new Namespace(); |
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| 143 | rootNamespace->setLoaderIndentation(" "); |
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| 144 | rootNamespace->setLevel(level); |
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| 145 | rootNamespace->setNamespace(rootNamespace); |
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| 146 | rootNamespace->setRoot(true); |
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| 147 | rootNamespace->XMLPort(rootElement, XMLPort::LoadObject); |
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| 148 | |
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| 149 | COUT(0) << "Finished loading " << level->getFile() << "." << std::endl; |
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| 150 | |
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| 151 | COUT(4) << "Namespace-tree:" << std::endl << rootNamespace->toString(" ") << std::endl; |
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| 152 | |
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| 153 | return true; |
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| 154 | } |
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| 155 | catch(ticpp::Exception& ex) |
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| 156 | { |
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| 157 | COUT(1) << std::endl; |
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| 158 | COUT(1) << "An error occurred in Loader.cc while loading " << level->getFile() << ":" << std::endl; |
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| 159 | COUT(1) << ex.what() << std::endl; |
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| 160 | COUT(1) << "Loading aborted." << std::endl; |
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| 161 | return false; |
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| 162 | } |
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| 163 | } |
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| 164 | |
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| 165 | void Loader::unload(const Level* level, const ClassTreeMask& mask) |
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| 166 | { |
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| 167 | for (Iterator<BaseObject> it = ObjectList<BaseObject>::begin(); it; ) |
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| 168 | { |
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| 169 | if ((it->getLevel() == level) && mask.isIncluded(it->getIdentifier())) |
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| 170 | delete (*(it++)); |
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| 171 | else |
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| 172 | ++it; |
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| 173 | } |
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| 174 | } |
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| 175 | |
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| 176 | bool Loader::reload(const Level* level, const ClassTreeMask& mask) |
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| 177 | { |
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| 178 | Loader::unload(level, mask); |
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| 179 | return Loader::load(level, mask); |
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| 180 | } |
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| 181 | } |
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