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source: code/trunk/src/core/Loader.h @ 1152

Last change on this file since 1152 was 1062, checked in by rgrieder, 17 years ago
  • changed header file inclusion order
File size: 2.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _Loader_H__
30#define _Loader_H__
31
32#include "CorePrereqs.h"
33
34#include <vector>
35
36#include "ClassTreeMask.h"
37#include "Level.h"
38
39namespace orxonox
40{
41    class _CoreExport Loader
42    {
43        public:
44            static bool open(const Level* level, const ClassTreeMask& mask = ClassTreeMask());
45            static void close();
46            static void close(const Level* level);
47
48            static void add(const Level* level, const ClassTreeMask& mask = ClassTreeMask());
49            static void remove(const Level* level);
50
51            static bool load(const ClassTreeMask& mask = ClassTreeMask());
52            static void unload(const ClassTreeMask& mask = ClassTreeMask());
53            static bool reload(const ClassTreeMask& mask = ClassTreeMask());
54
55            static bool load(const Level* level, const ClassTreeMask& mask = ClassTreeMask());
56            static void unload(const Level* level, const ClassTreeMask& mask = ClassTreeMask());
57            static bool reload(const Level* level, const ClassTreeMask& mask = ClassTreeMask());
58
59            static ClassTreeMask currentMask_s;
60
61        private:
62            static std::vector<std::pair<const Level*, ClassTreeMask> > levels_s;
63    };
64}
65
66#endif /* _Loader_H__ */
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