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source: code/trunk/src/core/LuaBind.h @ 4893

Last change on this file since 4893 was 3370, checked in by rgrieder, 15 years ago

Merged resource branch back to the trunk. Changes:

  • Automated graphics loading by evaluating whether a GameState requires it
  • Using native Tcl library (x3n)

Windows users: Update your dependency package!

  • Property svn:eol-style set to native
File size: 2.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Benjamin Knecht
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30 @file
31 @brief Representation of an interface to lua
32 @author Benjamin Knecht <beni_at_orxonox.net>
33 */
34
35#ifndef _LuaBind_H__
36#define _LuaBind_H__
37
38#include "CorePrereqs.h"
39
40#include <cassert>
41#include <string>
42#include <vector>
43extern "C" {
44#include <lua.h>
45}
46
47#include "util/Singleton.h"
48
49// tolua_begin
50namespace orxonox
51{
52  class _CoreExport LuaBind : public Singleton<LuaBind>
53  {
54// tolua_end
55    friend class Singleton<LuaBind>;
56
57    struct LoadS {
58      const char *s;
59      size_t size;
60    };
61
62    public:
63      LuaBind();
64      ~LuaBind();
65
66      static LuaBind& getInstance() { return Singleton<LuaBind>::getInstance(); } // tolua_export
67
68    void loadFile(const std::string& filename, bool luaTags);
69    void loadString(const std::string& code);
70    //void init(lua_State *state_);
71    //void xmlToLua();
72    void run();
73    void luaPrint(const std::string& str); // tolua_export
74
75#if LUA_VERSION_NUM != 501
76    static const char * lua_Chunkreader(lua_State *L, void *data, size_t *size);
77#endif
78
79    inline lua_State* getLuaState() { return luaState_; };
80    inline const std::string& getLuaOutput() { return output_; };
81    //inline std::string* getFileString() { return &fileString_; };
82    inline void clearLuaOutput() { output_ = ""; }
83
84    std::string replaceLuaTags(const std::string& text); // tolua_export
85
86    inline void setIncludePath(const std::string& includepath)
87        { this->includePath_ = includepath; }
88
89    void addToluaInterface(int (*function)(lua_State*), const std::string& name);
90    void openToluaInterfaces(lua_State* state);
91    void closeToluaInterfaces(lua_State* state);
92
93    private:
94      static LuaBind* singletonPtr_s;
95
96      std::string luaSource_;
97      std::string output_;
98      lua_State* luaState_;
99      bool isRunning_;
100      std::string includePath_;
101      std::vector<std::pair<std::string, int (*)(lua_State *L)> > toluaInterfaces_;
102
103  }; // tolua_export
104} // tolua_export
105#endif /* _LuaBind_H__ */
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