1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file ObjectListBase.h |
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31 | @brief Definition of the ObjectListBase class. |
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32 | |
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33 | The ObjectListBase is a double-linked list, used by Identifiers to store all objects of a given class. |
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34 | Newly created objects are added through the RegisterObject-macro in its constructor. |
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35 | */ |
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36 | |
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37 | #ifndef _ObjectListBase_H__ |
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38 | #define _ObjectListBase_H__ |
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39 | |
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40 | #include <list> |
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41 | |
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42 | #include "CorePrereqs.h" |
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43 | |
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44 | namespace orxonox |
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45 | { |
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46 | // ############################### |
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47 | // ### ObjectListBaseElement ### |
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48 | // ############################### |
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49 | //! The list-element of the ObjectListBase |
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50 | class _CoreExport ObjectListBaseElement |
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51 | { |
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52 | public: |
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53 | /** |
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54 | @brief Constructor: Creates the list-element with an object. |
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55 | @param object The object to store |
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56 | */ |
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57 | ObjectListBaseElement(OrxonoxClass* objectBase) : next_(0), prev_(0), objectBase_(objectBase) {} |
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58 | |
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59 | ObjectListBaseElement* next_; //!< The next element in the list |
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60 | ObjectListBaseElement* prev_; //!< The previous element in the list |
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61 | OrxonoxClass* objectBase_; |
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62 | }; |
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63 | |
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64 | |
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65 | // ############################### |
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66 | // ### ObjectListElement ### |
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67 | // ############################### |
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68 | //! The list-element that actually contains the object |
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69 | template <class T> |
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70 | class ObjectListElement : public ObjectListBaseElement |
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71 | { |
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72 | public: |
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73 | ObjectListElement(T* object) : ObjectListBaseElement(object), object_(object) {} |
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74 | T* object_; //!< The object |
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75 | }; |
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76 | |
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77 | |
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78 | // ############################### |
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79 | // ### ObjectListBase ### |
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80 | // ############################### |
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81 | //! The ObjectListBase contains all objects of a given class. |
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82 | /** |
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83 | The ObjectListBase is used by Identifiers to store all objects of their given class. |
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84 | Use ObjectList<T> to get the list of all T's and Iterator<T> to iterate through them. |
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85 | */ |
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86 | class _CoreExport ObjectListBase |
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87 | { |
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88 | friend class MetaObjectListElement; |
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89 | |
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90 | public: |
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91 | ObjectListBase(Identifier* identifier); |
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92 | ~ObjectListBase(); |
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93 | |
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94 | ObjectListBaseElement* add(ObjectListBaseElement* element); |
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95 | |
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96 | struct Export |
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97 | { |
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98 | Export(ObjectListBase* list, ObjectListBaseElement* element) : list_(list), element_(element) {} |
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99 | ObjectListBase* list_; |
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100 | ObjectListBaseElement* element_; |
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101 | }; |
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102 | |
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103 | /** @brief Returns a pointer to the first element in the list. @return The element */ |
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104 | inline Export begin() { return ObjectListBase::Export(this, this->first_); } |
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105 | /** @brief Returns a pointer to the element after the last element in the list. @return The element */ |
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106 | inline Export end() { return ObjectListBase::Export(this, 0); } |
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107 | /** @brief Returns a pointer to the last element in the list. @return The element */ |
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108 | inline Export rbegin() { return ObjectListBase::Export(this, this->last_); } |
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109 | /** @brief Returns a pointer to the element in front of the first element in the list. @return The element */ |
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110 | inline Export rend() { return ObjectListBase::Export(this, 0); } |
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111 | |
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112 | inline std::list<void*>::iterator registerIterator(void* iterator) { return this->iterators_.insert(this->iterators_.begin(), iterator); } |
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113 | inline void unregisterIterator(const std::list<void*>::iterator& iterator) { this->iterators_.erase(iterator); } |
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114 | inline std::list<void*>::iterator registerObjectListIterator(void* iterator) { return this->objectListIterators_.insert(this->objectListIterators_.begin(), iterator); } |
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115 | inline void unregisterObjectListIterator(const std::list<void*>::iterator& iterator) { this->objectListIterators_.erase(iterator); } |
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116 | void notifyIterators(OrxonoxClass* object) const; |
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117 | |
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118 | inline Identifier* getIdentifier() const { return this->identifier_; } |
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119 | |
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120 | private: |
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121 | Identifier* identifier_; //!< The Iterator owning this list |
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122 | ObjectListBaseElement* first_; //!< The first element in the list |
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123 | ObjectListBaseElement* last_; //!< The last element in the list |
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124 | std::list<void*> iterators_; //!< A list of Iterators pointing on an element in this list |
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125 | std::list<void*> objectListIterators_; //!< A list of ObjectListIterators pointing on an element in this list |
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126 | }; |
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127 | } |
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128 | |
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129 | #endif /* _ObjectListBase_H__ */ |
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