1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Reto Grieder |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "RootGameState.h" |
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30 | |
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31 | #include "util/String.h" |
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32 | #include "util/SubString.h" |
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33 | #include "util/Debug.h" |
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34 | #include "util/Exception.h" |
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35 | #include "Core.h" |
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36 | #include "Clock.h" |
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37 | #include "CommandLine.h" |
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38 | |
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39 | namespace orxonox |
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40 | { |
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41 | SetCommandLineArgument(state, "gui").setShortcut("s"); |
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42 | |
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43 | RootGameState::RootGameState(const std::string& name) |
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44 | : GameState<GameStateBase>(name) |
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45 | , stateRequest_("") |
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46 | { |
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47 | } |
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48 | |
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49 | RootGameState::~RootGameState() |
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50 | { |
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51 | } |
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52 | |
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53 | /** |
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54 | @brief |
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55 | Internal method that actually makes the state transition. Since it is internal, |
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56 | the method can assume certain things to be granted (like 'this' is always active). |
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57 | */ |
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58 | void RootGameState::makeTransition(GameStateBase* source, GameStateBase* destination) |
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59 | { |
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60 | if (source != 0) |
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61 | { |
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62 | // transition was not initiated by root itself |
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63 | this->activeChild_ = 0; |
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64 | } |
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65 | |
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66 | if (destination == this) |
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67 | { |
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68 | // this marks the end of the game. |
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69 | return; |
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70 | } |
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71 | |
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72 | // Check for 'destination' in the children map first |
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73 | std::map<GameStateBase*, GameStateBase*>::const_iterator it |
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74 | = this->grandchildrenToChildren_.find(destination); |
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75 | if (it != this->grandchildrenToChildren_.end()) |
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76 | { |
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77 | OrxAssert(dynamic_cast<GameStateBase*>(it->second) != 0, |
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78 | "There was a mix with RootGameState and GameState, could not cast."); |
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79 | GameStateBase* child = static_cast<GameStateBase*>(it->second); |
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80 | // child state. Don't use 'state', might be a grandchild! |
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81 | this->activeChild_ = child; |
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82 | child->makeTransition(this, destination); |
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83 | } |
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84 | else |
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85 | { |
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86 | // root doesn't have a parent.. |
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87 | OrxAssert(false, "GameState '" + destination->getName() + "' not found in children list of Root."); |
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88 | } |
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89 | } |
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90 | |
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91 | void RootGameState::gotoState(const std::string& name) |
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92 | { |
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93 | GameStateBase* request = getState(name); |
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94 | if (request) |
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95 | { |
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96 | GameStateBase* current = getCurrentState(); |
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97 | if (current) |
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98 | { |
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99 | current->makeTransition(0, request); |
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100 | } |
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101 | else |
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102 | { |
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103 | // Root is not yet active. This is a violation. |
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104 | ThrowException(GameState, "Activate Root before requesting a state."); |
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105 | } |
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106 | } |
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107 | else |
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108 | { |
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109 | COUT(2) << "Warning: GameState '" << name << "' doesn't exist." << std::endl; |
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110 | } |
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111 | } |
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112 | |
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113 | /** |
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114 | @brief |
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115 | Makes a state transition according to the state tree. You can choose any state |
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116 | in the tree to do the call. The function finds the current state on its own. |
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117 | @param state |
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118 | The state to be entered, has to exist in the tree. |
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119 | */ |
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120 | void RootGameState::requestState(const std::string& name) |
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121 | { |
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122 | this->stateRequest_ = name; |
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123 | } |
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124 | |
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125 | /** |
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126 | @brief |
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127 | Starts the game. The little 'while' denotes the main loop. |
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128 | Whenever the root state is selected, the game ends. |
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129 | @param name |
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130 | State to start with (usually main menu or specified by command line) |
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131 | */ |
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132 | void RootGameState::start(int argc, char** argv) |
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133 | { |
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134 | // start global orxonox time |
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135 | Clock clock; |
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136 | |
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137 | // create the Core settings to configure the output level |
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138 | Core::getInstance(); |
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139 | |
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140 | parseArguments(argc, argv); |
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141 | |
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142 | this->activate(); |
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143 | |
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144 | // get initial state from command line |
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145 | std::string initialState; |
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146 | CommandLine::getValue<std::string>("state", &initialState); |
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147 | gotoState(initialState); |
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148 | |
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149 | while (this->activeChild_) |
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150 | { |
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151 | clock.capture(); |
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152 | |
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153 | this->tick(clock); |
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154 | |
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155 | if (this->stateRequest_ != "") |
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156 | gotoState(stateRequest_); |
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157 | } |
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158 | |
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159 | this->deactivate(); |
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160 | } |
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161 | |
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162 | /** |
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163 | @brief |
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164 | Parses both command line and start.ini for CommandLineArguments. |
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165 | */ |
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166 | void RootGameState::parseArguments(int argc, char** argv) |
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167 | { |
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168 | // parse command line first |
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169 | std::vector<std::string> args; |
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170 | for (int i = 1; i < argc; ++i) |
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171 | args.push_back(argv[i]); |
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172 | |
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173 | try |
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174 | { |
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175 | orxonox::CommandLine::parse(args); |
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176 | } |
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177 | catch (orxonox::ArgumentException& ex) |
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178 | { |
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179 | COUT(1) << ex.what() << std::endl; |
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180 | COUT(0) << "Usage:" << std::endl << "orxonox " << CommandLine::getUsageInformation() << std::endl; |
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181 | } |
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182 | |
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183 | // look for additional arguments in start.ini |
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184 | std::ifstream file; |
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185 | file.open("start.ini"); |
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186 | args.clear(); |
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187 | if (file) |
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188 | { |
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189 | while (!file.eof()) |
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190 | { |
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191 | std::string line; |
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192 | std::getline(file, line); |
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193 | line = removeTrailingWhitespaces(line); |
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194 | //if (!(line[0] == '#' || line[0] == '%')) |
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195 | //{ |
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196 | SubString tokens(line, " ", " ", false, 92, false, 34, false, 40, 41, false, '#'); |
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197 | for (unsigned i = 0; i < tokens.size(); ++i) |
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198 | if (tokens[i][0] != '#') |
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199 | args.push_back(tokens[i]); |
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200 | //args.insert(args.end(), tokens.getAllStrings().begin(), tokens.getAllStrings().end()); |
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201 | //} |
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202 | } |
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203 | file.close(); |
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204 | } |
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205 | |
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206 | try |
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207 | { |
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208 | orxonox::CommandLine::parse(args); |
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209 | } |
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210 | catch (orxonox::ArgumentException& ex) |
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211 | { |
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212 | COUT(1) << "An Exception occured while parsing start.ini" << std::endl; |
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213 | COUT(1) << ex.what() << std::endl; |
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214 | COUT(0) << "Usage:" << std::endl << "orxonox " << CommandLine::getUsageInformation() << std::endl; |
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215 | } |
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216 | } |
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217 | } |
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