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source: code/trunk/src/core/Script_clean.h @ 1111

Last change on this file since 1111 was 1076, checked in by rgrieder, 17 years ago

two hours of Fuk is very 'enlighting', the whole thing works now.\ncmake. will now build lua, then compile with tolua and finally create the Makefiles for orxonox.\n

File size: 2.4 KB
RevLine 
[1076]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Benjamin Knecht
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30 @file  script.h
31 @brief Representation of an interface to lua
32 @author Benjamin Knecht <beni_at_orxonox.net>
33 */
34
35#ifndef _Script_H__
36#define _Script_H__
37
38#include "CorePrereqs.h"
39
40extern "C" {
41#include <lua.h>
42}
43
44#include <list>
45#include <string>
46
47namespace orxonox // tolua_export
48{ // tolua_export
49
50  class  Script // tolua_export
51  { // tolua_export
52    public:
53      inline static Script* getInstance() { if (!Script::singletonRef) Script::singletonRef = new Script(); return Script::singletonRef; } // tolua_export
54      inline ~Script() { Script::singletonRef = NULL; };
55
56    void loadFile(std::string filename, bool luaTags);
57    //void init(lua_State *state_);
58    //void xmlToLua();
59    void run();
60    void luaPrint(std::string str); // tolua_export
61
62#if LUA_VERSION_NUM != 501
63    inline static const char * lua_Chunkreader(lua_State *L, void *data, size_t *size) { return NULL;};
64#endif
65
66    inline lua_State* getLuaState() { return luaState_; };
67    inline std::string getLuaOutput() { return output_; };
68    //inline std::string* getFileString() { return &fileString_; };
69
70    unsigned int getNextQuote(const std::string& text, unsigned int start);
71    std::string replaceLuaTags(const std::string& text);
72
73    private:
74      Script();
75      static Script* singletonRef;
76
77      std::string luaSource_;
78      std::string output_;
79      lua_State* luaState_;
80
81  }; // tolua_export
82} // tolua_export
83#endif /* _Script_H__ */
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