[1526] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Reto Grieder |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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[1755] | 30 | @file |
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| 31 | @brief |
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| 32 | Implementation of the different input handlers. |
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| 33 | */ |
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[1526] | 34 | |
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| 35 | #include "InputCommands.h" |
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| 36 | #include "core/CommandExecutor.h" |
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| 37 | |
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| 38 | namespace orxonox |
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| 39 | { |
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[1755] | 40 | // ############################### |
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| 41 | // ### BufferedParamCommand ### |
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| 42 | // ############################### |
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[1526] | 43 | |
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[1755] | 44 | /** |
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| 45 | @brief |
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| 46 | Executes a buffered command. This is used for commands with additional |
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| 47 | parameters. |
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| 48 | @return |
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| 49 | True if command execution was successful or value was zero. |
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| 50 | */ |
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| 51 | bool BufferedParamCommand::execute() |
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[1526] | 52 | { |
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[1755] | 53 | if (nValuesAdded_) |
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| 54 | { |
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| 55 | BufferedParamCommand& cmd = *this; |
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| 56 | cmd.evaluation_.setEvaluatedParameter(cmd.paramIndex_, cmd.value_); |
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| 57 | // reset |
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| 58 | cmd.nValuesAdded_ = 0; |
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| 59 | cmd.value_ = 0; |
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| 60 | return cmd.evaluation_.execute(); |
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| 61 | } |
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| 62 | else |
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| 63 | return true; |
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[1526] | 64 | } |
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| 65 | |
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[1755] | 66 | // ############################### |
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| 67 | // ##### SimpleCommand ##### |
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| 68 | // ############################### |
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[1526] | 69 | |
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[1755] | 70 | /** |
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| 71 | @brief |
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| 72 | Executes a simple command with no additional paramters. |
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| 73 | @return |
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| 74 | True if command execution was successful, false otherwise. |
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| 75 | */ |
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| 76 | bool SimpleCommand::execute(float abs, float rel) |
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| 77 | { |
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| 78 | return evaluation_.execute(); |
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| 79 | } |
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[1526] | 80 | |
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[1755] | 81 | // ############################### |
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| 82 | // ##### ParamCommand ##### |
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| 83 | // ############################### |
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[1526] | 84 | |
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[1755] | 85 | /** |
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| 86 | @brief |
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| 87 | Executes a parameter command. The commmand string is not directly executed, |
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| 88 | but instead stored in a buffer list so that values can be combined. |
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| 89 | @return |
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| 90 | Always true. |
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| 91 | */ |
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| 92 | bool ParamCommand::execute(float abs, float rel) |
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[1526] | 93 | { |
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[1755] | 94 | BufferedParamCommand& cmd = *paramCommand_; |
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| 95 | // command has an additional parameter |
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| 96 | if (bRelative_) |
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| 97 | { |
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| 98 | if (rel != 0.0f) |
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| 99 | { |
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| 100 | // we have to calculate a relative movement. |
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| 101 | // paramModifier_ says how much one keystroke is |
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| 102 | cmd.value_ += paramModifier_ * rel; |
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| 103 | } |
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| 104 | } |
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| 105 | else if (abs != 0.0f) |
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| 106 | { |
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| 107 | // Usually, joy sticks create 'noise' (they return values if they're in 0 position) |
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| 108 | // and normally this is caught in tickInput(), but that threshold cannot be to high |
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| 109 | // in order to preserve accuracy. Instead, we have to catch the problem here. An example: |
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| 110 | // Someone only uses buttons with an active joystick. The joy stick value could then |
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| 111 | // be 0.05 for instance and the the key value 1. Without handling the problem, the final |
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| 112 | // value would be computed to (1+0.05)/2=0.5025 which is not what the user expects. |
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| 113 | float absQ = abs * abs; |
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| 114 | float valueQ = cmd.value_ * cmd.value_; |
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| 115 | if (absQ > 50.0f * valueQ) // ease up comparison by using quadratics |
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| 116 | { |
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| 117 | cmd.value_ = abs * paramModifier_; |
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| 118 | cmd.nValuesAdded_ = 1; |
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| 119 | } |
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| 120 | else if (absQ * 50.0f < valueQ) |
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| 121 | { |
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| 122 | // abs is too small, we just don't do anything |
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| 123 | } |
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| 124 | else |
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| 125 | { |
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| 126 | // we have to calculate the absolute position of the axis. |
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| 127 | // Since there might be another axis that is affected, we have to wait and |
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| 128 | // store the result in a temporary place |
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| 129 | cmd.value_ = (cmd.value_ * cmd.nValuesAdded_ + paramModifier_ * abs) / ++cmd.nValuesAdded_; |
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| 130 | } |
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| 131 | } |
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| 132 | return true; |
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[1526] | 133 | } |
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| 134 | } |
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