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source: code/trunk/src/core/input/InputCommands.cc @ 1997

Last change on this file since 1997 was 1887, checked in by rgrieder, 16 years ago

FIRST THINGS FIRST: Delete or rename your keybindings.ini (def_keybindings.ini already has the most important bindings) or else you won't be able to do anything!

Changes:

  • Multiple joy stick support should now fully work with KeyBinder too (only tested with 0/1 joystick)
  • Reloading the OIS Devices now works with KeyBinder too
  • Modified ConfigValueContainer to accept arbitrary section names
  • added tkeybind to temporary bind a command to a key
  • Fixed dlleport issue in ArgumentCompletionFunctions.h

Internal changes:

  • General cleanup in initialisation of KeyBinder
  • All names of keys/buttons/axes are now statically saved in InputInterfaces.h
  • Move a magic value in KeyBinder to a configValue (MouseWheelStepSize_)
  • Separated ConfigValues from Keybinding ConfigValueContainer in KeyBinder (looks much nicer now ;))
  • Moved some performance critical small function to the inline section
  • Removed the ugly keybind function construct from the InputManager
  • More 'harmonising' work in KeyBinder
  • Property svn:eol-style set to native
File size: 4.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30@file
31@brief
32    Implementation of the different input handlers.
33*/
34
35#include "InputCommands.h"
36#include "core/CommandExecutor.h"
37
38namespace orxonox
39{
40    // ###############################
41    // ###  BufferedParamCommand   ###
42    // ###############################
43
44    /**
45    @brief
46        Executes a buffered command. This is used for commands with additional
47        parameters.
48    @return
49        True if command execution was successful or value was zero.
50    */
51    bool BufferedParamCommand::execute()
52    {
53        if (nValuesAdded_)
54        {
55            BufferedParamCommand& cmd = *this;
56            cmd.evaluation_.setEvaluatedParameter(cmd.paramIndex_, cmd.value_);
57            // reset
58            cmd.nValuesAdded_ = 0;
59            cmd.value_ = 0;
60            return cmd.evaluation_.execute();
61        }
62        else
63            return true;
64    }
65
66    // ###############################
67    // #####    ParamCommand     #####
68    // ###############################
69
70    /**
71    @brief
72        Executes a parameter command. The commmand string is not directly executed,
73        but instead stored in a buffer list so that values can be combined.
74    @return
75        Always true.
76    */
77    bool ParamCommand::execute(float abs, float rel)
78    {
79        BufferedParamCommand& cmd = *paramCommand_;
80        // command has an additional parameter
81        if (bRelative_)
82        {
83            if (rel != 0.0f)
84            {
85                // we have to calculate a relative movement.
86                // paramModifier_ says how much one keystroke is
87                cmd.value_ += paramModifier_ * rel;
88            }
89        }
90        else if (abs != 0.0f)
91        {
92            // Usually, joy sticks create 'noise' (they return values if they're in 0 position)
93            // and normally this is caught in tickInput(), but that threshold cannot be to high
94            // in order to preserve accuracy. Instead, we have to catch the problem here. An example:
95            // Someone only uses buttons with an active joystick. The joy stick value could then
96            // be 0.05 for instance and the the key value 1. Without handling the problem, the final
97            // value would be computed to (1+0.05)/2=0.5025 which is not what the user expects.
98            float absQ = abs * abs;
99            float valueQ = cmd.value_ * cmd.value_;
100            if (absQ > 50.0f * valueQ) // ease up comparison by using quadratics
101            {
102                cmd.value_ = abs * paramModifier_;
103                cmd.nValuesAdded_ = 1;
104            }
105            else if (absQ * 50.0f < valueQ)
106            {
107                // abs is too small, we just don't do anything
108            }
109            else
110            {
111                // we have to calculate the absolute position of the axis.
112                // Since there might be another axis that is affected, we have to wait and
113                // store the result in a temporary place
114                cmd.value_ = (cmd.value_ * cmd.nValuesAdded_ + paramModifier_ * abs) / ++cmd.nValuesAdded_;
115            }
116        }
117        return true;
118    }
119}
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