[918] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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[1502] | 3 | * > www.orxonox.net < |
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[918] | 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Reto Grieder |
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| 24 | * Co-authors: |
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[934] | 25 | * ... |
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[918] | 26 | * |
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| 27 | */ |
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[973] | 28 | |
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[918] | 29 | /** |
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[1755] | 30 | @file |
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| 31 | @brief |
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[3327] | 32 | Implementation of the InputManager and a static variable from the InputHandler. |
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| 33 | */ |
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[918] | 34 | |
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[1062] | 35 | #include "InputManager.h" |
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[1519] | 36 | |
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[3327] | 37 | #include <cassert> |
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[1755] | 38 | #include <climits> |
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[3196] | 39 | #include <ois/OISException.h> |
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| 40 | #include <ois/OISInputManager.h> |
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[3327] | 41 | #include <boost/foreach.hpp> |
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[1555] | 42 | |
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[1764] | 43 | #include "util/Exception.h" |
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[3280] | 44 | #include "util/ScopeGuard.h" |
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[2896] | 45 | #include "core/Clock.h" |
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[1519] | 46 | #include "core/CoreIncludes.h" |
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| 47 | #include "core/ConfigValueIncludes.h" |
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[3196] | 48 | #include "core/ConsoleCommand.h" |
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[1934] | 49 | #include "core/CommandLine.h" |
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[3327] | 50 | #include "core/Functor.h" |
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[1555] | 51 | |
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[1219] | 52 | #include "InputBuffer.h" |
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[1520] | 53 | #include "KeyDetector.h" |
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[3327] | 54 | #include "JoyStick.h" |
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| 55 | #include "JoyStickQuantityListener.h" |
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| 56 | #include "Mouse.h" |
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| 57 | #include "Keyboard.h" |
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[918] | 58 | |
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| 59 | namespace orxonox |
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| 60 | { |
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[3280] | 61 | SetCommandLineSwitch(keyboard_no_grab).information("Whether not to exclusively grab the keyboard"); |
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[1502] | 62 | |
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[3327] | 63 | // Abuse of this source file for the InputHandler |
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| 64 | InputHandler InputHandler::EMPTY; |
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| 65 | |
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[3370] | 66 | InputManager* InputManager::singletonPtr_s = 0; |
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[1084] | 67 | |
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[3327] | 68 | //! Defines the |= operator for easier use. |
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| 69 | inline InputManager::State operator|=(InputManager::State& lval, InputManager::State rval) |
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[1755] | 70 | { |
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[3327] | 71 | return (lval = (InputManager::State)(lval | rval)); |
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[1755] | 72 | } |
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[919] | 73 | |
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[3327] | 74 | //! Defines the &= operator for easier use. |
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| 75 | inline InputManager::State operator&=(InputManager::State& lval, int rval) |
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[1755] | 76 | { |
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[3327] | 77 | return (lval = (InputManager::State)(lval & rval)); |
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[1755] | 78 | } |
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[1219] | 79 | |
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[1755] | 80 | // ############################################################ |
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| 81 | // ##### Initialisation ##### |
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| 82 | // ########## ########## |
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| 83 | // ############################################################ |
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[3327] | 84 | InputManager::InputManager(size_t windowHnd) |
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| 85 | : internalState_(Bad) |
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| 86 | , oisInputManager_(0) |
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| 87 | , devices_(2) |
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[1755] | 88 | , windowHnd_(0) |
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[3327] | 89 | , emptyState_(0) |
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[1881] | 90 | , keyDetector_(0) |
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[3327] | 91 | , calibratorCallbackHandler_(0) |
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[918] | 92 | { |
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[1755] | 93 | RegisterRootObject(InputManager); |
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[1219] | 94 | |
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[3327] | 95 | CCOUT(4) << "Constructing..." << std::endl; |
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| 96 | |
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| 97 | this->setConfigValues(); |
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| 98 | |
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| 99 | this->loadDevices(windowHnd); |
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| 100 | |
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| 101 | // Lowest priority empty InputState |
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| 102 | emptyState_ = createInputState("empty", false, false, InputStatePriority::Empty); |
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| 103 | emptyState_->setHandler(&InputHandler::EMPTY); |
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| 104 | activeStates_[emptyState_->getPriority()] = emptyState_; |
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| 105 | |
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| 106 | // KeyDetector to evaluate a pressed key's name |
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| 107 | InputState* detector = createInputState("detector", false, false, InputStatePriority::Detector); |
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| 108 | // Create a callback to avoid buttonHeld events after the key has been detected |
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| 109 | FunctorMember<InputManager>* bufferFunctor = createFunctor(&InputManager::clearBuffers); |
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| 110 | bufferFunctor->setObject(this); |
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| 111 | detector->setLeaveFunctor(bufferFunctor); |
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| 112 | keyDetector_ = new KeyDetector(); |
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| 113 | detector->setHandler(keyDetector_); |
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| 114 | |
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| 115 | // Joy stick calibration helper callback |
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| 116 | InputState* calibrator = createInputState("calibrator", false, false, InputStatePriority::Calibrator); |
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| 117 | calibrator->setHandler(&InputHandler::EMPTY); |
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| 118 | calibratorCallbackHandler_ = new InputBuffer(); |
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| 119 | calibratorCallbackHandler_->registerListener(this, &InputManager::stopCalibration, '\r', true); |
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| 120 | calibrator->setKeyHandler(calibratorCallbackHandler_); |
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| 121 | |
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| 122 | this->updateActiveStates(); |
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| 123 | |
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| 124 | { |
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| 125 | // calibrate console command |
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| 126 | FunctorMember<InputManager>* functor = createFunctor(&InputManager::calibrate); |
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| 127 | functor->setObject(this); |
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| 128 | this->getIdentifier()->addConsoleCommand(createConsoleCommand(functor, "calibrate"), true); |
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| 129 | } |
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| 130 | { |
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| 131 | // reload console command |
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| 132 | FunctorMember<InputManager>* functor = createFunctor(&InputManager::reload); |
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| 133 | functor->setObject(this); |
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| 134 | this->getIdentifier()->addConsoleCommand(createConsoleCommand(functor, "reload"), false); |
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| 135 | } |
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| 136 | |
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[3370] | 137 | CCOUT(4) << "Construction complete." << std::endl; |
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[3327] | 138 | internalState_ = Nothing; |
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[1755] | 139 | } |
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[918] | 140 | |
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[2662] | 141 | void InputManager::setConfigValues() |
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| 142 | { |
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| 143 | } |
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| 144 | |
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| 145 | /** |
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| 146 | @brief |
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[1755] | 147 | Creates the OIS::InputMananger, the keyboard, the mouse and |
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[3327] | 148 | the joys ticks. If either of the first two fail, this method throws an exception. |
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[1755] | 149 | @param windowHnd |
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| 150 | The window handle of the render window |
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| 151 | @param windowWidth |
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| 152 | The width of the render window |
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| 153 | @param windowHeight |
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| 154 | The height of the render window |
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| 155 | */ |
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[3327] | 156 | void InputManager::loadDevices(size_t windowHnd) |
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[1755] | 157 | { |
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[3327] | 158 | CCOUT(3) << "Loading input devices..." << std::endl; |
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[1755] | 159 | |
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[3327] | 160 | // When loading the devices they should not already be loaded |
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| 161 | assert(internalState_ & Bad); |
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| 162 | assert(devices_[InputDeviceEnumerator::Mouse] == 0); |
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| 163 | assert(devices_[InputDeviceEnumerator::Keyboard] == 0); |
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| 164 | assert(devices_.size() == InputDeviceEnumerator::FirstJoyStick); |
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[1755] | 165 | |
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[3327] | 166 | // store handle internally so we can reload OIS |
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| 167 | windowHnd_ = windowHnd; |
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[1755] | 168 | |
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[3327] | 169 | OIS::ParamList paramList; |
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| 170 | std::ostringstream windowHndStr; |
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[1755] | 171 | |
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[3327] | 172 | // Fill parameter list |
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| 173 | windowHndStr << static_cast<unsigned int>(windowHnd); |
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| 174 | paramList.insert(std::make_pair(std::string("WINDOW"), windowHndStr.str())); |
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[3280] | 175 | #if defined(ORXONOX_PLATFORM_WINDOWS) |
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[3327] | 176 | //paramList.insert(std::make_pair(std::string("w32_mouse"), std::string("DISCL_NONEXCLUSIVE"))); |
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| 177 | //paramList.insert(std::make_pair(std::string("w32_mouse"), std::string("DISCL_FOREGROUND"))); |
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| 178 | //paramList.insert(std::make_pair(std::string("w32_keyboard"), std::string("DISCL_NONEXCLUSIVE"))); |
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| 179 | //paramList.insert(std::make_pair(std::string("w32_keyboard"), std::string("DISCL_FOREGROUND"))); |
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[3280] | 180 | #elif defined(ORXONOX_PLATFORM_LINUX) |
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[3327] | 181 | paramList.insert(std::make_pair(std::string("XAutoRepeatOn"), std::string("true"))); |
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| 182 | paramList.insert(std::make_pair(std::string("x11_mouse_grab"), "true")); |
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| 183 | paramList.insert(std::make_pair(std::string("x11_mouse_hide"), "true")); |
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| 184 | bool kbNoGrab; |
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| 185 | CommandLine::getValue("keyboard_no_grab", &kbNoGrab); |
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| 186 | if (kbNoGrab) |
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| 187 | paramList.insert(std::make_pair(std::string("x11_keyboard_grab"), std::string("false"))); |
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| 188 | else |
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| 189 | paramList.insert(std::make_pair(std::string("x11_keyboard_grab"), std::string("true"))); |
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[1735] | 190 | #endif |
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[928] | 191 | |
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[3327] | 192 | try |
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| 193 | { |
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| 194 | oisInputManager_ = OIS::InputManager::createInputSystem(paramList); |
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| 195 | // Exception-safety |
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| 196 | Loki::ScopeGuard guard = Loki::MakeGuard(OIS::InputManager::destroyInputSystem, oisInputManager_); |
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| 197 | CCOUT(ORX_DEBUG) << "Created OIS input manager." << std::endl; |
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[1219] | 198 | |
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[3327] | 199 | if (oisInputManager_->getNumberOfDevices(OIS::OISKeyboard) > 0) |
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| 200 | devices_[InputDeviceEnumerator::Keyboard] = new Keyboard(InputDeviceEnumerator::Keyboard, oisInputManager_); |
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| 201 | else |
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| 202 | ThrowException(InitialisationFailed, "InputManager: No keyboard found, cannot proceed!"); |
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[1219] | 203 | |
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[3327] | 204 | // Successful initialisation |
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| 205 | guard.Dismiss(); |
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[1755] | 206 | } |
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[3331] | 207 | catch (const std::exception& ex) |
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[1755] | 208 | { |
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[3327] | 209 | oisInputManager_ = NULL; |
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| 210 | internalState_ |= Bad; |
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| 211 | ThrowException(InitialisationFailed, "Could not initialise the input system: " << ex.what()); |
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[1755] | 212 | } |
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[1502] | 213 | |
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[3327] | 214 | // TODO: Remove the two parameters |
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| 215 | this->loadMouse(); |
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| 216 | this->loadJoySticks(); |
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[1502] | 217 | |
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[3327] | 218 | // Reorder states in case some joy sticks were added/removed |
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| 219 | this->updateActiveStates(); |
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[1502] | 220 | |
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[3327] | 221 | CCOUT(3) << "Input devices loaded." << std::endl; |
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[1219] | 222 | } |
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[928] | 223 | |
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[3327] | 224 | //! Creates a new orxonox::Mouse |
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| 225 | void InputManager::loadMouse() |
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[1219] | 226 | { |
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[3327] | 227 | if (oisInputManager_->getNumberOfDevices(OIS::OISMouse) > 0) |
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[1755] | 228 | { |
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[3327] | 229 | try |
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[1755] | 230 | { |
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[3327] | 231 | devices_[InputDeviceEnumerator::Mouse] = new Mouse(InputDeviceEnumerator::Mouse, oisInputManager_); |
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[1755] | 232 | } |
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[3331] | 233 | catch (const std::exception& ex) |
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[1755] | 234 | { |
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[3331] | 235 | CCOUT(2) << "Warning: Failed to create Mouse:" << ex.what() << std::endl |
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[3327] | 236 | << "Proceeding without mouse support." << std::endl; |
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[1755] | 237 | } |
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[1219] | 238 | } |
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[3327] | 239 | else |
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| 240 | CCOUT(ORX_WARNING) << "Warning: No mouse found! Proceeding without mouse support." << std::endl; |
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[1219] | 241 | } |
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[1755] | 242 | |
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[3327] | 243 | //! Creates as many joy sticks as are available. |
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| 244 | void InputManager::loadJoySticks() |
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[1219] | 245 | { |
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[3327] | 246 | for (int i = 0; i < oisInputManager_->getNumberOfDevices(OIS::OISJoyStick); i++) |
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[1755] | 247 | { |
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[3327] | 248 | try |
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[1755] | 249 | { |
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[3327] | 250 | devices_.push_back(new JoyStick(InputDeviceEnumerator::FirstJoyStick + i, oisInputManager_)); |
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[1755] | 251 | } |
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[3331] | 252 | catch (const std::exception& ex) |
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[1755] | 253 | { |
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[3327] | 254 | CCOUT(2) << "Warning: Failed to create joy stick: " << ex.what() << std::endl; |
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[1755] | 255 | } |
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| 256 | } |
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[1505] | 257 | |
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[1887] | 258 | // inform all JoyStick Device Number Listeners |
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[3327] | 259 | std::vector<JoyStick*> joyStickList; |
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| 260 | for (unsigned int i = InputDeviceEnumerator::FirstJoyStick; i < devices_.size(); ++i) |
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| 261 | joyStickList.push_back(static_cast<JoyStick*>(devices_[i])); |
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| 262 | JoyStickQuantityListener::changeJoyStickQuantity(joyStickList); |
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[1505] | 263 | } |
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[1502] | 264 | |
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[3327] | 265 | void InputManager::setKeyDetectorCallback(const std::string& command) |
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[1219] | 266 | { |
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[3327] | 267 | this->keyDetector_->setCallbackCommand(command); |
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[2662] | 268 | } |
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[2896] | 269 | |
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[3327] | 270 | // ############################################################ |
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| 271 | // ##### Destruction ##### |
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| 272 | // ########## ########## |
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| 273 | // ############################################################ |
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[1293] | 274 | |
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[3327] | 275 | InputManager::~InputManager() |
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[2662] | 276 | { |
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[3327] | 277 | CCOUT(4) << "Destroying..." << std::endl; |
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[1219] | 278 | |
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[3327] | 279 | // Destroy calibrator helper handler and state |
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| 280 | delete keyDetector_; |
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| 281 | this->destroyState("calibrator"); |
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| 282 | // Destroy KeyDetector and state |
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| 283 | delete calibratorCallbackHandler_; |
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| 284 | this->destroyState("detector"); |
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| 285 | // destroy the empty InputState |
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| 286 | this->destroyStateInternal(this->emptyState_); |
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[1502] | 287 | |
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[3327] | 288 | // destroy all user InputStates |
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| 289 | while (statesByName_.size() > 0) |
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| 290 | this->destroyStateInternal((*statesByName_.rbegin()).second); |
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[2662] | 291 | |
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[3327] | 292 | if (!(internalState_ & Bad)) |
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| 293 | this->destroyDevices(); |
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[2662] | 294 | |
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[3327] | 295 | CCOUT(4) << "Destruction complete." << std::endl; |
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[1219] | 296 | } |
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[928] | 297 | |
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[1755] | 298 | /** |
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| 299 | @brief |
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[3327] | 300 | Destoys all input devices (joy sticks, mouse, keyboard and OIS::InputManager) |
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| 301 | @throw |
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| 302 | Method does not throw |
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[1755] | 303 | */ |
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[3327] | 304 | void InputManager::destroyDevices() |
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[1219] | 305 | { |
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[3327] | 306 | CCOUT(3) << "Destroying devices..." << std::endl; |
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| 307 | |
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| 308 | BOOST_FOREACH(InputDevice*& device, devices_) |
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[1755] | 309 | { |
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[3327] | 310 | if (device == NULL) |
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| 311 | continue; |
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| 312 | std::string className = device->getClassName(); |
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[3280] | 313 | try |
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| 314 | { |
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[3327] | 315 | delete device; |
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| 316 | device = 0; |
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| 317 | CCOUT(4) << className << " destroyed." << std::endl; |
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[1755] | 318 | } |
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[3280] | 319 | catch (...) |
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[1755] | 320 | { |
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[3327] | 321 | CCOUT(1) << className << " destruction failed! Potential resource leak!" << std::endl; |
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[1755] | 322 | } |
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| 323 | } |
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[3327] | 324 | devices_.resize(InputDeviceEnumerator::FirstJoyStick); |
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[2662] | 325 | |
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[3327] | 326 | assert(oisInputManager_ != NULL); |
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[3280] | 327 | try |
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| 328 | { |
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[3327] | 329 | OIS::InputManager::destroyInputSystem(oisInputManager_); |
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[3280] | 330 | } |
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| 331 | catch (...) |
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| 332 | { |
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[3327] | 333 | CCOUT(1) << "OIS::InputManager destruction failed! Potential resource leak!" << std::endl; |
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[3280] | 334 | } |
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[3327] | 335 | oisInputManager_ = NULL; |
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[1219] | 336 | |
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[3327] | 337 | internalState_ |= Bad; |
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| 338 | CCOUT(3) << "Destroyed devices." << std::endl; |
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[1755] | 339 | } |
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[1219] | 340 | |
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[1755] | 341 | // ############################################################ |
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| 342 | // ##### Reloading ##### |
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| 343 | // ########## ########## |
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| 344 | // ############################################################ |
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[1219] | 345 | |
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[3327] | 346 | void InputManager::reload() |
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[1755] | 347 | { |
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| 348 | if (internalState_ & Ticking) |
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| 349 | { |
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| 350 | // We cannot destroy OIS right now, because reload was probably |
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[3327] | 351 | // caused by a user clicking on a GUI item. The stack trace would then |
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[1755] | 352 | // include an OIS method. So it would be a very bad thing to destroy it.. |
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| 353 | internalState_ |= ReloadRequest; |
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[1219] | 354 | } |
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[3327] | 355 | else if (internalState_ & Calibrating) |
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| 356 | CCOUT(2) << "Warning: Cannot reload input system. Joy sticks are currently being calibrated." << std::endl; |
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[1502] | 357 | else |
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[3327] | 358 | reloadInternal(); |
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[1755] | 359 | } |
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[1502] | 360 | |
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[3327] | 361 | //! Internal reload method. Destroys the OIS devices and loads them again. |
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| 362 | void InputManager::reloadInternal() |
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[1755] | 363 | { |
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[3327] | 364 | CCOUT(3) << "Reloading ..." << std::endl; |
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[1502] | 365 | |
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[3327] | 366 | this->destroyDevices(); |
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| 367 | this->loadDevices(windowHnd_); |
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[1502] | 368 | |
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[3327] | 369 | internalState_ &= ~Bad; |
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| 370 | internalState_ &= ~ReloadRequest; |
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| 371 | CCOUT(3) << "Reloading complete." << std::endl; |
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[1502] | 372 | } |
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[1219] | 373 | |
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[1755] | 374 | // ############################################################ |
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| 375 | // ##### Runtime Methods ##### |
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| 376 | // ########## ########## |
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| 377 | // ############################################################ |
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[1555] | 378 | |
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[2896] | 379 | void InputManager::update(const Clock& time) |
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[1502] | 380 | { |
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[3327] | 381 | if (internalState_ & Bad) |
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| 382 | ThrowException(General, "InputManager was not correctly reloaded."); |
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| 383 | |
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[1755] | 384 | else if (internalState_ & ReloadRequest) |
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[3327] | 385 | reloadInternal(); |
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[1349] | 386 | |
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[1755] | 387 | // check for states to leave |
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[2662] | 388 | if (!stateLeaveRequests_.empty()) |
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[1755] | 389 | { |
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[2896] | 390 | for (std::set<InputState*>::iterator it = stateLeaveRequests_.begin(); |
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| 391 | it != stateLeaveRequests_.end(); ++it) |
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[2662] | 392 | { |
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[3327] | 393 | (*it)->left(); |
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[2662] | 394 | // just to be sure that the state actually is registered |
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[3327] | 395 | assert(statesByName_.find((*it)->getName()) != statesByName_.end()); |
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[1505] | 396 | |
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[2896] | 397 | activeStates_.erase((*it)->getPriority()); |
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| 398 | if ((*it)->getPriority() < InputStatePriority::HighPriority) |
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| 399 | (*it)->setPriority(0); |
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[3327] | 400 | updateActiveStates(); |
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[2662] | 401 | } |
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| 402 | stateLeaveRequests_.clear(); |
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[1755] | 403 | } |
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[1505] | 404 | |
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[1755] | 405 | // check for states to enter |
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[2662] | 406 | if (!stateEnterRequests_.empty()) |
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[1755] | 407 | { |
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[2896] | 408 | for (std::set<InputState*>::const_iterator it = stateEnterRequests_.begin(); |
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| 409 | it != stateEnterRequests_.end(); ++it) |
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[2662] | 410 | { |
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| 411 | // just to be sure that the state actually is registered |
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[3327] | 412 | assert(statesByName_.find((*it)->getName()) != statesByName_.end()); |
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[1219] | 413 | |
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[2896] | 414 | if ((*it)->getPriority() == 0) |
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| 415 | { |
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| 416 | // Get smallest possible priority between 1 and maxStateStackSize_s |
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| 417 | for(std::map<int, InputState*>::reverse_iterator rit = activeStates_.rbegin(); |
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| 418 | rit != activeStates_.rend(); ++rit) |
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| 419 | { |
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| 420 | if (rit->first < InputStatePriority::HighPriority) |
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| 421 | { |
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| 422 | (*it)->setPriority(rit->first + 1); |
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| 423 | break; |
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| 424 | } |
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| 425 | } |
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| 426 | // In case no normal handler was on the stack |
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| 427 | if ((*it)->getPriority() == 0) |
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| 428 | (*it)->setPriority(1); |
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| 429 | } |
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| 430 | activeStates_[(*it)->getPriority()] = (*it); |
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[3327] | 431 | updateActiveStates(); |
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| 432 | (*it)->entered(); |
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[2662] | 433 | } |
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| 434 | stateEnterRequests_.clear(); |
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[1755] | 435 | } |
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[1219] | 436 | |
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[1755] | 437 | // check for states to destroy |
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[2662] | 438 | if (!stateDestroyRequests_.empty()) |
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[1755] | 439 | { |
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[2896] | 440 | for (std::set<InputState*>::iterator it = stateDestroyRequests_.begin(); |
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| 441 | it != stateDestroyRequests_.end(); ++it) |
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[2662] | 442 | { |
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[3327] | 443 | destroyStateInternal((*it)); |
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[2662] | 444 | } |
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| 445 | stateDestroyRequests_.clear(); |
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[1755] | 446 | } |
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[1219] | 447 | |
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[3327] | 448 | // check whether a state has changed its EMPTY situation |
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[1878] | 449 | bool bUpdateRequired = false; |
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| 450 | for (std::map<int, InputState*>::iterator it = activeStates_.begin(); it != activeStates_.end(); ++it) |
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| 451 | { |
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[3327] | 452 | if (it->second->hasExpired()) |
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[1878] | 453 | { |
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[3327] | 454 | it->second->resetExpiration(); |
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[1878] | 455 | bUpdateRequired = true; |
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| 456 | } |
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| 457 | } |
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| 458 | if (bUpdateRequired) |
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[3327] | 459 | updateActiveStates(); |
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[1878] | 460 | |
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[2896] | 461 | // mark that we now start capturing and distributing input |
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[1755] | 462 | internalState_ |= Ticking; |
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[1293] | 463 | |
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[3327] | 464 | // Capture all the input and handle it |
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| 465 | BOOST_FOREACH(InputDevice* device, devices_) |
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| 466 | if (device != NULL) |
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| 467 | device->update(time); |
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[1219] | 468 | |
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[3327] | 469 | // Update the states |
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| 470 | for (unsigned int i = 0; i < activeStatesTicked_.size(); ++i) |
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| 471 | activeStatesTicked_[i]->update(time.getDeltaTime()); |
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[2896] | 472 | |
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[1755] | 473 | internalState_ &= ~Ticking; |
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[1293] | 474 | } |
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[1219] | 475 | |
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[1755] | 476 | /** |
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| 477 | @brief |
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| 478 | Updates the currently active states (according to activeStates_) for each device. |
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[2896] | 479 | Also, a list of all active states (no duplicates!) is compiled for the general update(). |
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[1755] | 480 | */ |
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[3327] | 481 | void InputManager::updateActiveStates() |
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[1293] | 482 | { |
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[3327] | 483 | // temporary resize |
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| 484 | for (unsigned int i = 0; i < devices_.size(); ++i) |
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[2896] | 485 | { |
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[3327] | 486 | if (devices_[i] == NULL) |
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| 487 | continue; |
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| 488 | std::vector<InputState*>& states = devices_[i]->getStateListRef(); |
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[2896] | 489 | bool occupied = false; |
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[3327] | 490 | states.clear(); |
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[2896] | 491 | for (std::map<int, InputState*>::reverse_iterator rit = activeStates_.rbegin(); rit != activeStates_.rend(); ++rit) |
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| 492 | { |
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| 493 | if (rit->second->isInputDeviceEnabled(i) && (!occupied || rit->second->bAlwaysGetsInput_)) |
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| 494 | { |
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[3327] | 495 | states.push_back(rit->second); |
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[2896] | 496 | if (!rit->second->bTransparent_) |
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| 497 | occupied = true; |
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| 498 | } |
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| 499 | } |
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| 500 | } |
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[1293] | 501 | |
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[1755] | 502 | // update tickables (every state will only appear once) |
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| 503 | // Using a std::set to avoid duplicates |
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| 504 | std::set<InputState*> tempSet; |
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[3327] | 505 | for (unsigned int i = 0; i < devices_.size(); ++i) |
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| 506 | if (devices_[i] != NULL) |
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| 507 | for (unsigned int iState = 0; iState < devices_[i]->getStateListRef().size(); ++iState) |
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| 508 | tempSet.insert(devices_[i]->getStateListRef()[iState]); |
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[1219] | 509 | |
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[2896] | 510 | // copy the content of the std::set back to the actual vector |
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[1755] | 511 | activeStatesTicked_.clear(); |
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| 512 | for (std::set<InputState*>::const_iterator it = tempSet.begin();it != tempSet.end(); ++it) |
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| 513 | activeStatesTicked_.push_back(*it); |
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| 514 | } |
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[1219] | 515 | |
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[1878] | 516 | void InputManager::clearBuffers() |
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| 517 | { |
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[3327] | 518 | BOOST_FOREACH(InputDevice* device, devices_) |
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| 519 | if (device != NULL) |
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| 520 | device->clearBuffers(); |
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[1878] | 521 | } |
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[1502] | 522 | |
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[3327] | 523 | void InputManager::calibrate() |
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[1219] | 524 | { |
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[3327] | 525 | COUT(0) << "Move all joy stick axes fully in all directions." << std::endl |
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| 526 | << "When done, put the axex in the middle position and press enter." << std::endl; |
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[1219] | 527 | |
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[3327] | 528 | BOOST_FOREACH(InputDevice* device, devices_) |
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| 529 | if (device != NULL) |
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| 530 | device->startCalibration(); |
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[1219] | 531 | |
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[3327] | 532 | internalState_ |= Calibrating; |
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| 533 | enterState("calibrator"); |
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[1349] | 534 | } |
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[1755] | 535 | |
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[3327] | 536 | //! Tells all devices to stop the calibration and evaluate it. Buffers are being cleared as well! |
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| 537 | void InputManager::stopCalibration() |
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[1349] | 538 | { |
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[3327] | 539 | BOOST_FOREACH(InputDevice* device, devices_) |
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| 540 | if (device != NULL) |
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| 541 | device->stopCalibration(); |
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[1502] | 542 | |
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[3327] | 543 | // restore old input state |
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| 544 | leaveState("calibrator"); |
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| 545 | internalState_ &= ~Calibrating; |
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| 546 | // Clear buffers to prevent button hold events |
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| 547 | this->clearBuffers(); |
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[1293] | 548 | |
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[3327] | 549 | COUT(0) << "Calibration has been stored." << std::endl; |
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[1755] | 550 | } |
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[1502] | 551 | |
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[3327] | 552 | //! Gets called by WindowEventListener upon focus change --> clear buffers |
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| 553 | void InputManager::windowFocusChanged() |
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[1755] | 554 | { |
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[3327] | 555 | this->clearBuffers(); |
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[1755] | 556 | } |
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[1502] | 557 | |
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[1755] | 558 | // ############################################################ |
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[3327] | 559 | // ##### Iput States ##### |
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[1755] | 560 | // ########## ########## |
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| 561 | // ############################################################ |
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[1219] | 562 | |
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[3327] | 563 | InputState* InputManager::createInputState(const std::string& name, bool bAlwaysGetsInput, bool bTransparent, InputStatePriority priority) |
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[1219] | 564 | { |
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[1755] | 565 | if (name == "") |
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[3327] | 566 | return 0; |
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| 567 | if (statesByName_.find(name) == statesByName_.end()) |
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[1755] | 568 | { |
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[2896] | 569 | if (priority >= InputStatePriority::HighPriority || priority == InputStatePriority::Empty) |
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[1755] | 570 | { |
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[2896] | 571 | // Make sure we don't add two high priority states with the same priority |
---|
[3327] | 572 | for (std::map<std::string, InputState*>::const_iterator it = this->statesByName_.begin(); |
---|
| 573 | it != this->statesByName_.end(); ++it) |
---|
[2896] | 574 | { |
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| 575 | if (it->second->getPriority() == priority) |
---|
| 576 | { |
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| 577 | COUT(2) << "Warning: Could not add an InputState with the same priority '" |
---|
[3327] | 578 | << static_cast<int>(priority) << "' != 0." << std::endl; |
---|
| 579 | return 0; |
---|
[2896] | 580 | } |
---|
| 581 | } |
---|
| 582 | } |
---|
[3327] | 583 | InputState* state = new InputState(name, bAlwaysGetsInput, bTransparent, priority); |
---|
| 584 | statesByName_[name] = state; |
---|
| 585 | |
---|
| 586 | return state; |
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[1755] | 587 | } |
---|
| 588 | else |
---|
| 589 | { |
---|
| 590 | COUT(2) << "Warning: Could not add an InputState with the same name '" << name << "'." << std::endl; |
---|
[3327] | 591 | return 0; |
---|
[1755] | 592 | } |
---|
[1219] | 593 | } |
---|
| 594 | |
---|
[1755] | 595 | InputState* InputManager::getState(const std::string& name) |
---|
[1219] | 596 | { |
---|
[3327] | 597 | std::map<std::string, InputState*>::iterator it = statesByName_.find(name); |
---|
| 598 | if (it != statesByName_.end()) |
---|
[1755] | 599 | return it->second; |
---|
| 600 | else |
---|
| 601 | return 0; |
---|
[1219] | 602 | } |
---|
| 603 | |
---|
[3327] | 604 | bool InputManager::enterState(const std::string& name) |
---|
[1219] | 605 | { |
---|
[1755] | 606 | // get pointer from the map with all stored handlers |
---|
[3327] | 607 | std::map<std::string, InputState*>::const_iterator it = statesByName_.find(name); |
---|
| 608 | if (it != statesByName_.end()) |
---|
[1755] | 609 | { |
---|
| 610 | // exists |
---|
| 611 | if (activeStates_.find(it->second->getPriority()) == activeStates_.end()) |
---|
| 612 | { |
---|
| 613 | // not active |
---|
| 614 | if (stateDestroyRequests_.find(it->second) == stateDestroyRequests_.end()) |
---|
| 615 | { |
---|
| 616 | // not scheduled for destruction |
---|
[2896] | 617 | // prevents a state being added multiple times |
---|
[1755] | 618 | stateEnterRequests_.insert(it->second); |
---|
| 619 | return true; |
---|
| 620 | } |
---|
| 621 | } |
---|
| 622 | } |
---|
| 623 | return false; |
---|
[1219] | 624 | } |
---|
| 625 | |
---|
[3327] | 626 | bool InputManager::leaveState(const std::string& name) |
---|
[1219] | 627 | { |
---|
[2896] | 628 | if (name == "empty") |
---|
| 629 | { |
---|
| 630 | COUT(2) << "InputManager: Leaving the empty state is not allowed!" << std::endl; |
---|
| 631 | return false; |
---|
| 632 | } |
---|
[1755] | 633 | // get pointer from the map with all stored handlers |
---|
[3327] | 634 | std::map<std::string, InputState*>::const_iterator it = statesByName_.find(name); |
---|
| 635 | if (it != statesByName_.end()) |
---|
[1755] | 636 | { |
---|
| 637 | // exists |
---|
| 638 | if (activeStates_.find(it->second->getPriority()) != activeStates_.end()) |
---|
| 639 | { |
---|
| 640 | // active |
---|
| 641 | stateLeaveRequests_.insert(it->second); |
---|
| 642 | return true; |
---|
| 643 | } |
---|
| 644 | } |
---|
| 645 | return false; |
---|
[1219] | 646 | } |
---|
| 647 | |
---|
[3327] | 648 | bool InputManager::destroyState(const std::string& name) |
---|
[1219] | 649 | { |
---|
[3327] | 650 | if (name == "empty") |
---|
| 651 | { |
---|
| 652 | COUT(2) << "InputManager: Removing the empty state is not allowed!" << std::endl; |
---|
| 653 | return false; |
---|
| 654 | } |
---|
| 655 | std::map<std::string, InputState*>::iterator it = statesByName_.find(name); |
---|
| 656 | if (it != statesByName_.end()) |
---|
| 657 | { |
---|
| 658 | if (activeStates_.find(it->second->getPriority()) != activeStates_.end()) |
---|
| 659 | { |
---|
| 660 | // The state is still active. We have to postpone |
---|
| 661 | stateLeaveRequests_.insert(it->second); |
---|
| 662 | stateDestroyRequests_.insert(it->second); |
---|
| 663 | } |
---|
| 664 | else if (this->internalState_ & Ticking) |
---|
| 665 | { |
---|
| 666 | // cannot remove state while ticking |
---|
| 667 | stateDestroyRequests_.insert(it->second); |
---|
| 668 | } |
---|
| 669 | else |
---|
| 670 | destroyStateInternal(it->second); |
---|
[2662] | 671 | |
---|
[3327] | 672 | return true; |
---|
| 673 | } |
---|
| 674 | return false; |
---|
[1219] | 675 | } |
---|
| 676 | |
---|
[3327] | 677 | //! Destroys an InputState internally. |
---|
| 678 | void InputManager::destroyStateInternal(InputState* state) |
---|
[1219] | 679 | { |
---|
[3327] | 680 | assert(state && !(this->internalState_ & Ticking)); |
---|
| 681 | std::map<int, InputState*>::iterator it = this->activeStates_.find(state->getPriority()); |
---|
| 682 | if (it != this->activeStates_.end()) |
---|
| 683 | { |
---|
| 684 | this->activeStates_.erase(it); |
---|
| 685 | updateActiveStates(); |
---|
| 686 | } |
---|
| 687 | statesByName_.erase(state->getName()); |
---|
| 688 | delete state; |
---|
[1219] | 689 | } |
---|
[918] | 690 | } |
---|