[918] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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[1502] | 3 | * > www.orxonox.net < |
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[918] | 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Reto Grieder |
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| 24 | * Co-authors: |
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[934] | 25 | * ... |
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[918] | 26 | * |
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| 27 | */ |
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[973] | 28 | |
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[918] | 29 | /** |
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[1755] | 30 | @file |
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| 31 | @brief |
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[3327] | 32 | Implementation of the InputManager and a static variable from the InputHandler. |
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| 33 | */ |
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[918] | 34 | |
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[1062] | 35 | #include "InputManager.h" |
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[1519] | 36 | |
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[3327] | 37 | #include <cassert> |
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[1755] | 38 | #include <climits> |
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[3196] | 39 | #include <ois/OISException.h> |
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| 40 | #include <ois/OISInputManager.h> |
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[3327] | 41 | #include <boost/foreach.hpp> |
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[1555] | 42 | |
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[5695] | 43 | #include "util/Convert.h" |
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[1764] | 44 | #include "util/Exception.h" |
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[3280] | 45 | #include "util/ScopeGuard.h" |
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[2896] | 46 | #include "core/Clock.h" |
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[1519] | 47 | #include "core/CoreIncludes.h" |
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| 48 | #include "core/ConfigValueIncludes.h" |
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[3196] | 49 | #include "core/ConsoleCommand.h" |
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[1934] | 50 | #include "core/CommandLine.h" |
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[3327] | 51 | #include "core/Functor.h" |
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[5695] | 52 | #include "core/GraphicsManager.h" |
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[1555] | 53 | |
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[1219] | 54 | #include "InputBuffer.h" |
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[1520] | 55 | #include "KeyDetector.h" |
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[3327] | 56 | #include "JoyStick.h" |
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| 57 | #include "JoyStickQuantityListener.h" |
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| 58 | #include "Mouse.h" |
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| 59 | #include "Keyboard.h" |
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[918] | 60 | |
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| 61 | namespace orxonox |
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| 62 | { |
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[3280] | 63 | SetCommandLineSwitch(keyboard_no_grab).information("Whether not to exclusively grab the keyboard"); |
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[1502] | 64 | |
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[3327] | 65 | // Abuse of this source file for the InputHandler |
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| 66 | InputHandler InputHandler::EMPTY; |
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| 67 | |
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[3370] | 68 | InputManager* InputManager::singletonPtr_s = 0; |
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[1084] | 69 | |
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[3327] | 70 | //! Defines the |= operator for easier use. |
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| 71 | inline InputManager::State operator|=(InputManager::State& lval, InputManager::State rval) |
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[1755] | 72 | { |
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[3327] | 73 | return (lval = (InputManager::State)(lval | rval)); |
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[1755] | 74 | } |
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[919] | 75 | |
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[3327] | 76 | //! Defines the &= operator for easier use. |
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| 77 | inline InputManager::State operator&=(InputManager::State& lval, int rval) |
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[1755] | 78 | { |
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[3327] | 79 | return (lval = (InputManager::State)(lval & rval)); |
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[1755] | 80 | } |
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[1219] | 81 | |
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[1755] | 82 | // ############################################################ |
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| 83 | // ##### Initialisation ##### |
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| 84 | // ########## ########## |
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| 85 | // ############################################################ |
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[5695] | 86 | InputManager::InputManager() |
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[3327] | 87 | : internalState_(Bad) |
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| 88 | , oisInputManager_(0) |
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| 89 | , devices_(2) |
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[5695] | 90 | , bExclusiveMouse_(false) |
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[3327] | 91 | , emptyState_(0) |
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[1881] | 92 | , keyDetector_(0) |
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[3327] | 93 | , calibratorCallbackHandler_(0) |
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[918] | 94 | { |
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[1755] | 95 | RegisterRootObject(InputManager); |
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[1219] | 96 | |
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[3327] | 97 | CCOUT(4) << "Constructing..." << std::endl; |
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| 98 | |
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| 99 | this->setConfigValues(); |
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| 100 | |
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[5695] | 101 | this->loadDevices(); |
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[3327] | 102 | |
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| 103 | // Lowest priority empty InputState |
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| 104 | emptyState_ = createInputState("empty", false, false, InputStatePriority::Empty); |
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| 105 | emptyState_->setHandler(&InputHandler::EMPTY); |
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| 106 | activeStates_[emptyState_->getPriority()] = emptyState_; |
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| 107 | |
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| 108 | // KeyDetector to evaluate a pressed key's name |
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| 109 | InputState* detector = createInputState("detector", false, false, InputStatePriority::Detector); |
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| 110 | // Create a callback to avoid buttonHeld events after the key has been detected |
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| 111 | FunctorMember<InputManager>* bufferFunctor = createFunctor(&InputManager::clearBuffers); |
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| 112 | bufferFunctor->setObject(this); |
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| 113 | detector->setLeaveFunctor(bufferFunctor); |
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| 114 | keyDetector_ = new KeyDetector(); |
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| 115 | detector->setHandler(keyDetector_); |
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| 116 | |
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| 117 | // Joy stick calibration helper callback |
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| 118 | InputState* calibrator = createInputState("calibrator", false, false, InputStatePriority::Calibrator); |
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| 119 | calibrator->setHandler(&InputHandler::EMPTY); |
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| 120 | calibratorCallbackHandler_ = new InputBuffer(); |
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| 121 | calibratorCallbackHandler_->registerListener(this, &InputManager::stopCalibration, '\r', true); |
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| 122 | calibrator->setKeyHandler(calibratorCallbackHandler_); |
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| 123 | |
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| 124 | this->updateActiveStates(); |
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| 125 | |
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| 126 | { |
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| 127 | // calibrate console command |
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| 128 | FunctorMember<InputManager>* functor = createFunctor(&InputManager::calibrate); |
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| 129 | functor->setObject(this); |
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| 130 | this->getIdentifier()->addConsoleCommand(createConsoleCommand(functor, "calibrate"), true); |
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| 131 | } |
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| 132 | { |
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| 133 | // reload console command |
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| 134 | FunctorMember<InputManager>* functor = createFunctor(&InputManager::reload); |
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| 135 | functor->setObject(this); |
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| 136 | this->getIdentifier()->addConsoleCommand(createConsoleCommand(functor, "reload"), false); |
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| 137 | } |
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| 138 | |
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[3370] | 139 | CCOUT(4) << "Construction complete." << std::endl; |
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[3327] | 140 | internalState_ = Nothing; |
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[1755] | 141 | } |
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[918] | 142 | |
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[2662] | 143 | void InputManager::setConfigValues() |
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| 144 | { |
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| 145 | } |
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| 146 | |
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| 147 | /** |
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| 148 | @brief |
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[1755] | 149 | Creates the OIS::InputMananger, the keyboard, the mouse and |
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[3327] | 150 | the joys ticks. If either of the first two fail, this method throws an exception. |
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[1755] | 151 | @param windowWidth |
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| 152 | The width of the render window |
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| 153 | @param windowHeight |
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| 154 | The height of the render window |
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| 155 | */ |
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[5695] | 156 | void InputManager::loadDevices() |
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[1755] | 157 | { |
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[5695] | 158 | CCOUT(4) << "Loading input devices..." << std::endl; |
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[1755] | 159 | |
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[3327] | 160 | // When loading the devices they should not already be loaded |
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| 161 | assert(internalState_ & Bad); |
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| 162 | assert(devices_[InputDeviceEnumerator::Mouse] == 0); |
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| 163 | assert(devices_[InputDeviceEnumerator::Keyboard] == 0); |
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| 164 | assert(devices_.size() == InputDeviceEnumerator::FirstJoyStick); |
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[1755] | 165 | |
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[5695] | 166 | // Fill parameter list |
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[3327] | 167 | OIS::ParamList paramList; |
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[5695] | 168 | size_t windowHnd = GraphicsManager::getInstance().getRenderWindowHandle(); |
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| 169 | paramList.insert(std::make_pair("WINDOW", multi_cast<std::string>(windowHnd))); |
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[3280] | 170 | #if defined(ORXONOX_PLATFORM_WINDOWS) |
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[5695] | 171 | paramList.insert(std::make_pair("w32_keyboard", "DISCL_NONEXCLUSIVE")); |
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| 172 | paramList.insert(std::make_pair("w32_keyboard", "DISCL_FOREGROUND")); |
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| 173 | paramList.insert(std::make_pair("w32_mouse", "DISCL_FOREGROUND")); |
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| 174 | if (bExclusiveMouse_ || GraphicsManager::getInstance().isFullScreen()) |
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| 175 | { |
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| 176 | // Disable Windows key plus special keys (like play, stop, next, etc.) |
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| 177 | paramList.insert(std::make_pair("w32_keyboard", "DISCL_NOWINKEY")); |
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| 178 | paramList.insert(std::make_pair("w32_mouse", "DISCL_EXCLUSIVE")); |
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| 179 | } |
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| 180 | else |
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| 181 | paramList.insert(std::make_pair("w32_mouse", "DISCL_NONEXCLUSIVE")); |
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[3280] | 182 | #elif defined(ORXONOX_PLATFORM_LINUX) |
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[5695] | 183 | // Enabling this is probably a bad idea, but whenever orxonox crashes, the setting stays on |
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| 184 | // Trouble might be that the Pressed event occurs a bit too often... |
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| 185 | paramList.insert(std::make_pair("XAutoRepeatOn", "true")); |
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| 186 | |
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| 187 | if (bExclusiveMouse_ || GraphicsManager::getInstance().isFullScreen()) |
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| 188 | { |
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| 189 | if (CommandLine::getValue("keyboard_no_grab").getBool()) |
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| 190 | paramList.insert(std::make_pair("x11_keyboard_grab", "false")); |
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| 191 | else |
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| 192 | paramList.insert(std::make_pair("x11_keyboard_grab", "true")); |
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| 193 | paramList.insert(std::make_pair("x11_mouse_grab", "true")); |
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| 194 | paramList.insert(std::make_pair("x11_mouse_hide", "true")); |
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| 195 | } |
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[3327] | 196 | else |
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[5695] | 197 | { |
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| 198 | paramList.insert(std::make_pair("x11_keyboard_grab", "false")); |
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| 199 | paramList.insert(std::make_pair("x11_mouse_grab", "false")); |
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| 200 | paramList.insert(std::make_pair("x11_mouse_hide", "false")); |
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| 201 | } |
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[1735] | 202 | #endif |
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[928] | 203 | |
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[3327] | 204 | try |
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| 205 | { |
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| 206 | oisInputManager_ = OIS::InputManager::createInputSystem(paramList); |
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| 207 | // Exception-safety |
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| 208 | Loki::ScopeGuard guard = Loki::MakeGuard(OIS::InputManager::destroyInputSystem, oisInputManager_); |
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| 209 | CCOUT(ORX_DEBUG) << "Created OIS input manager." << std::endl; |
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[1219] | 210 | |
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[3327] | 211 | if (oisInputManager_->getNumberOfDevices(OIS::OISKeyboard) > 0) |
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| 212 | devices_[InputDeviceEnumerator::Keyboard] = new Keyboard(InputDeviceEnumerator::Keyboard, oisInputManager_); |
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| 213 | else |
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| 214 | ThrowException(InitialisationFailed, "InputManager: No keyboard found, cannot proceed!"); |
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[1219] | 215 | |
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[3327] | 216 | // Successful initialisation |
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| 217 | guard.Dismiss(); |
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[1755] | 218 | } |
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[3331] | 219 | catch (const std::exception& ex) |
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[1755] | 220 | { |
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[3327] | 221 | oisInputManager_ = NULL; |
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| 222 | internalState_ |= Bad; |
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| 223 | ThrowException(InitialisationFailed, "Could not initialise the input system: " << ex.what()); |
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[1755] | 224 | } |
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[1502] | 225 | |
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[3327] | 226 | this->loadMouse(); |
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| 227 | this->loadJoySticks(); |
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[1502] | 228 | |
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[3327] | 229 | // Reorder states in case some joy sticks were added/removed |
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| 230 | this->updateActiveStates(); |
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[1502] | 231 | |
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[5695] | 232 | CCOUT(4) << "Input devices loaded." << std::endl; |
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[1219] | 233 | } |
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[928] | 234 | |
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[3327] | 235 | //! Creates a new orxonox::Mouse |
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| 236 | void InputManager::loadMouse() |
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[1219] | 237 | { |
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[3327] | 238 | if (oisInputManager_->getNumberOfDevices(OIS::OISMouse) > 0) |
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[1755] | 239 | { |
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[3327] | 240 | try |
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[1755] | 241 | { |
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[3327] | 242 | devices_[InputDeviceEnumerator::Mouse] = new Mouse(InputDeviceEnumerator::Mouse, oisInputManager_); |
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[1755] | 243 | } |
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[3331] | 244 | catch (const std::exception& ex) |
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[1755] | 245 | { |
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[3331] | 246 | CCOUT(2) << "Warning: Failed to create Mouse:" << ex.what() << std::endl |
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[3327] | 247 | << "Proceeding without mouse support." << std::endl; |
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[1755] | 248 | } |
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[1219] | 249 | } |
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[3327] | 250 | else |
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| 251 | CCOUT(ORX_WARNING) << "Warning: No mouse found! Proceeding without mouse support." << std::endl; |
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[1219] | 252 | } |
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[1755] | 253 | |
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[3327] | 254 | //! Creates as many joy sticks as are available. |
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| 255 | void InputManager::loadJoySticks() |
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[1219] | 256 | { |
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[3327] | 257 | for (int i = 0; i < oisInputManager_->getNumberOfDevices(OIS::OISJoyStick); i++) |
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[1755] | 258 | { |
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[3327] | 259 | try |
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[1755] | 260 | { |
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[3327] | 261 | devices_.push_back(new JoyStick(InputDeviceEnumerator::FirstJoyStick + i, oisInputManager_)); |
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[1755] | 262 | } |
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[3331] | 263 | catch (const std::exception& ex) |
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[1755] | 264 | { |
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[3327] | 265 | CCOUT(2) << "Warning: Failed to create joy stick: " << ex.what() << std::endl; |
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[1755] | 266 | } |
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| 267 | } |
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[1505] | 268 | |
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[1887] | 269 | // inform all JoyStick Device Number Listeners |
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[3327] | 270 | std::vector<JoyStick*> joyStickList; |
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| 271 | for (unsigned int i = InputDeviceEnumerator::FirstJoyStick; i < devices_.size(); ++i) |
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| 272 | joyStickList.push_back(static_cast<JoyStick*>(devices_[i])); |
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| 273 | JoyStickQuantityListener::changeJoyStickQuantity(joyStickList); |
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[1505] | 274 | } |
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[1502] | 275 | |
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[3327] | 276 | void InputManager::setKeyDetectorCallback(const std::string& command) |
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[1219] | 277 | { |
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[3327] | 278 | this->keyDetector_->setCallbackCommand(command); |
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[2662] | 279 | } |
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[2896] | 280 | |
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[3327] | 281 | // ############################################################ |
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| 282 | // ##### Destruction ##### |
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| 283 | // ########## ########## |
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| 284 | // ############################################################ |
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[1293] | 285 | |
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[3327] | 286 | InputManager::~InputManager() |
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[2662] | 287 | { |
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[5695] | 288 | CCOUT(3) << "Destroying..." << std::endl; |
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[1219] | 289 | |
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[3327] | 290 | // Destroy calibrator helper handler and state |
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| 291 | delete keyDetector_; |
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| 292 | this->destroyState("calibrator"); |
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| 293 | // Destroy KeyDetector and state |
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| 294 | delete calibratorCallbackHandler_; |
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| 295 | this->destroyState("detector"); |
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| 296 | // destroy the empty InputState |
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| 297 | this->destroyStateInternal(this->emptyState_); |
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[1502] | 298 | |
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[3327] | 299 | // destroy all user InputStates |
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| 300 | while (statesByName_.size() > 0) |
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| 301 | this->destroyStateInternal((*statesByName_.rbegin()).second); |
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[2662] | 302 | |
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[3327] | 303 | if (!(internalState_ & Bad)) |
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| 304 | this->destroyDevices(); |
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[2662] | 305 | |
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[5695] | 306 | CCOUT(3) << "Destruction complete." << std::endl; |
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[1219] | 307 | } |
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[928] | 308 | |
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[1755] | 309 | /** |
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| 310 | @brief |
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[3327] | 311 | Destoys all input devices (joy sticks, mouse, keyboard and OIS::InputManager) |
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| 312 | @throw |
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| 313 | Method does not throw |
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[1755] | 314 | */ |
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[3327] | 315 | void InputManager::destroyDevices() |
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[1219] | 316 | { |
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[5695] | 317 | CCOUT(4) << "Destroying devices..." << std::endl; |
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[3327] | 318 | |
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| 319 | BOOST_FOREACH(InputDevice*& device, devices_) |
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[1755] | 320 | { |
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[3327] | 321 | if (device == NULL) |
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| 322 | continue; |
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| 323 | std::string className = device->getClassName(); |
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[3280] | 324 | try |
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| 325 | { |
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[3327] | 326 | delete device; |
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| 327 | device = 0; |
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| 328 | CCOUT(4) << className << " destroyed." << std::endl; |
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[1755] | 329 | } |
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[3280] | 330 | catch (...) |
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[1755] | 331 | { |
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[3327] | 332 | CCOUT(1) << className << " destruction failed! Potential resource leak!" << std::endl; |
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[1755] | 333 | } |
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| 334 | } |
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[3327] | 335 | devices_.resize(InputDeviceEnumerator::FirstJoyStick); |
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[2662] | 336 | |
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[3327] | 337 | assert(oisInputManager_ != NULL); |
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[3280] | 338 | try |
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| 339 | { |
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[3327] | 340 | OIS::InputManager::destroyInputSystem(oisInputManager_); |
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[3280] | 341 | } |
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| 342 | catch (...) |
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| 343 | { |
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[3327] | 344 | CCOUT(1) << "OIS::InputManager destruction failed! Potential resource leak!" << std::endl; |
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[3280] | 345 | } |
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[3327] | 346 | oisInputManager_ = NULL; |
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[1219] | 347 | |
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[3327] | 348 | internalState_ |= Bad; |
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[5695] | 349 | CCOUT(4) << "Destroyed devices." << std::endl; |
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[1755] | 350 | } |
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[1219] | 351 | |
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[1755] | 352 | // ############################################################ |
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| 353 | // ##### Reloading ##### |
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| 354 | // ########## ########## |
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| 355 | // ############################################################ |
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[1219] | 356 | |
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[3327] | 357 | void InputManager::reload() |
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[1755] | 358 | { |
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| 359 | if (internalState_ & Ticking) |
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| 360 | { |
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| 361 | // We cannot destroy OIS right now, because reload was probably |
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[3327] | 362 | // caused by a user clicking on a GUI item. The stack trace would then |
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[1755] | 363 | // include an OIS method. So it would be a very bad thing to destroy it.. |
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| 364 | internalState_ |= ReloadRequest; |
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[1219] | 365 | } |
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[3327] | 366 | else if (internalState_ & Calibrating) |
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| 367 | CCOUT(2) << "Warning: Cannot reload input system. Joy sticks are currently being calibrated." << std::endl; |
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[1502] | 368 | else |
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[3327] | 369 | reloadInternal(); |
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[1755] | 370 | } |
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[1502] | 371 | |
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[3327] | 372 | //! Internal reload method. Destroys the OIS devices and loads them again. |
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| 373 | void InputManager::reloadInternal() |
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[1755] | 374 | { |
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[3327] | 375 | CCOUT(3) << "Reloading ..." << std::endl; |
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[1502] | 376 | |
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[3327] | 377 | this->destroyDevices(); |
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[5695] | 378 | this->loadDevices(); |
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[1502] | 379 | |
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[3327] | 380 | internalState_ &= ~Bad; |
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| 381 | internalState_ &= ~ReloadRequest; |
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[5695] | 382 | CCOUT(4) << "Reloading complete." << std::endl; |
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[1502] | 383 | } |
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[1219] | 384 | |
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[1755] | 385 | // ############################################################ |
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| 386 | // ##### Runtime Methods ##### |
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| 387 | // ########## ########## |
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| 388 | // ############################################################ |
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[1555] | 389 | |
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[2896] | 390 | void InputManager::update(const Clock& time) |
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[1502] | 391 | { |
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[3327] | 392 | if (internalState_ & Bad) |
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| 393 | ThrowException(General, "InputManager was not correctly reloaded."); |
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| 394 | |
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[1755] | 395 | else if (internalState_ & ReloadRequest) |
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[3327] | 396 | reloadInternal(); |
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[1349] | 397 | |
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[1755] | 398 | // check for states to leave |
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[2662] | 399 | if (!stateLeaveRequests_.empty()) |
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[1755] | 400 | { |
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[2896] | 401 | for (std::set<InputState*>::iterator it = stateLeaveRequests_.begin(); |
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| 402 | it != stateLeaveRequests_.end(); ++it) |
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[2662] | 403 | { |
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[3327] | 404 | (*it)->left(); |
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[2662] | 405 | // just to be sure that the state actually is registered |
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[3327] | 406 | assert(statesByName_.find((*it)->getName()) != statesByName_.end()); |
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[1505] | 407 | |
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[2896] | 408 | activeStates_.erase((*it)->getPriority()); |
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| 409 | if ((*it)->getPriority() < InputStatePriority::HighPriority) |
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| 410 | (*it)->setPriority(0); |
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[3327] | 411 | updateActiveStates(); |
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[2662] | 412 | } |
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| 413 | stateLeaveRequests_.clear(); |
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[1755] | 414 | } |
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[1505] | 415 | |
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[1755] | 416 | // check for states to enter |
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[2662] | 417 | if (!stateEnterRequests_.empty()) |
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[1755] | 418 | { |
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[2896] | 419 | for (std::set<InputState*>::const_iterator it = stateEnterRequests_.begin(); |
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| 420 | it != stateEnterRequests_.end(); ++it) |
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[2662] | 421 | { |
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| 422 | // just to be sure that the state actually is registered |
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[3327] | 423 | assert(statesByName_.find((*it)->getName()) != statesByName_.end()); |
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[1219] | 424 | |
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[2896] | 425 | if ((*it)->getPriority() == 0) |
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| 426 | { |
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| 427 | // Get smallest possible priority between 1 and maxStateStackSize_s |
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| 428 | for(std::map<int, InputState*>::reverse_iterator rit = activeStates_.rbegin(); |
---|
| 429 | rit != activeStates_.rend(); ++rit) |
---|
| 430 | { |
---|
| 431 | if (rit->first < InputStatePriority::HighPriority) |
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| 432 | { |
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| 433 | (*it)->setPriority(rit->first + 1); |
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| 434 | break; |
---|
| 435 | } |
---|
| 436 | } |
---|
| 437 | // In case no normal handler was on the stack |
---|
| 438 | if ((*it)->getPriority() == 0) |
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| 439 | (*it)->setPriority(1); |
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| 440 | } |
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| 441 | activeStates_[(*it)->getPriority()] = (*it); |
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[3327] | 442 | updateActiveStates(); |
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| 443 | (*it)->entered(); |
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[2662] | 444 | } |
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| 445 | stateEnterRequests_.clear(); |
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[1755] | 446 | } |
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[1219] | 447 | |
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[1755] | 448 | // check for states to destroy |
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[2662] | 449 | if (!stateDestroyRequests_.empty()) |
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[1755] | 450 | { |
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[2896] | 451 | for (std::set<InputState*>::iterator it = stateDestroyRequests_.begin(); |
---|
| 452 | it != stateDestroyRequests_.end(); ++it) |
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[2662] | 453 | { |
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[3327] | 454 | destroyStateInternal((*it)); |
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[2662] | 455 | } |
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| 456 | stateDestroyRequests_.clear(); |
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[1755] | 457 | } |
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[1219] | 458 | |
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[3327] | 459 | // check whether a state has changed its EMPTY situation |
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[1878] | 460 | bool bUpdateRequired = false; |
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| 461 | for (std::map<int, InputState*>::iterator it = activeStates_.begin(); it != activeStates_.end(); ++it) |
---|
| 462 | { |
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[3327] | 463 | if (it->second->hasExpired()) |
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[1878] | 464 | { |
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[3327] | 465 | it->second->resetExpiration(); |
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[1878] | 466 | bUpdateRequired = true; |
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| 467 | } |
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| 468 | } |
---|
| 469 | if (bUpdateRequired) |
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[3327] | 470 | updateActiveStates(); |
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[1878] | 471 | |
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[2896] | 472 | // mark that we now start capturing and distributing input |
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[1755] | 473 | internalState_ |= Ticking; |
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[1293] | 474 | |
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[3327] | 475 | // Capture all the input and handle it |
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| 476 | BOOST_FOREACH(InputDevice* device, devices_) |
---|
| 477 | if (device != NULL) |
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| 478 | device->update(time); |
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[1219] | 479 | |
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[3327] | 480 | // Update the states |
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| 481 | for (unsigned int i = 0; i < activeStatesTicked_.size(); ++i) |
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| 482 | activeStatesTicked_[i]->update(time.getDeltaTime()); |
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[2896] | 483 | |
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[1755] | 484 | internalState_ &= ~Ticking; |
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[1293] | 485 | } |
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[1219] | 486 | |
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[1755] | 487 | /** |
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| 488 | @brief |
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| 489 | Updates the currently active states (according to activeStates_) for each device. |
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[2896] | 490 | Also, a list of all active states (no duplicates!) is compiled for the general update(). |
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[1755] | 491 | */ |
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[3327] | 492 | void InputManager::updateActiveStates() |
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[1293] | 493 | { |
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[5695] | 494 | assert((internalState_ & InputManager::Ticking) == 0); |
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[3327] | 495 | // temporary resize |
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| 496 | for (unsigned int i = 0; i < devices_.size(); ++i) |
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[2896] | 497 | { |
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[3327] | 498 | if (devices_[i] == NULL) |
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| 499 | continue; |
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| 500 | std::vector<InputState*>& states = devices_[i]->getStateListRef(); |
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[2896] | 501 | bool occupied = false; |
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[3327] | 502 | states.clear(); |
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[2896] | 503 | for (std::map<int, InputState*>::reverse_iterator rit = activeStates_.rbegin(); rit != activeStates_.rend(); ++rit) |
---|
| 504 | { |
---|
| 505 | if (rit->second->isInputDeviceEnabled(i) && (!occupied || rit->second->bAlwaysGetsInput_)) |
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| 506 | { |
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[3327] | 507 | states.push_back(rit->second); |
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[2896] | 508 | if (!rit->second->bTransparent_) |
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| 509 | occupied = true; |
---|
| 510 | } |
---|
| 511 | } |
---|
| 512 | } |
---|
[1293] | 513 | |
---|
[1755] | 514 | // update tickables (every state will only appear once) |
---|
| 515 | // Using a std::set to avoid duplicates |
---|
| 516 | std::set<InputState*> tempSet; |
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[3327] | 517 | for (unsigned int i = 0; i < devices_.size(); ++i) |
---|
| 518 | if (devices_[i] != NULL) |
---|
| 519 | for (unsigned int iState = 0; iState < devices_[i]->getStateListRef().size(); ++iState) |
---|
| 520 | tempSet.insert(devices_[i]->getStateListRef()[iState]); |
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[1219] | 521 | |
---|
[2896] | 522 | // copy the content of the std::set back to the actual vector |
---|
[1755] | 523 | activeStatesTicked_.clear(); |
---|
| 524 | for (std::set<InputState*>::const_iterator it = tempSet.begin();it != tempSet.end(); ++it) |
---|
| 525 | activeStatesTicked_.push_back(*it); |
---|
[5695] | 526 | |
---|
| 527 | // Check whether we have to change the mouse mode |
---|
| 528 | std::vector<InputState*>& mouseStates = devices_[InputDeviceEnumerator::Mouse]->getStateListRef(); |
---|
| 529 | if (mouseStates.empty() && bExclusiveMouse_ || |
---|
| 530 | !mouseStates.empty() && mouseStates.front()->getIsExclusiveMouse() != bExclusiveMouse_) |
---|
| 531 | { |
---|
| 532 | bExclusiveMouse_ = !bExclusiveMouse_; |
---|
| 533 | if (!GraphicsManager::getInstance().isFullScreen()) |
---|
| 534 | this->reloadInternal(); |
---|
| 535 | } |
---|
[1755] | 536 | } |
---|
[1219] | 537 | |
---|
[1878] | 538 | void InputManager::clearBuffers() |
---|
| 539 | { |
---|
[3327] | 540 | BOOST_FOREACH(InputDevice* device, devices_) |
---|
| 541 | if (device != NULL) |
---|
| 542 | device->clearBuffers(); |
---|
[1878] | 543 | } |
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[1502] | 544 | |
---|
[3327] | 545 | void InputManager::calibrate() |
---|
[1219] | 546 | { |
---|
[3327] | 547 | COUT(0) << "Move all joy stick axes fully in all directions." << std::endl |
---|
| 548 | << "When done, put the axex in the middle position and press enter." << std::endl; |
---|
[1219] | 549 | |
---|
[3327] | 550 | BOOST_FOREACH(InputDevice* device, devices_) |
---|
| 551 | if (device != NULL) |
---|
| 552 | device->startCalibration(); |
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[1219] | 553 | |
---|
[3327] | 554 | internalState_ |= Calibrating; |
---|
| 555 | enterState("calibrator"); |
---|
[1349] | 556 | } |
---|
[1755] | 557 | |
---|
[3327] | 558 | //! Tells all devices to stop the calibration and evaluate it. Buffers are being cleared as well! |
---|
| 559 | void InputManager::stopCalibration() |
---|
[1349] | 560 | { |
---|
[3327] | 561 | BOOST_FOREACH(InputDevice* device, devices_) |
---|
| 562 | if (device != NULL) |
---|
| 563 | device->stopCalibration(); |
---|
[1502] | 564 | |
---|
[3327] | 565 | // restore old input state |
---|
| 566 | leaveState("calibrator"); |
---|
| 567 | internalState_ &= ~Calibrating; |
---|
| 568 | // Clear buffers to prevent button hold events |
---|
| 569 | this->clearBuffers(); |
---|
[1293] | 570 | |
---|
[3327] | 571 | COUT(0) << "Calibration has been stored." << std::endl; |
---|
[1755] | 572 | } |
---|
[1502] | 573 | |
---|
[3327] | 574 | //! Gets called by WindowEventListener upon focus change --> clear buffers |
---|
| 575 | void InputManager::windowFocusChanged() |
---|
[1755] | 576 | { |
---|
[3327] | 577 | this->clearBuffers(); |
---|
[1755] | 578 | } |
---|
[1502] | 579 | |
---|
[5695] | 580 | std::pair<int, int> InputManager::getMousePosition() const |
---|
| 581 | { |
---|
| 582 | Mouse* mouse = static_cast<Mouse*>(devices_[InputDeviceEnumerator::Mouse]); |
---|
| 583 | if (mouse != NULL) |
---|
| 584 | { |
---|
| 585 | const OIS::MouseState state = mouse->getOISDevice()->getMouseState(); |
---|
| 586 | return std::make_pair(state.X.abs, state.Y.abs); |
---|
| 587 | } |
---|
| 588 | else |
---|
| 589 | return std::make_pair(0, 0); |
---|
| 590 | } |
---|
| 591 | |
---|
[1755] | 592 | // ############################################################ |
---|
[5695] | 593 | // ##### Input States ##### |
---|
[1755] | 594 | // ########## ########## |
---|
| 595 | // ############################################################ |
---|
[1219] | 596 | |
---|
[3327] | 597 | InputState* InputManager::createInputState(const std::string& name, bool bAlwaysGetsInput, bool bTransparent, InputStatePriority priority) |
---|
[1219] | 598 | { |
---|
[1755] | 599 | if (name == "") |
---|
[3327] | 600 | return 0; |
---|
| 601 | if (statesByName_.find(name) == statesByName_.end()) |
---|
[1755] | 602 | { |
---|
[2896] | 603 | if (priority >= InputStatePriority::HighPriority || priority == InputStatePriority::Empty) |
---|
[1755] | 604 | { |
---|
[2896] | 605 | // Make sure we don't add two high priority states with the same priority |
---|
[3327] | 606 | for (std::map<std::string, InputState*>::const_iterator it = this->statesByName_.begin(); |
---|
| 607 | it != this->statesByName_.end(); ++it) |
---|
[2896] | 608 | { |
---|
| 609 | if (it->second->getPriority() == priority) |
---|
| 610 | { |
---|
| 611 | COUT(2) << "Warning: Could not add an InputState with the same priority '" |
---|
[3327] | 612 | << static_cast<int>(priority) << "' != 0." << std::endl; |
---|
| 613 | return 0; |
---|
[2896] | 614 | } |
---|
| 615 | } |
---|
| 616 | } |
---|
[3327] | 617 | InputState* state = new InputState(name, bAlwaysGetsInput, bTransparent, priority); |
---|
| 618 | statesByName_[name] = state; |
---|
| 619 | |
---|
| 620 | return state; |
---|
[1755] | 621 | } |
---|
| 622 | else |
---|
| 623 | { |
---|
| 624 | COUT(2) << "Warning: Could not add an InputState with the same name '" << name << "'." << std::endl; |
---|
[3327] | 625 | return 0; |
---|
[1755] | 626 | } |
---|
[1219] | 627 | } |
---|
| 628 | |
---|
[1755] | 629 | InputState* InputManager::getState(const std::string& name) |
---|
[1219] | 630 | { |
---|
[3327] | 631 | std::map<std::string, InputState*>::iterator it = statesByName_.find(name); |
---|
| 632 | if (it != statesByName_.end()) |
---|
[1755] | 633 | return it->second; |
---|
| 634 | else |
---|
| 635 | return 0; |
---|
[1219] | 636 | } |
---|
| 637 | |
---|
[3327] | 638 | bool InputManager::enterState(const std::string& name) |
---|
[1219] | 639 | { |
---|
[1755] | 640 | // get pointer from the map with all stored handlers |
---|
[3327] | 641 | std::map<std::string, InputState*>::const_iterator it = statesByName_.find(name); |
---|
| 642 | if (it != statesByName_.end()) |
---|
[1755] | 643 | { |
---|
| 644 | // exists |
---|
| 645 | if (activeStates_.find(it->second->getPriority()) == activeStates_.end()) |
---|
| 646 | { |
---|
| 647 | // not active |
---|
| 648 | if (stateDestroyRequests_.find(it->second) == stateDestroyRequests_.end()) |
---|
| 649 | { |
---|
| 650 | // not scheduled for destruction |
---|
[2896] | 651 | // prevents a state being added multiple times |
---|
[1755] | 652 | stateEnterRequests_.insert(it->second); |
---|
| 653 | return true; |
---|
| 654 | } |
---|
| 655 | } |
---|
| 656 | } |
---|
| 657 | return false; |
---|
[1219] | 658 | } |
---|
| 659 | |
---|
[3327] | 660 | bool InputManager::leaveState(const std::string& name) |
---|
[1219] | 661 | { |
---|
[2896] | 662 | if (name == "empty") |
---|
| 663 | { |
---|
| 664 | COUT(2) << "InputManager: Leaving the empty state is not allowed!" << std::endl; |
---|
| 665 | return false; |
---|
| 666 | } |
---|
[1755] | 667 | // get pointer from the map with all stored handlers |
---|
[3327] | 668 | std::map<std::string, InputState*>::const_iterator it = statesByName_.find(name); |
---|
| 669 | if (it != statesByName_.end()) |
---|
[1755] | 670 | { |
---|
| 671 | // exists |
---|
| 672 | if (activeStates_.find(it->second->getPriority()) != activeStates_.end()) |
---|
| 673 | { |
---|
| 674 | // active |
---|
| 675 | stateLeaveRequests_.insert(it->second); |
---|
| 676 | return true; |
---|
| 677 | } |
---|
| 678 | } |
---|
| 679 | return false; |
---|
[1219] | 680 | } |
---|
| 681 | |
---|
[3327] | 682 | bool InputManager::destroyState(const std::string& name) |
---|
[1219] | 683 | { |
---|
[3327] | 684 | if (name == "empty") |
---|
| 685 | { |
---|
| 686 | COUT(2) << "InputManager: Removing the empty state is not allowed!" << std::endl; |
---|
| 687 | return false; |
---|
| 688 | } |
---|
| 689 | std::map<std::string, InputState*>::iterator it = statesByName_.find(name); |
---|
| 690 | if (it != statesByName_.end()) |
---|
| 691 | { |
---|
| 692 | if (activeStates_.find(it->second->getPriority()) != activeStates_.end()) |
---|
| 693 | { |
---|
| 694 | // The state is still active. We have to postpone |
---|
| 695 | stateLeaveRequests_.insert(it->second); |
---|
| 696 | stateDestroyRequests_.insert(it->second); |
---|
| 697 | } |
---|
| 698 | else if (this->internalState_ & Ticking) |
---|
| 699 | { |
---|
| 700 | // cannot remove state while ticking |
---|
| 701 | stateDestroyRequests_.insert(it->second); |
---|
| 702 | } |
---|
| 703 | else |
---|
| 704 | destroyStateInternal(it->second); |
---|
[2662] | 705 | |
---|
[3327] | 706 | return true; |
---|
| 707 | } |
---|
| 708 | return false; |
---|
[1219] | 709 | } |
---|
| 710 | |
---|
[3327] | 711 | //! Destroys an InputState internally. |
---|
| 712 | void InputManager::destroyStateInternal(InputState* state) |
---|
[1219] | 713 | { |
---|
[3327] | 714 | assert(state && !(this->internalState_ & Ticking)); |
---|
| 715 | std::map<int, InputState*>::iterator it = this->activeStates_.find(state->getPriority()); |
---|
| 716 | if (it != this->activeStates_.end()) |
---|
| 717 | { |
---|
| 718 | this->activeStates_.erase(it); |
---|
| 719 | updateActiveStates(); |
---|
| 720 | } |
---|
| 721 | statesByName_.erase(state->getName()); |
---|
| 722 | delete state; |
---|
[1219] | 723 | } |
---|
[918] | 724 | } |
---|