/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Reto Grieder * Co-authors: * ... * */ /** @file @brief Implementation of the InputManager that captures all the input from OIS and redirects it to handlers. */ #include "InputManager.h" #include #include "core/CoreIncludes.h" #include "core/ConfigValueIncludes.h" #include "core/Debug.h" #include "core/CommandExecutor.h" #include "core/ConsoleCommand.h" #include "core/Shell.h" // hack! #include "InputBuffer.h" #include "KeyBinder.h" #include "KeyDetector.h" #include "CalibratorCallback.h" #include "src/ois/OISException.h" #include "src/ois/OISInputManager.h" namespace orxonox { SetConsoleCommandShortcut(InputManager, keyBind); SetConsoleCommandShortcut(InputManager, storeKeyStroke); SetConsoleCommandShortcut(InputManager, calibrate); // ############################### // ### Internal Methods ### // ############################### // ############################### /** @brief Constructor only sets member fields to initial zero values and registers the class in the class hierarchy. */ InputManager::InputManager() : inputSystem_(0), keyboard_(0), mouse_(0), joySticksSize_(0), keyBinder_(0), keyDetector_(0), buffer_(0), calibratorCallback_(0), state_(IS_UNINIT), stateRequest_(IS_UNINIT), savedState_(IS_UNINIT), keyboardModifiers_(0) { RegisterRootObject(InputManager); } /** @brief The one instance of the InputManager is stored in this function. @return A reference to the only instance of the InputManager */ InputManager& InputManager::_getSingleton() { static InputManager theOnlyInstance; return theOnlyInstance; } /** @brief Destructor only called at the end of the program, after main. */ InputManager::~InputManager() { _destroy(); } /** @brief Creates the OIS::InputMananger, the keyboard, the mouse and the joysticks and assigns the key bindings. @param windowHnd The window handle of the render window @param windowWidth The width of the render window @param windowHeight The height of the render window */ bool InputManager::_initialise(const size_t windowHnd, int windowWidth, int windowHeight, bool createKeyboard, bool createMouse, bool createJoySticks) { if (state_ == IS_UNINIT) { CCOUT(3) << "Initialising Input System..." << std::endl; CCOUT(ORX_DEBUG) << "Initialising OIS components..." << std::endl; OIS::ParamList paramList; std::ostringstream windowHndStr; // Fill parameter list windowHndStr << (unsigned int)windowHnd; paramList.insert(std::make_pair(std::string("WINDOW"), windowHndStr.str())); //paramList.insert(std::make_pair(std::string("w32_mouse"), std::string("DISCL_NONEXCLUSIVE"))); //paramList.insert(std::make_pair(std::string("w32_mouse"), std::string("DISCL_FOREGROUND"))); //#if defined OIS_LINUX_PLATFORM // paramList.insert(std::make_pair(std::string("XAutoRepeatOn"), std::string("true"))); //#endif try { inputSystem_ = OIS::InputManager::createInputSystem(paramList); CCOUT(ORX_DEBUG) << "Created OIS input system" << std::endl; } catch (OIS::Exception ex) { CCOUT(ORX_ERROR) << "Error: Failed creating an OIS input system." << "OIS message: \"" << ex.eText << "\"" << std::endl; inputSystem_ = 0; return false; } if (createKeyboard) _initialiseKeyboard(); if (createMouse) _initialiseMouse(); if (createJoySticks) _initialiseJoySticks(); // Set mouse/joystick region if (mouse_) { setWindowExtents(windowWidth, windowHeight); } state_ = IS_NONE; CCOUT(ORX_DEBUG) << "Initialising OIS components done." << std::endl; // InputManager holds the input buffer --> create one and add it. buffer_ = new InputBuffer(); addKeyHandler(buffer_, "buffer"); Shell::getInstance().setInputBuffer(buffer_); keyBinder_ = new KeyBinder(); keyBinder_->loadBindings(); addKeyHandler(keyBinder_, "keybinder"); addMouseHandler(keyBinder_, "keybinder"); addJoyStickHandler(keyBinder_, "keybinder"); keyDetector_ = new KeyDetector(); keyDetector_->loadBindings(); addKeyHandler(keyDetector_, "keydetector"); addMouseHandler(keyDetector_, "keydetector"); addJoyStickHandler(keyDetector_, "keydetector"); calibratorCallback_ = new CalibratorCallback(); addKeyHandler(calibratorCallback_, "calibratorcallback"); setConfigValues(); CCOUT(ORX_DEBUG) << "Initialising complete." << std::endl; } else { CCOUT(ORX_WARNING) << "Warning: OIS compoments already initialised, skipping" << std::endl; } return true; } /** @brief Creates a keyboard and sets the event handler. @return False if keyboard stays uninitialised, true otherwise. */ bool InputManager::_initialiseKeyboard() { if (keyboard_ != 0) { CCOUT(2) << "Warning: Keyboard already initialised, skipping." << std::endl; return true; } try { if (inputSystem_->getNumberOfDevices(OIS::OISKeyboard) > 0) { keyboard_ = (OIS::Keyboard*)inputSystem_->createInputObject(OIS::OISKeyboard, true); // register our listener in OIS. keyboard_->setEventCallback(this); // note: OIS will not detect keys that have already been down when the keyboard was created. CCOUT(ORX_DEBUG) << "Created OIS keyboard" << std::endl; return true; } else { CCOUT(ORX_WARNING) << "Warning: No keyboard found!" << std::endl; return false; } } catch (OIS::Exception ex) { // TODO: Test this output regarding formatting CCOUT(ORX_WARNING) << "Warning: Failed to create an OIS keyboard\n" << "OIS error message: \"" << ex.eText << "\"" << std::endl; keyboard_ = 0; return false; } } /** @brief Creates a mouse and sets the event handler. @return False if mouse stays uninitialised, true otherwise. */ bool InputManager::_initialiseMouse() { if (mouse_ != 0) { CCOUT(2) << "Warning: Mouse already initialised, skipping." << std::endl; return true; } try { if (inputSystem_->getNumberOfDevices(OIS::OISMouse) > 0) { mouse_ = static_cast(inputSystem_->createInputObject(OIS::OISMouse, true)); // register our listener in OIS. mouse_->setEventCallback(this); CCOUT(ORX_DEBUG) << "Created OIS mouse" << std::endl; return true; } else { CCOUT(ORX_WARNING) << "Warning: No mouse found!" << std::endl; return false; } } catch (OIS::Exception ex) { CCOUT(ORX_WARNING) << "Warning: Failed to create an OIS mouse\n" << "OIS error message: \"" << ex.eText << "\"" << std::endl; mouse_ = 0; return false; } } /** @brief Creates all joy sticks and sets the event handler. @return False joy stick stay uninitialised, true otherwise. */ bool InputManager::_initialiseJoySticks() { if (joySticksSize_ > 0) { CCOUT(2) << "Warning: Joy sticks already initialised, skipping." << std::endl; return true; } bool success = false; if (inputSystem_->getNumberOfDevices(OIS::OISJoyStick) > 0) { for (int i = 0; i < inputSystem_->getNumberOfDevices(OIS::OISJoyStick); i++) { try { OIS::JoyStick* stig = static_cast(inputSystem_->createInputObject(OIS::OISJoyStick, true)); joySticks_.push_back(stig); // register our listener in OIS. stig->setEventCallback(this); CCOUT(ORX_DEBUG) << "Created OIS joy stick with ID " << stig->getID() << std::endl; success = true; } catch (OIS::Exception ex) { CCOUT(ORX_WARNING) << "Warning: Failed to create OIS joy number" << i << "\n" << "OIS error message: \"" << ex.eText << "\"" << std::endl; } } } else { CCOUT(ORX_WARNING) << "Warning: Joy stick support requested, but no joy stick was found" << std::endl; return false; } joySticksSize_ = joySticks_.size(); activeJoyStickHandlers_.resize(joySticksSize_); joyStickButtonsDown_.resize(joySticksSize_); povStates_.resize(joySticksSize_); sliderStates_.resize(joySticksSize_); joySticksCalibration_.resize(joySticksSize_); for (unsigned int iJoyStick = 0; iJoyStick < joySticksSize_; iJoyStick++) { // reset the calibration with default values for (unsigned int i = 0; i < 24; i++) { joySticksCalibration_[iJoyStick].negativeCoeff[i] = 1.0f/32767.0f; joySticksCalibration_[iJoyStick].positiveCoeff[i] = 1.0f/32768.0f; joySticksCalibration_[iJoyStick].zeroStates[i] = 0; } } return success; } /** @brief Sets the configurable values. Use keybindings.ini as file.. */ void InputManager::setConfigValues() { if (joySticksSize_) { std::vector coeffPos; std::vector coeffNeg; std::vector zero; coeffPos.resize(24); coeffNeg.resize(24); zero.resize(24); for (unsigned int i = 0; i < 24; i++) { coeffPos[i] = 1.0f/32767.0f; coeffNeg[i] = 1.0f/32768.0f; zero[i] = 0; } ConfigValueContainer* cont = getIdentifier()->getConfigValueContainer("CoeffPos"); if (!cont) { cont = new ConfigValueContainer(CFT_Keybindings, getIdentifier(), "CoeffPos", coeffPos); getIdentifier()->addConfigValueContainer("CoeffPos", cont); } cont->getValue(&coeffPos); cont = getIdentifier()->getConfigValueContainer("CoeffNeg"); if (!cont) { cont = new ConfigValueContainer(CFT_Keybindings, getIdentifier(), "CoeffNeg", coeffNeg); getIdentifier()->addConfigValueContainer("CoeffNeg", cont); } cont->getValue(&coeffNeg); cont = getIdentifier()->getConfigValueContainer("Zero"); if (!cont) { cont = new ConfigValueContainer(CFT_Keybindings, getIdentifier(), "Zero", zero); getIdentifier()->addConfigValueContainer("Zero", cont); } cont->getValue(&zero); // copy values to our own variables for (unsigned int i = 0; i < 24; i++) { joySticksCalibration_[0].positiveCoeff[i] = coeffPos[i]; joySticksCalibration_[0].negativeCoeff[i] = coeffNeg[i]; joySticksCalibration_[0].zeroStates[i] = zero[i]; } } } /** @brief Destroys all the created input devices and sets the InputManager to construction state. */ void InputManager::_destroy() { if (state_ != IS_UNINIT) { CCOUT(ORX_DEBUG) << "Destroying ..." << std::endl; if (buffer_) delete buffer_; if (keyBinder_) delete keyBinder_; if (keyDetector_) delete keyDetector_; if (calibratorCallback_) delete calibratorCallback_; keyHandlers_.clear(); mouseHandlers_.clear(); joyStickHandlers_.clear(); _destroyKeyboard(); _destroyMouse(); _destroyJoySticks(); activeHandlers_.clear(); // inputSystem_ can never be 0, or else the code is mistaken OIS::InputManager::destroyInputSystem(inputSystem_); inputSystem_ = 0; state_ = IS_UNINIT; CCOUT(ORX_DEBUG) << "Destroying done." << std::endl; } } /** @brief Destroys the keyboard and sets it to 0. */ void InputManager::_destroyKeyboard() { if (keyboard_) // inputSystem_ can never be 0, or else the code is mistaken inputSystem_->destroyInputObject(keyboard_); keyboard_ = 0; activeKeyHandlers_.clear(); keysDown_.clear(); CCOUT(ORX_DEBUG) << "Keyboard destroyed." << std::endl; } /** @brief Destroys the mouse and sets it to 0. */ void InputManager::_destroyMouse() { if (mouse_) // inputSystem_ can never be 0, or else the code is mistaken inputSystem_->destroyInputObject(mouse_); mouse_ = 0; activeMouseHandlers_.clear(); mouseButtonsDown_.clear(); CCOUT(ORX_DEBUG) << "Mouse destroyed." << std::endl; } /** @brief Destroys all the joy sticks and resizes the lists to 0. */ void InputManager::_destroyJoySticks() { if (joySticksSize_ > 0) { // note: inputSystem_ can never be 0, or else the code is mistaken for (unsigned int i = 0; i < joySticksSize_; i++) if (joySticks_[i] != 0) inputSystem_->destroyInputObject(joySticks_[i]); joySticks_.clear(); joySticksSize_ = 0; activeJoyStickHandlers_.clear(); joyStickButtonsDown_.clear(); povStates_.clear(); sliderStates_.clear(); joySticksCalibration_.clear(); } CCOUT(ORX_DEBUG) << "Joy sticks destroyed." << std::endl; } void InputManager::_saveState() { savedHandlers_.activeHandlers_ = activeHandlers_; savedHandlers_.activeJoyStickHandlers_ = activeJoyStickHandlers_; savedHandlers_.activeKeyHandlers_ = activeKeyHandlers_; savedHandlers_.activeMouseHandlers_ = activeMouseHandlers_; } void InputManager::_restoreState() { activeHandlers_ = savedHandlers_.activeHandlers_; activeJoyStickHandlers_ = savedHandlers_.activeJoyStickHandlers_; activeKeyHandlers_ = savedHandlers_.activeKeyHandlers_; activeMouseHandlers_ = savedHandlers_.activeMouseHandlers_; } void InputManager::_updateTickables() { // we can use a map to have a list of unique pointers (an object can implement all 3 handlers) std::map tempSet; for (unsigned int iHandler = 0; iHandler < activeKeyHandlers_.size(); iHandler++) tempSet[activeKeyHandlers_[iHandler]].joyStick = true; for (unsigned int iHandler = 0; iHandler < activeMouseHandlers_.size(); iHandler++) tempSet[activeMouseHandlers_[iHandler]].mouse = true; for (unsigned int iJoyStick = 0; iJoyStick < joySticksSize_; iJoyStick++) for (unsigned int iHandler = 0; iHandler < activeJoyStickHandlers_[iJoyStick].size(); iHandler++) tempSet[activeJoyStickHandlers_[iJoyStick][iHandler]].joyStick = true; // copy the content of the map back to the actual vector activeHandlers_.clear(); for (std::map::const_iterator itHandler = tempSet.begin(); itHandler != tempSet.end(); itHandler++) activeHandlers_.push_back(std::pair((*itHandler).first, (*itHandler).second)); } // ################################# // ### Private Interface Methods ### // ################################# // ################################# /** @brief Updates the InputManager. Tick is called by Orxonox. @param dt Delta time */ void InputManager::_tick(float dt) { if (state_ == IS_UNINIT) return; if (state_ != stateRequest_) { InputState sr = stateRequest_; switch (sr) { case IS_NORMAL: activeKeyHandlers_.clear(); activeMouseHandlers_.clear(); for (unsigned int i = 0; i < joySticksSize_; i++) activeJoyStickHandlers_[i].clear(); // normal play mode // note: we assume that the handlers exist since otherwise, something's wrong anyway. enableKeyHandler("keybinder"); enableMouseHandler("keybinder"); enableJoyStickHandler("keybinder", 0); stateRequest_ = IS_NORMAL; state_ = IS_NORMAL; break; case IS_GUI: state_ = IS_GUI; break; case IS_CONSOLE: activeKeyHandlers_.clear(); activeMouseHandlers_.clear(); for (unsigned int i = 0; i < joySticksSize_; i++) activeJoyStickHandlers_[i].clear(); enableMouseHandler("keybinder"); enableJoyStickHandler("keybinder", 0); enableKeyHandler("buffer"); stateRequest_ = IS_CONSOLE; state_ = IS_CONSOLE; break; case IS_DETECT: savedState_ = state_; _saveState(); activeKeyHandlers_.clear(); activeMouseHandlers_.clear(); for (unsigned int i = 0; i < joySticksSize_; i++) activeJoyStickHandlers_[i].clear(); enableKeyHandler("keydetector"); enableMouseHandler("keydetector"); enableJoyStickHandler("keydetector", 0); stateRequest_ = IS_DETECT; state_ = IS_DETECT; break; case IS_NODETECT: _restoreState(); keysDown_.clear(); mouseButtonsDown_.clear(); for (unsigned int i = 0; i < joySticksSize_; i++) joyStickButtonsDown_[i].clear(); state_ = IS_NODETECT; stateRequest_ = savedState_; break; case IS_CALIBRATE: if (joySticksSize_) { savedState_ = _getSingleton().state_; for (unsigned int i = 0; i < 24; i++) { marginalsMax_[i] = INT_MIN; marginalsMin_[i] = INT_MAX; } COUT(0) << "Move all joy stick axes in all directions a few times. " << "Then put all axes in zero state and hit enter." << std::endl; savedState_ = state_; _saveState(); activeKeyHandlers_.clear(); activeMouseHandlers_.clear(); for (unsigned int i = 0; i < joySticksSize_; i++) activeJoyStickHandlers_[i].clear(); enableKeyHandler("calibratorcallback"); stateRequest_ = IS_CALIBRATE; state_ = IS_CALIBRATE; } else { COUT(3) << "Connot calibrate, no joy stick found!" << std::endl; stateRequest_ = state_; } break; case IS_NOCALIBRATE: _completeCalibration(); _restoreState(); keyBinder_->resetJoyStickAxes(); state_ = IS_NOCALIBRATE; stateRequest_ = savedState_; break; case IS_NONE: activeKeyHandlers_.clear(); activeMouseHandlers_.clear(); for (unsigned int i = 0; i < joySticksSize_; i++) activeJoyStickHandlers_[i].clear(); state_ = IS_NONE; default: break; } } // Capture all the input. This calls the event handlers in InputManager. if (mouse_) mouse_->capture(); if (keyboard_) keyboard_->capture(); for (unsigned int i = 0; i < joySticksSize_; i++) joySticks_[i]->capture(); if (state_ != IS_CALIBRATE) { // call all the handlers for the held key events for (unsigned int iKey = 0; iKey < keysDown_.size(); iKey++) for (unsigned int iHandler = 0; iHandler < activeKeyHandlers_.size(); iHandler++) activeKeyHandlers_[iHandler]->keyHeld(KeyEvent(keysDown_[iKey], keyboardModifiers_)); // call all the handlers for the held mouse button events for (unsigned int iButton = 0; iButton < mouseButtonsDown_.size(); iButton++) for (unsigned int iHandler = 0; iHandler < activeMouseHandlers_.size(); iHandler++) activeMouseHandlers_[iHandler]->mouseButtonHeld(mouseButtonsDown_[iButton]); // call all the handlers for the held joy stick button events for (unsigned int iJoyStick = 0; iJoyStick < joySticksSize_; iJoyStick++) for (unsigned int iButton = 0; iButton < joyStickButtonsDown_[iJoyStick].size(); iButton++) for (unsigned int iHandler = 0; iHandler < activeJoyStickHandlers_[iJoyStick].size(); iHandler++) activeJoyStickHandlers_[iJoyStick][iHandler]->joyStickButtonHeld(iJoyStick, joyStickButtonsDown_[iJoyStick][iButton]); } // call the ticks for the handlers (need to be treated specially) for (unsigned int iHandler = 0; iHandler < activeHandlers_.size(); iHandler++) activeHandlers_[iHandler].first->tickInput(dt, activeHandlers_[iHandler].second); } void InputManager::_completeCalibration() { for (unsigned int i = 0; i < 24; i++) { // positive coefficient if (marginalsMax_[i] == INT_MIN) marginalsMax_[i] = 32767; // coefficients if (marginalsMax_[i] - joySticksCalibration_[0].zeroStates[i]) joySticksCalibration_[0].positiveCoeff[i] = 1.0f/(marginalsMax_[i] - joySticksCalibration_[0].zeroStates[i]); else joySticksCalibration_[0].positiveCoeff[i] = 1.0f; // config value ConfigValueContainer* cont = getIdentifier()->getConfigValueContainer("CoeffPos"); assert(cont); cont->set(i, joySticksCalibration_[0].positiveCoeff[i]); // negative coefficient if (marginalsMin_[i] == INT_MAX) marginalsMin_[i] = -32768; // coefficients if (marginalsMin_[i] - joySticksCalibration_[0].zeroStates[i]) joySticksCalibration_[0].negativeCoeff[i] = -1.0f/(marginalsMin_[i] - joySticksCalibration_[0].zeroStates[i]); else joySticksCalibration_[0].negativeCoeff[i] = 1.0f; // config value cont = getIdentifier()->getConfigValueContainer("CoeffNeg"); assert(cont); cont->set(i, joySticksCalibration_[0].negativeCoeff[i]); // zero states if (i < 8) { if (!(i & 1)) joySticksCalibration_[0].zeroStates[i] = joySticks_[0]->getJoyStickState().mSliders[i/2].abX; else joySticksCalibration_[0].zeroStates[i] = joySticks_[0]->getJoyStickState().mSliders[i/2].abY; } else { if (i - 8 < joySticks_[0]->getJoyStickState().mAxes.size()) joySticksCalibration_[0].zeroStates[i] = joySticks_[0]->getJoyStickState().mAxes[i - 8].abs; else joySticksCalibration_[0].zeroStates[i] = 0; } // config value cont = getIdentifier()->getConfigValueContainer("Zero"); assert(cont); cont->set(i, joySticksCalibration_[0].zeroStates[i]); } } // ###### Key Events ###### /** @brief Event handler for the keyPressed Event. @param e Event information */ bool InputManager::keyPressed(const OIS::KeyEvent &e) { // check whether the key already is in the list (can happen when focus was lost) unsigned int iKey = 0; while (iKey < keysDown_.size() && keysDown_[iKey].key != (KeyCode::Enum)e.key) iKey++; if (iKey == keysDown_.size()) keysDown_.push_back(Key(e)); // update modifiers if(e.key == OIS::KC_RMENU || e.key == OIS::KC_LMENU) keyboardModifiers_ |= KeyboardModifier::Alt; // alt key if(e.key == OIS::KC_RCONTROL || e.key == OIS::KC_LCONTROL) keyboardModifiers_ |= KeyboardModifier::Ctrl; // ctrl key if(e.key == OIS::KC_RSHIFT || e.key == OIS::KC_LSHIFT) keyboardModifiers_ |= KeyboardModifier::Shift; // shift key for (unsigned int i = 0; i < activeKeyHandlers_.size(); i++) activeKeyHandlers_[i]->keyPressed(KeyEvent(e, keyboardModifiers_)); return true; } /** @brief Event handler for the keyReleased Event. @param e Event information */ bool InputManager::keyReleased(const OIS::KeyEvent &e) { // remove the key from the keysDown_ list for (unsigned int iKey = 0; iKey < keysDown_.size(); iKey++) { if (keysDown_[iKey].key == (KeyCode::Enum)e.key) { keysDown_.erase(keysDown_.begin() + iKey); break; } } // update modifiers if(e.key == OIS::KC_RMENU || e.key == OIS::KC_LMENU) keyboardModifiers_ &= ~KeyboardModifier::Alt; // alt key if(e.key == OIS::KC_RCONTROL || e.key == OIS::KC_LCONTROL) keyboardModifiers_ &= ~KeyboardModifier::Ctrl; // ctrl key if(e.key == OIS::KC_RSHIFT || e.key == OIS::KC_LSHIFT) keyboardModifiers_ &= ~KeyboardModifier::Shift; // shift key for (unsigned int i = 0; i < activeKeyHandlers_.size(); i++) activeKeyHandlers_[i]->keyReleased(KeyEvent(e, keyboardModifiers_)); return true; } // ###### Mouse Events ###### /** @brief Event handler for the mouseMoved Event. @param e Event information */ bool InputManager::mouseMoved(const OIS::MouseEvent &e) { // check for actual moved event if (e.state.X.rel != 0 || e.state.Y.rel != 0) { for (unsigned int i = 0; i < activeMouseHandlers_.size(); i++) activeMouseHandlers_[i]->mouseMoved(IntVector2(e.state.X.abs, e.state.Y.abs), IntVector2(e.state.X.rel, e.state.Y.rel), IntVector2(e.state.width, e.state.height)); } // check for mouse scrolled event if (e.state.Z.rel != 0) { for (unsigned int i = 0; i < activeMouseHandlers_.size(); i++) activeMouseHandlers_[i]->mouseScrolled(e.state.Z.abs, e.state.Z.rel); } return true; } /** @brief Event handler for the mousePressed Event. @param e Event information @param id The ID of the mouse button */ bool InputManager::mousePressed(const OIS::MouseEvent &e, OIS::MouseButtonID id) { // check whether the button already is in the list (can happen when focus was lost) unsigned int iButton = 0; while (iButton < mouseButtonsDown_.size() && mouseButtonsDown_[iButton] != (MouseButton::Enum)id) iButton++; if (iButton == mouseButtonsDown_.size()) mouseButtonsDown_.push_back((MouseButton::Enum)id); for (unsigned int i = 0; i < activeMouseHandlers_.size(); i++) activeMouseHandlers_[i]->mouseButtonPressed((MouseButton::Enum)id); return true; } /** @brief Event handler for the mouseReleased Event. @param e Event information @param id The ID of the mouse button */ bool InputManager::mouseReleased(const OIS::MouseEvent &e, OIS::MouseButtonID id) { // remove the button from the keysDown_ list for (unsigned int iButton = 0; iButton < mouseButtonsDown_.size(); iButton++) { if (mouseButtonsDown_[iButton] == (MouseButton::Enum)id) { mouseButtonsDown_.erase(mouseButtonsDown_.begin() + iButton); break; } } for (unsigned int i = 0; i < activeMouseHandlers_.size(); i++) activeMouseHandlers_[i]->mouseButtonReleased((MouseButton::Enum)id); return true; } // ###### Joy Stick Events ###### inline unsigned int InputManager::_getJoystick(const OIS::JoyStickEvent& arg) { // use the device to identify which one called the method OIS::JoyStick* joyStick = (OIS::JoyStick*)arg.device; unsigned int iJoyStick = 0; while (joySticks_[iJoyStick] != joyStick) { iJoyStick++; if (iJoyStick == joySticksSize_) { CCOUT(3) << "Unknown joystick fired an event. This means there is a bug somewhere! Aborting." << std::endl; abort(); } } return iJoyStick; } bool InputManager::buttonPressed(const OIS::JoyStickEvent &arg, int button) { unsigned int iJoyStick = _getJoystick(arg); // check whether the button already is in the list (can happen when focus was lost) std::vector& buttonsDown = joyStickButtonsDown_[iJoyStick]; unsigned int iButton = 0; while (iButton < buttonsDown.size() && buttonsDown[iButton] != button) iButton++; if (iButton == buttonsDown.size()) buttonsDown.push_back(button); for (unsigned int iHandler = 0; iHandler < activeJoyStickHandlers_[iJoyStick].size(); iHandler++) activeJoyStickHandlers_[iJoyStick][iHandler]->joyStickButtonPressed(iJoyStick, button); return true; } bool InputManager::buttonReleased(const OIS::JoyStickEvent &arg, int button) { unsigned int iJoyStick = _getJoystick(arg); // remove the button from the joyStickButtonsDown_ list std::vector& buttonsDown = joyStickButtonsDown_[iJoyStick]; for (unsigned int iButton = 0; iButton < buttonsDown.size(); iButton++) { if (buttonsDown[iButton] == button) { buttonsDown.erase(buttonsDown.begin() + iButton); break; } } for (unsigned int iHandler = 0; iHandler < activeJoyStickHandlers_[iJoyStick].size(); iHandler++) activeJoyStickHandlers_[iJoyStick][iHandler]->joyStickButtonReleased(iJoyStick, button); return true; } void InputManager::_fireAxis(unsigned int iJoyStick, int axis, int value) { if (state_ == IS_CALIBRATE) { if (value > marginalsMax_[axis]) marginalsMax_[axis] = value; if (value < marginalsMin_[axis]) marginalsMin_[axis] = value; } else { float fValue = value - joySticksCalibration_[iJoyStick].zeroStates[axis]; if (fValue > 0.0f) fValue *= joySticksCalibration_[iJoyStick].positiveCoeff[axis]; else fValue *= joySticksCalibration_[iJoyStick].negativeCoeff[axis]; for (unsigned int iHandler = 0; iHandler < activeJoyStickHandlers_[iJoyStick].size(); iHandler++) activeJoyStickHandlers_[iJoyStick][iHandler]->joyStickAxisMoved(iJoyStick, axis, fValue); } } bool InputManager::axisMoved(const OIS::JoyStickEvent &arg, int axis) { //if (arg.state.mAxes[axis].abs > 10000 || arg.state.mAxes[axis].abs < -10000) //{ CCOUT(3) << "axis " << axis << " moved" << arg.state.mAxes[axis].abs << std::endl;} unsigned int iJoyStick = _getJoystick(arg); // keep in mind that the first 8 axes are reserved for the sliders _fireAxis(iJoyStick, axis + 8, arg.state.mAxes[axis].abs); return true; } bool InputManager::sliderMoved(const OIS::JoyStickEvent &arg, int id) { //if (arg.state.mSliders[id].abX > 10000 || arg.state.mSliders[id].abX < -10000) //{CCOUT(3) << "slider " << id << " moved" << arg.state.mSliders[id].abX << std::endl;} //CCOUT(3) << arg.state.mSliders[id].abX << "\t |" << arg.state.mSliders[id].abY << std::endl; unsigned int iJoyStick = _getJoystick(arg); if (sliderStates_[iJoyStick].sliderStates[id].x != arg.state.mSliders[id].abX) _fireAxis(iJoyStick, id * 2, arg.state.mSliders[id].abX); else if (sliderStates_[iJoyStick].sliderStates[id].y != arg.state.mSliders[id].abY) _fireAxis(iJoyStick, id * 2 + 1, arg.state.mSliders[id].abY); return true; } bool InputManager::povMoved(const OIS::JoyStickEvent &arg, int id) { unsigned int iJoyStick = _getJoystick(arg); // translate the POV into 8 simple buttons int lastState = povStates_[iJoyStick][id]; if (lastState & OIS::Pov::North) buttonReleased(arg, 32 + id * 4 + 0); if (lastState & OIS::Pov::South) buttonReleased(arg, 32 + id * 4 + 1); if (lastState & OIS::Pov::East) buttonReleased(arg, 32 + id * 4 + 2); if (lastState & OIS::Pov::West) buttonReleased(arg, 32 + id * 4 + 3); povStates_[iJoyStick].povStates[id] = arg.state.mPOV[id].direction; int currentState = povStates_[iJoyStick][id]; if (currentState & OIS::Pov::North) buttonPressed(arg, 32 + id * 4 + 0); if (currentState & OIS::Pov::South) buttonPressed(arg, 32 + id * 4 + 1); if (currentState & OIS::Pov::East) buttonPressed(arg, 32 + id * 4 + 2); if (currentState & OIS::Pov::West) buttonPressed(arg, 32 + id * 4 + 3); return true; } /*bool InputManager::vector3Moved(const OIS::JoyStickEvent &arg, int id) { unsigned int iJoyStick = _getJoystick(arg); for (unsigned int iHandler = 0; iHandler < activeJoyStickHandlers_[iJoyStick].size(); iHandler++) activeJoyStickHandlers_[iJoyStick][iHandler]->joyStickVector3Moved(JoyStickState(arg.state, iJoyStick), id); return true; }*/ // ################################ // ### Static Interface Methods ### // ################################ // ################################ std::string InputManager::bindingCommmandString_s = ""; bool InputManager::initialise(const size_t windowHnd, int windowWidth, int windowHeight, bool createKeyboard, bool createMouse, bool createJoySticks) { return _getSingleton()._initialise(windowHnd, windowWidth, windowHeight, createKeyboard, createMouse, createJoySticks); } bool InputManager::initialiseKeyboard() { return _getSingleton()._initialiseKeyboard(); } bool InputManager::initialiseMouse() { return _getSingleton()._initialiseMouse(); } bool InputManager::initialiseJoySticks() { return _getSingleton()._initialiseJoySticks(); } int InputManager::numberOfKeyboards() { if (_getSingleton().keyboard_ != 0) return 1; else return 0; } int InputManager::numberOfMice() { if (_getSingleton().mouse_ != 0) return 1; else return 0; } int InputManager::numberOfJoySticks() { return _getSingleton().joySticksSize_; } /*bool InputManager::isKeyDown(KeyCode::Enum key) { if (_getSingleton().keyboard_) return _getSingleton().keyboard_->isKeyDown((OIS::KeyCode)key); else return false; }*/ /*bool InputManager::isModifierDown(KeyboardModifier::Enum modifier) { if (_getSingleton().keyboard_) return isModifierDown(modifier); else return false; }*/ /*const MouseState InputManager::getMouseState() { if (_getSingleton().mouse_) return _getSingleton().mouse_->getMouseState(); else return MouseState(); }*/ /*const JoyStickState InputManager::getJoyStickState(unsigned int ID) { if (ID < _getSingleton().joySticksSize_) return JoyStickState(_getSingleton().joySticks_[ID]->getJoyStickState(), ID); else return JoyStickState(); }*/ void InputManager::destroy() { _getSingleton()._destroy(); } void InputManager::destroyKeyboard() { return _getSingleton()._destroyKeyboard(); } void InputManager::destroyMouse() { return _getSingleton()._destroyMouse(); } void InputManager::destroyJoySticks() { return _getSingleton()._destroyJoySticks(); } /** @brief Adjusts the mouse window metrics. This method has to be called every time the size of the window changes. @param width The new width of the render window @param height the new height of the render window */ void InputManager::setWindowExtents(const int width, const int height) { if (_getSingleton().mouse_) { // Set mouse region (if window resizes, we should alter this to reflect as well) const OIS::MouseState &mouseState = _getSingleton().mouse_->getMouseState(); mouseState.width = width; mouseState.height = height; } } /** @brief Sets the input mode to either GUI, inGame or Buffer @param mode The new input mode @remark Only has an affect if the mode actually changes */ void InputManager::setInputState(const InputState state) { _getSingleton().stateRequest_ = state; } /** @brief Returns the current input handling method @return The current input mode. */ InputManager::InputState InputManager::getInputState() { return _getSingleton().state_; } void InputManager::storeKeyStroke(const std::string& name) { setInputState(IS_NODETECT); COUT(0) << "Binding string \"" << bindingCommmandString_s << "\" on key '" << name << "'" << std::endl; CommandExecutor::execute("config KeyBinder " + name + " " + bindingCommmandString_s, false); } void InputManager::keyBind(const std::string& command) { bindingCommmandString_s = command; setInputState(IS_DETECT); COUT(0) << "Press any button/key or move a mouse/joystick axis" << std::endl; } void InputManager::calibrate() { _getSingleton().setInputState(IS_CALIBRATE); } void InputManager::tick(float dt) { _getSingleton()._tick(dt); } // ###### KeyHandler ###### /** @brief Adds a new key handler. @param handler Pointer to the handler object. @param name Unique name of the handler. @return True if added, false if name already existed. */ bool InputManager::addKeyHandler(KeyHandler* handler, const std::string& name) { if (!handler) return false; if (_getSingleton().keyHandlers_.find(name) == _getSingleton().keyHandlers_.end()) { _getSingleton().keyHandlers_[name] = handler; return true; } else return false; } /** @brief Removes a Key handler from the list. @param name Unique name of the handler. @return True if removal was successful, false if name was not found. */ bool InputManager::removeKeyHandler(const std::string &name) { disableKeyHandler(name); std::map::iterator it = _getSingleton().keyHandlers_.find(name); if (it != _getSingleton().keyHandlers_.end()) { _getSingleton().keyHandlers_.erase(it); return true; } else return false; } /** @brief Returns the pointer to a handler. @param name Unique name of the handler. @return Pointer to the instance, 0 if name was not found. */ KeyHandler* InputManager::getKeyHandler(const std::string& name) { std::map::iterator it = _getSingleton().keyHandlers_.find(name); if (it != _getSingleton().keyHandlers_.end()) { return (*it).second; } else return 0; } /** @brief Enables a specific key handler that has already been added. @param name Unique name of the handler. @return False if name was not found, true otherwise. */ bool InputManager::enableKeyHandler(const std::string& name) { // get pointer from the map with all stored handlers std::map::const_iterator mapIt = _getSingleton().keyHandlers_.find(name); if (mapIt == _getSingleton().keyHandlers_.end()) return false; // see whether the handler already is in the list for (std::vector::iterator it = _getSingleton().activeKeyHandlers_.begin(); it != _getSingleton().activeKeyHandlers_.end(); it++) { if ((*it) == (*mapIt).second) { return true; } } _getSingleton().activeKeyHandlers_.push_back((*mapIt).second); _getSingleton().stateRequest_ = IS_CUSTOM; _getSingleton()._updateTickables(); return true; } /** @brief Disables a specific key handler. @param name Unique name of the handler. @return False if name was not found, true otherwise. */ bool InputManager::disableKeyHandler(const std::string &name) { // get pointer from the map with all stored handlers std::map::const_iterator mapIt = _getSingleton().keyHandlers_.find(name); if (mapIt == _getSingleton().keyHandlers_.end()) return false; // look for the handler in the list for (std::vector::iterator it = _getSingleton().activeKeyHandlers_.begin(); it != _getSingleton().activeKeyHandlers_.end(); it++) { if ((*it) == (*mapIt).second) { _getSingleton().activeKeyHandlers_.erase(it); _getSingleton().stateRequest_ = IS_CUSTOM; _getSingleton()._updateTickables(); return true; } } return true; } /** @brief Checks whether a key handler is active @param name Unique name of the handler. @return False if key handler is not active or doesn't exist, true otherwise. */ bool InputManager::isKeyHandlerActive(const std::string& name) { // get pointer from the map with all stored handlers std::map::const_iterator mapIt = _getSingleton().keyHandlers_.find(name); if (mapIt == _getSingleton().keyHandlers_.end()) return false; // see whether the handler already is in the list for (std::vector::iterator it = _getSingleton().activeKeyHandlers_.begin(); it != _getSingleton().activeKeyHandlers_.end(); it++) { if ((*it) == (*mapIt).second) return true; } return false; } // ###### MouseHandler ###### /** @brief Adds a new mouse handler. @param handler Pointer to the handler object. @param name Unique name of the handler. @return True if added, false if name already existed. */ bool InputManager::addMouseHandler(MouseHandler* handler, const std::string& name) { if (!handler) return false; if (_getSingleton().mouseHandlers_.find(name) == _getSingleton().mouseHandlers_.end()) { _getSingleton().mouseHandlers_[name] = handler; return true; } else return false; } /** @brief Removes a Mouse handler from the list. @param name Unique name of the handler. @return True if removal was successful, false if name was not found. */ bool InputManager::removeMouseHandler(const std::string &name) { disableMouseHandler(name); std::map::iterator it = _getSingleton().mouseHandlers_.find(name); if (it != _getSingleton().mouseHandlers_.end()) { _getSingleton().mouseHandlers_.erase(it); return true; } else return false; } /** @brief Returns the pointer to a handler. @param name Unique name of the handler. @return Pointer to the instance, 0 if name was not found. */ MouseHandler* InputManager::getMouseHandler(const std::string& name) { std::map::iterator it = _getSingleton().mouseHandlers_.find(name); if (it != _getSingleton().mouseHandlers_.end()) { return (*it).second; } else return 0; } /** @brief Enables a specific mouse handler that has already been added. @param name Unique name of the handler. @return False if name was not found, true otherwise. */ bool InputManager::enableMouseHandler(const std::string& name) { // get pointer from the map with all stored handlers std::map::const_iterator mapIt = _getSingleton().mouseHandlers_.find(name); if (mapIt == _getSingleton().mouseHandlers_.end()) return false; // see whether the handler already is in the list for (std::vector::iterator it = _getSingleton().activeMouseHandlers_.begin(); it != _getSingleton().activeMouseHandlers_.end(); it++) { if ((*it) == (*mapIt).second) { return true; } } _getSingleton().activeMouseHandlers_.push_back((*mapIt).second); _getSingleton().stateRequest_ = IS_CUSTOM; _getSingleton()._updateTickables(); return true; } /** @brief Disables a specific mouse handler. @param name Unique name of the handler. @return False if name was not found, true otherwise. */ bool InputManager::disableMouseHandler(const std::string &name) { // get pointer from the map with all stored handlers std::map::const_iterator mapIt = _getSingleton().mouseHandlers_.find(name); if (mapIt == _getSingleton().mouseHandlers_.end()) return false; // look for the handler in the list for (std::vector::iterator it = _getSingleton().activeMouseHandlers_.begin(); it != _getSingleton().activeMouseHandlers_.end(); it++) { if ((*it) == (*mapIt).second) { _getSingleton().activeMouseHandlers_.erase(it); _getSingleton().stateRequest_ = IS_CUSTOM; _getSingleton()._updateTickables(); return true; } } return true; } /** @brief Checks whether a mouse handler is active @param name Unique name of the handler. @return False if key handler is not active or doesn't exist, true otherwise. */ bool InputManager::isMouseHandlerActive(const std::string& name) { // get pointer from the map with all stored handlers std::map::const_iterator mapIt = _getSingleton().mouseHandlers_.find(name); if (mapIt == _getSingleton().mouseHandlers_.end()) return false; // see whether the handler already is in the list for (std::vector::iterator it = _getSingleton().activeMouseHandlers_.begin(); it != _getSingleton().activeMouseHandlers_.end(); it++) { if ((*it) == (*mapIt).second) return true; } return false; } // ###### JoyStickHandler ###### /** @brief Adds a new joy stick handler. @param handler Pointer to the handler object. @param name Unique name of the handler. @return True if added, false if name already existed. */ bool InputManager::addJoyStickHandler(JoyStickHandler* handler, const std::string& name) { if (!handler) return false; if (_getSingleton().joyStickHandlers_.find(name) == _getSingleton().joyStickHandlers_.end()) { _getSingleton().joyStickHandlers_[name] = handler; return true; } else return false; } /** @brief Removes a JoyStick handler from the list. @param name Unique name of the handler. @return True if removal was successful, false if name was not found. */ bool InputManager::removeJoyStickHandler(const std::string &name) { for (std::vector::iterator itstick = _getSingleton().joySticks_.begin(); itstick != _getSingleton().joySticks_.end(); itstick++) disableJoyStickHandler(name, itstick - _getSingleton().joySticks_.begin()); std::map::iterator it = _getSingleton().joyStickHandlers_.find(name); if (it != _getSingleton().joyStickHandlers_.end()) { _getSingleton().joyStickHandlers_.erase(it); return true; } else return false; } /** @brief Returns the pointer to a handler. @param name Unique name of the handler. @return Pointer to the instance, 0 if name was not found. */ JoyStickHandler* InputManager::getJoyStickHandler(const std::string& name) { std::map::iterator it = _getSingleton().joyStickHandlers_.find(name); if (it != _getSingleton().joyStickHandlers_.end()) { return (*it).second; } else return 0; } /** @brief Enables a specific joy stick handler that has already been added. @param name Unique name of the handler. @return False if name or id was not found, true otherwise. */ bool InputManager::enableJoyStickHandler(const std::string& name, unsigned int ID) { // get handler pointer from the map with all stored handlers std::map::const_iterator handlerIt = _getSingleton().joyStickHandlers_.find(name); if (handlerIt == _getSingleton().joyStickHandlers_.end()) return false; // check for existence of the ID if (ID >= _getSingleton().joySticksSize_) return false; // see whether the handler already is in the list for (std::vector::iterator it = _getSingleton().activeJoyStickHandlers_[ID].begin(); it != _getSingleton().activeJoyStickHandlers_[ID].end(); it++) { if ((*it) == (*handlerIt).second) { return true; } } _getSingleton().activeJoyStickHandlers_[ID].push_back((*handlerIt).second); _getSingleton().stateRequest_ = IS_CUSTOM; _getSingleton()._updateTickables(); return true; } /** @brief Disables a specific joy stick handler. @param name Unique name of the handler. @return False if name or id was not found, true otherwise. */ bool InputManager::disableJoyStickHandler(const std::string &name, unsigned int ID) { // get handler pointer from the map with all stored handlers std::map::const_iterator handlerIt = _getSingleton().joyStickHandlers_.find(name); if (handlerIt == _getSingleton().joyStickHandlers_.end()) return false; // check for existence of the ID if (ID >= _getSingleton().joySticksSize_) return false; // look for the handler in the list for (std::vector::iterator it = _getSingleton().activeJoyStickHandlers_[ID].begin(); it != _getSingleton().activeJoyStickHandlers_[ID].end(); it++) { if ((*it) == (*handlerIt).second) { _getSingleton().activeJoyStickHandlers_[ID].erase(it); _getSingleton().stateRequest_ = IS_CUSTOM; _getSingleton()._updateTickables(); return true; } } return true; } /** @brief Checks whether a joy stick handler is active @param name Unique name of the handler. @return False if key handler is not active or doesn't exist, true otherwise. */ bool InputManager::isJoyStickHandlerActive(const std::string& name, unsigned int ID) { // get handler pointer from the map with all stored handlers std::map::const_iterator handlerIt = _getSingleton().joyStickHandlers_.find(name); if (handlerIt == _getSingleton().joyStickHandlers_.end()) return false; // check for existence of the ID if (ID >= _getSingleton().joySticksSize_) return false; // see whether the handler already is in the list for (std::vector::iterator it = _getSingleton().activeJoyStickHandlers_[ID].begin(); it != _getSingleton().activeJoyStickHandlers_[ID].end(); it++) { if ((*it) == (*handlerIt).second) return true; } return false; } }