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source: code/trunk/src/core/input/InputManager.h @ 1929

Last change on this file since 1929 was 1887, checked in by rgrieder, 16 years ago

FIRST THINGS FIRST: Delete or rename your keybindings.ini (def_keybindings.ini already has the most important bindings) or else you won't be able to do anything!

Changes:

  • Multiple joy stick support should now fully work with KeyBinder too (only tested with 0/1 joystick)
  • Reloading the OIS Devices now works with KeyBinder too
  • Modified ConfigValueContainer to accept arbitrary section names
  • added tkeybind to temporary bind a command to a key
  • Fixed dlleport issue in ArgumentCompletionFunctions.h

Internal changes:

  • General cleanup in initialisation of KeyBinder
  • All names of keys/buttons/axes are now statically saved in InputInterfaces.h
  • Move a magic value in KeyBinder to a configValue (MouseWheelStepSize_)
  • Separated ConfigValues from Keybinding ConfigValueContainer in KeyBinder (looks much nicer now ;))
  • Moved some performance critical small function to the inline section
  • Removed the ugly keybind function construct from the InputManager
  • More 'harmonising' work in KeyBinder
  • Property svn:eol-style set to native
File size: 9.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30@file
31@brief
32    Implementation of a little Input handler that distributes everything
33    coming from OIS.
34*/
35
36#ifndef _InputManager_H__
37#define _InputManager_H__
38
39#include "core/CorePrereqs.h"
40
41#include <map>
42#include <vector>
43#include <stack>
44#include "util/Math.h"
45#include "core/OrxonoxClass.h"
46#include "InputInterfaces.h"
47
48namespace orxonox
49{
50    /**
51    @brief
52        Helper class to realise a vector<int[4]>
53    */
54    class POVStates
55    {
56    public:
57        int& operator[](unsigned int index) { return povStates[index]; }
58        int povStates[4];
59    };
60
61    /**
62    @brief
63        Helper class to realise a vector< {int[4], int[4]} >
64    */
65    class SliderStates
66    {
67    public:
68        IntVector2 sliderStates[4];
69    };
70
71    struct JoyStickCalibration
72    {
73        int zeroStates[24];
74        float positiveCoeff[24];
75        float negativeCoeff[24];
76    };
77
78    /**
79    @brief
80        Captures and distributes mouse and keyboard input.
81    */
82    class _CoreExport InputManager
83        : public OrxonoxClass,
84        public OIS::KeyListener, public OIS::MouseListener, public OIS::JoyStickListener
85    {
86        // --> setConfigValues is private
87        friend class ClassIdentifier<InputManager>;
88        // let Core class use tick(.)
89        friend class Core;
90
91    public:
92        enum InputManagerState
93        {
94            Uninitialised    = 0x00,
95            OISReady         = 0x01,
96            InternalsReady   = 0x02,
97            Ticking          = 0x04,
98            Calibrating      = 0x08,
99            ReloadRequest    = 0x10,
100            JoyStickSupport  = 0x20 // used with ReloadRequest to store a bool
101        };
102
103        InputManager ();
104        ~InputManager();
105
106        void initialise(size_t windowHnd, int windowWidth, int windowHeight, bool joyStickSupport = true);
107
108        void reloadInputSystem(bool joyStickSupport = true);
109
110        void clearBuffers();
111
112        unsigned int  numberOfKeyboards() { return keyboard_ ? 1 : 0; }
113        unsigned int  numberOfMice()      { return mouse_    ? 1 : 0; }
114        unsigned int  numberOfJoySticks() { return joySticksSize_; }
115
116        void setWindowExtents(const int width, const int height);
117        void setKeyDetectorCallback(const std::string& command);
118
119        template <class T>
120        T* createInputState(const std::string& name, int priority);
121
122        InputState* getState       (const std::string& name);
123        InputState* getCurrentState();
124        ExtendedInputState* getMasterInputState() { return this->stateMaster_; }
125        bool requestDestroyState   (const std::string& name);
126        bool requestEnterState     (const std::string& name);
127        bool requestLeaveState     (const std::string& name);
128
129        void tick(float dt);
130
131        static InputManager& getInstance()    { assert(singletonRef_s); return *singletonRef_s; }
132        static InputManager* getInstancePtr() { return singletonRef_s; }
133
134        // console commands
135        static void calibrate();
136        static void reload(bool joyStickSupport = true);
137
138    public: // variables
139        static EmptyHandler                 EMPTY_HANDLER;
140
141    private: // functions
142        // don't mess with a Singleton
143        InputManager (const InputManager&);
144
145        // Intenal methods
146        void _initialiseKeyboard();
147        void _initialiseMouse();
148        void _initialiseJoySticks();
149        void _configureNumberOfJoySticks();
150
151        void _destroyKeyboard();
152        void _destroyMouse();
153        void _destroyJoySticks();
154        void _destroyState(InputState* state);
155        void _clearBuffers();
156
157        void _reload(bool joyStickSupport);
158
159        void _completeCalibration();
160
161        void _fireAxis(unsigned int iJoyStick, int axis, int value);
162        unsigned int _getJoystick(const OIS::JoyStickEvent& arg);
163
164        void _updateActiveStates();
165        bool _configureInputState(InputState* state, const std::string& name, int priority);
166
167        // input events
168        bool mousePressed  (const OIS::MouseEvent    &arg, OIS::MouseButtonID id);
169        bool mouseReleased (const OIS::MouseEvent    &arg, OIS::MouseButtonID id);
170        bool mouseMoved    (const OIS::MouseEvent    &arg);
171        bool keyPressed    (const OIS::KeyEvent      &arg);
172        bool keyReleased   (const OIS::KeyEvent      &arg);
173        bool buttonPressed (const OIS::JoyStickEvent &arg, int button);
174        bool buttonReleased(const OIS::JoyStickEvent &arg, int button);
175        bool axisMoved     (const OIS::JoyStickEvent &arg, int axis);
176        bool sliderMoved   (const OIS::JoyStickEvent &arg, int id);
177        bool povMoved      (const OIS::JoyStickEvent &arg, int id);
178        // don't remove that! Or else add OIS as dependency library to orxonox.
179        bool vector3Moved  (const OIS::JoyStickEvent &arg, int id) { return true; }
180
181        void setConfigValues();
182
183    private: // variables
184        OIS::InputManager*                  inputSystem_;          //!< OIS input manager
185        OIS::Keyboard*                      keyboard_;             //!< OIS mouse
186        OIS::Mouse*                         mouse_;                //!< OIS keyboard
187        std::vector<OIS::JoyStick*>         joySticks_;            //!< OIS joy sticks
188        unsigned int                        joySticksSize_;
189        unsigned int                        devicesNum_;
190        size_t                              windowHnd_;            //!< Render window handle
191        InputManagerState                   internalState_;        //!< Current internal state
192
193        // some internally handled states and handlers
194        SimpleInputState*                   stateEmpty_;
195        ExtendedInputState*                 stateMaster_;          //!< Always active master input state
196        KeyDetector*                        keyDetector_;        //!< KeyDetector instance
197        InputBuffer*                        calibratorCallbackBuffer_;
198
199        std::map<std::string, InputState*>  inputStatesByName_;
200        std::map<int, InputState*>          inputStatesByPriority_;
201
202        std::set<InputState*>               stateEnterRequests_;   //!< Request to enter a new state
203        std::set<InputState*>               stateLeaveRequests_;   //!< Request to leave a running state
204        std::set<InputState*>               stateDestroyRequests_; //!< Request to destroy a state
205
206        std::map<int, InputState*>          activeStates_;
207        std::vector<InputState*>            activeStatesTop_;      //!< Current input states for joy stick events.
208        std::vector<InputState*>            activeStatesTicked_;   //!< Current input states for joy stick events.
209
210        // joystick calibration
211        //std::vector<int> marginalsMaxConfig_;
212        //std::vector<int> marginalsMinConfig_;
213        int                                 marginalsMax_[24];
214        int                                 marginalsMin_[24];
215        bool                                bCalibrated_;
216        bool                                bCalibrating_;
217
218        unsigned int                        keyboardModifiers_;    //!< Bit mask representing keyboard modifiers.
219        std::vector<POVStates>              povStates_;            //!< Keeps track of the joy stick POV states.
220        std::vector<SliderStates>           sliderStates_;         //!< Keeps track of the possibly two slider axes.
221        std::vector<JoyStickCalibration>    joySticksCalibration_; 
222
223        std::vector<Key>                    keysDown_;
224        std::vector<MouseButtonCode::ByEnum>      mouseButtonsDown_;
225        std::vector<std::vector<JoyStickButtonCode::ByEnum> >  joyStickButtonsDown_;
226
227        static std::string                  bindingCommmandString_s;
228        static InputManager*                singletonRef_s;
229    };
230
231    /**
232    @brief
233        Creates a new InputState by type, name and priority.
234       
235        You will have to use this method because the
236        c'tors and d'tors are private.
237    @remarks
238        The InputManager will take care of the state completely. That also
239        means it gets deleted when the InputManager is destroyed!
240    @param name
241        Name of the InputState when referenced as string
242    @param priority
243        Priority matters when multiple states are active. You can specify any
244        number, but 1 - 99 is preferred (99 means high).
245    */
246    template <class T>
247    T* InputManager::createInputState(const std::string& name, int priority)
248    {
249        T* state = new T;
250        if (_configureInputState(state, name, priority))
251            return state;
252        else
253        {
254            delete state;
255            return 0;
256        }
257    }
258}
259
260#endif /* _InputManager_H__ */
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