1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Reto Grieder |
---|
24 | * Co-authors: |
---|
25 | * ... |
---|
26 | * |
---|
27 | */ |
---|
28 | |
---|
29 | #ifndef _InputState_H__ |
---|
30 | #define _InputState_H__ |
---|
31 | |
---|
32 | #include "InputPrereqs.h" |
---|
33 | |
---|
34 | #include <cassert> |
---|
35 | #include <string> |
---|
36 | #include <vector> |
---|
37 | |
---|
38 | #include "util/OrxEnum.h" |
---|
39 | #include "InputHandler.h" |
---|
40 | #include "JoyStickQuantityListener.h" |
---|
41 | |
---|
42 | namespace orxonox |
---|
43 | { |
---|
44 | //! Enumeration wrapper for input state priorities |
---|
45 | struct InputStatePriority : OrxEnum<InputStatePriority> |
---|
46 | { |
---|
47 | OrxEnumConstructors(InputStatePriority); |
---|
48 | |
---|
49 | static const int Empty = -1; |
---|
50 | static const int Dynamic = 0; |
---|
51 | |
---|
52 | static const int HighPriority = 1000; |
---|
53 | static const int Console = HighPriority + 0; |
---|
54 | static const int Calibrator = HighPriority + 1; |
---|
55 | static const int Detector = HighPriority + 2; |
---|
56 | }; |
---|
57 | |
---|
58 | /** |
---|
59 | @brief |
---|
60 | InputStates allow you to customise the input event targets at runtime. |
---|
61 | |
---|
62 | The general idea is a stack: Every activated InputState will be pushed on |
---|
63 | that stack and only the top one gets the input events. This is done for |
---|
64 | every device (keyboard, mouse, all joy sticks) separately to allow |
---|
65 | for intance keyboard input capturing for the console while you can still |
---|
66 | steer a ship with the mouse. |
---|
67 | There are two exceptions to this behaviour though: |
---|
68 | - If an InputState is created with the 'Transparent' parameter on, the |
---|
69 | state will not prevent input from getting to the state below it on the stack. |
---|
70 | This can be useful for instance if you need to deploy input to multiple |
---|
71 | handlers: Simply create two InputStates and make the high priority one transparent. |
---|
72 | - If an InputState is created with the 'AlwaysGetsInput' parameter on, then |
---|
73 | the state will always receive input as long as it is activated. |
---|
74 | - Note: If you mark an InputState with both parameters on, then it will |
---|
75 | not influence ony other InputState at all. |
---|
76 | |
---|
77 | Priorities |
---|
78 | ********** |
---|
79 | Every InputState has a priority when on the stack, but mostly this |
---|
80 | priority is dynamic (InputStatePriority::Dynamic) which means that a state |
---|
81 | pushed onto the stack will simply have a higher priority than the top one. |
---|
82 | This behaviour really only applies to normal states that don't have |
---|
83 | a high priority (InputStatePriority::HighPriority). These 'special' ones |
---|
84 | are used for features like the KeyDetector or the console. Use with care! |
---|
85 | */ |
---|
86 | class _CoreExport InputState : public JoyStickQuantityListener |
---|
87 | { |
---|
88 | friend class InputManager; |
---|
89 | |
---|
90 | //! Marks the index in the handler vector for the keyboard handler |
---|
91 | static const InputDeviceEnumerator::Value keyboardIndex_s = InputDeviceEnumerator::Keyboard; |
---|
92 | //! Marks the index in the handler vector for the mouse handler |
---|
93 | static const InputDeviceEnumerator::Value mouseIndex_s = InputDeviceEnumerator::Mouse; |
---|
94 | //! Marks the index in the handler vector for the first joy stick handler |
---|
95 | static const InputDeviceEnumerator::Value firstJoyStickIndex_s = InputDeviceEnumerator::FirstJoyStick; |
---|
96 | |
---|
97 | public: |
---|
98 | //! Sets the keyboard event handler (overwrites if there already was one!) |
---|
99 | void setKeyHandler (InputHandler* handler) |
---|
100 | { handlers_[keyboardIndex_s] = handler; bExpired_ = true; } |
---|
101 | //! Sets the mouse event handler (overwrites if there already was one!) |
---|
102 | void setMouseHandler (InputHandler* handler) |
---|
103 | { handlers_[mouseIndex_s] = handler; bExpired_ = true; } |
---|
104 | /** |
---|
105 | @brief |
---|
106 | Sets the joy stick event handler for one specific joy stick (overwrites if there already was one!) |
---|
107 | @return |
---|
108 | Returns false if the specified device was not found |
---|
109 | */ |
---|
110 | bool setJoyStickHandler(InputHandler* handler, unsigned int joyStick); |
---|
111 | //! Sets the joy stick event handler for all joy sticks (overwrites if there already was one!) |
---|
112 | void setJoyStickHandler(InputHandler* handler); |
---|
113 | //! Sets an InputHandler to be used for all devices |
---|
114 | void setHandler (InputHandler* handler); |
---|
115 | |
---|
116 | //! Returns the name of the state (which is unique!) |
---|
117 | const std::string& getName() const { return name_; } |
---|
118 | //! Returns the priority of the state (which is unique if != 0) |
---|
119 | int getPriority() const { return priority_; } |
---|
120 | |
---|
121 | //! Tells whether there a handler installed for a specific device |
---|
122 | bool isInputDeviceEnabled(unsigned int device); |
---|
123 | |
---|
124 | //! Returns true if the handler situation has changed |
---|
125 | bool hasExpired() { return this->bExpired_; } |
---|
126 | //! Call this if you have applied the changes resulting from changed handlers |
---|
127 | void resetExpiration() { bExpired_ = false; } |
---|
128 | |
---|
129 | //! Updates one specific device handler with #device#Updated |
---|
130 | void update(float dt, unsigned int device); |
---|
131 | //! Updates all handlers with allDevicesUpdated |
---|
132 | void update(float dt); |
---|
133 | |
---|
134 | //! Generic function that distributes all 9 button events |
---|
135 | template <typename EventType, class Traits> |
---|
136 | void buttonEvent(unsigned int device, const typename Traits::ButtonTypeParam button); |
---|
137 | |
---|
138 | //! Event handler |
---|
139 | void mouseMoved(IntVector2 abs, IntVector2 rel, IntVector2 clippingSize); |
---|
140 | //! Event handler |
---|
141 | void mouseScrolled(int abs, int rel); |
---|
142 | //! Event handler |
---|
143 | void joyStickAxisMoved(unsigned int device, unsigned int axis, float value); |
---|
144 | |
---|
145 | // Functors |
---|
146 | //! Called when the state is being activated (even if it doesn't get any events afterwards!) |
---|
147 | void entered(); |
---|
148 | //! Called upon deactivation of the state |
---|
149 | void left(); |
---|
150 | //! Sets a functor to be called upon activation of the state |
---|
151 | void setEnterFunctor(Functor* functor) { this->enterFunctor_ = functor; } |
---|
152 | //! Sets a functor to be called upon deactivation of the state |
---|
153 | void setLeaveFunctor(Functor* functor) { this->leaveFunctor_ = functor; } |
---|
154 | |
---|
155 | private: |
---|
156 | InputState(const std::string& name, bool bAlwaysGetsInput, bool bTransparent, InputStatePriority priority); |
---|
157 | ~InputState() { } |
---|
158 | |
---|
159 | void JoyStickQuantityChanged(const std::vector<JoyStick*>& joyStickList); |
---|
160 | |
---|
161 | //! Sets the priority (only to be used by the InputManager!) |
---|
162 | void setPriority(int priority) { priority_ = priority; } |
---|
163 | |
---|
164 | const std::string name_; //!< Name of the state |
---|
165 | const bool bAlwaysGetsInput_; //!< See class declaration for explanation |
---|
166 | const bool bTransparent_; //!< See class declaration for explanation |
---|
167 | int priority_; //!< Current priority (might change) |
---|
168 | bool bExpired_; //!< See hasExpired() |
---|
169 | std::vector<InputHandler*> handlers_; //!< Vector with all handlers where the index is the device ID |
---|
170 | //! Handler to be used for all joy sticks (needs to be saved in case another joy stick gets attached) |
---|
171 | InputHandler* joyStickHandlerAll_; |
---|
172 | Functor* enterFunctor_; //!< Functor to be executed on enter |
---|
173 | Functor* leaveFunctor_; //!< Functor to be executed on leave |
---|
174 | }; |
---|
175 | |
---|
176 | FORCEINLINE void InputState::update(float dt) |
---|
177 | { |
---|
178 | for (unsigned int i = 0; i < handlers_.size(); ++i) |
---|
179 | if (handlers_[i] != NULL) |
---|
180 | handlers_[i]->allDevicesUpdated(dt); |
---|
181 | } |
---|
182 | |
---|
183 | FORCEINLINE void InputState::update(float dt, unsigned int device) |
---|
184 | { |
---|
185 | switch (device) |
---|
186 | { |
---|
187 | case InputDeviceEnumerator::Keyboard: |
---|
188 | if (handlers_[keyboardIndex_s] != NULL) |
---|
189 | handlers_[keyboardIndex_s]->keyboardUpdated(dt); |
---|
190 | break; |
---|
191 | |
---|
192 | case InputDeviceEnumerator::Mouse: |
---|
193 | if (handlers_[mouseIndex_s] != NULL) |
---|
194 | handlers_[mouseIndex_s]->mouseUpdated(dt); |
---|
195 | break; |
---|
196 | |
---|
197 | default: // joy sticks |
---|
198 | if (handlers_[device] != NULL) |
---|
199 | handlers_[device]->joyStickUpdated(device - firstJoyStickIndex_s, dt); |
---|
200 | break; |
---|
201 | } |
---|
202 | } |
---|
203 | |
---|
204 | template <typename EventType, class Traits> |
---|
205 | FORCEINLINE void InputState::buttonEvent(unsigned int device, const typename Traits::ButtonTypeParam button) |
---|
206 | { |
---|
207 | assert(device < handlers_.size()); |
---|
208 | if (handlers_[device] != NULL) |
---|
209 | handlers_[device]->buttonEvent(device, button, EventType()); |
---|
210 | } |
---|
211 | |
---|
212 | FORCEINLINE void InputState::mouseMoved(IntVector2 abs, IntVector2 rel, IntVector2 clippingSize) |
---|
213 | { |
---|
214 | if (handlers_[mouseIndex_s] != NULL) |
---|
215 | handlers_[mouseIndex_s]->mouseMoved(abs, rel, clippingSize); |
---|
216 | } |
---|
217 | |
---|
218 | FORCEINLINE void InputState::mouseScrolled(int abs, int rel) |
---|
219 | { |
---|
220 | if (handlers_[mouseIndex_s] != NULL) |
---|
221 | handlers_[mouseIndex_s]->mouseScrolled(abs, rel); |
---|
222 | } |
---|
223 | |
---|
224 | FORCEINLINE void InputState::joyStickAxisMoved(unsigned int device, unsigned int axis, float value) |
---|
225 | { |
---|
226 | assert(device < handlers_.size()); |
---|
227 | if (handlers_[device] != NULL) |
---|
228 | handlers_[device]->axisMoved(device - firstJoyStickIndex_s, axis, value); |
---|
229 | } |
---|
230 | } |
---|
231 | |
---|
232 | #endif /* _InputState_H__ */ |
---|