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source: code/trunk/src/core/input/KeyBinder.cc @ 2736

Last change on this file since 2736 was 2713, checked in by rgrieder, 16 years ago

Removed unnecessary header file dependency. boost/filesystem.hpp is quite large with all the boost rat tail.

  • Property svn:eol-style set to native
File size: 18.5 KB
RevLine 
[971]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
[1349]3 *                    > www.orxonox.net <
[971]4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
[973]28
[971]29/**
30 @file
[973]31 @brief Implementation of the different input handlers.
[971]32 */
33
[1413]34#include "KeyBinder.h"
[2662]35
[1413]36#include <fstream>
[1520]37#include <string>
[2662]38
[1293]39#include "util/Convert.h"
[1747]40#include "util/Debug.h"
[1519]41#include "core/ConfigValueIncludes.h"
42#include "core/CoreIncludes.h"
[1795]43#include "core/ConfigFileManager.h"
[2710]44#include "core/Core.h"
[1520]45#include "InputCommands.h"
[1887]46#include "InputManager.h"
[971]47
48namespace orxonox
49{
[1755]50    /**
51    @brief
52        Constructor that does as little as necessary.
53    */
54    KeyBinder::KeyBinder()
[1887]55        : numberOfJoySticks_(0)
56        , deriveTime_(0.0f)
[1755]57    {
58        mouseRelative_[0] = 0;
59        mouseRelative_[1] = 0;
60        mousePosition_[0] = 0;
61        mousePosition_[1] = 0;
[1391]62
[1755]63        RegisterRootObject(KeyBinder);
[1293]64
[1887]65        // intialise all buttons and half axes to avoid creating everything with 'new'
[1755]66        // keys
[1887]67        for (unsigned int i = 0; i < KeyCode::numberOfKeys; i++)
[1755]68        {
[1887]69            std::string keyname = KeyCode::ByString[i];
70            if (!keyname.empty())
71                keys_[i].name_ = std::string("Key") + keyname;
72            else
[2662]73                keys_[i].name_ = "";
[1887]74            keys_[i].paramCommandBuffer_ = &paramCommandBuffer_;
75            keys_[i].groupName_ = "Keys";
[1755]76        }
[1887]77        // mouse buttons plus 4 mouse wheel buttons only 'generated' by KeyBinder
78        const char* const mouseWheelNames[] = { "Wheel1Down", "Wheel1Up", "Wheel2Down", "Wheel2Up" };
79        for (unsigned int i = 0; i < numberOfMouseButtons_; i++)
[1755]80        {
[1887]81            std::string nameSuffix;
82            if (i < MouseButtonCode::numberOfButtons)
83                nameSuffix = MouseButtonCode::ByString[i];
84            else
85                nameSuffix = mouseWheelNames[i - MouseButtonCode::numberOfButtons];
86            mouseButtons_[i].name_ = std::string("Mouse") + nameSuffix;
87            mouseButtons_[i].paramCommandBuffer_ = &paramCommandBuffer_;
88            mouseButtons_[i].groupName_ = "MouseButtons";
[1755]89        }
[1887]90        // mouse axes
91        for (unsigned int i = 0; i < MouseAxisCode::numberOfAxes * 2; i++)
92        {
[2662]93            mouseAxes_[i].name_ = std::string("Mouse") + MouseAxisCode::ByString[i / 2];
[1887]94            if (i & 1)
95                mouseAxes_[i].name_ += "Pos";
96            else
97                mouseAxes_[i].name_ += "Neg";
98            mouseAxes_[i].paramCommandBuffer_ = &paramCommandBuffer_;
99            mouseAxes_[i].groupName_ = "MouseAxes";
100        }
[1755]101
[2103]102        // Get a new ConfigFileType from the ConfigFileManager
103        this->configFile_ = ConfigFileManager::getInstance().getNewConfigFileType();
104
[1887]105        // initialise joy sticks separatly to allow for reloading
106        numberOfJoySticks_ = InputManager::getInstance().numberOfJoySticks();
107        initialiseJoyStickBindings();
108
109        // collect all Buttons and HalfAxes
110        compilePointerLists();
111
112        // set them here to use allHalfAxes_
113        setConfigValues();
[1413]114    }
115
[1755]116    /**
117    @brief
118        Destructor
119    */
120    KeyBinder::~KeyBinder()
[1413]121    {
[1755]122        // almost no destructors required because most of the arrays are static.
123        clearBindings(); // does some destruction work
[1413]124    }
125
[1755]126    /**
127    @brief
128        Loader for the key bindings, managed by config values.
129    */
130    void KeyBinder::setConfigValues()
131    {
132        SetConfigValue(analogThreshold_, 0.05f)
133            .description("Threshold for analog axes until which the state is 0.");
[2087]134        SetConfigValue(bFilterAnalogNoise_, false)
135            .description("Specifies whether to filter small analog values like joy stick fluctuations.");
[1755]136        SetConfigValue(mouseSensitivity_, 1.0f)
137            .description("Mouse sensitivity.");
138        SetConfigValue(bDeriveMouseInput_, false)
139            .description("Whether or not to derive moues movement for the absolute value.");
140        SetConfigValue(derivePeriod_, 0.05f)
141            .description("Accuracy of the mouse input deriver. The higher the more precise, but laggier.");
142        SetConfigValue(mouseSensitivityDerived_, 1.0f)
143            .description("Mouse sensitivity if mouse input is derived.");
[2087]144        SetConfigValue(mouseWheelStepSize_, 120)
[1887]145            .description("Equals one step of the mousewheel.");
[1755]146        SetConfigValue(buttonThreshold_, 0.80f)
[1887]147            .description("Threshold for analog axes until which the button is not pressed.")
148            .callback(this, &KeyBinder::buttonThresholdChanged);
149    }
[973]150
[1887]151    void KeyBinder::buttonThresholdChanged()
152    {
153        for (unsigned int i = 0; i < allHalfAxes_.size(); i++)
154            if (!allHalfAxes_[i]->bButtonThresholdUser_)
155                allHalfAxes_[i]->buttonThreshold_ = this->buttonThreshold_;
[1755]156    }
[1293]157
[1887]158    void KeyBinder::JoyStickDeviceNumberChanged(unsigned int value)
[1755]159    {
[1887]160        unsigned int oldValue = numberOfJoySticks_;
161        numberOfJoySticks_ = value;
162
163        // initialise joy stick bindings
164        initialiseJoyStickBindings();
165
166        // collect all Buttons and HalfAxes again
167        compilePointerLists();
168
169        // load the bindings if required
[2103]170        if (configFile_ != ConfigFileType::NoType)
[1755]171        {
[1887]172            for (unsigned int iDev = oldValue; iDev < numberOfJoySticks_; ++iDev)
173            {
174                for (unsigned int i = 0; i < JoyStickButtonCode::numberOfButtons; ++i)
[2103]175                    joyStickButtons_[iDev][i].readConfigValue(this->configFile_);
[1887]176                for (unsigned int i = 0; i < JoyStickAxisCode::numberOfAxes * 2; ++i)
[2103]177                    joyStickAxes_[iDev][i].readConfigValue(this->configFile_);
[1887]178            }
[1755]179        }
[1293]180
[1887]181        // Set the button threshold for potential new axes
182        buttonThresholdChanged();
183    }
184
185    void KeyBinder::initialiseJoyStickBindings()
186    {
187        this->joyStickAxes_.resize(numberOfJoySticks_);
188        this->joyStickButtons_.resize(numberOfJoySticks_);
189
190        // reinitialise all joy stick binings (doesn't overwrite the old ones)
191        for (unsigned int iDev = 0; iDev < numberOfJoySticks_; iDev++)
[1755]192        {
[1887]193            std::string deviceNumber = convertToString(iDev);
194            // joy stick buttons
195            for (unsigned int i = 0; i < JoyStickButtonCode::numberOfButtons; i++)
196            {
197                joyStickButtons_[iDev][i].name_ = std::string("JoyStick") + deviceNumber + JoyStickButtonCode::ByString[i];
198                joyStickButtons_[iDev][i].paramCommandBuffer_ = &paramCommandBuffer_;
199                joyStickButtons_[iDev][i].groupName_ = std::string("JoyStick") + deviceNumber + "Buttons";
200            }
201            // joy stick axes
202            for (unsigned int i = 0; i < JoyStickAxisCode::numberOfAxes * 2; i++)
203            {
204                joyStickAxes_[iDev][i].name_ = std::string("JoyStick") + deviceNumber + JoyStickAxisCode::ByString[i >> 1];
205                if (i & 1)
206                    joyStickAxes_[iDev][i].name_ += "Pos";
207                else
208                    joyStickAxes_[iDev][i].name_ += "Neg";
209                joyStickAxes_[iDev][i].paramCommandBuffer_ = &paramCommandBuffer_;
210                joyStickAxes_[iDev][i].groupName_ = std::string("JoyStick") + deviceNumber + "Axes";
211            }
212        }
213    }
[973]214
[1887]215    void KeyBinder::compilePointerLists()
216    {
217        allButtons_.clear();
218        allHalfAxes_.clear();
219
[2662]220        // Note: Don't include the dummy keys which don't actually exist in OIS but have a number
[1887]221        for (unsigned int i = 0; i < KeyCode::numberOfKeys; i++)
[2662]222            if (!keys_[i].name_.empty())
223                allButtons_[keys_[i].name_] = keys_ + i;
[1887]224        for (unsigned int i = 0; i < numberOfMouseButtons_; i++)
225            allButtons_[mouseButtons_[i].name_] = mouseButtons_ + i;
226        for (unsigned int i = 0; i < MouseAxisCode::numberOfAxes * 2; i++)
227        {
228            allButtons_[mouseAxes_[i].name_] = mouseAxes_ + i;
229            allHalfAxes_.push_back(mouseAxes_ + i);
[1755]230        }
[1887]231        for (unsigned int iDev = 0; iDev < numberOfJoySticks_; iDev++)
232        {
233            for (unsigned int i = 0; i < JoyStickButtonCode::numberOfButtons; i++)
234                allButtons_[joyStickButtons_[iDev][i].name_] = &(joyStickButtons_[iDev][i]);
235            for (unsigned int i = 0; i < JoyStickAxisCode::numberOfAxes * 2; i++)
236            {
237                allButtons_[joyStickAxes_[iDev][i].name_] = &(joyStickAxes_[iDev][i]);
238                allHalfAxes_.push_back(&(joyStickAxes_[iDev][i]));
239            }
240        }
[1349]241    }
242
[1755]243    /**
244    @brief
[1887]245        Loads the key and button bindings.
246    @return
247        True if loading succeeded.
[1755]248    */
[2710]249    void KeyBinder::loadBindings(const std::string& filename)
[1349]250    {
[1887]251        COUT(3) << "KeyBinder: Loading key bindings..." << std::endl;
[1428]252
[2103]253        if (filename.empty())
[1887]254            return;
[1293]255
[2103]256        ConfigFileManager::getInstance().setFilename(this->configFile_, filename);
[1219]257
[1887]258        // Parse bindings and create the ConfigValueContainers if necessary
259        clearBindings();
260        for (std::map<std::string, Button*>::const_iterator it = allButtons_.begin(); it != allButtons_.end(); ++it)
[2103]261            it->second->readConfigValue(this->configFile_);
[1349]262
[1887]263        COUT(3) << "KeyBinder: Loading key bindings done." << std::endl;
264    }
265
266    bool KeyBinder::setBinding(const std::string& binding, const std::string& name, bool bTemporary)
267    {
268        std::map<std::string, Button*>::iterator it = allButtons_.find(name);
269        if (it != allButtons_.end())
270        {
271            if (bTemporary)
272                it->second->configContainer_->tset(binding);
273            else
274                it->second->configContainer_->set(binding);
275            it->second->configContainer_->getValue(&(it->second->bindingString_), it->second);
276            return true;
277        }
278        else
279        {
280            COUT(2) << "Could not find key/button/axis with name '" << name << "'." << std::endl;
281            return false;
282        }
283    }
284
285    /**
286    @brief
287        Overwrites all bindings with ""
288    */
289    void KeyBinder::clearBindings()
290    {
291        for (std::map<std::string, Button*>::const_iterator it = allButtons_.begin(); it != allButtons_.end(); ++it)
292            it->second->clear();
293
[1755]294        for (unsigned int i = 0; i < paramCommandBuffer_.size(); i++)
295            delete paramCommandBuffer_[i];
296        paramCommandBuffer_.clear();
297    }
[1349]298
[1755]299    void KeyBinder::resetJoyStickAxes()
[1461]300    {
[1887]301        for (unsigned int iDev = 0; iDev < numberOfJoySticks_; ++iDev)
[1755]302        {
[1887]303            for (unsigned int i = 0; i < JoyStickAxisCode::numberOfAxes * 2; i++)
304            {
305                joyStickAxes_[iDev][i].absVal_ = 0.0f;
306                joyStickAxes_[iDev][i].relVal_ = 0.0f;
307            }
[1755]308        }
[1461]309    }
310
[1755]311    void KeyBinder::tickMouse(float dt)
[1349]312    {
[1755]313        if (bDeriveMouseInput_)
[1349]314        {
[2662]315            // only update when derivation dt has passed
[1755]316            if (deriveTime_ > derivePeriod_)
317            {
318                for (int i = 0; i < 2; i++)
319                {
[2662]320                    if (mouseRelative_[i] < 0)
[1755]321                    {
[1887]322                        mouseAxes_[2*i + 0].absVal_
[2662]323                            = -mouseRelative_[i] / deriveTime_ * 0.0005 * mouseSensitivityDerived_;
[1887]324                        mouseAxes_[2*i + 1].absVal_ = 0.0f;
[1755]325                    }
[2662]326                    else if (mouseRelative_[i] > 0)
[1755]327                    {
[1887]328                        mouseAxes_[2*i + 0].absVal_ = 0.0f;
329                        mouseAxes_[2*i + 1].absVal_
[2662]330                            =  mouseRelative_[i] / deriveTime_ * 0.0005 * mouseSensitivityDerived_;
[1755]331                    }
332                    else
333                    {
[1887]334                        mouseAxes_[2*i + 0].absVal_ = 0.0f;
335                        mouseAxes_[2*i + 1].absVal_ = 0.0f;
[1755]336                    }
337                    mouseRelative_[i] = 0;
[1887]338                    mouseAxes_[2*i + 0].hasChanged_ = true;
339                    mouseAxes_[2*i + 1].hasChanged_ = true;
[1755]340                }
341                deriveTime_ = 0.0f;
342            }
343            else
344                deriveTime_ += dt;
[1349]345        }
[1219]346
[2087]347        for (unsigned int i = 0; i < MouseAxisCode::numberOfAxes * 2; i++)
[1349]348        {
[2087]349            // Why dividing relative value by dt? The reason lies in the simple fact, that when you
350            // press a button that has relative movement, that value has to be multiplied by dt to be
[2662]351            // frame rate independent. This can easily (and only) be done in tickInput(float).
[2087]352            // Hence we need to divide by dt here for the mouse to compensate, because the relative
353            // move movements have nothing to do with dt.
354            if (dt != 0.0f)
[1755]355            {
[2087]356                // just ignore if dt == 0.0 because we have multiplied by 0.0 anyway..
357                mouseAxes_[i].relVal_ /= dt;
[1755]358            }
359
[2087]360            tickHalfAxis(mouseAxes_[i]);
361        }
362    }
363
364    void KeyBinder::tickJoyStick(float dt, unsigned int joyStick)
365    {
366        for (unsigned int i = 0; i < JoyStickAxisCode::numberOfAxes * 2; i++)
367        {
368            tickHalfAxis(joyStickAxes_[joyStick][i]);
369        }
370    }
371
372    void KeyBinder::tickHalfAxis(HalfAxis& halfAxis)
373    {
374        // button mode
375        // TODO: optimize out all the half axes that don't act as a button at the moment
376        if (halfAxis.hasChanged_)
377        {
378            if (!halfAxis.pressed_ && halfAxis.absVal_ > halfAxis.buttonThreshold_)
[1755]379            {
[2087]380                // key pressed event
381                halfAxis.pressed_ = true;
382                if (halfAxis.nCommands_[KeybindMode::OnPress])
383                    halfAxis.execute(KeybindMode::OnPress);
[1755]384            }
[2087]385            else if (halfAxis.pressed_ && halfAxis.absVal_ < halfAxis.buttonThreshold_)
[1755]386            {
[2087]387                // key released event
388                halfAxis.pressed_ = false;
389                if (halfAxis.nCommands_[KeybindMode::OnRelease])
390                    halfAxis.execute(KeybindMode::OnRelease);
[1755]391            }
[2087]392            halfAxis.hasChanged_ = false;
[1349]393        }
[2087]394
395        if (halfAxis.pressed_)
396        {
397            // key held event
398            if (halfAxis.nCommands_[KeybindMode::OnHold])
399                halfAxis.execute(KeybindMode::OnHold);
400        }
401
402        // these are the actually useful axis bindings for analog input
403        if (!bFilterAnalogNoise_ || halfAxis.relVal_ > analogThreshold_ || halfAxis.absVal_ > analogThreshold_)
404        {
405            halfAxis.execute();
406        }
[1349]407    }
408
[1755]409    /**
410    @brief
411        Event handler for the mouseMoved Event.
412    @param e
413        Mouse state information
414    */
415    void KeyBinder::mouseMoved(IntVector2 abs_, IntVector2 rel_, IntVector2 clippingSize)
416    {
417        // y axis of mouse input is inverted
418        int rel[] = { rel_.x, -rel_.y };
[1349]419
[2087]420        if (bDeriveMouseInput_)
[1755]421        {
[2087]422            mouseRelative_[0] += rel[0];
423            mouseRelative_[1] += rel[1];
424        }
425        else
426        {
[1755]427            for (int i = 0; i < 2; i++)
428            {
[2662]429                if (rel[i]) // performance opt. for the case that rel[i] == 0
[1755]430                {
[1887]431                    // write absolute values
432                    mouseAxes_[2*i + 0].hasChanged_ = true;
433                    mouseAxes_[2*i + 1].hasChanged_ = true;
[1755]434                    mousePosition_[i] += rel[i];
[1349]435
[1887]436                    // clip absolute position
437                    if (mousePosition_[i] > mouseClippingSize_)
438                        mousePosition_[i] =  mouseClippingSize_;
439                    if (mousePosition_[i] < -mouseClippingSize_)
440                        mousePosition_[i] = -mouseClippingSize_;
[1428]441
[2662]442                    if (mousePosition_[i] < 0)
[1755]443                    {
[2662]444                        mouseAxes_[2*i + 0].absVal_ =  -mousePosition_[i]/(float)mouseClippingSize_ * mouseSensitivity_;
[1887]445                        mouseAxes_[2*i + 1].absVal_ =  0.0f;
[1755]446                    }
447                    else
448                    {
[1887]449                        mouseAxes_[2*i + 0].absVal_ =  0.0f;
[2662]450                        mouseAxes_[2*i + 1].absVal_ =   mousePosition_[i]/(float)mouseClippingSize_ * mouseSensitivity_;
[1755]451                    }
452                }
453            }
454        }
[1428]455
[1755]456        // relative
457        for (int i = 0; i < 2; i++)
458        {
[2662]459            if (rel[i] < 0)
460                mouseAxes_[0 + 2*i].relVal_ = -((float)rel[i])/(float)mouseClippingSize_ * mouseSensitivity_;
[1755]461            else
[2662]462                mouseAxes_[1 + 2*i].relVal_ =  ((float)rel[i])/(float)mouseClippingSize_ * mouseSensitivity_;
[1349]463        }
464    }
[1428]465
[1755]466    /**
[1349]467    @brief Event handler for the mouseScrolled Event.
468    @param e Mouse state information
[1755]469    */
470    void KeyBinder::mouseScrolled(int abs, int rel)
[1349]471    {
[2662]472        if (rel < 0)
473            for (int i = 0; i < -rel/mouseWheelStepSize_; i++)
[1887]474                mouseButtons_[8].execute(KeybindMode::OnPress, ((float)abs)/mouseWheelStepSize_);
[1755]475        else
[2662]476            for (int i = 0; i < rel/mouseWheelStepSize_; i++)
[1887]477                mouseButtons_[9].execute(KeybindMode::OnPress, ((float)abs)/mouseWheelStepSize_);
[1349]478    }
[1755]479
480    void KeyBinder::joyStickAxisMoved(unsigned int joyStickID, unsigned int axis, float value)
[1349]481    {
[1887]482        int i = axis * 2;
[2662]483        if (value < 0)
[1755]484        {
[2662]485            joyStickAxes_[joyStickID][i].absVal_ = -value;
486            joyStickAxes_[joyStickID][i].relVal_ = -value;
[1887]487            joyStickAxes_[joyStickID][i].hasChanged_ = true;
488            if (joyStickAxes_[joyStickID][i + 1].absVal_ > 0.0f)
[1755]489            {
[1887]490                joyStickAxes_[joyStickID][i + 1].absVal_ = -0.0f;
491                joyStickAxes_[joyStickID][i + 1].relVal_ = -0.0f;
492                joyStickAxes_[joyStickID][i + 1].hasChanged_ = true;
[1755]493            }
494        }
495        else
496        {
[2662]497            joyStickAxes_[joyStickID][i + 1].absVal_ = value;
498            joyStickAxes_[joyStickID][i + 1].relVal_ = value;
[1887]499            joyStickAxes_[joyStickID][i + 1].hasChanged_ = true;
500            if (joyStickAxes_[joyStickID][i].absVal_ > 0.0f)
[1755]501            {
[1887]502                joyStickAxes_[joyStickID][i].absVal_ = -0.0f;
503                joyStickAxes_[joyStickID][i].relVal_ = -0.0f;
504                joyStickAxes_[joyStickID][i].hasChanged_ = true;
[1755]505            }
506        }
[1349]507    }
[971]508}
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