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source: code/trunk/src/core/input/KeyBinder.h @ 2319

Last change on this file since 2319 was 2103, checked in by rgrieder, 16 years ago

Merged r2101 (objecthierarchy) to trunk.

  • Property svn:eol-style set to native
File size: 8.2 KB
RevLine 
[971]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
[1349]3 *                    > www.orxonox.net <
[971]4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
[973]28
[971]29/**
[1755]30@file
31@brief
32    Different definitions of input processing.
33*/
[973]34
[1413]35#ifndef _KeyBinder_H__
36#define _KeyBinder_H__
[973]37
[1519]38#include "core/CorePrereqs.h"
[1062]39
[1349]40#include <vector>
[1293]41#include "InputInterfaces.h"
[1520]42#include "Button.h"
43#include "HalfAxis.h"
[1887]44#include "InputCommands.h"
45#include "JoyStickDeviceNumberListener.h"
[2103]46#include "core/ConfigFileManager.h"
[973]47
48namespace orxonox
49{
[1755]50    /**
51    @brief
52        Handles mouse, keyboard and joy stick input while in the actual game mode.
53        Manages the key bindings.
54    */
[1887]55    class _CoreExport KeyBinder : public KeyHandler, public MouseHandler, public JoyStickHandler,
56                                  public JoyStickDeviceNumberListener
[1755]57    {
58    public:
59        KeyBinder ();
60        virtual ~KeyBinder();
[1022]61
[2103]62        void loadBindings(const std::string& filename, const std::string& defaultFilename);
[1755]63        void clearBindings();
[1887]64        bool setBinding(const std::string& binding, const std::string& name, bool bTemporary = false);
[1755]65        void setConfigValues();
66        void resetJoyStickAxes();
[1349]67
[1755]68    protected: // functions
69        void tickInput(float dt);
70        void tickKey(float dt) { }
71        void tickMouse(float dt);
72        void tickJoyStick(float dt, unsigned int joyStick);
[1887]73        // internal
[2087]74        void tickHalfAxis(HalfAxis& halfAxis);
[1413]75
[1887]76        void buttonThresholdChanged();
77        // from JoyStickDeviceNumberListener interface
78        virtual void JoyStickDeviceNumberChanged(unsigned int value);
79        void initialiseJoyStickBindings();
80        void compilePointerLists();
[1219]81
[1755]82        void keyPressed (const KeyEvent& evt);
83        void keyReleased(const KeyEvent& evt);
84        void keyHeld    (const KeyEvent& evt);
[1022]85
[1887]86        void mouseButtonPressed (MouseButtonCode::ByEnum id);
87        void mouseButtonReleased(MouseButtonCode::ByEnum id);
88        void mouseButtonHeld    (MouseButtonCode::ByEnum id);
[1755]89        void mouseMoved         (IntVector2 abs, IntVector2 rel, IntVector2 clippingSize);
90        void mouseScrolled      (int abs, int rel);
[1022]91
[1887]92        void joyStickButtonPressed (unsigned int joyStickID, JoyStickButtonCode::ByEnum id);
93        void joyStickButtonReleased(unsigned int joyStickID, JoyStickButtonCode::ByEnum id);
94        void joyStickButtonHeld    (unsigned int joyStickID, JoyStickButtonCode::ByEnum id);
[1755]95        void joyStickAxisMoved     (unsigned int joyStickID, unsigned int axis, float value);
[1349]96
[1755]97    protected: // variables
[1887]98        //! Currently active joy sticks
99        unsigned int numberOfJoySticks_;
[1022]100
[1887]101        //! Actual key bindings for keys on the keyboard
102        Button keys_            [KeyCode::numberOfKeys];
103        //! Number of mouse buttons in KeyBinder (+4)
[1888]104        static const unsigned int numberOfMouseButtons_ = MouseButtonCode::numberOfButtons + 4;
[1887]105        //! Actual key bindings for mouse buttons including the wheel(s)
106        Button mouseButtons_    [numberOfMouseButtons_];
107        //! Actual key bindings for mouse axes
108        HalfAxis mouseAxes_     [MouseAxisCode::numberOfAxes * 2];
[1219]109
[1887]110        //! Helper class to use something like std:vector<Button[64]>
111        struct JoyStickButtonVector
112        {
113            Button& operator[](unsigned int index) { return buttons[index]; }
114            Button buttons[JoyStickButtonCode::numberOfButtons];
115        };
116        //! Actual key bindings for joy stick buttons
117        std::vector<JoyStickButtonVector> joyStickButtons_;
118        //! Helper class to use something like std:vector<HalfAxis[48]>
119        struct JoyStickAxisVector
120        {
121            HalfAxis& operator[](unsigned int index) { return halfAxes[index]; }
122            HalfAxis halfAxes[JoyStickAxisCode::numberOfAxes * 2];
123        };
124        //! Actual key bindings for joy stick axes (and sliders)
125        std::vector<JoyStickAxisVector> joyStickAxes_;
[1219]126
[1887]127        //! Pointer map with all Buttons, including half axes
128        std::map<std::string, Button*> allButtons_;
129        //! Pointer list with all half axes
130        std::vector<HalfAxis*> allHalfAxes_;
[1349]131
[1755]132        /**
133        @brief
134            Commands that have additional parameters (axes) are executed at the end of
135            the tick() so that all values can be buffered for single execution.
136        */
137        std::vector<BufferedParamCommand*> paramCommandBuffer_;
[1349]138
[1755]139        //! Keeps track of the absolute mouse value (incl. scroll wheel)
140        int mousePosition_[2];
141        //! Used to derive mouse input if requested
142        int mouseRelative_[2];
143        float deriveTime_;
[1349]144
[2103]145        //! Config file used. ConfigFileType::NoType in case of KeyDetector. Also indicates whether we've already loaded.
146        ConfigFileType configFile_;
[1755]147
[1887]148    private:
[1755]149        //##### ConfigValues #####
[2087]150        //! Whether to filter small value analog input
151        bool bFilterAnalogNoise_;
[1755]152        //! Threshold for analog triggers until which the state is 0.
153        float analogThreshold_;
154        //! Threshold for analog triggers until which the button is not pressed.
155        float buttonThreshold_;
156        //! Derive mouse input for absolute values?
157        bool bDeriveMouseInput_;
158        //! Accuracy of the mouse input deriver. The higher the more precise, but laggier.
159        float derivePeriod_;
160        //! mouse sensitivity
161        float mouseSensitivity_;
162        //! mouse sensitivity if mouse input is derived
163        float mouseSensitivityDerived_;
[1887]164        //! Equals one step of the mousewheel
[2087]165        int mouseWheelStepSize_;
[1887]166
167        //##### Constant config variables #####
168        // Use some value at about 1000. This can be configured with mouseSensitivity_ anyway.
169        static const int mouseClippingSize_ = 1024;
[1755]170    };
[1887]171
172    inline void KeyBinder::keyPressed (const KeyEvent& evt)
173    { keys_[evt.key].execute(KeybindMode::OnPress); }
174
175    inline void KeyBinder::keyReleased(const KeyEvent& evt)
176    { keys_[evt.key].execute(KeybindMode::OnRelease); }
177
178    inline void KeyBinder::keyHeld    (const KeyEvent& evt)
179    { keys_[evt.key].execute(KeybindMode::OnHold); }
180
181
182    inline void KeyBinder::mouseButtonPressed (MouseButtonCode::ByEnum id)
183    { mouseButtons_[id].execute(KeybindMode::OnPress); }
184
185    inline void KeyBinder::mouseButtonReleased(MouseButtonCode::ByEnum id)
186    { mouseButtons_[id].execute(KeybindMode::OnRelease); }
187
188    inline void KeyBinder::mouseButtonHeld    (MouseButtonCode::ByEnum id)
189    { mouseButtons_[id].execute(KeybindMode::OnHold); }
190
191
192    inline void KeyBinder::joyStickButtonPressed (unsigned int joyStickID, JoyStickButtonCode::ByEnum id)
193    { joyStickButtons_[joyStickID][id].execute(KeybindMode::OnPress); }
194
195    inline void KeyBinder::joyStickButtonReleased(unsigned int joyStickID, JoyStickButtonCode::ByEnum id)
196    { joyStickButtons_[joyStickID][id].execute(KeybindMode::OnRelease); }
197
198    inline void KeyBinder::joyStickButtonHeld    (unsigned int joyStickID, JoyStickButtonCode::ByEnum id)
199    { joyStickButtons_[joyStickID][id].execute(KeybindMode::OnHold); }
200
201    inline void KeyBinder::tickInput(float dt)
202    {
203        // execute all buffered bindings (additional parameter)
204        for (unsigned int i = 0; i < paramCommandBuffer_.size(); i++)
[2087]205        {
206            paramCommandBuffer_[i]->rel_ *= dt;
[1887]207            paramCommandBuffer_[i]->execute();
[2087]208        }
[1887]209
210        // always reset the relative movement of the mouse
211        for (unsigned int i = 0; i < MouseAxisCode::numberOfAxes * 2; i++)
212            mouseAxes_[i].relVal_ = 0.0f;
213    }
[1413]214}
[973]215
[1413]216#endif /* _KeyBinder_H__ */
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