1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Reto Grieder |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file |
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31 | @brief |
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32 | Different definitions of input processing. |
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33 | */ |
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34 | |
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35 | #ifndef _KeyBinder_H__ |
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36 | #define _KeyBinder_H__ |
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37 | |
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38 | #include "core/CorePrereqs.h" |
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39 | |
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40 | #include <vector> |
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41 | |
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42 | #include "core/OrxonoxClass.h" |
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43 | #include "InputInterfaces.h" |
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44 | #include "Button.h" |
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45 | #include "HalfAxis.h" |
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46 | |
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47 | namespace orxonox |
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48 | { |
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49 | /** |
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50 | @brief |
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51 | Handles mouse, keyboard and joy stick input while in the actual game mode. |
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52 | Manages the key bindings. |
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53 | */ |
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54 | class _CoreExport KeyBinder : public KeyHandler, public MouseHandler, public JoyStickHandler, public OrxonoxClass |
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55 | { |
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56 | public: |
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57 | KeyBinder (); |
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58 | virtual ~KeyBinder(); |
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59 | |
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60 | void loadBindings(); |
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61 | void clearBindings(); |
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62 | void setConfigValues(); |
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63 | void resetJoyStickAxes(); |
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64 | |
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65 | protected: // functions |
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66 | void tickInput(float dt); |
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67 | //void tickInput(float dt, int device); |
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68 | void tickKey(float dt) { } |
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69 | void tickMouse(float dt); |
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70 | void tickJoyStick(float dt, unsigned int joyStick); |
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71 | void tickDevices(unsigned int begin, unsigned int end); |
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72 | |
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73 | virtual void readTrigger(Button& button); |
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74 | |
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75 | void keyPressed (const KeyEvent& evt); |
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76 | void keyReleased(const KeyEvent& evt); |
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77 | void keyHeld (const KeyEvent& evt); |
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78 | |
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79 | void mouseButtonPressed (MouseButton::Enum id); |
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80 | void mouseButtonReleased(MouseButton::Enum id); |
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81 | void mouseButtonHeld (MouseButton::Enum id); |
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82 | void mouseMoved (IntVector2 abs, IntVector2 rel, IntVector2 clippingSize); |
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83 | void mouseScrolled (int abs, int rel); |
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84 | |
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85 | void joyStickButtonPressed (unsigned int joyStickID, JoyStickButton::Enum id); |
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86 | void joyStickButtonReleased(unsigned int joyStickID, JoyStickButton::Enum id); |
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87 | void joyStickButtonHeld (unsigned int joyStickID, JoyStickButton::Enum id); |
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88 | void joyStickAxisMoved (unsigned int joyStickID, unsigned int axis, float value); |
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89 | |
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90 | protected: // variables |
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91 | //! denotes the number of different keys there are in OIS. |
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92 | static const unsigned int nKeys_s = 0xEE; |
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93 | //! Actual key bindings as bundle for Press, Hold and Release |
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94 | Button keys_ [nKeys_s]; |
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95 | |
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96 | //! denotes the number of different mouse buttons there are in OIS. |
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97 | static const unsigned int nMouseButtons_s = 8 + 2*2; // 8 buttons and 2 scroll wheels |
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98 | //! Actual key bindings as bundle for Press, Hold and Release |
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99 | Button mouseButtons_ [nMouseButtons_s]; |
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100 | |
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101 | //! denotes the number of different joy stick buttons there are in OIS. |
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102 | static const unsigned int nJoyStickButtons_s = 32 + 4 * 4; // 32 buttons and 4 POVs with 4 buttons |
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103 | //! Actual key bindings as bundle for Press, Hold and Release |
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104 | Button joyStickButtons_ [nJoyStickButtons_s]; |
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105 | |
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106 | //! denotes the number of half axes (every axis twice) there can be. |
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107 | static const unsigned int nHalfAxes_s = 56; |
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108 | /** |
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109 | * Array with all the half axes for mouse and joy sticks. |
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110 | * Keep in mind that the positions are fixed and that the first entry is the |
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111 | * positive one and the second is negative. |
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112 | * Sequence is as follows: |
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113 | * 0 - 3: Mouse x and y |
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114 | * 4 - 7: empty |
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115 | * 8 - 23: joy stick slider axes 1 to 8 |
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116 | * 24 - 55: joy stick axes 1 - 16 |
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117 | */ |
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118 | HalfAxis halfAxes_[nHalfAxes_s]; |
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119 | |
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120 | /** |
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121 | @brief |
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122 | Commands that have additional parameters (axes) are executed at the end of |
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123 | the tick() so that all values can be buffered for single execution. |
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124 | */ |
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125 | std::vector<BufferedParamCommand*> paramCommandBuffer_; |
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126 | |
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127 | //! Keeps track of the absolute mouse value (incl. scroll wheel) |
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128 | int mousePosition_[2]; |
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129 | //! Used to derive mouse input if requested |
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130 | int mouseRelative_[2]; |
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131 | float deriveTime_; |
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132 | |
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133 | |
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134 | //##### ConfigValues ##### |
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135 | |
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136 | //! Threshold for analog triggers until which the state is 0. |
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137 | float analogThreshold_; |
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138 | //! Threshold for analog triggers until which the button is not pressed. |
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139 | float buttonThreshold_; |
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140 | //! Derive mouse input for absolute values? |
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141 | bool bDeriveMouseInput_; |
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142 | //! Accuracy of the mouse input deriver. The higher the more precise, but laggier. |
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143 | float derivePeriod_; |
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144 | //! mouse sensitivity |
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145 | float mouseSensitivity_; |
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146 | //! mouse sensitivity if mouse input is derived |
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147 | float mouseSensitivityDerived_; |
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148 | //! Whether or not to clip abslute mouse values to 1024 |
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149 | bool bClipMouse_; |
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150 | }; |
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151 | } |
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152 | |
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153 | #endif /* _KeyBinder_H__ */ |
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