1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Reto Grieder |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file |
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31 | @brief Implementation of the different input handlers. |
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32 | */ |
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33 | |
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34 | #include "KeyDetector.h" |
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35 | #include "core/Debug.h" |
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36 | #include "core/CoreIncludes.h" |
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37 | #include "core/CommandExecutor.h" |
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38 | #include "core/CommandEvaluation.h" |
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39 | #include "InputCommands.h" |
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40 | #include "Button.h" |
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41 | |
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42 | namespace orxonox |
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43 | { |
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44 | /** |
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45 | @brief Constructor |
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46 | */ |
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47 | KeyDetector::KeyDetector() |
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48 | { |
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49 | RegisterObject(KeyDetector); |
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50 | } |
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51 | |
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52 | /** |
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53 | @brief Destructor |
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54 | */ |
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55 | KeyDetector::~KeyDetector() |
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56 | { |
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57 | } |
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58 | |
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59 | /** |
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60 | @brief Loads the key and button bindings. |
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61 | @return True if loading succeeded. |
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62 | */ |
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63 | void KeyDetector::loadBindings() |
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64 | { |
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65 | clearBindings(); |
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66 | setConfigValues(); |
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67 | } |
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68 | |
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69 | void KeyDetector::readTrigger(Button& button) |
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70 | { |
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71 | SimpleCommand* cmd = new SimpleCommand(); |
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72 | cmd->evaluation_ = CommandExecutor::evaluate("storeKeyStroke " + button.name_); |
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73 | button.commands_[KeybindMode::OnPress] = new BaseCommand*[1]; |
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74 | button.commands_[KeybindMode::OnPress][0] = cmd; |
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75 | button.nCommands_[KeybindMode::OnPress] = 1; |
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76 | } |
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77 | } |
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