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source: code/trunk/src/core/input/KeyDetector.cc @ 1615

Last change on this file since 1615 was 1535, checked in by rgrieder, 16 years ago

merged input branch back to trunk

  • Property svn:eol-style set to native
File size: 1.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30 @file
31 @brief Implementation of the different input handlers.
32 */
33
34#include "KeyDetector.h"
35#include "core/Debug.h"
36#include "core/CoreIncludes.h"
37#include "core/CommandExecutor.h"
38#include "core/CommandEvaluation.h"
39#include "InputCommands.h"
40#include "Button.h"
41
42namespace orxonox
43{
44  /**
45    @brief Constructor
46  */
47  KeyDetector::KeyDetector()
48  {
49    RegisterObject(KeyDetector);
50  }
51
52  /**
53    @brief Destructor
54  */
55  KeyDetector::~KeyDetector()
56  {
57  }
58
59  /**
60    @brief Loads the key and button bindings.
61    @return True if loading succeeded.
62  */
63  void KeyDetector::loadBindings()
64  {
65    clearBindings();
66    setConfigValues();
67  }
68
69  void KeyDetector::readTrigger(Button& button)
70  {
71    SimpleCommand* cmd = new SimpleCommand();
72    cmd->evaluation_ = CommandExecutor::evaluate("storeKeyStroke " + button.name_);
73    button.commands_[KeybindMode::OnPress] = new BaseCommand*[1];
74    button.commands_[KeybindMode::OnPress][0] = cmd;
75    button.nCommands_[KeybindMode::OnPress] = 1;
76  }
77}
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