[1963] | 1 | /* |
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| 2 | Bullet Continuous Collision Detection and Physics Library |
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| 3 | Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ |
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| 4 | |
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| 5 | This software is provided 'as-is', without any express or implied warranty. |
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| 6 | In no event will the authors be held liable for any damages arising from the use of this software. |
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| 7 | Permission is granted to anyone to use this software for any purpose, |
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| 8 | including commercial applications, and to alter it and redistribute it freely, |
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| 9 | subject to the following restrictions: |
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| 10 | |
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| 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
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| 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
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| 13 | 3. This notice may not be removed or altered from any source distribution. |
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| 14 | */ |
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| 15 | |
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| 16 | #include "btBoxBoxCollisionAlgorithm.h" |
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| 17 | #include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h" |
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| 18 | #include "BulletCollision/CollisionShapes/btBoxShape.h" |
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| 19 | #include "BulletCollision/CollisionDispatch/btCollisionObject.h" |
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| 20 | #include "btBoxBoxDetector.h" |
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| 21 | |
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| 22 | #define USE_PERSISTENT_CONTACTS 1 |
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| 23 | |
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| 24 | btBoxBoxCollisionAlgorithm::btBoxBoxCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* obj0,btCollisionObject* obj1) |
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[2430] | 25 | : btActivatingCollisionAlgorithm(ci,obj0,obj1), |
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[1963] | 26 | m_ownManifold(false), |
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| 27 | m_manifoldPtr(mf) |
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| 28 | { |
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| 29 | if (!m_manifoldPtr && m_dispatcher->needsCollision(obj0,obj1)) |
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| 30 | { |
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| 31 | m_manifoldPtr = m_dispatcher->getNewManifold(obj0,obj1); |
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| 32 | m_ownManifold = true; |
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| 33 | } |
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| 34 | } |
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| 35 | |
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| 36 | btBoxBoxCollisionAlgorithm::~btBoxBoxCollisionAlgorithm() |
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| 37 | { |
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| 38 | if (m_ownManifold) |
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| 39 | { |
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| 40 | if (m_manifoldPtr) |
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| 41 | m_dispatcher->releaseManifold(m_manifoldPtr); |
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| 42 | } |
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| 43 | } |
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| 44 | |
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| 45 | void btBoxBoxCollisionAlgorithm::processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut) |
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| 46 | { |
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| 47 | if (!m_manifoldPtr) |
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| 48 | return; |
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| 49 | |
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| 50 | btCollisionObject* col0 = body0; |
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| 51 | btCollisionObject* col1 = body1; |
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| 52 | btBoxShape* box0 = (btBoxShape*)col0->getCollisionShape(); |
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| 53 | btBoxShape* box1 = (btBoxShape*)col1->getCollisionShape(); |
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| 54 | |
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| 55 | |
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| 56 | |
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| 57 | /// report a contact. internally this will be kept persistent, and contact reduction is done |
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| 58 | resultOut->setPersistentManifold(m_manifoldPtr); |
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| 59 | #ifndef USE_PERSISTENT_CONTACTS |
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| 60 | m_manifoldPtr->clearManifold(); |
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| 61 | #endif //USE_PERSISTENT_CONTACTS |
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| 62 | |
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| 63 | btDiscreteCollisionDetectorInterface::ClosestPointInput input; |
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| 64 | input.m_maximumDistanceSquared = 1e30f; |
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| 65 | input.m_transformA = body0->getWorldTransform(); |
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| 66 | input.m_transformB = body1->getWorldTransform(); |
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| 67 | |
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| 68 | btBoxBoxDetector detector(box0,box1); |
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| 69 | detector.getClosestPoints(input,*resultOut,dispatchInfo.m_debugDraw); |
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| 70 | |
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| 71 | #ifdef USE_PERSISTENT_CONTACTS |
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| 72 | // refreshContactPoints is only necessary when using persistent contact points. otherwise all points are newly added |
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| 73 | if (m_ownManifold) |
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| 74 | { |
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| 75 | resultOut->refreshContactPoints(); |
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| 76 | } |
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| 77 | #endif //USE_PERSISTENT_CONTACTS |
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| 78 | |
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| 79 | } |
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| 80 | |
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| 81 | btScalar btBoxBoxCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* /*body0*/,btCollisionObject* /*body1*/,const btDispatcherInfo& /*dispatchInfo*/,btManifoldResult* /*resultOut*/) |
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| 82 | { |
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| 83 | //not yet |
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| 84 | return 1.f; |
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| 85 | } |
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