[1963] | 1 | /* |
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| 2 | Bullet Continuous Collision Detection and Physics Library |
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| 3 | Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ |
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| 4 | |
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| 5 | This software is provided 'as-is', without any express or implied warranty. |
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| 6 | In no event will the authors be held liable for any damages arising from the use of this software. |
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| 7 | Permission is granted to anyone to use this software for any purpose, |
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| 8 | including commercial applications, and to alter it and redistribute it freely, |
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| 9 | subject to the following restrictions: |
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| 10 | |
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| 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
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| 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
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| 13 | 3. This notice may not be removed or altered from any source distribution. |
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| 14 | */ |
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| 15 | |
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| 16 | |
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| 17 | |
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| 18 | #include "btCollisionDispatcher.h" |
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| 19 | |
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| 20 | |
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| 21 | #include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h" |
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| 22 | |
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| 23 | #include "BulletCollision/CollisionShapes/btCollisionShape.h" |
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| 24 | #include "BulletCollision/CollisionDispatch/btCollisionObject.h" |
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| 25 | #include "BulletCollision/BroadphaseCollision/btOverlappingPairCache.h" |
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| 26 | #include "LinearMath/btPoolAllocator.h" |
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| 27 | #include "BulletCollision/CollisionDispatch/btCollisionConfiguration.h" |
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| 28 | |
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| 29 | int gNumManifold = 0; |
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| 30 | |
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| 31 | #ifdef BT_DEBUG |
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| 32 | #include <stdio.h> |
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| 33 | #endif |
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| 34 | |
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| 35 | |
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| 36 | btCollisionDispatcher::btCollisionDispatcher (btCollisionConfiguration* collisionConfiguration): |
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| 37 | m_count(0), |
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| 38 | m_useIslands(true), |
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| 39 | m_staticWarningReported(false), |
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| 40 | m_collisionConfiguration(collisionConfiguration) |
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| 41 | { |
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| 42 | int i; |
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| 43 | |
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| 44 | setNearCallback(defaultNearCallback); |
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| 45 | |
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| 46 | m_collisionAlgorithmPoolAllocator = collisionConfiguration->getCollisionAlgorithmPool(); |
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| 47 | |
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| 48 | m_persistentManifoldPoolAllocator = collisionConfiguration->getPersistentManifoldPool(); |
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| 49 | |
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| 50 | for (i=0;i<MAX_BROADPHASE_COLLISION_TYPES;i++) |
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| 51 | { |
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| 52 | for (int j=0;j<MAX_BROADPHASE_COLLISION_TYPES;j++) |
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| 53 | { |
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| 54 | m_doubleDispatch[i][j] = m_collisionConfiguration->getCollisionAlgorithmCreateFunc(i,j); |
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[2882] | 55 | btAssert(m_doubleDispatch[i][j]); |
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[1963] | 56 | } |
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| 57 | } |
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| 58 | |
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| 59 | |
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[2430] | 60 | } |
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[1963] | 61 | |
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| 62 | |
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| 63 | void btCollisionDispatcher::registerCollisionCreateFunc(int proxyType0, int proxyType1, btCollisionAlgorithmCreateFunc *createFunc) |
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| 64 | { |
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| 65 | m_doubleDispatch[proxyType0][proxyType1] = createFunc; |
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| 66 | } |
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| 67 | |
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| 68 | btCollisionDispatcher::~btCollisionDispatcher() |
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| 69 | { |
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| 70 | } |
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| 71 | |
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| 72 | btPersistentManifold* btCollisionDispatcher::getNewManifold(void* b0,void* b1) |
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| 73 | { |
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| 74 | gNumManifold++; |
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| 75 | |
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| 76 | //btAssert(gNumManifold < 65535); |
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| 77 | |
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| 78 | |
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| 79 | btCollisionObject* body0 = (btCollisionObject*)b0; |
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| 80 | btCollisionObject* body1 = (btCollisionObject*)b1; |
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[2430] | 81 | |
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[2882] | 82 | //test for Bullet 2.74: use a relative contact breaking threshold without clamping against 'gContactBreakingThreshold' |
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| 83 | //btScalar contactBreakingThreshold = btMin(gContactBreakingThreshold,btMin(body0->getCollisionShape()->getContactBreakingThreshold(),body1->getCollisionShape()->getContactBreakingThreshold())); |
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| 84 | btScalar contactBreakingThreshold = btMin(body0->getCollisionShape()->getContactBreakingThreshold(),body1->getCollisionShape()->getContactBreakingThreshold()); |
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| 85 | |
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| 86 | btScalar contactProcessingThreshold = btMin(body0->getContactProcessingThreshold(),body1->getContactProcessingThreshold()); |
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| 87 | |
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[1963] | 88 | void* mem = 0; |
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| 89 | |
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| 90 | if (m_persistentManifoldPoolAllocator->getFreeCount()) |
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| 91 | { |
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| 92 | mem = m_persistentManifoldPoolAllocator->allocate(sizeof(btPersistentManifold)); |
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| 93 | } else |
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| 94 | { |
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| 95 | mem = btAlignedAlloc(sizeof(btPersistentManifold),16); |
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| 96 | |
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| 97 | } |
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[2882] | 98 | btPersistentManifold* manifold = new(mem) btPersistentManifold (body0,body1,0,contactBreakingThreshold,contactProcessingThreshold); |
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[1963] | 99 | manifold->m_index1a = m_manifoldsPtr.size(); |
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| 100 | m_manifoldsPtr.push_back(manifold); |
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| 101 | |
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| 102 | return manifold; |
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| 103 | } |
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| 104 | |
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| 105 | void btCollisionDispatcher::clearManifold(btPersistentManifold* manifold) |
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| 106 | { |
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| 107 | manifold->clearManifold(); |
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| 108 | } |
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| 109 | |
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| 110 | |
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| 111 | void btCollisionDispatcher::releaseManifold(btPersistentManifold* manifold) |
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| 112 | { |
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| 113 | |
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| 114 | gNumManifold--; |
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| 115 | |
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| 116 | //printf("releaseManifold: gNumManifold %d\n",gNumManifold); |
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| 117 | clearManifold(manifold); |
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| 118 | |
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| 119 | int findIndex = manifold->m_index1a; |
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| 120 | btAssert(findIndex < m_manifoldsPtr.size()); |
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| 121 | m_manifoldsPtr.swap(findIndex,m_manifoldsPtr.size()-1); |
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| 122 | m_manifoldsPtr[findIndex]->m_index1a = findIndex; |
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| 123 | m_manifoldsPtr.pop_back(); |
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| 124 | |
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| 125 | manifold->~btPersistentManifold(); |
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| 126 | if (m_persistentManifoldPoolAllocator->validPtr(manifold)) |
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| 127 | { |
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| 128 | m_persistentManifoldPoolAllocator->freeMemory(manifold); |
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| 129 | } else |
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| 130 | { |
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| 131 | btAlignedFree(manifold); |
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| 132 | } |
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| 133 | |
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| 134 | } |
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| 135 | |
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| 136 | |
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| 137 | |
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| 138 | btCollisionAlgorithm* btCollisionDispatcher::findAlgorithm(btCollisionObject* body0,btCollisionObject* body1,btPersistentManifold* sharedManifold) |
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| 139 | { |
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| 140 | |
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| 141 | btCollisionAlgorithmConstructionInfo ci; |
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| 142 | |
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| 143 | ci.m_dispatcher1 = this; |
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| 144 | ci.m_manifold = sharedManifold; |
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| 145 | btCollisionAlgorithm* algo = m_doubleDispatch[body0->getCollisionShape()->getShapeType()][body1->getCollisionShape()->getShapeType()]->CreateCollisionAlgorithm(ci,body0,body1); |
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| 146 | |
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| 147 | return algo; |
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| 148 | } |
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| 149 | |
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| 150 | |
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| 151 | |
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| 152 | |
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| 153 | bool btCollisionDispatcher::needsResponse(btCollisionObject* body0,btCollisionObject* body1) |
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| 154 | { |
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| 155 | //here you can do filtering |
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| 156 | bool hasResponse = |
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| 157 | (body0->hasContactResponse() && body1->hasContactResponse()); |
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| 158 | //no response between two static/kinematic bodies: |
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| 159 | hasResponse = hasResponse && |
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| 160 | ((!body0->isStaticOrKinematicObject()) ||(! body1->isStaticOrKinematicObject())); |
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| 161 | return hasResponse; |
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| 162 | } |
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| 163 | |
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| 164 | bool btCollisionDispatcher::needsCollision(btCollisionObject* body0,btCollisionObject* body1) |
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| 165 | { |
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[2882] | 166 | btAssert(body0); |
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| 167 | btAssert(body1); |
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[1963] | 168 | |
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| 169 | bool needsCollision = true; |
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| 170 | |
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| 171 | #ifdef BT_DEBUG |
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| 172 | if (!m_staticWarningReported) |
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| 173 | { |
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| 174 | //broadphase filtering already deals with this |
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| 175 | if ((body0->isStaticObject() || body0->isKinematicObject()) && |
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| 176 | (body1->isStaticObject() || body1->isKinematicObject())) |
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| 177 | { |
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| 178 | m_staticWarningReported = true; |
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| 179 | printf("warning btCollisionDispatcher::needsCollision: static-static collision!\n"); |
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| 180 | } |
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| 181 | } |
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| 182 | #endif //BT_DEBUG |
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| 183 | |
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| 184 | if ((!body0->isActive()) && (!body1->isActive())) |
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| 185 | needsCollision = false; |
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| 186 | else if (!body0->checkCollideWith(body1)) |
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| 187 | needsCollision = false; |
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| 188 | |
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| 189 | return needsCollision ; |
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| 190 | |
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| 191 | } |
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| 192 | |
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| 193 | |
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| 194 | |
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| 195 | ///interface for iterating all overlapping collision pairs, no matter how those pairs are stored (array, set, map etc) |
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| 196 | ///this is useful for the collision dispatcher. |
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| 197 | class btCollisionPairCallback : public btOverlapCallback |
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| 198 | { |
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| 199 | const btDispatcherInfo& m_dispatchInfo; |
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| 200 | btCollisionDispatcher* m_dispatcher; |
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| 201 | |
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| 202 | public: |
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| 203 | |
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| 204 | btCollisionPairCallback(const btDispatcherInfo& dispatchInfo,btCollisionDispatcher* dispatcher) |
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| 205 | :m_dispatchInfo(dispatchInfo), |
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| 206 | m_dispatcher(dispatcher) |
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| 207 | { |
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| 208 | } |
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| 209 | |
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| 210 | /*btCollisionPairCallback& operator=(btCollisionPairCallback& other) |
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| 211 | { |
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| 212 | m_dispatchInfo = other.m_dispatchInfo; |
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| 213 | m_dispatcher = other.m_dispatcher; |
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| 214 | return *this; |
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| 215 | } |
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| 216 | */ |
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| 217 | |
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| 218 | |
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| 219 | virtual ~btCollisionPairCallback() {} |
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| 220 | |
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| 221 | |
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| 222 | virtual bool processOverlap(btBroadphasePair& pair) |
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| 223 | { |
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| 224 | (*m_dispatcher->getNearCallback())(pair,*m_dispatcher,m_dispatchInfo); |
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| 225 | |
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| 226 | return false; |
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| 227 | } |
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| 228 | }; |
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| 229 | |
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| 230 | |
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| 231 | |
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| 232 | void btCollisionDispatcher::dispatchAllCollisionPairs(btOverlappingPairCache* pairCache,const btDispatcherInfo& dispatchInfo,btDispatcher* dispatcher) |
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| 233 | { |
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| 234 | //m_blockedForChanges = true; |
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| 235 | |
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| 236 | btCollisionPairCallback collisionCallback(dispatchInfo,this); |
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| 237 | |
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| 238 | pairCache->processAllOverlappingPairs(&collisionCallback,dispatcher); |
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| 239 | |
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| 240 | //m_blockedForChanges = false; |
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| 241 | |
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| 242 | } |
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| 243 | |
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| 244 | |
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| 245 | |
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| 246 | |
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| 247 | //by default, Bullet will use this near callback |
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| 248 | void btCollisionDispatcher::defaultNearCallback(btBroadphasePair& collisionPair, btCollisionDispatcher& dispatcher, const btDispatcherInfo& dispatchInfo) |
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| 249 | { |
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| 250 | btCollisionObject* colObj0 = (btCollisionObject*)collisionPair.m_pProxy0->m_clientObject; |
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| 251 | btCollisionObject* colObj1 = (btCollisionObject*)collisionPair.m_pProxy1->m_clientObject; |
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| 252 | |
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| 253 | if (dispatcher.needsCollision(colObj0,colObj1)) |
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| 254 | { |
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| 255 | //dispatcher will keep algorithms persistent in the collision pair |
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| 256 | if (!collisionPair.m_algorithm) |
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| 257 | { |
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| 258 | collisionPair.m_algorithm = dispatcher.findAlgorithm(colObj0,colObj1); |
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| 259 | } |
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| 260 | |
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| 261 | if (collisionPair.m_algorithm) |
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| 262 | { |
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| 263 | btManifoldResult contactPointResult(colObj0,colObj1); |
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| 264 | |
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| 265 | if (dispatchInfo.m_dispatchFunc == btDispatcherInfo::DISPATCH_DISCRETE) |
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| 266 | { |
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| 267 | //discrete collision detection query |
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| 268 | collisionPair.m_algorithm->processCollision(colObj0,colObj1,dispatchInfo,&contactPointResult); |
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| 269 | } else |
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| 270 | { |
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| 271 | //continuous collision detection query, time of impact (toi) |
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| 272 | btScalar toi = collisionPair.m_algorithm->calculateTimeOfImpact(colObj0,colObj1,dispatchInfo,&contactPointResult); |
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| 273 | if (dispatchInfo.m_timeOfImpact > toi) |
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| 274 | dispatchInfo.m_timeOfImpact = toi; |
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| 275 | |
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| 276 | } |
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| 277 | } |
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| 278 | } |
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| 279 | |
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| 280 | } |
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| 281 | |
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| 282 | |
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| 283 | void* btCollisionDispatcher::allocateCollisionAlgorithm(int size) |
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| 284 | { |
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| 285 | if (m_collisionAlgorithmPoolAllocator->getFreeCount()) |
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| 286 | { |
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| 287 | return m_collisionAlgorithmPoolAllocator->allocate(size); |
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| 288 | } |
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| 289 | |
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| 290 | //warn user for overflow? |
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| 291 | return btAlignedAlloc(static_cast<size_t>(size), 16); |
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| 292 | } |
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| 293 | |
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| 294 | void btCollisionDispatcher::freeCollisionAlgorithm(void* ptr) |
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| 295 | { |
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| 296 | if (m_collisionAlgorithmPoolAllocator->validPtr(ptr)) |
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| 297 | { |
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| 298 | m_collisionAlgorithmPoolAllocator->freeMemory(ptr); |
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| 299 | } else |
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| 300 | { |
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| 301 | btAlignedFree(ptr); |
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| 302 | } |
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| 303 | } |
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