[1963] | 1 | /* |
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| 2 | Bullet Continuous Collision Detection and Physics Library |
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| 3 | Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ |
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| 4 | |
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| 5 | This software is provided 'as-is', without any express or implied warranty. |
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| 6 | In no event will the authors be held liable for any damages arising from the use of this software. |
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| 7 | Permission is granted to anyone to use this software for any purpose, |
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| 8 | including commercial applications, and to alter it and redistribute it freely, |
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| 9 | subject to the following restrictions: |
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| 10 | |
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| 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
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| 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
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| 13 | 3. This notice may not be removed or altered from any source distribution. |
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| 14 | */ |
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| 15 | |
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| 16 | #ifndef COLLISION__DISPATCHER_H |
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| 17 | #define COLLISION__DISPATCHER_H |
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| 18 | |
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| 19 | #include "BulletCollision/BroadphaseCollision/btDispatcher.h" |
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| 20 | #include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h" |
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| 21 | |
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| 22 | #include "BulletCollision/CollisionDispatch/btManifoldResult.h" |
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| 23 | |
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| 24 | #include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" |
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| 25 | #include "LinearMath/btAlignedObjectArray.h" |
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| 26 | |
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| 27 | class btIDebugDraw; |
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| 28 | class btOverlappingPairCache; |
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| 29 | class btPoolAllocator; |
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| 30 | class btCollisionConfiguration; |
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| 31 | |
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| 32 | #include "btCollisionCreateFunc.h" |
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| 33 | |
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| 34 | #define USE_DISPATCH_REGISTRY_ARRAY 1 |
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| 35 | |
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| 36 | class btCollisionDispatcher; |
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| 37 | ///user can override this nearcallback for collision filtering and more finegrained control over collision detection |
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| 38 | typedef void (*btNearCallback)(btBroadphasePair& collisionPair, btCollisionDispatcher& dispatcher, const btDispatcherInfo& dispatchInfo); |
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| 39 | |
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| 40 | |
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| 41 | ///btCollisionDispatcher supports algorithms that handle ConvexConvex and ConvexConcave collision pairs. |
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| 42 | ///Time of Impact, Closest Points and Penetration Depth. |
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| 43 | class btCollisionDispatcher : public btDispatcher |
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| 44 | { |
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[8351] | 45 | int m_dispatcherFlags; |
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[1963] | 46 | |
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| 47 | btAlignedObjectArray<btPersistentManifold*> m_manifoldsPtr; |
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| 48 | |
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| 49 | btManifoldResult m_defaultManifoldResult; |
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| 50 | |
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| 51 | btNearCallback m_nearCallback; |
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| 52 | |
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| 53 | btPoolAllocator* m_collisionAlgorithmPoolAllocator; |
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| 54 | |
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| 55 | btPoolAllocator* m_persistentManifoldPoolAllocator; |
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| 56 | |
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| 57 | btCollisionAlgorithmCreateFunc* m_doubleDispatch[MAX_BROADPHASE_COLLISION_TYPES][MAX_BROADPHASE_COLLISION_TYPES]; |
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| 58 | |
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| 59 | btCollisionConfiguration* m_collisionConfiguration; |
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| 60 | |
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| 61 | |
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| 62 | public: |
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| 63 | |
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[8351] | 64 | enum DispatcherFlags |
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| 65 | { |
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| 66 | CD_STATIC_STATIC_REPORTED = 1, |
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| 67 | CD_USE_RELATIVE_CONTACT_BREAKING_THRESHOLD = 2 |
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| 68 | }; |
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| 69 | |
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| 70 | int getDispatcherFlags() const |
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| 71 | { |
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| 72 | return m_dispatcherFlags; |
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| 73 | } |
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| 74 | |
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| 75 | void setDispatcherFlags(int flags) |
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| 76 | { |
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| 77 | (void) flags; |
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| 78 | m_dispatcherFlags = 0; |
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| 79 | } |
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| 80 | |
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[1963] | 81 | ///registerCollisionCreateFunc allows registration of custom/alternative collision create functions |
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| 82 | void registerCollisionCreateFunc(int proxyType0,int proxyType1, btCollisionAlgorithmCreateFunc* createFunc); |
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| 83 | |
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| 84 | int getNumManifolds() const |
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| 85 | { |
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| 86 | return int( m_manifoldsPtr.size()); |
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| 87 | } |
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| 88 | |
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| 89 | btPersistentManifold** getInternalManifoldPointer() |
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| 90 | { |
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| 91 | return &m_manifoldsPtr[0]; |
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| 92 | } |
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| 93 | |
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| 94 | btPersistentManifold* getManifoldByIndexInternal(int index) |
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| 95 | { |
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| 96 | return m_manifoldsPtr[index]; |
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| 97 | } |
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| 98 | |
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| 99 | const btPersistentManifold* getManifoldByIndexInternal(int index) const |
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| 100 | { |
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| 101 | return m_manifoldsPtr[index]; |
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| 102 | } |
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| 103 | |
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| 104 | btCollisionDispatcher (btCollisionConfiguration* collisionConfiguration); |
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| 105 | |
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| 106 | virtual ~btCollisionDispatcher(); |
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| 107 | |
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| 108 | virtual btPersistentManifold* getNewManifold(void* b0,void* b1); |
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| 109 | |
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| 110 | virtual void releaseManifold(btPersistentManifold* manifold); |
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| 111 | |
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| 112 | |
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| 113 | virtual void clearManifold(btPersistentManifold* manifold); |
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| 114 | |
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| 115 | |
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| 116 | btCollisionAlgorithm* findAlgorithm(btCollisionObject* body0,btCollisionObject* body1,btPersistentManifold* sharedManifold = 0); |
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| 117 | |
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| 118 | virtual bool needsCollision(btCollisionObject* body0,btCollisionObject* body1); |
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| 119 | |
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| 120 | virtual bool needsResponse(btCollisionObject* body0,btCollisionObject* body1); |
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| 121 | |
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| 122 | virtual void dispatchAllCollisionPairs(btOverlappingPairCache* pairCache,const btDispatcherInfo& dispatchInfo,btDispatcher* dispatcher) ; |
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| 123 | |
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| 124 | void setNearCallback(btNearCallback nearCallback) |
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| 125 | { |
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| 126 | m_nearCallback = nearCallback; |
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| 127 | } |
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| 128 | |
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| 129 | btNearCallback getNearCallback() const |
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| 130 | { |
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| 131 | return m_nearCallback; |
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| 132 | } |
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| 133 | |
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| 134 | //by default, Bullet will use this near callback |
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| 135 | static void defaultNearCallback(btBroadphasePair& collisionPair, btCollisionDispatcher& dispatcher, const btDispatcherInfo& dispatchInfo); |
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| 136 | |
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| 137 | virtual void* allocateCollisionAlgorithm(int size); |
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| 138 | |
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| 139 | virtual void freeCollisionAlgorithm(void* ptr); |
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| 140 | |
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| 141 | btCollisionConfiguration* getCollisionConfiguration() |
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| 142 | { |
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| 143 | return m_collisionConfiguration; |
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| 144 | } |
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| 145 | |
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| 146 | const btCollisionConfiguration* getCollisionConfiguration() const |
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| 147 | { |
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| 148 | return m_collisionConfiguration; |
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| 149 | } |
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| 150 | |
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| 151 | void setCollisionConfiguration(btCollisionConfiguration* config) |
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| 152 | { |
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| 153 | m_collisionConfiguration = config; |
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| 154 | } |
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| 155 | |
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| 156 | }; |
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| 157 | |
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| 158 | #endif //COLLISION__DISPATCHER_H |
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| 159 | |
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