[1963] | 1 | /* |
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| 2 | Bullet Continuous Collision Detection and Physics Library |
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| 3 | Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ |
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| 4 | |
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| 5 | This software is provided 'as-is', without any express or implied warranty. |
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| 6 | In no event will the authors be held liable for any damages arising from the use of this software. |
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| 7 | Permission is granted to anyone to use this software for any purpose, |
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| 8 | including commercial applications, and to alter it and redistribute it freely, |
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| 9 | subject to the following restrictions: |
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| 10 | |
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| 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
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| 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
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| 13 | 3. This notice may not be removed or altered from any source distribution. |
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| 14 | */ |
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| 15 | |
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[8393] | 16 | #ifndef BT_COLLISION_OBJECT_H |
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| 17 | #define BT_COLLISION_OBJECT_H |
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[1963] | 18 | |
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| 19 | #include "LinearMath/btTransform.h" |
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| 20 | |
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| 21 | //island management, m_activationState1 |
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| 22 | #define ACTIVE_TAG 1 |
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| 23 | #define ISLAND_SLEEPING 2 |
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| 24 | #define WANTS_DEACTIVATION 3 |
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| 25 | #define DISABLE_DEACTIVATION 4 |
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| 26 | #define DISABLE_SIMULATION 5 |
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| 27 | |
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| 28 | struct btBroadphaseProxy; |
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| 29 | class btCollisionShape; |
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[8351] | 30 | struct btCollisionShapeData; |
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[1963] | 31 | #include "LinearMath/btMotionState.h" |
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| 32 | #include "LinearMath/btAlignedAllocator.h" |
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[2430] | 33 | #include "LinearMath/btAlignedObjectArray.h" |
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[1963] | 34 | |
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[2430] | 35 | typedef btAlignedObjectArray<class btCollisionObject*> btCollisionObjectArray; |
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[1963] | 36 | |
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[8351] | 37 | #ifdef BT_USE_DOUBLE_PRECISION |
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| 38 | #define btCollisionObjectData btCollisionObjectDoubleData |
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| 39 | #define btCollisionObjectDataName "btCollisionObjectDoubleData" |
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| 40 | #else |
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| 41 | #define btCollisionObjectData btCollisionObjectFloatData |
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| 42 | #define btCollisionObjectDataName "btCollisionObjectFloatData" |
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| 43 | #endif |
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[2430] | 44 | |
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[8351] | 45 | |
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[1963] | 46 | /// btCollisionObject can be used to manage collision detection objects. |
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| 47 | /// btCollisionObject maintains all information that is needed for a collision detection: Shape, Transform and AABB proxy. |
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| 48 | /// They can be added to the btCollisionWorld. |
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| 49 | ATTRIBUTE_ALIGNED16(class) btCollisionObject |
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| 50 | { |
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| 51 | |
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| 52 | protected: |
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| 53 | |
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| 54 | btTransform m_worldTransform; |
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| 55 | |
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| 56 | ///m_interpolationWorldTransform is used for CCD and interpolation |
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| 57 | ///it can be either previous or future (predicted) transform |
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| 58 | btTransform m_interpolationWorldTransform; |
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| 59 | //those two are experimental: just added for bullet time effect, so you can still apply impulses (directly modifying velocities) |
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| 60 | //without destroying the continuous interpolated motion (which uses this interpolation velocities) |
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| 61 | btVector3 m_interpolationLinearVelocity; |
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| 62 | btVector3 m_interpolationAngularVelocity; |
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[2882] | 63 | |
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[8351] | 64 | btVector3 m_anisotropicFriction; |
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| 65 | int m_hasAnisotropicFriction; |
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| 66 | btScalar m_contactProcessingThreshold; |
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[2882] | 67 | |
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[1963] | 68 | btBroadphaseProxy* m_broadphaseHandle; |
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| 69 | btCollisionShape* m_collisionShape; |
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[8351] | 70 | ///m_extensionPointer is used by some internal low-level Bullet extensions. |
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| 71 | void* m_extensionPointer; |
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[1963] | 72 | |
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| 73 | ///m_rootCollisionShape is temporarily used to store the original collision shape |
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| 74 | ///The m_collisionShape might be temporarily replaced by a child collision shape during collision detection purposes |
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| 75 | ///If it is NULL, the m_collisionShape is not temporarily replaced. |
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| 76 | btCollisionShape* m_rootCollisionShape; |
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| 77 | |
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| 78 | int m_collisionFlags; |
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| 79 | |
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| 80 | int m_islandTag1; |
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| 81 | int m_companionId; |
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| 82 | |
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| 83 | int m_activationState1; |
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| 84 | btScalar m_deactivationTime; |
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| 85 | |
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| 86 | btScalar m_friction; |
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| 87 | btScalar m_restitution; |
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| 88 | |
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[2430] | 89 | ///m_internalType is reserved to distinguish Bullet's btCollisionObject, btRigidBody, btSoftBody, btGhostObject etc. |
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[1963] | 90 | ///do not assign your own m_internalType unless you write a new dynamics object class. |
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| 91 | int m_internalType; |
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| 92 | |
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[8351] | 93 | ///users can point to their objects, m_userPointer is not used by Bullet, see setUserPointer/getUserPointer |
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| 94 | void* m_userObjectPointer; |
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| 95 | |
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[1963] | 96 | ///time of impact calculation |
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| 97 | btScalar m_hitFraction; |
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| 98 | |
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| 99 | ///Swept sphere radius (0.0 by default), see btConvexConvexAlgorithm:: |
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| 100 | btScalar m_ccdSweptSphereRadius; |
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| 101 | |
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| 102 | /// Don't do continuous collision detection if the motion (in one step) is less then m_ccdMotionThreshold |
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| 103 | btScalar m_ccdMotionThreshold; |
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| 104 | |
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| 105 | /// If some object should have elaborate collision filtering by sub-classes |
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[8351] | 106 | int m_checkCollideWith; |
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[1963] | 107 | |
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| 108 | virtual bool checkCollideWithOverride(btCollisionObject* /* co */) |
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| 109 | { |
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| 110 | return true; |
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| 111 | } |
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| 112 | |
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| 113 | public: |
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| 114 | |
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| 115 | BT_DECLARE_ALIGNED_ALLOCATOR(); |
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| 116 | |
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| 117 | enum CollisionFlags |
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| 118 | { |
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| 119 | CF_STATIC_OBJECT= 1, |
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| 120 | CF_KINEMATIC_OBJECT= 2, |
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| 121 | CF_NO_CONTACT_RESPONSE = 4, |
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[2430] | 122 | CF_CUSTOM_MATERIAL_CALLBACK = 8,//this allows per-triangle material (friction/restitution) |
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[8351] | 123 | CF_CHARACTER_OBJECT = 16, |
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| 124 | CF_DISABLE_VISUALIZE_OBJECT = 32, //disable debug drawing |
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| 125 | CF_DISABLE_SPU_COLLISION_PROCESSING = 64//disable parallel/SPU processing |
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[1963] | 126 | }; |
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| 127 | |
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| 128 | enum CollisionObjectTypes |
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| 129 | { |
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| 130 | CO_COLLISION_OBJECT =1, |
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[8351] | 131 | CO_RIGID_BODY=2, |
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[2430] | 132 | ///CO_GHOST_OBJECT keeps track of all objects overlapping its AABB and that pass its collision filter |
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| 133 | ///It is useful for collision sensors, explosion objects, character controller etc. |
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[8351] | 134 | CO_GHOST_OBJECT=4, |
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| 135 | CO_SOFT_BODY=8, |
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| 136 | CO_HF_FLUID=16, |
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| 137 | CO_USER_TYPE=32 |
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[1963] | 138 | }; |
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| 139 | |
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| 140 | SIMD_FORCE_INLINE bool mergesSimulationIslands() const |
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| 141 | { |
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| 142 | ///static objects, kinematic and object without contact response don't merge islands |
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| 143 | return ((m_collisionFlags & (CF_STATIC_OBJECT | CF_KINEMATIC_OBJECT | CF_NO_CONTACT_RESPONSE) )==0); |
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| 144 | } |
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| 145 | |
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[2882] | 146 | const btVector3& getAnisotropicFriction() const |
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| 147 | { |
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| 148 | return m_anisotropicFriction; |
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| 149 | } |
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| 150 | void setAnisotropicFriction(const btVector3& anisotropicFriction) |
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| 151 | { |
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| 152 | m_anisotropicFriction = anisotropicFriction; |
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| 153 | m_hasAnisotropicFriction = (anisotropicFriction[0]!=1.f) || (anisotropicFriction[1]!=1.f) || (anisotropicFriction[2]!=1.f); |
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| 154 | } |
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| 155 | bool hasAnisotropicFriction() const |
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| 156 | { |
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[8351] | 157 | return m_hasAnisotropicFriction!=0; |
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[2882] | 158 | } |
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[1963] | 159 | |
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[2882] | 160 | ///the constraint solver can discard solving contacts, if the distance is above this threshold. 0 by default. |
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| 161 | ///Note that using contacts with positive distance can improve stability. It increases, however, the chance of colliding with degerate contacts, such as 'interior' triangle edges |
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| 162 | void setContactProcessingThreshold( btScalar contactProcessingThreshold) |
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| 163 | { |
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| 164 | m_contactProcessingThreshold = contactProcessingThreshold; |
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| 165 | } |
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| 166 | btScalar getContactProcessingThreshold() const |
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| 167 | { |
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| 168 | return m_contactProcessingThreshold; |
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| 169 | } |
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| 170 | |
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[1963] | 171 | SIMD_FORCE_INLINE bool isStaticObject() const { |
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| 172 | return (m_collisionFlags & CF_STATIC_OBJECT) != 0; |
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| 173 | } |
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| 174 | |
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| 175 | SIMD_FORCE_INLINE bool isKinematicObject() const |
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| 176 | { |
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| 177 | return (m_collisionFlags & CF_KINEMATIC_OBJECT) != 0; |
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| 178 | } |
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| 179 | |
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| 180 | SIMD_FORCE_INLINE bool isStaticOrKinematicObject() const |
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| 181 | { |
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| 182 | return (m_collisionFlags & (CF_KINEMATIC_OBJECT | CF_STATIC_OBJECT)) != 0 ; |
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| 183 | } |
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| 184 | |
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| 185 | SIMD_FORCE_INLINE bool hasContactResponse() const { |
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| 186 | return (m_collisionFlags & CF_NO_CONTACT_RESPONSE)==0; |
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| 187 | } |
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| 188 | |
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| 189 | |
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| 190 | btCollisionObject(); |
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| 191 | |
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| 192 | virtual ~btCollisionObject(); |
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| 193 | |
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| 194 | virtual void setCollisionShape(btCollisionShape* collisionShape) |
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| 195 | { |
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| 196 | m_collisionShape = collisionShape; |
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| 197 | m_rootCollisionShape = collisionShape; |
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| 198 | } |
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| 199 | |
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| 200 | SIMD_FORCE_INLINE const btCollisionShape* getCollisionShape() const |
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| 201 | { |
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| 202 | return m_collisionShape; |
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| 203 | } |
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| 204 | |
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| 205 | SIMD_FORCE_INLINE btCollisionShape* getCollisionShape() |
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| 206 | { |
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| 207 | return m_collisionShape; |
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| 208 | } |
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| 209 | |
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| 210 | SIMD_FORCE_INLINE const btCollisionShape* getRootCollisionShape() const |
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| 211 | { |
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| 212 | return m_rootCollisionShape; |
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| 213 | } |
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| 214 | |
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| 215 | SIMD_FORCE_INLINE btCollisionShape* getRootCollisionShape() |
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| 216 | { |
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| 217 | return m_rootCollisionShape; |
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| 218 | } |
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| 219 | |
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| 220 | ///Avoid using this internal API call |
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| 221 | ///internalSetTemporaryCollisionShape is used to temporary replace the actual collision shape by a child collision shape. |
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| 222 | void internalSetTemporaryCollisionShape(btCollisionShape* collisionShape) |
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| 223 | { |
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| 224 | m_collisionShape = collisionShape; |
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| 225 | } |
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| 226 | |
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[8351] | 227 | ///Avoid using this internal API call, the extension pointer is used by some Bullet extensions. |
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| 228 | ///If you need to store your own user pointer, use 'setUserPointer/getUserPointer' instead. |
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| 229 | void* internalGetExtensionPointer() const |
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| 230 | { |
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| 231 | return m_extensionPointer; |
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| 232 | } |
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| 233 | ///Avoid using this internal API call, the extension pointer is used by some Bullet extensions |
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| 234 | ///If you need to store your own user pointer, use 'setUserPointer/getUserPointer' instead. |
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| 235 | void internalSetExtensionPointer(void* pointer) |
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| 236 | { |
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| 237 | m_extensionPointer = pointer; |
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| 238 | } |
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| 239 | |
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[2430] | 240 | SIMD_FORCE_INLINE int getActivationState() const { return m_activationState1;} |
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[1963] | 241 | |
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| 242 | void setActivationState(int newState); |
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| 243 | |
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| 244 | void setDeactivationTime(btScalar time) |
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| 245 | { |
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| 246 | m_deactivationTime = time; |
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| 247 | } |
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| 248 | btScalar getDeactivationTime() const |
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| 249 | { |
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| 250 | return m_deactivationTime; |
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| 251 | } |
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| 252 | |
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| 253 | void forceActivationState(int newState); |
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| 254 | |
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| 255 | void activate(bool forceActivation = false); |
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| 256 | |
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[2430] | 257 | SIMD_FORCE_INLINE bool isActive() const |
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[1963] | 258 | { |
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| 259 | return ((getActivationState() != ISLAND_SLEEPING) && (getActivationState() != DISABLE_SIMULATION)); |
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| 260 | } |
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| 261 | |
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| 262 | void setRestitution(btScalar rest) |
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| 263 | { |
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| 264 | m_restitution = rest; |
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| 265 | } |
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| 266 | btScalar getRestitution() const |
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| 267 | { |
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| 268 | return m_restitution; |
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| 269 | } |
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| 270 | void setFriction(btScalar frict) |
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| 271 | { |
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| 272 | m_friction = frict; |
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| 273 | } |
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| 274 | btScalar getFriction() const |
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| 275 | { |
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| 276 | return m_friction; |
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| 277 | } |
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| 278 | |
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| 279 | ///reserved for Bullet internal usage |
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| 280 | int getInternalType() const |
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| 281 | { |
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| 282 | return m_internalType; |
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| 283 | } |
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| 284 | |
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| 285 | btTransform& getWorldTransform() |
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| 286 | { |
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| 287 | return m_worldTransform; |
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| 288 | } |
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| 289 | |
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| 290 | const btTransform& getWorldTransform() const |
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| 291 | { |
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| 292 | return m_worldTransform; |
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| 293 | } |
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| 294 | |
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| 295 | void setWorldTransform(const btTransform& worldTrans) |
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| 296 | { |
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| 297 | m_worldTransform = worldTrans; |
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| 298 | } |
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| 299 | |
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| 300 | |
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[2430] | 301 | SIMD_FORCE_INLINE btBroadphaseProxy* getBroadphaseHandle() |
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[1963] | 302 | { |
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| 303 | return m_broadphaseHandle; |
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| 304 | } |
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| 305 | |
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[2430] | 306 | SIMD_FORCE_INLINE const btBroadphaseProxy* getBroadphaseHandle() const |
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[1963] | 307 | { |
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| 308 | return m_broadphaseHandle; |
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| 309 | } |
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| 310 | |
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| 311 | void setBroadphaseHandle(btBroadphaseProxy* handle) |
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| 312 | { |
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| 313 | m_broadphaseHandle = handle; |
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| 314 | } |
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| 315 | |
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| 316 | |
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| 317 | const btTransform& getInterpolationWorldTransform() const |
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| 318 | { |
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| 319 | return m_interpolationWorldTransform; |
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| 320 | } |
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| 321 | |
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| 322 | btTransform& getInterpolationWorldTransform() |
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| 323 | { |
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| 324 | return m_interpolationWorldTransform; |
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| 325 | } |
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| 326 | |
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| 327 | void setInterpolationWorldTransform(const btTransform& trans) |
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| 328 | { |
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| 329 | m_interpolationWorldTransform = trans; |
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| 330 | } |
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| 331 | |
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| 332 | void setInterpolationLinearVelocity(const btVector3& linvel) |
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| 333 | { |
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| 334 | m_interpolationLinearVelocity = linvel; |
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| 335 | } |
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| 336 | |
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| 337 | void setInterpolationAngularVelocity(const btVector3& angvel) |
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| 338 | { |
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| 339 | m_interpolationAngularVelocity = angvel; |
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| 340 | } |
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| 341 | |
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| 342 | const btVector3& getInterpolationLinearVelocity() const |
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| 343 | { |
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| 344 | return m_interpolationLinearVelocity; |
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| 345 | } |
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| 346 | |
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| 347 | const btVector3& getInterpolationAngularVelocity() const |
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| 348 | { |
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| 349 | return m_interpolationAngularVelocity; |
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| 350 | } |
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| 351 | |
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[2430] | 352 | SIMD_FORCE_INLINE int getIslandTag() const |
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[1963] | 353 | { |
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| 354 | return m_islandTag1; |
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| 355 | } |
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| 356 | |
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| 357 | void setIslandTag(int tag) |
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| 358 | { |
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| 359 | m_islandTag1 = tag; |
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| 360 | } |
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| 361 | |
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[2430] | 362 | SIMD_FORCE_INLINE int getCompanionId() const |
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[1963] | 363 | { |
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| 364 | return m_companionId; |
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| 365 | } |
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| 366 | |
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| 367 | void setCompanionId(int id) |
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| 368 | { |
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| 369 | m_companionId = id; |
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| 370 | } |
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| 371 | |
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[2430] | 372 | SIMD_FORCE_INLINE btScalar getHitFraction() const |
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[1963] | 373 | { |
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| 374 | return m_hitFraction; |
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| 375 | } |
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| 376 | |
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| 377 | void setHitFraction(btScalar hitFraction) |
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| 378 | { |
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| 379 | m_hitFraction = hitFraction; |
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| 380 | } |
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| 381 | |
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| 382 | |
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[2430] | 383 | SIMD_FORCE_INLINE int getCollisionFlags() const |
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[1963] | 384 | { |
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| 385 | return m_collisionFlags; |
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| 386 | } |
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| 387 | |
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| 388 | void setCollisionFlags(int flags) |
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| 389 | { |
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| 390 | m_collisionFlags = flags; |
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| 391 | } |
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| 392 | |
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| 393 | ///Swept sphere radius (0.0 by default), see btConvexConvexAlgorithm:: |
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| 394 | btScalar getCcdSweptSphereRadius() const |
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| 395 | { |
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| 396 | return m_ccdSweptSphereRadius; |
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| 397 | } |
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| 398 | |
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| 399 | ///Swept sphere radius (0.0 by default), see btConvexConvexAlgorithm:: |
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| 400 | void setCcdSweptSphereRadius(btScalar radius) |
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| 401 | { |
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| 402 | m_ccdSweptSphereRadius = radius; |
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| 403 | } |
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| 404 | |
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| 405 | btScalar getCcdMotionThreshold() const |
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| 406 | { |
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| 407 | return m_ccdMotionThreshold; |
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| 408 | } |
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| 409 | |
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| 410 | btScalar getCcdSquareMotionThreshold() const |
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| 411 | { |
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| 412 | return m_ccdMotionThreshold*m_ccdMotionThreshold; |
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| 413 | } |
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| 414 | |
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| 415 | |
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| 416 | |
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| 417 | /// Don't do continuous collision detection if the motion (in one step) is less then m_ccdMotionThreshold |
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| 418 | void setCcdMotionThreshold(btScalar ccdMotionThreshold) |
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| 419 | { |
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[8351] | 420 | m_ccdMotionThreshold = ccdMotionThreshold; |
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[1963] | 421 | } |
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| 422 | |
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| 423 | ///users can point to their objects, userPointer is not used by Bullet |
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| 424 | void* getUserPointer() const |
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| 425 | { |
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| 426 | return m_userObjectPointer; |
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| 427 | } |
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| 428 | |
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| 429 | ///users can point to their objects, userPointer is not used by Bullet |
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| 430 | void setUserPointer(void* userPointer) |
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| 431 | { |
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| 432 | m_userObjectPointer = userPointer; |
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| 433 | } |
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| 434 | |
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| 435 | |
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| 436 | inline bool checkCollideWith(btCollisionObject* co) |
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| 437 | { |
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| 438 | if (m_checkCollideWith) |
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| 439 | return checkCollideWithOverride(co); |
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| 440 | |
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| 441 | return true; |
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| 442 | } |
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[8351] | 443 | |
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| 444 | virtual int calculateSerializeBufferSize() const; |
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| 445 | |
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| 446 | ///fills the dataBuffer and returns the struct name (and 0 on failure) |
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| 447 | virtual const char* serialize(void* dataBuffer, class btSerializer* serializer) const; |
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| 448 | |
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| 449 | virtual void serializeSingleObject(class btSerializer* serializer) const; |
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| 450 | |
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[1963] | 451 | }; |
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| 452 | |
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[8351] | 453 | ///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64 |
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| 454 | struct btCollisionObjectDoubleData |
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| 455 | { |
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| 456 | void *m_broadphaseHandle; |
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| 457 | void *m_collisionShape; |
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| 458 | btCollisionShapeData *m_rootCollisionShape; |
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| 459 | char *m_name; |
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| 460 | |
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| 461 | btTransformDoubleData m_worldTransform; |
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| 462 | btTransformDoubleData m_interpolationWorldTransform; |
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| 463 | btVector3DoubleData m_interpolationLinearVelocity; |
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| 464 | btVector3DoubleData m_interpolationAngularVelocity; |
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| 465 | btVector3DoubleData m_anisotropicFriction; |
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| 466 | double m_contactProcessingThreshold; |
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| 467 | double m_deactivationTime; |
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| 468 | double m_friction; |
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| 469 | double m_restitution; |
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| 470 | double m_hitFraction; |
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| 471 | double m_ccdSweptSphereRadius; |
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| 472 | double m_ccdMotionThreshold; |
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| 473 | |
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| 474 | int m_hasAnisotropicFriction; |
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| 475 | int m_collisionFlags; |
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| 476 | int m_islandTag1; |
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| 477 | int m_companionId; |
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| 478 | int m_activationState1; |
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| 479 | int m_internalType; |
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| 480 | int m_checkCollideWith; |
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| 481 | |
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| 482 | char m_padding[4]; |
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| 483 | }; |
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| 484 | |
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| 485 | ///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64 |
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| 486 | struct btCollisionObjectFloatData |
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| 487 | { |
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| 488 | void *m_broadphaseHandle; |
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| 489 | void *m_collisionShape; |
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| 490 | btCollisionShapeData *m_rootCollisionShape; |
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| 491 | char *m_name; |
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| 492 | |
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| 493 | btTransformFloatData m_worldTransform; |
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| 494 | btTransformFloatData m_interpolationWorldTransform; |
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| 495 | btVector3FloatData m_interpolationLinearVelocity; |
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| 496 | btVector3FloatData m_interpolationAngularVelocity; |
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| 497 | btVector3FloatData m_anisotropicFriction; |
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| 498 | float m_contactProcessingThreshold; |
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| 499 | float m_deactivationTime; |
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| 500 | float m_friction; |
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| 501 | float m_restitution; |
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| 502 | float m_hitFraction; |
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| 503 | float m_ccdSweptSphereRadius; |
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| 504 | float m_ccdMotionThreshold; |
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| 505 | |
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| 506 | int m_hasAnisotropicFriction; |
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| 507 | int m_collisionFlags; |
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| 508 | int m_islandTag1; |
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| 509 | int m_companionId; |
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| 510 | int m_activationState1; |
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| 511 | int m_internalType; |
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| 512 | int m_checkCollideWith; |
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| 513 | }; |
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| 514 | |
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| 515 | |
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| 516 | |
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| 517 | SIMD_FORCE_INLINE int btCollisionObject::calculateSerializeBufferSize() const |
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| 518 | { |
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| 519 | return sizeof(btCollisionObjectData); |
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| 520 | } |
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| 521 | |
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| 522 | |
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| 523 | |
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[8393] | 524 | #endif //BT_COLLISION_OBJECT_H |
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