1 | /* |
---|
2 | Bullet Continuous Collision Detection and Physics Library |
---|
3 | Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ |
---|
4 | |
---|
5 | This software is provided 'as-is', without any express or implied warranty. |
---|
6 | In no event will the authors be held liable for any damages arising from the use of this software. |
---|
7 | Permission is granted to anyone to use this software for any purpose, |
---|
8 | including commercial applications, and to alter it and redistribute it freely, |
---|
9 | subject to the following restrictions: |
---|
10 | |
---|
11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
---|
12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
---|
13 | 3. This notice may not be removed or altered from any source distribution. |
---|
14 | */ |
---|
15 | |
---|
16 | #include "btCollisionWorld.h" |
---|
17 | #include "btCollisionDispatcher.h" |
---|
18 | #include "BulletCollision/CollisionDispatch/btCollisionObject.h" |
---|
19 | #include "BulletCollision/CollisionShapes/btCollisionShape.h" |
---|
20 | #include "BulletCollision/CollisionShapes/btConvexShape.h" |
---|
21 | #include "BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h" |
---|
22 | #include "BulletCollision/CollisionShapes/btSphereShape.h" //for raycasting |
---|
23 | #include "BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h" //for raycasting |
---|
24 | #include "BulletCollision/NarrowPhaseCollision/btRaycastCallback.h" |
---|
25 | #include "BulletCollision/CollisionShapes/btCompoundShape.h" |
---|
26 | #include "BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h" |
---|
27 | #include "BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h" |
---|
28 | #include "BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h" |
---|
29 | #include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h" |
---|
30 | #include "BulletCollision/BroadphaseCollision/btBroadphaseInterface.h" |
---|
31 | #include "BulletCollision/BroadphaseCollision/btDbvt.h" |
---|
32 | #include "LinearMath/btAabbUtil2.h" |
---|
33 | #include "LinearMath/btQuickprof.h" |
---|
34 | #include "LinearMath/btStackAlloc.h" |
---|
35 | #include "LinearMath/btSerializer.h" |
---|
36 | #include "BulletCollision/CollisionShapes/btConvexPolyhedron.h" |
---|
37 | |
---|
38 | //#define DISABLE_DBVT_COMPOUNDSHAPE_RAYCAST_ACCELERATION |
---|
39 | |
---|
40 | |
---|
41 | //#define USE_BRUTEFORCE_RAYBROADPHASE 1 |
---|
42 | //RECALCULATE_AABB is slower, but benefit is that you don't need to call 'stepSimulation' or 'updateAabbs' before using a rayTest |
---|
43 | //#define RECALCULATE_AABB_RAYCAST 1 |
---|
44 | |
---|
45 | //When the user doesn't provide dispatcher or broadphase, create basic versions (and delete them in destructor) |
---|
46 | #include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h" |
---|
47 | #include "BulletCollision/BroadphaseCollision/btSimpleBroadphase.h" |
---|
48 | #include "BulletCollision/CollisionDispatch/btCollisionConfiguration.h" |
---|
49 | |
---|
50 | |
---|
51 | ///for debug drawing |
---|
52 | |
---|
53 | //for debug rendering |
---|
54 | #include "BulletCollision/CollisionShapes/btBoxShape.h" |
---|
55 | #include "BulletCollision/CollisionShapes/btCapsuleShape.h" |
---|
56 | #include "BulletCollision/CollisionShapes/btCompoundShape.h" |
---|
57 | #include "BulletCollision/CollisionShapes/btConeShape.h" |
---|
58 | #include "BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h" |
---|
59 | #include "BulletCollision/CollisionShapes/btCylinderShape.h" |
---|
60 | #include "BulletCollision/CollisionShapes/btMultiSphereShape.h" |
---|
61 | #include "BulletCollision/CollisionShapes/btPolyhedralConvexShape.h" |
---|
62 | #include "BulletCollision/CollisionShapes/btSphereShape.h" |
---|
63 | #include "BulletCollision/CollisionShapes/btTriangleCallback.h" |
---|
64 | #include "BulletCollision/CollisionShapes/btTriangleMeshShape.h" |
---|
65 | #include "BulletCollision/CollisionShapes/btStaticPlaneShape.h" |
---|
66 | |
---|
67 | |
---|
68 | |
---|
69 | btCollisionWorld::btCollisionWorld(btDispatcher* dispatcher,btBroadphaseInterface* pairCache, btCollisionConfiguration* collisionConfiguration) |
---|
70 | :m_dispatcher1(dispatcher), |
---|
71 | m_broadphasePairCache(pairCache), |
---|
72 | m_debugDrawer(0), |
---|
73 | m_forceUpdateAllAabbs(true) |
---|
74 | { |
---|
75 | m_stackAlloc = collisionConfiguration->getStackAllocator(); |
---|
76 | m_dispatchInfo.m_stackAllocator = m_stackAlloc; |
---|
77 | } |
---|
78 | |
---|
79 | |
---|
80 | btCollisionWorld::~btCollisionWorld() |
---|
81 | { |
---|
82 | |
---|
83 | //clean up remaining objects |
---|
84 | int i; |
---|
85 | for (i=0;i<m_collisionObjects.size();i++) |
---|
86 | { |
---|
87 | btCollisionObject* collisionObject= m_collisionObjects[i]; |
---|
88 | |
---|
89 | btBroadphaseProxy* bp = collisionObject->getBroadphaseHandle(); |
---|
90 | if (bp) |
---|
91 | { |
---|
92 | // |
---|
93 | // only clear the cached algorithms |
---|
94 | // |
---|
95 | getBroadphase()->getOverlappingPairCache()->cleanProxyFromPairs(bp,m_dispatcher1); |
---|
96 | getBroadphase()->destroyProxy(bp,m_dispatcher1); |
---|
97 | collisionObject->setBroadphaseHandle(0); |
---|
98 | } |
---|
99 | } |
---|
100 | |
---|
101 | |
---|
102 | } |
---|
103 | |
---|
104 | |
---|
105 | |
---|
106 | |
---|
107 | |
---|
108 | |
---|
109 | |
---|
110 | |
---|
111 | |
---|
112 | |
---|
113 | void btCollisionWorld::addCollisionObject(btCollisionObject* collisionObject,short int collisionFilterGroup,short int collisionFilterMask) |
---|
114 | { |
---|
115 | |
---|
116 | btAssert(collisionObject); |
---|
117 | |
---|
118 | //check that the object isn't already added |
---|
119 | btAssert( m_collisionObjects.findLinearSearch(collisionObject) == m_collisionObjects.size()); |
---|
120 | |
---|
121 | m_collisionObjects.push_back(collisionObject); |
---|
122 | |
---|
123 | //calculate new AABB |
---|
124 | btTransform trans = collisionObject->getWorldTransform(); |
---|
125 | |
---|
126 | btVector3 minAabb; |
---|
127 | btVector3 maxAabb; |
---|
128 | collisionObject->getCollisionShape()->getAabb(trans,minAabb,maxAabb); |
---|
129 | |
---|
130 | int type = collisionObject->getCollisionShape()->getShapeType(); |
---|
131 | collisionObject->setBroadphaseHandle( getBroadphase()->createProxy( |
---|
132 | minAabb, |
---|
133 | maxAabb, |
---|
134 | type, |
---|
135 | collisionObject, |
---|
136 | collisionFilterGroup, |
---|
137 | collisionFilterMask, |
---|
138 | m_dispatcher1,0 |
---|
139 | )) ; |
---|
140 | |
---|
141 | |
---|
142 | |
---|
143 | |
---|
144 | |
---|
145 | } |
---|
146 | |
---|
147 | |
---|
148 | |
---|
149 | void btCollisionWorld::updateSingleAabb(btCollisionObject* colObj) |
---|
150 | { |
---|
151 | btVector3 minAabb,maxAabb; |
---|
152 | colObj->getCollisionShape()->getAabb(colObj->getWorldTransform(), minAabb,maxAabb); |
---|
153 | //need to increase the aabb for contact thresholds |
---|
154 | btVector3 contactThreshold(gContactBreakingThreshold,gContactBreakingThreshold,gContactBreakingThreshold); |
---|
155 | minAabb -= contactThreshold; |
---|
156 | maxAabb += contactThreshold; |
---|
157 | |
---|
158 | if(getDispatchInfo().m_useContinuous && colObj->getInternalType()==btCollisionObject::CO_RIGID_BODY) |
---|
159 | { |
---|
160 | btVector3 minAabb2,maxAabb2; |
---|
161 | colObj->getCollisionShape()->getAabb(colObj->getInterpolationWorldTransform(),minAabb2,maxAabb2); |
---|
162 | minAabb2 -= contactThreshold; |
---|
163 | maxAabb2 += contactThreshold; |
---|
164 | minAabb.setMin(minAabb2); |
---|
165 | maxAabb.setMax(maxAabb2); |
---|
166 | } |
---|
167 | |
---|
168 | btBroadphaseInterface* bp = (btBroadphaseInterface*)m_broadphasePairCache; |
---|
169 | |
---|
170 | //moving objects should be moderately sized, probably something wrong if not |
---|
171 | if ( colObj->isStaticObject() || ((maxAabb-minAabb).length2() < btScalar(1e12))) |
---|
172 | { |
---|
173 | bp->setAabb(colObj->getBroadphaseHandle(),minAabb,maxAabb, m_dispatcher1); |
---|
174 | } else |
---|
175 | { |
---|
176 | //something went wrong, investigate |
---|
177 | //this assert is unwanted in 3D modelers (danger of loosing work) |
---|
178 | colObj->setActivationState(DISABLE_SIMULATION); |
---|
179 | |
---|
180 | static bool reportMe = true; |
---|
181 | if (reportMe && m_debugDrawer) |
---|
182 | { |
---|
183 | reportMe = false; |
---|
184 | m_debugDrawer->reportErrorWarning("Overflow in AABB, object removed from simulation"); |
---|
185 | m_debugDrawer->reportErrorWarning("If you can reproduce this, please email bugs@continuousphysics.com\n"); |
---|
186 | m_debugDrawer->reportErrorWarning("Please include above information, your Platform, version of OS.\n"); |
---|
187 | m_debugDrawer->reportErrorWarning("Thanks.\n"); |
---|
188 | } |
---|
189 | } |
---|
190 | } |
---|
191 | |
---|
192 | void btCollisionWorld::updateAabbs() |
---|
193 | { |
---|
194 | BT_PROFILE("updateAabbs"); |
---|
195 | |
---|
196 | btTransform predictedTrans; |
---|
197 | for ( int i=0;i<m_collisionObjects.size();i++) |
---|
198 | { |
---|
199 | btCollisionObject* colObj = m_collisionObjects[i]; |
---|
200 | |
---|
201 | //only update aabb of active objects |
---|
202 | if (m_forceUpdateAllAabbs || colObj->isActive()) |
---|
203 | { |
---|
204 | updateSingleAabb(colObj); |
---|
205 | } |
---|
206 | } |
---|
207 | } |
---|
208 | |
---|
209 | |
---|
210 | |
---|
211 | void btCollisionWorld::performDiscreteCollisionDetection() |
---|
212 | { |
---|
213 | BT_PROFILE("performDiscreteCollisionDetection"); |
---|
214 | |
---|
215 | btDispatcherInfo& dispatchInfo = getDispatchInfo(); |
---|
216 | |
---|
217 | updateAabbs(); |
---|
218 | |
---|
219 | { |
---|
220 | BT_PROFILE("calculateOverlappingPairs"); |
---|
221 | m_broadphasePairCache->calculateOverlappingPairs(m_dispatcher1); |
---|
222 | } |
---|
223 | |
---|
224 | |
---|
225 | btDispatcher* dispatcher = getDispatcher(); |
---|
226 | { |
---|
227 | BT_PROFILE("dispatchAllCollisionPairs"); |
---|
228 | if (dispatcher) |
---|
229 | dispatcher->dispatchAllCollisionPairs(m_broadphasePairCache->getOverlappingPairCache(),dispatchInfo,m_dispatcher1); |
---|
230 | } |
---|
231 | |
---|
232 | } |
---|
233 | |
---|
234 | |
---|
235 | |
---|
236 | void btCollisionWorld::removeCollisionObject(btCollisionObject* collisionObject) |
---|
237 | { |
---|
238 | |
---|
239 | |
---|
240 | //bool removeFromBroadphase = false; |
---|
241 | |
---|
242 | { |
---|
243 | |
---|
244 | btBroadphaseProxy* bp = collisionObject->getBroadphaseHandle(); |
---|
245 | if (bp) |
---|
246 | { |
---|
247 | // |
---|
248 | // only clear the cached algorithms |
---|
249 | // |
---|
250 | getBroadphase()->getOverlappingPairCache()->cleanProxyFromPairs(bp,m_dispatcher1); |
---|
251 | getBroadphase()->destroyProxy(bp,m_dispatcher1); |
---|
252 | collisionObject->setBroadphaseHandle(0); |
---|
253 | } |
---|
254 | } |
---|
255 | |
---|
256 | |
---|
257 | //swapremove |
---|
258 | m_collisionObjects.remove(collisionObject); |
---|
259 | |
---|
260 | } |
---|
261 | |
---|
262 | |
---|
263 | |
---|
264 | void btCollisionWorld::rayTestSingle(const btTransform& rayFromTrans,const btTransform& rayToTrans, |
---|
265 | btCollisionObject* collisionObject, |
---|
266 | const btCollisionShape* collisionShape, |
---|
267 | const btTransform& colObjWorldTransform, |
---|
268 | RayResultCallback& resultCallback) |
---|
269 | { |
---|
270 | btSphereShape pointShape(btScalar(0.0)); |
---|
271 | pointShape.setMargin(0.f); |
---|
272 | const btConvexShape* castShape = &pointShape; |
---|
273 | |
---|
274 | if (collisionShape->isConvex()) |
---|
275 | { |
---|
276 | // BT_PROFILE("rayTestConvex"); |
---|
277 | btConvexCast::CastResult castResult; |
---|
278 | castResult.m_fraction = resultCallback.m_closestHitFraction; |
---|
279 | |
---|
280 | btConvexShape* convexShape = (btConvexShape*) collisionShape; |
---|
281 | btVoronoiSimplexSolver simplexSolver; |
---|
282 | #define USE_SUBSIMPLEX_CONVEX_CAST 1 |
---|
283 | #ifdef USE_SUBSIMPLEX_CONVEX_CAST |
---|
284 | btSubsimplexConvexCast convexCaster(castShape,convexShape,&simplexSolver); |
---|
285 | #else |
---|
286 | //btGjkConvexCast convexCaster(castShape,convexShape,&simplexSolver); |
---|
287 | //btContinuousConvexCollision convexCaster(castShape,convexShape,&simplexSolver,0); |
---|
288 | #endif //#USE_SUBSIMPLEX_CONVEX_CAST |
---|
289 | |
---|
290 | if (convexCaster.calcTimeOfImpact(rayFromTrans,rayToTrans,colObjWorldTransform,colObjWorldTransform,castResult)) |
---|
291 | { |
---|
292 | //add hit |
---|
293 | if (castResult.m_normal.length2() > btScalar(0.0001)) |
---|
294 | { |
---|
295 | if (castResult.m_fraction < resultCallback.m_closestHitFraction) |
---|
296 | { |
---|
297 | #ifdef USE_SUBSIMPLEX_CONVEX_CAST |
---|
298 | //rotate normal into worldspace |
---|
299 | castResult.m_normal = rayFromTrans.getBasis() * castResult.m_normal; |
---|
300 | #endif //USE_SUBSIMPLEX_CONVEX_CAST |
---|
301 | |
---|
302 | castResult.m_normal.normalize(); |
---|
303 | btCollisionWorld::LocalRayResult localRayResult |
---|
304 | ( |
---|
305 | collisionObject, |
---|
306 | 0, |
---|
307 | castResult.m_normal, |
---|
308 | castResult.m_fraction |
---|
309 | ); |
---|
310 | |
---|
311 | bool normalInWorldSpace = true; |
---|
312 | resultCallback.addSingleResult(localRayResult, normalInWorldSpace); |
---|
313 | |
---|
314 | } |
---|
315 | } |
---|
316 | } |
---|
317 | } else { |
---|
318 | if (collisionShape->isConcave()) |
---|
319 | { |
---|
320 | // BT_PROFILE("rayTestConcave"); |
---|
321 | if (collisionShape->getShapeType()==TRIANGLE_MESH_SHAPE_PROXYTYPE) |
---|
322 | { |
---|
323 | ///optimized version for btBvhTriangleMeshShape |
---|
324 | btBvhTriangleMeshShape* triangleMesh = (btBvhTriangleMeshShape*)collisionShape; |
---|
325 | btTransform worldTocollisionObject = colObjWorldTransform.inverse(); |
---|
326 | btVector3 rayFromLocal = worldTocollisionObject * rayFromTrans.getOrigin(); |
---|
327 | btVector3 rayToLocal = worldTocollisionObject * rayToTrans.getOrigin(); |
---|
328 | |
---|
329 | //ConvexCast::CastResult |
---|
330 | struct BridgeTriangleRaycastCallback : public btTriangleRaycastCallback |
---|
331 | { |
---|
332 | btCollisionWorld::RayResultCallback* m_resultCallback; |
---|
333 | btCollisionObject* m_collisionObject; |
---|
334 | btTriangleMeshShape* m_triangleMesh; |
---|
335 | |
---|
336 | btTransform m_colObjWorldTransform; |
---|
337 | |
---|
338 | BridgeTriangleRaycastCallback( const btVector3& from,const btVector3& to, |
---|
339 | btCollisionWorld::RayResultCallback* resultCallback, btCollisionObject* collisionObject,btTriangleMeshShape* triangleMesh,const btTransform& colObjWorldTransform): |
---|
340 | //@BP Mod |
---|
341 | btTriangleRaycastCallback(from,to, resultCallback->m_flags), |
---|
342 | m_resultCallback(resultCallback), |
---|
343 | m_collisionObject(collisionObject), |
---|
344 | m_triangleMesh(triangleMesh), |
---|
345 | m_colObjWorldTransform(colObjWorldTransform) |
---|
346 | { |
---|
347 | } |
---|
348 | |
---|
349 | |
---|
350 | virtual btScalar reportHit(const btVector3& hitNormalLocal, btScalar hitFraction, int partId, int triangleIndex ) |
---|
351 | { |
---|
352 | btCollisionWorld::LocalShapeInfo shapeInfo; |
---|
353 | shapeInfo.m_shapePart = partId; |
---|
354 | shapeInfo.m_triangleIndex = triangleIndex; |
---|
355 | |
---|
356 | btVector3 hitNormalWorld = m_colObjWorldTransform.getBasis() * hitNormalLocal; |
---|
357 | |
---|
358 | btCollisionWorld::LocalRayResult rayResult |
---|
359 | (m_collisionObject, |
---|
360 | &shapeInfo, |
---|
361 | hitNormalWorld, |
---|
362 | hitFraction); |
---|
363 | |
---|
364 | bool normalInWorldSpace = true; |
---|
365 | return m_resultCallback->addSingleResult(rayResult,normalInWorldSpace); |
---|
366 | } |
---|
367 | |
---|
368 | }; |
---|
369 | |
---|
370 | BridgeTriangleRaycastCallback rcb(rayFromLocal,rayToLocal,&resultCallback,collisionObject,triangleMesh,colObjWorldTransform); |
---|
371 | rcb.m_hitFraction = resultCallback.m_closestHitFraction; |
---|
372 | triangleMesh->performRaycast(&rcb,rayFromLocal,rayToLocal); |
---|
373 | } else |
---|
374 | { |
---|
375 | //generic (slower) case |
---|
376 | btConcaveShape* concaveShape = (btConcaveShape*)collisionShape; |
---|
377 | |
---|
378 | btTransform worldTocollisionObject = colObjWorldTransform.inverse(); |
---|
379 | |
---|
380 | btVector3 rayFromLocal = worldTocollisionObject * rayFromTrans.getOrigin(); |
---|
381 | btVector3 rayToLocal = worldTocollisionObject * rayToTrans.getOrigin(); |
---|
382 | |
---|
383 | //ConvexCast::CastResult |
---|
384 | |
---|
385 | struct BridgeTriangleRaycastCallback : public btTriangleRaycastCallback |
---|
386 | { |
---|
387 | btCollisionWorld::RayResultCallback* m_resultCallback; |
---|
388 | btCollisionObject* m_collisionObject; |
---|
389 | btConcaveShape* m_triangleMesh; |
---|
390 | |
---|
391 | btTransform m_colObjWorldTransform; |
---|
392 | |
---|
393 | BridgeTriangleRaycastCallback( const btVector3& from,const btVector3& to, |
---|
394 | btCollisionWorld::RayResultCallback* resultCallback, btCollisionObject* collisionObject,btConcaveShape* triangleMesh, const btTransform& colObjWorldTransform): |
---|
395 | //@BP Mod |
---|
396 | btTriangleRaycastCallback(from,to, resultCallback->m_flags), |
---|
397 | m_resultCallback(resultCallback), |
---|
398 | m_collisionObject(collisionObject), |
---|
399 | m_triangleMesh(triangleMesh), |
---|
400 | m_colObjWorldTransform(colObjWorldTransform) |
---|
401 | { |
---|
402 | } |
---|
403 | |
---|
404 | |
---|
405 | virtual btScalar reportHit(const btVector3& hitNormalLocal, btScalar hitFraction, int partId, int triangleIndex ) |
---|
406 | { |
---|
407 | btCollisionWorld::LocalShapeInfo shapeInfo; |
---|
408 | shapeInfo.m_shapePart = partId; |
---|
409 | shapeInfo.m_triangleIndex = triangleIndex; |
---|
410 | |
---|
411 | btVector3 hitNormalWorld = m_colObjWorldTransform.getBasis() * hitNormalLocal; |
---|
412 | |
---|
413 | btCollisionWorld::LocalRayResult rayResult |
---|
414 | (m_collisionObject, |
---|
415 | &shapeInfo, |
---|
416 | hitNormalWorld, |
---|
417 | hitFraction); |
---|
418 | |
---|
419 | bool normalInWorldSpace = true; |
---|
420 | return m_resultCallback->addSingleResult(rayResult,normalInWorldSpace); |
---|
421 | } |
---|
422 | |
---|
423 | }; |
---|
424 | |
---|
425 | |
---|
426 | BridgeTriangleRaycastCallback rcb(rayFromLocal,rayToLocal,&resultCallback,collisionObject,concaveShape, colObjWorldTransform); |
---|
427 | rcb.m_hitFraction = resultCallback.m_closestHitFraction; |
---|
428 | |
---|
429 | btVector3 rayAabbMinLocal = rayFromLocal; |
---|
430 | rayAabbMinLocal.setMin(rayToLocal); |
---|
431 | btVector3 rayAabbMaxLocal = rayFromLocal; |
---|
432 | rayAabbMaxLocal.setMax(rayToLocal); |
---|
433 | |
---|
434 | concaveShape->processAllTriangles(&rcb,rayAabbMinLocal,rayAabbMaxLocal); |
---|
435 | } |
---|
436 | } else { |
---|
437 | // BT_PROFILE("rayTestCompound"); |
---|
438 | if (collisionShape->isCompound()) |
---|
439 | { |
---|
440 | struct LocalInfoAdder2 : public RayResultCallback |
---|
441 | { |
---|
442 | RayResultCallback* m_userCallback; |
---|
443 | int m_i; |
---|
444 | |
---|
445 | LocalInfoAdder2 (int i, RayResultCallback *user) |
---|
446 | : m_userCallback(user), m_i(i) |
---|
447 | { |
---|
448 | m_closestHitFraction = m_userCallback->m_closestHitFraction; |
---|
449 | } |
---|
450 | virtual bool needsCollision(btBroadphaseProxy* p) const |
---|
451 | { |
---|
452 | return m_userCallback->needsCollision(p); |
---|
453 | } |
---|
454 | |
---|
455 | virtual btScalar addSingleResult (btCollisionWorld::LocalRayResult &r, bool b) |
---|
456 | { |
---|
457 | btCollisionWorld::LocalShapeInfo shapeInfo; |
---|
458 | shapeInfo.m_shapePart = -1; |
---|
459 | shapeInfo.m_triangleIndex = m_i; |
---|
460 | if (r.m_localShapeInfo == NULL) |
---|
461 | r.m_localShapeInfo = &shapeInfo; |
---|
462 | |
---|
463 | const btScalar result = m_userCallback->addSingleResult(r, b); |
---|
464 | m_closestHitFraction = m_userCallback->m_closestHitFraction; |
---|
465 | return result; |
---|
466 | } |
---|
467 | }; |
---|
468 | |
---|
469 | struct RayTester : btDbvt::ICollide |
---|
470 | { |
---|
471 | btCollisionObject* m_collisionObject; |
---|
472 | const btCompoundShape* m_compoundShape; |
---|
473 | const btTransform& m_colObjWorldTransform; |
---|
474 | const btTransform& m_rayFromTrans; |
---|
475 | const btTransform& m_rayToTrans; |
---|
476 | RayResultCallback& m_resultCallback; |
---|
477 | |
---|
478 | RayTester(btCollisionObject* collisionObject, |
---|
479 | const btCompoundShape* compoundShape, |
---|
480 | const btTransform& colObjWorldTransform, |
---|
481 | const btTransform& rayFromTrans, |
---|
482 | const btTransform& rayToTrans, |
---|
483 | RayResultCallback& resultCallback): |
---|
484 | m_collisionObject(collisionObject), |
---|
485 | m_compoundShape(compoundShape), |
---|
486 | m_colObjWorldTransform(colObjWorldTransform), |
---|
487 | m_rayFromTrans(rayFromTrans), |
---|
488 | m_rayToTrans(rayToTrans), |
---|
489 | m_resultCallback(resultCallback) |
---|
490 | { |
---|
491 | |
---|
492 | } |
---|
493 | |
---|
494 | void Process(int i) |
---|
495 | { |
---|
496 | const btCollisionShape* childCollisionShape = m_compoundShape->getChildShape(i); |
---|
497 | const btTransform& childTrans = m_compoundShape->getChildTransform(i); |
---|
498 | btTransform childWorldTrans = m_colObjWorldTransform * childTrans; |
---|
499 | |
---|
500 | // replace collision shape so that callback can determine the triangle |
---|
501 | btCollisionShape* saveCollisionShape = m_collisionObject->getCollisionShape(); |
---|
502 | m_collisionObject->internalSetTemporaryCollisionShape((btCollisionShape*)childCollisionShape); |
---|
503 | |
---|
504 | LocalInfoAdder2 my_cb(i, &m_resultCallback); |
---|
505 | |
---|
506 | rayTestSingle( |
---|
507 | m_rayFromTrans, |
---|
508 | m_rayToTrans, |
---|
509 | m_collisionObject, |
---|
510 | childCollisionShape, |
---|
511 | childWorldTrans, |
---|
512 | my_cb); |
---|
513 | |
---|
514 | // restore |
---|
515 | m_collisionObject->internalSetTemporaryCollisionShape(saveCollisionShape); |
---|
516 | } |
---|
517 | |
---|
518 | void Process(const btDbvtNode* leaf) |
---|
519 | { |
---|
520 | Process(leaf->dataAsInt); |
---|
521 | } |
---|
522 | }; |
---|
523 | |
---|
524 | const btCompoundShape* compoundShape = static_cast<const btCompoundShape*>(collisionShape); |
---|
525 | const btDbvt* dbvt = compoundShape->getDynamicAabbTree(); |
---|
526 | |
---|
527 | |
---|
528 | RayTester rayCB( |
---|
529 | collisionObject, |
---|
530 | compoundShape, |
---|
531 | colObjWorldTransform, |
---|
532 | rayFromTrans, |
---|
533 | rayToTrans, |
---|
534 | resultCallback); |
---|
535 | #ifndef DISABLE_DBVT_COMPOUNDSHAPE_RAYCAST_ACCELERATION |
---|
536 | if (dbvt) |
---|
537 | { |
---|
538 | btVector3 localRayFrom = colObjWorldTransform.inverseTimes(rayFromTrans).getOrigin(); |
---|
539 | btVector3 localRayTo = colObjWorldTransform.inverseTimes(rayToTrans).getOrigin(); |
---|
540 | btDbvt::rayTest(dbvt->m_root, localRayFrom , localRayTo, rayCB); |
---|
541 | } |
---|
542 | else |
---|
543 | #endif //DISABLE_DBVT_COMPOUNDSHAPE_RAYCAST_ACCELERATION |
---|
544 | { |
---|
545 | for (int i = 0, n = compoundShape->getNumChildShapes(); i < n; ++i) |
---|
546 | { |
---|
547 | rayCB.Process(i); |
---|
548 | } |
---|
549 | } |
---|
550 | } |
---|
551 | } |
---|
552 | } |
---|
553 | } |
---|
554 | |
---|
555 | void btCollisionWorld::objectQuerySingle(const btConvexShape* castShape,const btTransform& convexFromTrans,const btTransform& convexToTrans, |
---|
556 | btCollisionObject* collisionObject, |
---|
557 | const btCollisionShape* collisionShape, |
---|
558 | const btTransform& colObjWorldTransform, |
---|
559 | ConvexResultCallback& resultCallback, btScalar allowedPenetration) |
---|
560 | { |
---|
561 | if (collisionShape->isConvex()) |
---|
562 | { |
---|
563 | //BT_PROFILE("convexSweepConvex"); |
---|
564 | btConvexCast::CastResult castResult; |
---|
565 | castResult.m_allowedPenetration = allowedPenetration; |
---|
566 | castResult.m_fraction = resultCallback.m_closestHitFraction;//btScalar(1.);//?? |
---|
567 | |
---|
568 | btConvexShape* convexShape = (btConvexShape*) collisionShape; |
---|
569 | btVoronoiSimplexSolver simplexSolver; |
---|
570 | btGjkEpaPenetrationDepthSolver gjkEpaPenetrationSolver; |
---|
571 | |
---|
572 | btContinuousConvexCollision convexCaster1(castShape,convexShape,&simplexSolver,&gjkEpaPenetrationSolver); |
---|
573 | //btGjkConvexCast convexCaster2(castShape,convexShape,&simplexSolver); |
---|
574 | //btSubsimplexConvexCast convexCaster3(castShape,convexShape,&simplexSolver); |
---|
575 | |
---|
576 | btConvexCast* castPtr = &convexCaster1; |
---|
577 | |
---|
578 | |
---|
579 | |
---|
580 | if (castPtr->calcTimeOfImpact(convexFromTrans,convexToTrans,colObjWorldTransform,colObjWorldTransform,castResult)) |
---|
581 | { |
---|
582 | //add hit |
---|
583 | if (castResult.m_normal.length2() > btScalar(0.0001)) |
---|
584 | { |
---|
585 | if (castResult.m_fraction < resultCallback.m_closestHitFraction) |
---|
586 | { |
---|
587 | castResult.m_normal.normalize(); |
---|
588 | btCollisionWorld::LocalConvexResult localConvexResult |
---|
589 | ( |
---|
590 | collisionObject, |
---|
591 | 0, |
---|
592 | castResult.m_normal, |
---|
593 | castResult.m_hitPoint, |
---|
594 | castResult.m_fraction |
---|
595 | ); |
---|
596 | |
---|
597 | bool normalInWorldSpace = true; |
---|
598 | resultCallback.addSingleResult(localConvexResult, normalInWorldSpace); |
---|
599 | |
---|
600 | } |
---|
601 | } |
---|
602 | } |
---|
603 | } else { |
---|
604 | if (collisionShape->isConcave()) |
---|
605 | { |
---|
606 | if (collisionShape->getShapeType()==TRIANGLE_MESH_SHAPE_PROXYTYPE) |
---|
607 | { |
---|
608 | //BT_PROFILE("convexSweepbtBvhTriangleMesh"); |
---|
609 | btBvhTriangleMeshShape* triangleMesh = (btBvhTriangleMeshShape*)collisionShape; |
---|
610 | btTransform worldTocollisionObject = colObjWorldTransform.inverse(); |
---|
611 | btVector3 convexFromLocal = worldTocollisionObject * convexFromTrans.getOrigin(); |
---|
612 | btVector3 convexToLocal = worldTocollisionObject * convexToTrans.getOrigin(); |
---|
613 | // rotation of box in local mesh space = MeshRotation^-1 * ConvexToRotation |
---|
614 | btTransform rotationXform = btTransform(worldTocollisionObject.getBasis() * convexToTrans.getBasis()); |
---|
615 | |
---|
616 | //ConvexCast::CastResult |
---|
617 | struct BridgeTriangleConvexcastCallback : public btTriangleConvexcastCallback |
---|
618 | { |
---|
619 | btCollisionWorld::ConvexResultCallback* m_resultCallback; |
---|
620 | btCollisionObject* m_collisionObject; |
---|
621 | btTriangleMeshShape* m_triangleMesh; |
---|
622 | |
---|
623 | BridgeTriangleConvexcastCallback(const btConvexShape* castShape, const btTransform& from,const btTransform& to, |
---|
624 | btCollisionWorld::ConvexResultCallback* resultCallback, btCollisionObject* collisionObject,btTriangleMeshShape* triangleMesh, const btTransform& triangleToWorld): |
---|
625 | btTriangleConvexcastCallback(castShape, from,to, triangleToWorld, triangleMesh->getMargin()), |
---|
626 | m_resultCallback(resultCallback), |
---|
627 | m_collisionObject(collisionObject), |
---|
628 | m_triangleMesh(triangleMesh) |
---|
629 | { |
---|
630 | } |
---|
631 | |
---|
632 | |
---|
633 | virtual btScalar reportHit(const btVector3& hitNormalLocal, const btVector3& hitPointLocal, btScalar hitFraction, int partId, int triangleIndex ) |
---|
634 | { |
---|
635 | btCollisionWorld::LocalShapeInfo shapeInfo; |
---|
636 | shapeInfo.m_shapePart = partId; |
---|
637 | shapeInfo.m_triangleIndex = triangleIndex; |
---|
638 | if (hitFraction <= m_resultCallback->m_closestHitFraction) |
---|
639 | { |
---|
640 | |
---|
641 | btCollisionWorld::LocalConvexResult convexResult |
---|
642 | (m_collisionObject, |
---|
643 | &shapeInfo, |
---|
644 | hitNormalLocal, |
---|
645 | hitPointLocal, |
---|
646 | hitFraction); |
---|
647 | |
---|
648 | bool normalInWorldSpace = true; |
---|
649 | |
---|
650 | |
---|
651 | return m_resultCallback->addSingleResult(convexResult,normalInWorldSpace); |
---|
652 | } |
---|
653 | return hitFraction; |
---|
654 | } |
---|
655 | |
---|
656 | }; |
---|
657 | |
---|
658 | BridgeTriangleConvexcastCallback tccb(castShape, convexFromTrans,convexToTrans,&resultCallback,collisionObject,triangleMesh, colObjWorldTransform); |
---|
659 | tccb.m_hitFraction = resultCallback.m_closestHitFraction; |
---|
660 | tccb.m_allowedPenetration = allowedPenetration; |
---|
661 | btVector3 boxMinLocal, boxMaxLocal; |
---|
662 | castShape->getAabb(rotationXform, boxMinLocal, boxMaxLocal); |
---|
663 | triangleMesh->performConvexcast(&tccb,convexFromLocal,convexToLocal,boxMinLocal, boxMaxLocal); |
---|
664 | } else |
---|
665 | { |
---|
666 | if (collisionShape->getShapeType()==STATIC_PLANE_PROXYTYPE) |
---|
667 | { |
---|
668 | btConvexCast::CastResult castResult; |
---|
669 | castResult.m_allowedPenetration = allowedPenetration; |
---|
670 | castResult.m_fraction = resultCallback.m_closestHitFraction; |
---|
671 | btStaticPlaneShape* planeShape = (btStaticPlaneShape*) collisionShape; |
---|
672 | btContinuousConvexCollision convexCaster1(castShape,planeShape); |
---|
673 | btConvexCast* castPtr = &convexCaster1; |
---|
674 | |
---|
675 | if (castPtr->calcTimeOfImpact(convexFromTrans,convexToTrans,colObjWorldTransform,colObjWorldTransform,castResult)) |
---|
676 | { |
---|
677 | //add hit |
---|
678 | if (castResult.m_normal.length2() > btScalar(0.0001)) |
---|
679 | { |
---|
680 | if (castResult.m_fraction < resultCallback.m_closestHitFraction) |
---|
681 | { |
---|
682 | castResult.m_normal.normalize(); |
---|
683 | btCollisionWorld::LocalConvexResult localConvexResult |
---|
684 | ( |
---|
685 | collisionObject, |
---|
686 | 0, |
---|
687 | castResult.m_normal, |
---|
688 | castResult.m_hitPoint, |
---|
689 | castResult.m_fraction |
---|
690 | ); |
---|
691 | |
---|
692 | bool normalInWorldSpace = true; |
---|
693 | resultCallback.addSingleResult(localConvexResult, normalInWorldSpace); |
---|
694 | } |
---|
695 | } |
---|
696 | } |
---|
697 | |
---|
698 | } else |
---|
699 | { |
---|
700 | //BT_PROFILE("convexSweepConcave"); |
---|
701 | btConcaveShape* concaveShape = (btConcaveShape*)collisionShape; |
---|
702 | btTransform worldTocollisionObject = colObjWorldTransform.inverse(); |
---|
703 | btVector3 convexFromLocal = worldTocollisionObject * convexFromTrans.getOrigin(); |
---|
704 | btVector3 convexToLocal = worldTocollisionObject * convexToTrans.getOrigin(); |
---|
705 | // rotation of box in local mesh space = MeshRotation^-1 * ConvexToRotation |
---|
706 | btTransform rotationXform = btTransform(worldTocollisionObject.getBasis() * convexToTrans.getBasis()); |
---|
707 | |
---|
708 | //ConvexCast::CastResult |
---|
709 | struct BridgeTriangleConvexcastCallback : public btTriangleConvexcastCallback |
---|
710 | { |
---|
711 | btCollisionWorld::ConvexResultCallback* m_resultCallback; |
---|
712 | btCollisionObject* m_collisionObject; |
---|
713 | btConcaveShape* m_triangleMesh; |
---|
714 | |
---|
715 | BridgeTriangleConvexcastCallback(const btConvexShape* castShape, const btTransform& from,const btTransform& to, |
---|
716 | btCollisionWorld::ConvexResultCallback* resultCallback, btCollisionObject* collisionObject,btConcaveShape* triangleMesh, const btTransform& triangleToWorld): |
---|
717 | btTriangleConvexcastCallback(castShape, from,to, triangleToWorld, triangleMesh->getMargin()), |
---|
718 | m_resultCallback(resultCallback), |
---|
719 | m_collisionObject(collisionObject), |
---|
720 | m_triangleMesh(triangleMesh) |
---|
721 | { |
---|
722 | } |
---|
723 | |
---|
724 | |
---|
725 | virtual btScalar reportHit(const btVector3& hitNormalLocal, const btVector3& hitPointLocal, btScalar hitFraction, int partId, int triangleIndex ) |
---|
726 | { |
---|
727 | btCollisionWorld::LocalShapeInfo shapeInfo; |
---|
728 | shapeInfo.m_shapePart = partId; |
---|
729 | shapeInfo.m_triangleIndex = triangleIndex; |
---|
730 | if (hitFraction <= m_resultCallback->m_closestHitFraction) |
---|
731 | { |
---|
732 | |
---|
733 | btCollisionWorld::LocalConvexResult convexResult |
---|
734 | (m_collisionObject, |
---|
735 | &shapeInfo, |
---|
736 | hitNormalLocal, |
---|
737 | hitPointLocal, |
---|
738 | hitFraction); |
---|
739 | |
---|
740 | bool normalInWorldSpace = false; |
---|
741 | |
---|
742 | return m_resultCallback->addSingleResult(convexResult,normalInWorldSpace); |
---|
743 | } |
---|
744 | return hitFraction; |
---|
745 | } |
---|
746 | |
---|
747 | }; |
---|
748 | |
---|
749 | BridgeTriangleConvexcastCallback tccb(castShape, convexFromTrans,convexToTrans,&resultCallback,collisionObject,concaveShape, colObjWorldTransform); |
---|
750 | tccb.m_hitFraction = resultCallback.m_closestHitFraction; |
---|
751 | tccb.m_allowedPenetration = allowedPenetration; |
---|
752 | btVector3 boxMinLocal, boxMaxLocal; |
---|
753 | castShape->getAabb(rotationXform, boxMinLocal, boxMaxLocal); |
---|
754 | |
---|
755 | btVector3 rayAabbMinLocal = convexFromLocal; |
---|
756 | rayAabbMinLocal.setMin(convexToLocal); |
---|
757 | btVector3 rayAabbMaxLocal = convexFromLocal; |
---|
758 | rayAabbMaxLocal.setMax(convexToLocal); |
---|
759 | rayAabbMinLocal += boxMinLocal; |
---|
760 | rayAabbMaxLocal += boxMaxLocal; |
---|
761 | concaveShape->processAllTriangles(&tccb,rayAabbMinLocal,rayAabbMaxLocal); |
---|
762 | } |
---|
763 | } |
---|
764 | } else { |
---|
765 | ///@todo : use AABB tree or other BVH acceleration structure! |
---|
766 | if (collisionShape->isCompound()) |
---|
767 | { |
---|
768 | BT_PROFILE("convexSweepCompound"); |
---|
769 | const btCompoundShape* compoundShape = static_cast<const btCompoundShape*>(collisionShape); |
---|
770 | int i=0; |
---|
771 | for (i=0;i<compoundShape->getNumChildShapes();i++) |
---|
772 | { |
---|
773 | btTransform childTrans = compoundShape->getChildTransform(i); |
---|
774 | const btCollisionShape* childCollisionShape = compoundShape->getChildShape(i); |
---|
775 | btTransform childWorldTrans = colObjWorldTransform * childTrans; |
---|
776 | // replace collision shape so that callback can determine the triangle |
---|
777 | btCollisionShape* saveCollisionShape = collisionObject->getCollisionShape(); |
---|
778 | collisionObject->internalSetTemporaryCollisionShape((btCollisionShape*)childCollisionShape); |
---|
779 | struct LocalInfoAdder : public ConvexResultCallback { |
---|
780 | ConvexResultCallback* m_userCallback; |
---|
781 | int m_i; |
---|
782 | |
---|
783 | LocalInfoAdder (int i, ConvexResultCallback *user) |
---|
784 | : m_userCallback(user), m_i(i) |
---|
785 | { |
---|
786 | m_closestHitFraction = m_userCallback->m_closestHitFraction; |
---|
787 | } |
---|
788 | virtual bool needsCollision(btBroadphaseProxy* p) const |
---|
789 | { |
---|
790 | return m_userCallback->needsCollision(p); |
---|
791 | } |
---|
792 | virtual btScalar addSingleResult (btCollisionWorld::LocalConvexResult& r, bool b) |
---|
793 | { |
---|
794 | btCollisionWorld::LocalShapeInfo shapeInfo; |
---|
795 | shapeInfo.m_shapePart = -1; |
---|
796 | shapeInfo.m_triangleIndex = m_i; |
---|
797 | if (r.m_localShapeInfo == NULL) |
---|
798 | r.m_localShapeInfo = &shapeInfo; |
---|
799 | const btScalar result = m_userCallback->addSingleResult(r, b); |
---|
800 | m_closestHitFraction = m_userCallback->m_closestHitFraction; |
---|
801 | return result; |
---|
802 | |
---|
803 | } |
---|
804 | }; |
---|
805 | |
---|
806 | LocalInfoAdder my_cb(i, &resultCallback); |
---|
807 | |
---|
808 | |
---|
809 | objectQuerySingle(castShape, convexFromTrans,convexToTrans, |
---|
810 | collisionObject, |
---|
811 | childCollisionShape, |
---|
812 | childWorldTrans, |
---|
813 | my_cb, allowedPenetration); |
---|
814 | // restore |
---|
815 | collisionObject->internalSetTemporaryCollisionShape(saveCollisionShape); |
---|
816 | } |
---|
817 | } |
---|
818 | } |
---|
819 | } |
---|
820 | } |
---|
821 | |
---|
822 | |
---|
823 | struct btSingleRayCallback : public btBroadphaseRayCallback |
---|
824 | { |
---|
825 | |
---|
826 | btVector3 m_rayFromWorld; |
---|
827 | btVector3 m_rayToWorld; |
---|
828 | btTransform m_rayFromTrans; |
---|
829 | btTransform m_rayToTrans; |
---|
830 | btVector3 m_hitNormal; |
---|
831 | |
---|
832 | const btCollisionWorld* m_world; |
---|
833 | btCollisionWorld::RayResultCallback& m_resultCallback; |
---|
834 | |
---|
835 | btSingleRayCallback(const btVector3& rayFromWorld,const btVector3& rayToWorld,const btCollisionWorld* world,btCollisionWorld::RayResultCallback& resultCallback) |
---|
836 | :m_rayFromWorld(rayFromWorld), |
---|
837 | m_rayToWorld(rayToWorld), |
---|
838 | m_world(world), |
---|
839 | m_resultCallback(resultCallback) |
---|
840 | { |
---|
841 | m_rayFromTrans.setIdentity(); |
---|
842 | m_rayFromTrans.setOrigin(m_rayFromWorld); |
---|
843 | m_rayToTrans.setIdentity(); |
---|
844 | m_rayToTrans.setOrigin(m_rayToWorld); |
---|
845 | |
---|
846 | btVector3 rayDir = (rayToWorld-rayFromWorld); |
---|
847 | |
---|
848 | rayDir.normalize (); |
---|
849 | ///what about division by zero? --> just set rayDirection[i] to INF/BT_LARGE_FLOAT |
---|
850 | m_rayDirectionInverse[0] = rayDir[0] == btScalar(0.0) ? btScalar(BT_LARGE_FLOAT) : btScalar(1.0) / rayDir[0]; |
---|
851 | m_rayDirectionInverse[1] = rayDir[1] == btScalar(0.0) ? btScalar(BT_LARGE_FLOAT) : btScalar(1.0) / rayDir[1]; |
---|
852 | m_rayDirectionInverse[2] = rayDir[2] == btScalar(0.0) ? btScalar(BT_LARGE_FLOAT) : btScalar(1.0) / rayDir[2]; |
---|
853 | m_signs[0] = m_rayDirectionInverse[0] < 0.0; |
---|
854 | m_signs[1] = m_rayDirectionInverse[1] < 0.0; |
---|
855 | m_signs[2] = m_rayDirectionInverse[2] < 0.0; |
---|
856 | |
---|
857 | m_lambda_max = rayDir.dot(m_rayToWorld-m_rayFromWorld); |
---|
858 | |
---|
859 | } |
---|
860 | |
---|
861 | |
---|
862 | |
---|
863 | virtual bool process(const btBroadphaseProxy* proxy) |
---|
864 | { |
---|
865 | ///terminate further ray tests, once the closestHitFraction reached zero |
---|
866 | if (m_resultCallback.m_closestHitFraction == btScalar(0.f)) |
---|
867 | return false; |
---|
868 | |
---|
869 | btCollisionObject* collisionObject = (btCollisionObject*)proxy->m_clientObject; |
---|
870 | |
---|
871 | //only perform raycast if filterMask matches |
---|
872 | if(m_resultCallback.needsCollision(collisionObject->getBroadphaseHandle())) |
---|
873 | { |
---|
874 | //RigidcollisionObject* collisionObject = ctrl->GetRigidcollisionObject(); |
---|
875 | //btVector3 collisionObjectAabbMin,collisionObjectAabbMax; |
---|
876 | #if 0 |
---|
877 | #ifdef RECALCULATE_AABB |
---|
878 | btVector3 collisionObjectAabbMin,collisionObjectAabbMax; |
---|
879 | collisionObject->getCollisionShape()->getAabb(collisionObject->getWorldTransform(),collisionObjectAabbMin,collisionObjectAabbMax); |
---|
880 | #else |
---|
881 | //getBroadphase()->getAabb(collisionObject->getBroadphaseHandle(),collisionObjectAabbMin,collisionObjectAabbMax); |
---|
882 | const btVector3& collisionObjectAabbMin = collisionObject->getBroadphaseHandle()->m_aabbMin; |
---|
883 | const btVector3& collisionObjectAabbMax = collisionObject->getBroadphaseHandle()->m_aabbMax; |
---|
884 | #endif |
---|
885 | #endif |
---|
886 | //btScalar hitLambda = m_resultCallback.m_closestHitFraction; |
---|
887 | //culling already done by broadphase |
---|
888 | //if (btRayAabb(m_rayFromWorld,m_rayToWorld,collisionObjectAabbMin,collisionObjectAabbMax,hitLambda,m_hitNormal)) |
---|
889 | { |
---|
890 | m_world->rayTestSingle(m_rayFromTrans,m_rayToTrans, |
---|
891 | collisionObject, |
---|
892 | collisionObject->getCollisionShape(), |
---|
893 | collisionObject->getWorldTransform(), |
---|
894 | m_resultCallback); |
---|
895 | } |
---|
896 | } |
---|
897 | return true; |
---|
898 | } |
---|
899 | }; |
---|
900 | |
---|
901 | void btCollisionWorld::rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, RayResultCallback& resultCallback) const |
---|
902 | { |
---|
903 | //BT_PROFILE("rayTest"); |
---|
904 | /// use the broadphase to accelerate the search for objects, based on their aabb |
---|
905 | /// and for each object with ray-aabb overlap, perform an exact ray test |
---|
906 | btSingleRayCallback rayCB(rayFromWorld,rayToWorld,this,resultCallback); |
---|
907 | |
---|
908 | #ifndef USE_BRUTEFORCE_RAYBROADPHASE |
---|
909 | m_broadphasePairCache->rayTest(rayFromWorld,rayToWorld,rayCB); |
---|
910 | #else |
---|
911 | for (int i=0;i<this->getNumCollisionObjects();i++) |
---|
912 | { |
---|
913 | rayCB.process(m_collisionObjects[i]->getBroadphaseHandle()); |
---|
914 | } |
---|
915 | #endif //USE_BRUTEFORCE_RAYBROADPHASE |
---|
916 | |
---|
917 | } |
---|
918 | |
---|
919 | |
---|
920 | struct btSingleSweepCallback : public btBroadphaseRayCallback |
---|
921 | { |
---|
922 | |
---|
923 | btTransform m_convexFromTrans; |
---|
924 | btTransform m_convexToTrans; |
---|
925 | btVector3 m_hitNormal; |
---|
926 | const btCollisionWorld* m_world; |
---|
927 | btCollisionWorld::ConvexResultCallback& m_resultCallback; |
---|
928 | btScalar m_allowedCcdPenetration; |
---|
929 | const btConvexShape* m_castShape; |
---|
930 | |
---|
931 | |
---|
932 | btSingleSweepCallback(const btConvexShape* castShape, const btTransform& convexFromTrans,const btTransform& convexToTrans,const btCollisionWorld* world,btCollisionWorld::ConvexResultCallback& resultCallback,btScalar allowedPenetration) |
---|
933 | :m_convexFromTrans(convexFromTrans), |
---|
934 | m_convexToTrans(convexToTrans), |
---|
935 | m_world(world), |
---|
936 | m_resultCallback(resultCallback), |
---|
937 | m_allowedCcdPenetration(allowedPenetration), |
---|
938 | m_castShape(castShape) |
---|
939 | { |
---|
940 | btVector3 unnormalizedRayDir = (m_convexToTrans.getOrigin()-m_convexFromTrans.getOrigin()); |
---|
941 | btVector3 rayDir = unnormalizedRayDir.normalized(); |
---|
942 | ///what about division by zero? --> just set rayDirection[i] to INF/BT_LARGE_FLOAT |
---|
943 | m_rayDirectionInverse[0] = rayDir[0] == btScalar(0.0) ? btScalar(BT_LARGE_FLOAT) : btScalar(1.0) / rayDir[0]; |
---|
944 | m_rayDirectionInverse[1] = rayDir[1] == btScalar(0.0) ? btScalar(BT_LARGE_FLOAT) : btScalar(1.0) / rayDir[1]; |
---|
945 | m_rayDirectionInverse[2] = rayDir[2] == btScalar(0.0) ? btScalar(BT_LARGE_FLOAT) : btScalar(1.0) / rayDir[2]; |
---|
946 | m_signs[0] = m_rayDirectionInverse[0] < 0.0; |
---|
947 | m_signs[1] = m_rayDirectionInverse[1] < 0.0; |
---|
948 | m_signs[2] = m_rayDirectionInverse[2] < 0.0; |
---|
949 | |
---|
950 | m_lambda_max = rayDir.dot(unnormalizedRayDir); |
---|
951 | |
---|
952 | } |
---|
953 | |
---|
954 | virtual bool process(const btBroadphaseProxy* proxy) |
---|
955 | { |
---|
956 | ///terminate further convex sweep tests, once the closestHitFraction reached zero |
---|
957 | if (m_resultCallback.m_closestHitFraction == btScalar(0.f)) |
---|
958 | return false; |
---|
959 | |
---|
960 | btCollisionObject* collisionObject = (btCollisionObject*)proxy->m_clientObject; |
---|
961 | |
---|
962 | //only perform raycast if filterMask matches |
---|
963 | if(m_resultCallback.needsCollision(collisionObject->getBroadphaseHandle())) { |
---|
964 | //RigidcollisionObject* collisionObject = ctrl->GetRigidcollisionObject(); |
---|
965 | m_world->objectQuerySingle(m_castShape, m_convexFromTrans,m_convexToTrans, |
---|
966 | collisionObject, |
---|
967 | collisionObject->getCollisionShape(), |
---|
968 | collisionObject->getWorldTransform(), |
---|
969 | m_resultCallback, |
---|
970 | m_allowedCcdPenetration); |
---|
971 | } |
---|
972 | |
---|
973 | return true; |
---|
974 | } |
---|
975 | }; |
---|
976 | |
---|
977 | |
---|
978 | |
---|
979 | void btCollisionWorld::convexSweepTest(const btConvexShape* castShape, const btTransform& convexFromWorld, const btTransform& convexToWorld, ConvexResultCallback& resultCallback, btScalar allowedCcdPenetration) const |
---|
980 | { |
---|
981 | |
---|
982 | BT_PROFILE("convexSweepTest"); |
---|
983 | /// use the broadphase to accelerate the search for objects, based on their aabb |
---|
984 | /// and for each object with ray-aabb overlap, perform an exact ray test |
---|
985 | /// unfortunately the implementation for rayTest and convexSweepTest duplicated, albeit practically identical |
---|
986 | |
---|
987 | |
---|
988 | |
---|
989 | btTransform convexFromTrans,convexToTrans; |
---|
990 | convexFromTrans = convexFromWorld; |
---|
991 | convexToTrans = convexToWorld; |
---|
992 | btVector3 castShapeAabbMin, castShapeAabbMax; |
---|
993 | /* Compute AABB that encompasses angular movement */ |
---|
994 | { |
---|
995 | btVector3 linVel, angVel; |
---|
996 | btTransformUtil::calculateVelocity (convexFromTrans, convexToTrans, 1.0, linVel, angVel); |
---|
997 | btVector3 zeroLinVel; |
---|
998 | zeroLinVel.setValue(0,0,0); |
---|
999 | btTransform R; |
---|
1000 | R.setIdentity (); |
---|
1001 | R.setRotation (convexFromTrans.getRotation()); |
---|
1002 | castShape->calculateTemporalAabb (R, zeroLinVel, angVel, 1.0, castShapeAabbMin, castShapeAabbMax); |
---|
1003 | } |
---|
1004 | |
---|
1005 | #ifndef USE_BRUTEFORCE_RAYBROADPHASE |
---|
1006 | |
---|
1007 | btSingleSweepCallback convexCB(castShape,convexFromWorld,convexToWorld,this,resultCallback,allowedCcdPenetration); |
---|
1008 | |
---|
1009 | m_broadphasePairCache->rayTest(convexFromTrans.getOrigin(),convexToTrans.getOrigin(),convexCB,castShapeAabbMin,castShapeAabbMax); |
---|
1010 | |
---|
1011 | #else |
---|
1012 | /// go over all objects, and if the ray intersects their aabb + cast shape aabb, |
---|
1013 | // do a ray-shape query using convexCaster (CCD) |
---|
1014 | int i; |
---|
1015 | for (i=0;i<m_collisionObjects.size();i++) |
---|
1016 | { |
---|
1017 | btCollisionObject* collisionObject= m_collisionObjects[i]; |
---|
1018 | //only perform raycast if filterMask matches |
---|
1019 | if(resultCallback.needsCollision(collisionObject->getBroadphaseHandle())) { |
---|
1020 | //RigidcollisionObject* collisionObject = ctrl->GetRigidcollisionObject(); |
---|
1021 | btVector3 collisionObjectAabbMin,collisionObjectAabbMax; |
---|
1022 | collisionObject->getCollisionShape()->getAabb(collisionObject->getWorldTransform(),collisionObjectAabbMin,collisionObjectAabbMax); |
---|
1023 | AabbExpand (collisionObjectAabbMin, collisionObjectAabbMax, castShapeAabbMin, castShapeAabbMax); |
---|
1024 | btScalar hitLambda = btScalar(1.); //could use resultCallback.m_closestHitFraction, but needs testing |
---|
1025 | btVector3 hitNormal; |
---|
1026 | if (btRayAabb(convexFromWorld.getOrigin(),convexToWorld.getOrigin(),collisionObjectAabbMin,collisionObjectAabbMax,hitLambda,hitNormal)) |
---|
1027 | { |
---|
1028 | objectQuerySingle(castShape, convexFromTrans,convexToTrans, |
---|
1029 | collisionObject, |
---|
1030 | collisionObject->getCollisionShape(), |
---|
1031 | collisionObject->getWorldTransform(), |
---|
1032 | resultCallback, |
---|
1033 | allowedCcdPenetration); |
---|
1034 | } |
---|
1035 | } |
---|
1036 | } |
---|
1037 | #endif //USE_BRUTEFORCE_RAYBROADPHASE |
---|
1038 | } |
---|
1039 | |
---|
1040 | |
---|
1041 | |
---|
1042 | struct btBridgedManifoldResult : public btManifoldResult |
---|
1043 | { |
---|
1044 | |
---|
1045 | btCollisionWorld::ContactResultCallback& m_resultCallback; |
---|
1046 | |
---|
1047 | btBridgedManifoldResult( btCollisionObject* obj0,btCollisionObject* obj1,btCollisionWorld::ContactResultCallback& resultCallback ) |
---|
1048 | :btManifoldResult(obj0,obj1), |
---|
1049 | m_resultCallback(resultCallback) |
---|
1050 | { |
---|
1051 | } |
---|
1052 | |
---|
1053 | virtual void addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btScalar depth) |
---|
1054 | { |
---|
1055 | bool isSwapped = m_manifoldPtr->getBody0() != m_body0; |
---|
1056 | btVector3 pointA = pointInWorld + normalOnBInWorld * depth; |
---|
1057 | btVector3 localA; |
---|
1058 | btVector3 localB; |
---|
1059 | if (isSwapped) |
---|
1060 | { |
---|
1061 | localA = m_rootTransB.invXform(pointA ); |
---|
1062 | localB = m_rootTransA.invXform(pointInWorld); |
---|
1063 | } else |
---|
1064 | { |
---|
1065 | localA = m_rootTransA.invXform(pointA ); |
---|
1066 | localB = m_rootTransB.invXform(pointInWorld); |
---|
1067 | } |
---|
1068 | |
---|
1069 | btManifoldPoint newPt(localA,localB,normalOnBInWorld,depth); |
---|
1070 | newPt.m_positionWorldOnA = pointA; |
---|
1071 | newPt.m_positionWorldOnB = pointInWorld; |
---|
1072 | |
---|
1073 | //BP mod, store contact triangles. |
---|
1074 | if (isSwapped) |
---|
1075 | { |
---|
1076 | newPt.m_partId0 = m_partId1; |
---|
1077 | newPt.m_partId1 = m_partId0; |
---|
1078 | newPt.m_index0 = m_index1; |
---|
1079 | newPt.m_index1 = m_index0; |
---|
1080 | } else |
---|
1081 | { |
---|
1082 | newPt.m_partId0 = m_partId0; |
---|
1083 | newPt.m_partId1 = m_partId1; |
---|
1084 | newPt.m_index0 = m_index0; |
---|
1085 | newPt.m_index1 = m_index1; |
---|
1086 | } |
---|
1087 | |
---|
1088 | //experimental feature info, for per-triangle material etc. |
---|
1089 | btCollisionObject* obj0 = isSwapped? m_body1 : m_body0; |
---|
1090 | btCollisionObject* obj1 = isSwapped? m_body0 : m_body1; |
---|
1091 | m_resultCallback.addSingleResult(newPt,obj0,newPt.m_partId0,newPt.m_index0,obj1,newPt.m_partId1,newPt.m_index1); |
---|
1092 | |
---|
1093 | } |
---|
1094 | |
---|
1095 | }; |
---|
1096 | |
---|
1097 | |
---|
1098 | |
---|
1099 | struct btSingleContactCallback : public btBroadphaseAabbCallback |
---|
1100 | { |
---|
1101 | |
---|
1102 | btCollisionObject* m_collisionObject; |
---|
1103 | btCollisionWorld* m_world; |
---|
1104 | btCollisionWorld::ContactResultCallback& m_resultCallback; |
---|
1105 | |
---|
1106 | |
---|
1107 | btSingleContactCallback(btCollisionObject* collisionObject, btCollisionWorld* world,btCollisionWorld::ContactResultCallback& resultCallback) |
---|
1108 | :m_collisionObject(collisionObject), |
---|
1109 | m_world(world), |
---|
1110 | m_resultCallback(resultCallback) |
---|
1111 | { |
---|
1112 | } |
---|
1113 | |
---|
1114 | virtual bool process(const btBroadphaseProxy* proxy) |
---|
1115 | { |
---|
1116 | btCollisionObject* collisionObject = (btCollisionObject*)proxy->m_clientObject; |
---|
1117 | if (collisionObject == m_collisionObject) |
---|
1118 | return true; |
---|
1119 | |
---|
1120 | //only perform raycast if filterMask matches |
---|
1121 | if(m_resultCallback.needsCollision(collisionObject->getBroadphaseHandle())) |
---|
1122 | { |
---|
1123 | btCollisionAlgorithm* algorithm = m_world->getDispatcher()->findAlgorithm(m_collisionObject,collisionObject); |
---|
1124 | if (algorithm) |
---|
1125 | { |
---|
1126 | btBridgedManifoldResult contactPointResult(m_collisionObject,collisionObject, m_resultCallback); |
---|
1127 | //discrete collision detection query |
---|
1128 | algorithm->processCollision(m_collisionObject,collisionObject, m_world->getDispatchInfo(),&contactPointResult); |
---|
1129 | |
---|
1130 | algorithm->~btCollisionAlgorithm(); |
---|
1131 | m_world->getDispatcher()->freeCollisionAlgorithm(algorithm); |
---|
1132 | } |
---|
1133 | } |
---|
1134 | return true; |
---|
1135 | } |
---|
1136 | }; |
---|
1137 | |
---|
1138 | |
---|
1139 | ///contactTest performs a discrete collision test against all objects in the btCollisionWorld, and calls the resultCallback. |
---|
1140 | ///it reports one or more contact points for every overlapping object (including the one with deepest penetration) |
---|
1141 | void btCollisionWorld::contactTest( btCollisionObject* colObj, ContactResultCallback& resultCallback) |
---|
1142 | { |
---|
1143 | btVector3 aabbMin,aabbMax; |
---|
1144 | colObj->getCollisionShape()->getAabb(colObj->getWorldTransform(),aabbMin,aabbMax); |
---|
1145 | btSingleContactCallback contactCB(colObj,this,resultCallback); |
---|
1146 | |
---|
1147 | m_broadphasePairCache->aabbTest(aabbMin,aabbMax,contactCB); |
---|
1148 | } |
---|
1149 | |
---|
1150 | |
---|
1151 | ///contactTest performs a discrete collision test between two collision objects and calls the resultCallback if overlap if detected. |
---|
1152 | ///it reports one or more contact points (including the one with deepest penetration) |
---|
1153 | void btCollisionWorld::contactPairTest(btCollisionObject* colObjA, btCollisionObject* colObjB, ContactResultCallback& resultCallback) |
---|
1154 | { |
---|
1155 | btCollisionAlgorithm* algorithm = getDispatcher()->findAlgorithm(colObjA,colObjB); |
---|
1156 | if (algorithm) |
---|
1157 | { |
---|
1158 | btBridgedManifoldResult contactPointResult(colObjA,colObjB, resultCallback); |
---|
1159 | //discrete collision detection query |
---|
1160 | algorithm->processCollision(colObjA,colObjB, getDispatchInfo(),&contactPointResult); |
---|
1161 | |
---|
1162 | algorithm->~btCollisionAlgorithm(); |
---|
1163 | getDispatcher()->freeCollisionAlgorithm(algorithm); |
---|
1164 | } |
---|
1165 | |
---|
1166 | } |
---|
1167 | |
---|
1168 | |
---|
1169 | |
---|
1170 | |
---|
1171 | class DebugDrawcallback : public btTriangleCallback, public btInternalTriangleIndexCallback |
---|
1172 | { |
---|
1173 | btIDebugDraw* m_debugDrawer; |
---|
1174 | btVector3 m_color; |
---|
1175 | btTransform m_worldTrans; |
---|
1176 | |
---|
1177 | public: |
---|
1178 | |
---|
1179 | DebugDrawcallback(btIDebugDraw* debugDrawer,const btTransform& worldTrans,const btVector3& color) : |
---|
1180 | m_debugDrawer(debugDrawer), |
---|
1181 | m_color(color), |
---|
1182 | m_worldTrans(worldTrans) |
---|
1183 | { |
---|
1184 | } |
---|
1185 | |
---|
1186 | virtual void internalProcessTriangleIndex(btVector3* triangle,int partId,int triangleIndex) |
---|
1187 | { |
---|
1188 | processTriangle(triangle,partId,triangleIndex); |
---|
1189 | } |
---|
1190 | |
---|
1191 | virtual void processTriangle(btVector3* triangle,int partId, int triangleIndex) |
---|
1192 | { |
---|
1193 | (void)partId; |
---|
1194 | (void)triangleIndex; |
---|
1195 | |
---|
1196 | btVector3 wv0,wv1,wv2; |
---|
1197 | wv0 = m_worldTrans*triangle[0]; |
---|
1198 | wv1 = m_worldTrans*triangle[1]; |
---|
1199 | wv2 = m_worldTrans*triangle[2]; |
---|
1200 | btVector3 center = (wv0+wv1+wv2)*btScalar(1./3.); |
---|
1201 | |
---|
1202 | btVector3 normal = (wv1-wv0).cross(wv2-wv0); |
---|
1203 | normal.normalize(); |
---|
1204 | btVector3 normalColor(1,1,0); |
---|
1205 | m_debugDrawer->drawLine(center,center+normal,normalColor); |
---|
1206 | |
---|
1207 | |
---|
1208 | |
---|
1209 | |
---|
1210 | m_debugDrawer->drawLine(wv0,wv1,m_color); |
---|
1211 | m_debugDrawer->drawLine(wv1,wv2,m_color); |
---|
1212 | m_debugDrawer->drawLine(wv2,wv0,m_color); |
---|
1213 | } |
---|
1214 | }; |
---|
1215 | |
---|
1216 | |
---|
1217 | void btCollisionWorld::debugDrawObject(const btTransform& worldTransform, const btCollisionShape* shape, const btVector3& color) |
---|
1218 | { |
---|
1219 | // Draw a small simplex at the center of the object |
---|
1220 | getDebugDrawer()->drawTransform(worldTransform,1); |
---|
1221 | |
---|
1222 | if (shape->getShapeType() == COMPOUND_SHAPE_PROXYTYPE) |
---|
1223 | { |
---|
1224 | const btCompoundShape* compoundShape = static_cast<const btCompoundShape*>(shape); |
---|
1225 | for (int i=compoundShape->getNumChildShapes()-1;i>=0;i--) |
---|
1226 | { |
---|
1227 | btTransform childTrans = compoundShape->getChildTransform(i); |
---|
1228 | const btCollisionShape* colShape = compoundShape->getChildShape(i); |
---|
1229 | debugDrawObject(worldTransform*childTrans,colShape,color); |
---|
1230 | } |
---|
1231 | |
---|
1232 | } else |
---|
1233 | { |
---|
1234 | switch (shape->getShapeType()) |
---|
1235 | { |
---|
1236 | |
---|
1237 | case BOX_SHAPE_PROXYTYPE: |
---|
1238 | { |
---|
1239 | const btBoxShape* boxShape = static_cast<const btBoxShape*>(shape); |
---|
1240 | btVector3 halfExtents = boxShape->getHalfExtentsWithMargin(); |
---|
1241 | getDebugDrawer()->drawBox(-halfExtents,halfExtents,worldTransform,color); |
---|
1242 | break; |
---|
1243 | } |
---|
1244 | |
---|
1245 | case SPHERE_SHAPE_PROXYTYPE: |
---|
1246 | { |
---|
1247 | const btSphereShape* sphereShape = static_cast<const btSphereShape*>(shape); |
---|
1248 | btScalar radius = sphereShape->getMargin();//radius doesn't include the margin, so draw with margin |
---|
1249 | |
---|
1250 | getDebugDrawer()->drawSphere(radius, worldTransform, color); |
---|
1251 | break; |
---|
1252 | } |
---|
1253 | case MULTI_SPHERE_SHAPE_PROXYTYPE: |
---|
1254 | { |
---|
1255 | const btMultiSphereShape* multiSphereShape = static_cast<const btMultiSphereShape*>(shape); |
---|
1256 | |
---|
1257 | btTransform childTransform; |
---|
1258 | childTransform.setIdentity(); |
---|
1259 | |
---|
1260 | for (int i = multiSphereShape->getSphereCount()-1; i>=0;i--) |
---|
1261 | { |
---|
1262 | childTransform.setOrigin(multiSphereShape->getSpherePosition(i)); |
---|
1263 | getDebugDrawer()->drawSphere(multiSphereShape->getSphereRadius(i), worldTransform*childTransform, color); |
---|
1264 | } |
---|
1265 | |
---|
1266 | break; |
---|
1267 | } |
---|
1268 | case CAPSULE_SHAPE_PROXYTYPE: |
---|
1269 | { |
---|
1270 | const btCapsuleShape* capsuleShape = static_cast<const btCapsuleShape*>(shape); |
---|
1271 | |
---|
1272 | btScalar radius = capsuleShape->getRadius(); |
---|
1273 | btScalar halfHeight = capsuleShape->getHalfHeight(); |
---|
1274 | |
---|
1275 | int upAxis = capsuleShape->getUpAxis(); |
---|
1276 | getDebugDrawer()->drawCapsule(radius, halfHeight, upAxis, worldTransform, color); |
---|
1277 | break; |
---|
1278 | } |
---|
1279 | case CONE_SHAPE_PROXYTYPE: |
---|
1280 | { |
---|
1281 | const btConeShape* coneShape = static_cast<const btConeShape*>(shape); |
---|
1282 | btScalar radius = coneShape->getRadius();//+coneShape->getMargin(); |
---|
1283 | btScalar height = coneShape->getHeight();//+coneShape->getMargin(); |
---|
1284 | |
---|
1285 | int upAxis= coneShape->getConeUpIndex(); |
---|
1286 | getDebugDrawer()->drawCone(radius, height, upAxis, worldTransform, color); |
---|
1287 | break; |
---|
1288 | |
---|
1289 | } |
---|
1290 | case CYLINDER_SHAPE_PROXYTYPE: |
---|
1291 | { |
---|
1292 | const btCylinderShape* cylinder = static_cast<const btCylinderShape*>(shape); |
---|
1293 | int upAxis = cylinder->getUpAxis(); |
---|
1294 | btScalar radius = cylinder->getRadius(); |
---|
1295 | btScalar halfHeight = cylinder->getHalfExtentsWithMargin()[upAxis]; |
---|
1296 | getDebugDrawer()->drawCylinder(radius, halfHeight, upAxis, worldTransform, color); |
---|
1297 | break; |
---|
1298 | } |
---|
1299 | |
---|
1300 | case STATIC_PLANE_PROXYTYPE: |
---|
1301 | { |
---|
1302 | const btStaticPlaneShape* staticPlaneShape = static_cast<const btStaticPlaneShape*>(shape); |
---|
1303 | btScalar planeConst = staticPlaneShape->getPlaneConstant(); |
---|
1304 | const btVector3& planeNormal = staticPlaneShape->getPlaneNormal(); |
---|
1305 | getDebugDrawer()->drawPlane(planeNormal, planeConst,worldTransform, color); |
---|
1306 | break; |
---|
1307 | |
---|
1308 | } |
---|
1309 | default: |
---|
1310 | { |
---|
1311 | |
---|
1312 | if (shape->isConcave()) |
---|
1313 | { |
---|
1314 | btConcaveShape* concaveMesh = (btConcaveShape*) shape; |
---|
1315 | |
---|
1316 | ///@todo pass camera, for some culling? no -> we are not a graphics lib |
---|
1317 | btVector3 aabbMax(btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT)); |
---|
1318 | btVector3 aabbMin(btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT)); |
---|
1319 | |
---|
1320 | DebugDrawcallback drawCallback(getDebugDrawer(),worldTransform,color); |
---|
1321 | concaveMesh->processAllTriangles(&drawCallback,aabbMin,aabbMax); |
---|
1322 | |
---|
1323 | } |
---|
1324 | |
---|
1325 | if (shape->getShapeType() == CONVEX_TRIANGLEMESH_SHAPE_PROXYTYPE) |
---|
1326 | { |
---|
1327 | btConvexTriangleMeshShape* convexMesh = (btConvexTriangleMeshShape*) shape; |
---|
1328 | //todo: pass camera for some culling |
---|
1329 | btVector3 aabbMax(btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT)); |
---|
1330 | btVector3 aabbMin(btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT)); |
---|
1331 | //DebugDrawcallback drawCallback; |
---|
1332 | DebugDrawcallback drawCallback(getDebugDrawer(),worldTransform,color); |
---|
1333 | convexMesh->getMeshInterface()->InternalProcessAllTriangles(&drawCallback,aabbMin,aabbMax); |
---|
1334 | } |
---|
1335 | |
---|
1336 | |
---|
1337 | /// for polyhedral shapes |
---|
1338 | if (shape->isPolyhedral()) |
---|
1339 | { |
---|
1340 | btPolyhedralConvexShape* polyshape = (btPolyhedralConvexShape*) shape; |
---|
1341 | |
---|
1342 | int i; |
---|
1343 | if (polyshape->getConvexPolyhedron()) |
---|
1344 | { |
---|
1345 | const btConvexPolyhedron* poly = polyshape->getConvexPolyhedron(); |
---|
1346 | for (i=0;i<poly->m_faces.size();i++) |
---|
1347 | { |
---|
1348 | btVector3 centroid(0,0,0); |
---|
1349 | int numVerts = poly->m_faces[i].m_indices.size(); |
---|
1350 | if (numVerts) |
---|
1351 | { |
---|
1352 | int lastV = poly->m_faces[i].m_indices[numVerts-1]; |
---|
1353 | for (int v=0;v<poly->m_faces[i].m_indices.size();v++) |
---|
1354 | { |
---|
1355 | int curVert = poly->m_faces[i].m_indices[v]; |
---|
1356 | centroid+=poly->m_vertices[curVert]; |
---|
1357 | getDebugDrawer()->drawLine(worldTransform*poly->m_vertices[lastV],worldTransform*poly->m_vertices[curVert],color); |
---|
1358 | lastV = curVert; |
---|
1359 | } |
---|
1360 | } |
---|
1361 | centroid*= 1./btScalar(numVerts); |
---|
1362 | |
---|
1363 | btVector3 normalColor(1,1,0); |
---|
1364 | btVector3 faceNormal(poly->m_faces[i].m_plane[0],poly->m_faces[i].m_plane[1],poly->m_faces[i].m_plane[2]); |
---|
1365 | getDebugDrawer()->drawLine(worldTransform*centroid,worldTransform*(centroid+faceNormal),normalColor); |
---|
1366 | |
---|
1367 | |
---|
1368 | } |
---|
1369 | |
---|
1370 | |
---|
1371 | } else |
---|
1372 | { |
---|
1373 | for (i=0;i<polyshape->getNumEdges();i++) |
---|
1374 | { |
---|
1375 | btVector3 a,b; |
---|
1376 | polyshape->getEdge(i,a,b); |
---|
1377 | btVector3 wa = worldTransform * a; |
---|
1378 | btVector3 wb = worldTransform * b; |
---|
1379 | getDebugDrawer()->drawLine(wa,wb,color); |
---|
1380 | } |
---|
1381 | } |
---|
1382 | |
---|
1383 | |
---|
1384 | } |
---|
1385 | } |
---|
1386 | } |
---|
1387 | } |
---|
1388 | } |
---|
1389 | |
---|
1390 | |
---|
1391 | void btCollisionWorld::debugDrawWorld() |
---|
1392 | { |
---|
1393 | if (getDebugDrawer() && getDebugDrawer()->getDebugMode() & btIDebugDraw::DBG_DrawContactPoints) |
---|
1394 | { |
---|
1395 | int numManifolds = getDispatcher()->getNumManifolds(); |
---|
1396 | btVector3 color(0,0,0); |
---|
1397 | for (int i=0;i<numManifolds;i++) |
---|
1398 | { |
---|
1399 | btPersistentManifold* contactManifold = getDispatcher()->getManifoldByIndexInternal(i); |
---|
1400 | //btCollisionObject* obA = static_cast<btCollisionObject*>(contactManifold->getBody0()); |
---|
1401 | //btCollisionObject* obB = static_cast<btCollisionObject*>(contactManifold->getBody1()); |
---|
1402 | |
---|
1403 | int numContacts = contactManifold->getNumContacts(); |
---|
1404 | for (int j=0;j<numContacts;j++) |
---|
1405 | { |
---|
1406 | btManifoldPoint& cp = contactManifold->getContactPoint(j); |
---|
1407 | getDebugDrawer()->drawContactPoint(cp.m_positionWorldOnB,cp.m_normalWorldOnB,cp.getDistance(),cp.getLifeTime(),color); |
---|
1408 | } |
---|
1409 | } |
---|
1410 | } |
---|
1411 | |
---|
1412 | if (getDebugDrawer() && getDebugDrawer()->getDebugMode() & (btIDebugDraw::DBG_DrawWireframe | btIDebugDraw::DBG_DrawAabb)) |
---|
1413 | { |
---|
1414 | int i; |
---|
1415 | |
---|
1416 | for ( i=0;i<m_collisionObjects.size();i++) |
---|
1417 | { |
---|
1418 | btCollisionObject* colObj = m_collisionObjects[i]; |
---|
1419 | if ((colObj->getCollisionFlags() & btCollisionObject::CF_DISABLE_VISUALIZE_OBJECT)==0) |
---|
1420 | { |
---|
1421 | if (getDebugDrawer() && getDebugDrawer()->getDebugMode() & btIDebugDraw::DBG_DrawWireframe) |
---|
1422 | { |
---|
1423 | btVector3 color(btScalar(1.),btScalar(1.),btScalar(1.)); |
---|
1424 | switch(colObj->getActivationState()) |
---|
1425 | { |
---|
1426 | case ACTIVE_TAG: |
---|
1427 | color = btVector3(btScalar(1.),btScalar(1.),btScalar(1.)); break; |
---|
1428 | case ISLAND_SLEEPING: |
---|
1429 | color = btVector3(btScalar(0.),btScalar(1.),btScalar(0.));break; |
---|
1430 | case WANTS_DEACTIVATION: |
---|
1431 | color = btVector3(btScalar(0.),btScalar(1.),btScalar(1.));break; |
---|
1432 | case DISABLE_DEACTIVATION: |
---|
1433 | color = btVector3(btScalar(1.),btScalar(0.),btScalar(0.));break; |
---|
1434 | case DISABLE_SIMULATION: |
---|
1435 | color = btVector3(btScalar(1.),btScalar(1.),btScalar(0.));break; |
---|
1436 | default: |
---|
1437 | { |
---|
1438 | color = btVector3(btScalar(1),btScalar(0.),btScalar(0.)); |
---|
1439 | } |
---|
1440 | }; |
---|
1441 | |
---|
1442 | debugDrawObject(colObj->getWorldTransform(),colObj->getCollisionShape(),color); |
---|
1443 | } |
---|
1444 | if (m_debugDrawer && (m_debugDrawer->getDebugMode() & btIDebugDraw::DBG_DrawAabb)) |
---|
1445 | { |
---|
1446 | btVector3 minAabb,maxAabb; |
---|
1447 | btVector3 colorvec(1,0,0); |
---|
1448 | colObj->getCollisionShape()->getAabb(colObj->getWorldTransform(), minAabb,maxAabb); |
---|
1449 | btVector3 contactThreshold(gContactBreakingThreshold,gContactBreakingThreshold,gContactBreakingThreshold); |
---|
1450 | minAabb -= contactThreshold; |
---|
1451 | maxAabb += contactThreshold; |
---|
1452 | |
---|
1453 | btVector3 minAabb2,maxAabb2; |
---|
1454 | |
---|
1455 | if(colObj->getInternalType()==btCollisionObject::CO_RIGID_BODY) |
---|
1456 | { |
---|
1457 | colObj->getCollisionShape()->getAabb(colObj->getInterpolationWorldTransform(),minAabb2,maxAabb2); |
---|
1458 | minAabb2 -= contactThreshold; |
---|
1459 | maxAabb2 += contactThreshold; |
---|
1460 | minAabb.setMin(minAabb2); |
---|
1461 | maxAabb.setMax(maxAabb2); |
---|
1462 | } |
---|
1463 | |
---|
1464 | m_debugDrawer->drawAabb(minAabb,maxAabb,colorvec); |
---|
1465 | } |
---|
1466 | } |
---|
1467 | |
---|
1468 | } |
---|
1469 | } |
---|
1470 | } |
---|
1471 | |
---|
1472 | |
---|
1473 | void btCollisionWorld::serializeCollisionObjects(btSerializer* serializer) |
---|
1474 | { |
---|
1475 | int i; |
---|
1476 | //serialize all collision objects |
---|
1477 | for (i=0;i<m_collisionObjects.size();i++) |
---|
1478 | { |
---|
1479 | btCollisionObject* colObj = m_collisionObjects[i]; |
---|
1480 | if (colObj->getInternalType() == btCollisionObject::CO_COLLISION_OBJECT) |
---|
1481 | { |
---|
1482 | colObj->serializeSingleObject(serializer); |
---|
1483 | } |
---|
1484 | } |
---|
1485 | |
---|
1486 | ///keep track of shapes already serialized |
---|
1487 | btHashMap<btHashPtr,btCollisionShape*> serializedShapes; |
---|
1488 | |
---|
1489 | for (i=0;i<m_collisionObjects.size();i++) |
---|
1490 | { |
---|
1491 | btCollisionObject* colObj = m_collisionObjects[i]; |
---|
1492 | btCollisionShape* shape = colObj->getCollisionShape(); |
---|
1493 | |
---|
1494 | if (!serializedShapes.find(shape)) |
---|
1495 | { |
---|
1496 | serializedShapes.insert(shape,shape); |
---|
1497 | shape->serializeSingleShape(serializer); |
---|
1498 | } |
---|
1499 | } |
---|
1500 | |
---|
1501 | } |
---|
1502 | |
---|
1503 | |
---|
1504 | void btCollisionWorld::serialize(btSerializer* serializer) |
---|
1505 | { |
---|
1506 | |
---|
1507 | serializer->startSerialization(); |
---|
1508 | |
---|
1509 | serializeCollisionObjects(serializer); |
---|
1510 | |
---|
1511 | serializer->finishSerialization(); |
---|
1512 | } |
---|
1513 | |
---|