1 | /* |
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2 | Bullet Continuous Collision Detection and Physics Library |
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3 | Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ |
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4 | |
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5 | This software is provided 'as-is', without any express or implied warranty. |
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6 | In no event will the authors be held liable for any damages arising from the use of this software. |
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7 | Permission is granted to anyone to use this software for any purpose, |
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8 | including commercial applications, and to alter it and redistribute it freely, |
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9 | subject to the following restrictions: |
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10 | |
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11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
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12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
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13 | 3. This notice may not be removed or altered from any source distribution. |
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14 | */ |
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15 | |
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16 | #include "btConvexConvexAlgorithm.h" |
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17 | |
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18 | //#include <stdio.h> |
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19 | #include "BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h" |
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20 | #include "BulletCollision/BroadphaseCollision/btBroadphaseInterface.h" |
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21 | #include "BulletCollision/CollisionDispatch/btCollisionObject.h" |
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22 | #include "BulletCollision/CollisionShapes/btConvexShape.h" |
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23 | #include "BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h" |
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24 | #include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" |
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25 | #include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h" |
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26 | #include "BulletCollision/CollisionShapes/btBoxShape.h" |
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27 | #include "BulletCollision/CollisionDispatch/btManifoldResult.h" |
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28 | |
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29 | #include "BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h" |
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30 | #include "BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h" |
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31 | #include "BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h" |
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32 | #include "BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h" |
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33 | |
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34 | |
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35 | |
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36 | #include "BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h" |
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37 | #include "BulletCollision/CollisionShapes/btSphereShape.h" |
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38 | |
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39 | #include "BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h" |
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40 | |
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41 | #include "BulletCollision/NarrowPhaseCollision/btGjkEpa2.h" |
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42 | #include "BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h" |
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43 | |
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44 | |
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45 | |
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46 | |
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47 | |
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48 | |
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49 | |
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50 | |
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51 | |
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52 | btConvexConvexAlgorithm::CreateFunc::CreateFunc(btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* pdSolver) |
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53 | { |
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54 | m_numPerturbationIterations = 0; |
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55 | m_minimumPointsPerturbationThreshold = 3; |
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56 | m_simplexSolver = simplexSolver; |
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57 | m_pdSolver = pdSolver; |
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58 | } |
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59 | |
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60 | btConvexConvexAlgorithm::CreateFunc::~CreateFunc() |
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61 | { |
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62 | } |
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63 | |
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64 | btConvexConvexAlgorithm::btConvexConvexAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1,btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* pdSolver,int numPerturbationIterations, int minimumPointsPerturbationThreshold) |
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65 | : btActivatingCollisionAlgorithm(ci,body0,body1), |
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66 | m_simplexSolver(simplexSolver), |
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67 | m_pdSolver(pdSolver), |
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68 | m_ownManifold (false), |
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69 | m_manifoldPtr(mf), |
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70 | m_lowLevelOfDetail(false), |
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71 | #ifdef USE_SEPDISTANCE_UTIL2 |
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72 | ,m_sepDistance((static_cast<btConvexShape*>(body0->getCollisionShape()))->getAngularMotionDisc(), |
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73 | (static_cast<btConvexShape*>(body1->getCollisionShape()))->getAngularMotionDisc()), |
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74 | #endif |
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75 | m_numPerturbationIterations(numPerturbationIterations), |
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76 | m_minimumPointsPerturbationThreshold(minimumPointsPerturbationThreshold) |
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77 | { |
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78 | (void)body0; |
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79 | (void)body1; |
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80 | } |
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81 | |
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82 | |
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83 | |
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84 | |
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85 | btConvexConvexAlgorithm::~btConvexConvexAlgorithm() |
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86 | { |
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87 | if (m_ownManifold) |
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88 | { |
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89 | if (m_manifoldPtr) |
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90 | m_dispatcher->releaseManifold(m_manifoldPtr); |
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91 | } |
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92 | } |
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93 | |
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94 | void btConvexConvexAlgorithm ::setLowLevelOfDetail(bool useLowLevel) |
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95 | { |
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96 | m_lowLevelOfDetail = useLowLevel; |
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97 | } |
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98 | |
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99 | |
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100 | struct btPerturbedContactResult : public btManifoldResult |
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101 | { |
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102 | btManifoldResult* m_originalManifoldResult; |
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103 | btTransform m_transformA; |
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104 | btTransform m_transformB; |
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105 | btTransform m_unPerturbedTransform; |
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106 | bool m_perturbA; |
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107 | btIDebugDraw* m_debugDrawer; |
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108 | |
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109 | |
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110 | btPerturbedContactResult(btManifoldResult* originalResult,const btTransform& transformA,const btTransform& transformB,const btTransform& unPerturbedTransform,bool perturbA,btIDebugDraw* debugDrawer) |
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111 | :m_originalManifoldResult(originalResult), |
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112 | m_transformA(transformA), |
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113 | m_transformB(transformB), |
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114 | m_perturbA(perturbA), |
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115 | m_unPerturbedTransform(unPerturbedTransform), |
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116 | m_debugDrawer(debugDrawer) |
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117 | { |
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118 | } |
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119 | virtual ~ btPerturbedContactResult() |
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120 | { |
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121 | } |
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122 | |
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123 | virtual void addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btScalar orgDepth) |
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124 | { |
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125 | btVector3 endPt,startPt; |
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126 | btScalar newDepth; |
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127 | btVector3 newNormal; |
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128 | |
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129 | if (m_perturbA) |
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130 | { |
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131 | btVector3 endPtOrg = pointInWorld + normalOnBInWorld*orgDepth; |
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132 | endPt = (m_unPerturbedTransform*m_transformA.inverse())(endPtOrg); |
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133 | newDepth = (endPt - pointInWorld).dot(normalOnBInWorld); |
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134 | startPt = endPt+normalOnBInWorld*newDepth; |
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135 | } else |
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136 | { |
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137 | endPt = pointInWorld + normalOnBInWorld*orgDepth; |
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138 | startPt = (m_unPerturbedTransform*m_transformB.inverse())(pointInWorld); |
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139 | newDepth = (endPt - startPt).dot(normalOnBInWorld); |
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140 | |
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141 | } |
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142 | |
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143 | //#define DEBUG_CONTACTS 1 |
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144 | #ifdef DEBUG_CONTACTS |
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145 | m_debugDrawer->drawLine(startPt,endPt,btVector3(1,0,0)); |
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146 | m_debugDrawer->drawSphere(startPt,0.05,btVector3(0,1,0)); |
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147 | m_debugDrawer->drawSphere(endPt,0.05,btVector3(0,0,1)); |
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148 | #endif //DEBUG_CONTACTS |
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149 | |
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150 | |
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151 | m_originalManifoldResult->addContactPoint(normalOnBInWorld,startPt,newDepth); |
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152 | } |
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153 | |
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154 | }; |
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155 | |
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156 | extern btScalar gContactBreakingThreshold; |
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157 | |
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158 | // |
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159 | // Convex-Convex collision algorithm |
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160 | // |
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161 | void btConvexConvexAlgorithm ::processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut) |
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162 | { |
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163 | |
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164 | if (!m_manifoldPtr) |
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165 | { |
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166 | //swapped? |
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167 | m_manifoldPtr = m_dispatcher->getNewManifold(body0,body1); |
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168 | m_ownManifold = true; |
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169 | } |
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170 | resultOut->setPersistentManifold(m_manifoldPtr); |
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171 | |
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172 | //comment-out next line to test multi-contact generation |
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173 | //resultOut->getPersistentManifold()->clearManifold(); |
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174 | |
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175 | |
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176 | btConvexShape* min0 = static_cast<btConvexShape*>(body0->getCollisionShape()); |
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177 | btConvexShape* min1 = static_cast<btConvexShape*>(body1->getCollisionShape()); |
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178 | |
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179 | #ifdef USE_SEPDISTANCE_UTIL2 |
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180 | m_sepDistance.updateSeparatingDistance(body0->getWorldTransform(),body1->getWorldTransform()); |
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181 | if (!dispatchInfo.m_useConvexConservativeDistanceUtil || m_sepDistance.getConservativeSeparatingDistance()<=0.f) |
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182 | #endif //USE_SEPDISTANCE_UTIL2 |
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183 | |
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184 | { |
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185 | |
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186 | |
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187 | btGjkPairDetector::ClosestPointInput input; |
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188 | |
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189 | btGjkPairDetector gjkPairDetector(min0,min1,m_simplexSolver,m_pdSolver); |
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190 | //TODO: if (dispatchInfo.m_useContinuous) |
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191 | gjkPairDetector.setMinkowskiA(min0); |
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192 | gjkPairDetector.setMinkowskiB(min1); |
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193 | |
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194 | #ifdef USE_SEPDISTANCE_UTIL2 |
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195 | if (dispatchInfo.m_useConvexConservativeDistanceUtil) |
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196 | { |
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197 | input.m_maximumDistanceSquared = 1e30f; |
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198 | } else |
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199 | #endif //USE_SEPDISTANCE_UTIL2 |
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200 | { |
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201 | input.m_maximumDistanceSquared = min0->getMargin() + min1->getMargin() + m_manifoldPtr->getContactBreakingThreshold(); |
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202 | input.m_maximumDistanceSquared*= input.m_maximumDistanceSquared; |
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203 | } |
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204 | |
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205 | input.m_stackAlloc = dispatchInfo.m_stackAllocator; |
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206 | input.m_transformA = body0->getWorldTransform(); |
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207 | input.m_transformB = body1->getWorldTransform(); |
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208 | |
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209 | gjkPairDetector.getClosestPoints(input,*resultOut,dispatchInfo.m_debugDraw); |
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210 | btScalar sepDist = gjkPairDetector.getCachedSeparatingDistance()+dispatchInfo.m_convexConservativeDistanceThreshold; |
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211 | |
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212 | //now perturbe directions to get multiple contact points |
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213 | btVector3 v0,v1; |
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214 | btVector3 sepNormalWorldSpace = gjkPairDetector.getCachedSeparatingAxis().normalized(); |
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215 | btPlaneSpace1(sepNormalWorldSpace,v0,v1); |
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216 | //now perform 'm_numPerturbationIterations' collision queries with the perturbated collision objects |
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217 | |
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218 | //perform perturbation when more then 'm_minimumPointsPerturbationThreshold' points |
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219 | if (resultOut->getPersistentManifold()->getNumContacts() < m_minimumPointsPerturbationThreshold) |
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220 | { |
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221 | |
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222 | int i; |
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223 | |
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224 | bool perturbeA = true; |
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225 | const btScalar angleLimit = 0.125f * SIMD_PI; |
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226 | btScalar perturbeAngle; |
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227 | btScalar radiusA = min0->getAngularMotionDisc(); |
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228 | btScalar radiusB = min1->getAngularMotionDisc(); |
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229 | if (radiusA < radiusB) |
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230 | { |
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231 | perturbeAngle = gContactBreakingThreshold /radiusA; |
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232 | perturbeA = true; |
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233 | } else |
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234 | { |
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235 | perturbeAngle = gContactBreakingThreshold / radiusB; |
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236 | perturbeA = false; |
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237 | } |
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238 | if ( perturbeAngle > angleLimit ) |
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239 | perturbeAngle = angleLimit; |
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240 | |
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241 | btTransform unPerturbedTransform; |
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242 | if (perturbeA) |
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243 | { |
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244 | unPerturbedTransform = input.m_transformA; |
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245 | } else |
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246 | { |
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247 | unPerturbedTransform = input.m_transformB; |
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248 | } |
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249 | |
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250 | for ( i=0;i<m_numPerturbationIterations;i++) |
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251 | { |
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252 | btQuaternion perturbeRot(v0,perturbeAngle); |
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253 | btScalar iterationAngle = i*(SIMD_2_PI/btScalar(m_numPerturbationIterations)); |
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254 | btQuaternion rotq(sepNormalWorldSpace,iterationAngle); |
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255 | |
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256 | |
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257 | if (perturbeA) |
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258 | { |
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259 | input.m_transformA.setBasis( btMatrix3x3(rotq.inverse()*perturbeRot*rotq)*body0->getWorldTransform().getBasis()); |
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260 | input.m_transformB = body1->getWorldTransform(); |
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261 | #ifdef DEBUG_CONTACTS |
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262 | dispatchInfo.m_debugDraw->drawTransform(input.m_transformA,10.0); |
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263 | #endif //DEBUG_CONTACTS |
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264 | } else |
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265 | { |
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266 | input.m_transformA = body0->getWorldTransform(); |
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267 | input.m_transformB.setBasis( btMatrix3x3(rotq.inverse()*perturbeRot*rotq)*body1->getWorldTransform().getBasis()); |
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268 | #ifdef DEBUG_CONTACTS |
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269 | dispatchInfo.m_debugDraw->drawTransform(input.m_transformB,10.0); |
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270 | #endif |
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271 | } |
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272 | |
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273 | btPerturbedContactResult perturbedResultOut(resultOut,input.m_transformA,input.m_transformB,unPerturbedTransform,perturbeA,dispatchInfo.m_debugDraw); |
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274 | gjkPairDetector.getClosestPoints(input,perturbedResultOut,dispatchInfo.m_debugDraw); |
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275 | |
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276 | |
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277 | } |
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278 | } |
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279 | |
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280 | |
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281 | |
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282 | #ifdef USE_SEPDISTANCE_UTIL2 |
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283 | if (dispatchInfo.m_useConvexConservativeDistanceUtil) |
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284 | { |
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285 | m_sepDistance.initSeparatingDistance(gjkPairDetector.getCachedSeparatingAxis(),sepDist,body0->getWorldTransform(),body1->getWorldTransform()); |
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286 | } |
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287 | #endif //USE_SEPDISTANCE_UTIL2 |
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288 | |
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289 | |
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290 | } |
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291 | |
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292 | if (m_ownManifold) |
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293 | { |
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294 | resultOut->refreshContactPoints(); |
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295 | } |
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296 | |
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297 | } |
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298 | |
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299 | |
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300 | |
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301 | bool disableCcd = false; |
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302 | btScalar btConvexConvexAlgorithm::calculateTimeOfImpact(btCollisionObject* col0,btCollisionObject* col1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut) |
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303 | { |
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304 | (void)resultOut; |
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305 | (void)dispatchInfo; |
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306 | ///Rather then checking ALL pairs, only calculate TOI when motion exceeds threshold |
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307 | |
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308 | ///Linear motion for one of objects needs to exceed m_ccdSquareMotionThreshold |
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309 | ///col0->m_worldTransform, |
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310 | btScalar resultFraction = btScalar(1.); |
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311 | |
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312 | |
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313 | btScalar squareMot0 = (col0->getInterpolationWorldTransform().getOrigin() - col0->getWorldTransform().getOrigin()).length2(); |
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314 | btScalar squareMot1 = (col1->getInterpolationWorldTransform().getOrigin() - col1->getWorldTransform().getOrigin()).length2(); |
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315 | |
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316 | if (squareMot0 < col0->getCcdSquareMotionThreshold() && |
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317 | squareMot1 < col1->getCcdSquareMotionThreshold()) |
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318 | return resultFraction; |
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319 | |
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320 | if (disableCcd) |
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321 | return btScalar(1.); |
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322 | |
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323 | |
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324 | //An adhoc way of testing the Continuous Collision Detection algorithms |
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325 | //One object is approximated as a sphere, to simplify things |
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326 | //Starting in penetration should report no time of impact |
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327 | //For proper CCD, better accuracy and handling of 'allowed' penetration should be added |
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328 | //also the mainloop of the physics should have a kind of toi queue (something like Brian Mirtich's application of Timewarp for Rigidbodies) |
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329 | |
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330 | |
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331 | /// Convex0 against sphere for Convex1 |
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332 | { |
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333 | btConvexShape* convex0 = static_cast<btConvexShape*>(col0->getCollisionShape()); |
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334 | |
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335 | btSphereShape sphere1(col1->getCcdSweptSphereRadius()); //todo: allow non-zero sphere sizes, for better approximation |
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336 | btConvexCast::CastResult result; |
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337 | btVoronoiSimplexSolver voronoiSimplex; |
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338 | //SubsimplexConvexCast ccd0(&sphere,min0,&voronoiSimplex); |
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339 | ///Simplification, one object is simplified as a sphere |
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340 | btGjkConvexCast ccd1( convex0 ,&sphere1,&voronoiSimplex); |
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341 | //ContinuousConvexCollision ccd(min0,min1,&voronoiSimplex,0); |
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342 | if (ccd1.calcTimeOfImpact(col0->getWorldTransform(),col0->getInterpolationWorldTransform(), |
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343 | col1->getWorldTransform(),col1->getInterpolationWorldTransform(),result)) |
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344 | { |
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345 | |
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346 | //store result.m_fraction in both bodies |
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347 | |
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348 | if (col0->getHitFraction()> result.m_fraction) |
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349 | col0->setHitFraction( result.m_fraction ); |
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350 | |
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351 | if (col1->getHitFraction() > result.m_fraction) |
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352 | col1->setHitFraction( result.m_fraction); |
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353 | |
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354 | if (resultFraction > result.m_fraction) |
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355 | resultFraction = result.m_fraction; |
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356 | |
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357 | } |
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358 | |
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359 | |
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360 | |
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361 | |
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362 | } |
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363 | |
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364 | /// Sphere (for convex0) against Convex1 |
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365 | { |
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366 | btConvexShape* convex1 = static_cast<btConvexShape*>(col1->getCollisionShape()); |
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367 | |
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368 | btSphereShape sphere0(col0->getCcdSweptSphereRadius()); //todo: allow non-zero sphere sizes, for better approximation |
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369 | btConvexCast::CastResult result; |
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370 | btVoronoiSimplexSolver voronoiSimplex; |
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371 | //SubsimplexConvexCast ccd0(&sphere,min0,&voronoiSimplex); |
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372 | ///Simplification, one object is simplified as a sphere |
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373 | btGjkConvexCast ccd1(&sphere0,convex1,&voronoiSimplex); |
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374 | //ContinuousConvexCollision ccd(min0,min1,&voronoiSimplex,0); |
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375 | if (ccd1.calcTimeOfImpact(col0->getWorldTransform(),col0->getInterpolationWorldTransform(), |
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376 | col1->getWorldTransform(),col1->getInterpolationWorldTransform(),result)) |
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377 | { |
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378 | |
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379 | //store result.m_fraction in both bodies |
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380 | |
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381 | if (col0->getHitFraction() > result.m_fraction) |
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382 | col0->setHitFraction( result.m_fraction); |
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383 | |
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384 | if (col1->getHitFraction() > result.m_fraction) |
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385 | col1->setHitFraction( result.m_fraction); |
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386 | |
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387 | if (resultFraction > result.m_fraction) |
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388 | resultFraction = result.m_fraction; |
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389 | |
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390 | } |
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391 | } |
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392 | |
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393 | return resultFraction; |
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394 | |
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395 | } |
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396 | |
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