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source: code/trunk/src/external/bullet/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h @ 11074

Last change on this file since 11074 was 8351, checked in by rgrieder, 14 years ago

Merged kicklib2 branch back to trunk (includes former branches ois_update, mac_osx and kicklib).

Notes for updating

Linux:
You don't need an extra package for CEGUILua and Tolua, it's already shipped with CEGUI.
However you do need to make sure that the OgreRenderer is installed too with CEGUI 0.7 (may be a separate package).
Also, Orxonox now recognises if you install the CgProgramManager (a separate package available on newer Ubuntu on Debian systems).

Windows:
Download the new dependency packages versioned 6.0 and use these. If you have problems with that or if you don't like the in game console problem mentioned below, you can download the new 4.3 version of the packages (only available for Visual Studio 2005/2008).

Key new features:

  • *Support for Mac OS X*
  • Visual Studio 2010 support
  • Bullet library update to 2.77
  • OIS library update to 1.3
  • Support for CEGUI 0.7 —> Support for Arch Linux and even SuSE
  • Improved install target
  • Compiles now with GCC 4.6
  • Ogre Cg Shader plugin activated for Linux if available
  • And of course lots of bug fixes

There are also some regressions:

  • No support for CEGUI 0.5, Ogre 1.4 and boost 1.35 - 1.39 any more
  • In game console is not working in main menu for CEGUI 0.7
  • Tolua (just the C lib, not the application) and CEGUILua libraries are no longer in our repository. —> You will need to get these as well when compiling Orxonox
  • And of course lots of new bugs we don't yet know about
  • Property svn:eol-style set to native
File size: 5.0 KB
Line 
1/*
2Bullet Continuous Collision Detection and Physics Library
3Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
4
5This software is provided 'as-is', without any express or implied warranty.
6In no event will the authors be held liable for any damages arising from the use of this software.
7Permission is granted to anyone to use this software for any purpose,
8including commercial applications, and to alter it and redistribute it freely,
9subject to the following restrictions:
10
111. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
122. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
133. This notice may not be removed or altered from any source distribution.
14*/
15
16#ifndef BT_DEFAULT_COLLISION_CONFIGURATION
17#define BT_DEFAULT_COLLISION_CONFIGURATION
18
19#include "btCollisionConfiguration.h"
20class btVoronoiSimplexSolver;
21class btConvexPenetrationDepthSolver;
22
23struct  btDefaultCollisionConstructionInfo
24{
25        btStackAlloc*           m_stackAlloc;
26        btPoolAllocator*        m_persistentManifoldPool;
27        btPoolAllocator*        m_collisionAlgorithmPool;
28        int                                     m_defaultMaxPersistentManifoldPoolSize;
29        int                                     m_defaultMaxCollisionAlgorithmPoolSize;
30        int                                     m_customCollisionAlgorithmMaxElementSize;
31        int                                     m_defaultStackAllocatorSize;
32        int                                     m_useEpaPenetrationAlgorithm;
33
34        btDefaultCollisionConstructionInfo()
35                :m_stackAlloc(0),
36                m_persistentManifoldPool(0),
37                m_collisionAlgorithmPool(0),
38                m_defaultMaxPersistentManifoldPoolSize(4096),
39                m_defaultMaxCollisionAlgorithmPoolSize(4096),
40                m_customCollisionAlgorithmMaxElementSize(0),
41                m_defaultStackAllocatorSize(0),
42                m_useEpaPenetrationAlgorithm(true)
43        {
44        }
45};
46
47
48
49///btCollisionConfiguration allows to configure Bullet collision detection
50///stack allocator, pool memory allocators
51///@todo: describe the meaning
52class   btDefaultCollisionConfiguration : public btCollisionConfiguration
53{
54
55protected:
56
57        int     m_persistentManifoldPoolSize;
58       
59        btStackAlloc*   m_stackAlloc;
60        bool    m_ownsStackAllocator;
61
62        btPoolAllocator*        m_persistentManifoldPool;
63        bool    m_ownsPersistentManifoldPool;
64
65
66        btPoolAllocator*        m_collisionAlgorithmPool;
67        bool    m_ownsCollisionAlgorithmPool;
68
69        //default simplex/penetration depth solvers
70        btVoronoiSimplexSolver* m_simplexSolver;
71        btConvexPenetrationDepthSolver* m_pdSolver;
72       
73        //default CreationFunctions, filling the m_doubleDispatch table
74        btCollisionAlgorithmCreateFunc* m_convexConvexCreateFunc;
75        btCollisionAlgorithmCreateFunc* m_convexConcaveCreateFunc;
76        btCollisionAlgorithmCreateFunc* m_swappedConvexConcaveCreateFunc;
77        btCollisionAlgorithmCreateFunc* m_compoundCreateFunc;
78        btCollisionAlgorithmCreateFunc* m_swappedCompoundCreateFunc;
79        btCollisionAlgorithmCreateFunc* m_emptyCreateFunc;
80        btCollisionAlgorithmCreateFunc* m_sphereSphereCF;
81#ifdef USE_BUGGY_SPHERE_BOX_ALGORITHM
82        btCollisionAlgorithmCreateFunc* m_sphereBoxCF;
83        btCollisionAlgorithmCreateFunc* m_boxSphereCF;
84#endif //USE_BUGGY_SPHERE_BOX_ALGORITHM
85
86        btCollisionAlgorithmCreateFunc* m_boxBoxCF;
87        btCollisionAlgorithmCreateFunc* m_sphereTriangleCF;
88        btCollisionAlgorithmCreateFunc* m_triangleSphereCF;
89        btCollisionAlgorithmCreateFunc* m_planeConvexCF;
90        btCollisionAlgorithmCreateFunc* m_convexPlaneCF;
91       
92public:
93
94
95        btDefaultCollisionConfiguration(const btDefaultCollisionConstructionInfo& constructionInfo = btDefaultCollisionConstructionInfo());
96
97        virtual ~btDefaultCollisionConfiguration();
98
99                ///memory pools
100        virtual btPoolAllocator* getPersistentManifoldPool()
101        {
102                return m_persistentManifoldPool;
103        }
104
105        virtual btPoolAllocator* getCollisionAlgorithmPool()
106        {
107                return m_collisionAlgorithmPool;
108        }
109
110        virtual btStackAlloc*   getStackAllocator()
111        {
112                return m_stackAlloc;
113        }
114
115        virtual btVoronoiSimplexSolver* getSimplexSolver()
116        {
117                return m_simplexSolver;
118        }
119
120
121        virtual btCollisionAlgorithmCreateFunc* getCollisionAlgorithmCreateFunc(int proxyType0,int proxyType1);
122
123        ///Use this method to allow to generate multiple contact points between at once, between two objects using the generic convex-convex algorithm.
124        ///By default, this feature is disabled for best performance.
125        ///@param numPerturbationIterations controls the number of collision queries. Set it to zero to disable the feature.
126        ///@param minimumPointsPerturbationThreshold is the minimum number of points in the contact cache, above which the feature is disabled
127        ///3 is a good value for both params, if you want to enable the feature. This is because the default contact cache contains a maximum of 4 points, and one collision query at the unperturbed orientation is performed first.
128        ///See Bullet/Demos/CollisionDemo for an example how this feature gathers multiple points.
129        ///@todo we could add a per-object setting of those parameters, for level-of-detail collision detection.
130        void    setConvexConvexMultipointIterations(int numPerturbationIterations=3, int minimumPointsPerturbationThreshold = 3);
131
132};
133
134#endif //BT_DEFAULT_COLLISION_CONFIGURATION
135
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