[1963] | 1 | /* |
---|
| 2 | Bullet Continuous Collision Detection and Physics Library |
---|
| 3 | Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ |
---|
| 4 | |
---|
| 5 | This software is provided 'as-is', without any express or implied warranty. |
---|
| 6 | In no event will the authors be held liable for any damages arising from the use of this software. |
---|
| 7 | Permission is granted to anyone to use this software for any purpose, |
---|
| 8 | including commercial applications, and to alter it and redistribute it freely, |
---|
| 9 | subject to the following restrictions: |
---|
| 10 | |
---|
| 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
---|
| 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
---|
| 13 | 3. This notice may not be removed or altered from any source distribution. |
---|
| 14 | */ |
---|
| 15 | |
---|
[8393] | 16 | #ifndef BT_SIMULATION_ISLAND_MANAGER_H |
---|
| 17 | #define BT_SIMULATION_ISLAND_MANAGER_H |
---|
[1963] | 18 | |
---|
| 19 | #include "BulletCollision/CollisionDispatch/btUnionFind.h" |
---|
| 20 | #include "btCollisionCreateFunc.h" |
---|
| 21 | #include "LinearMath/btAlignedObjectArray.h" |
---|
[2430] | 22 | #include "btCollisionObject.h" |
---|
[1963] | 23 | |
---|
| 24 | class btCollisionObject; |
---|
| 25 | class btCollisionWorld; |
---|
| 26 | class btDispatcher; |
---|
| 27 | class btPersistentManifold; |
---|
| 28 | |
---|
| 29 | |
---|
| 30 | ///SimulationIslandManager creates and handles simulation islands, using btUnionFind |
---|
| 31 | class btSimulationIslandManager |
---|
| 32 | { |
---|
| 33 | btUnionFind m_unionFind; |
---|
| 34 | |
---|
| 35 | btAlignedObjectArray<btPersistentManifold*> m_islandmanifold; |
---|
| 36 | btAlignedObjectArray<btCollisionObject* > m_islandBodies; |
---|
| 37 | |
---|
[2882] | 38 | bool m_splitIslands; |
---|
[1963] | 39 | |
---|
| 40 | public: |
---|
| 41 | btSimulationIslandManager(); |
---|
| 42 | virtual ~btSimulationIslandManager(); |
---|
| 43 | |
---|
| 44 | |
---|
| 45 | void initUnionFind(int n); |
---|
| 46 | |
---|
| 47 | |
---|
| 48 | btUnionFind& getUnionFind() { return m_unionFind;} |
---|
| 49 | |
---|
| 50 | virtual void updateActivationState(btCollisionWorld* colWorld,btDispatcher* dispatcher); |
---|
| 51 | virtual void storeIslandActivationState(btCollisionWorld* world); |
---|
| 52 | |
---|
| 53 | |
---|
| 54 | void findUnions(btDispatcher* dispatcher,btCollisionWorld* colWorld); |
---|
| 55 | |
---|
| 56 | |
---|
| 57 | |
---|
| 58 | struct IslandCallback |
---|
| 59 | { |
---|
| 60 | virtual ~IslandCallback() {}; |
---|
| 61 | |
---|
| 62 | virtual void ProcessIsland(btCollisionObject** bodies,int numBodies,class btPersistentManifold** manifolds,int numManifolds, int islandId) = 0; |
---|
| 63 | }; |
---|
| 64 | |
---|
[2430] | 65 | void buildAndProcessIslands(btDispatcher* dispatcher,btCollisionWorld* collisionWorld, IslandCallback* callback); |
---|
[1963] | 66 | |
---|
[2430] | 67 | void buildIslands(btDispatcher* dispatcher,btCollisionWorld* colWorld); |
---|
[1963] | 68 | |
---|
[2882] | 69 | bool getSplitIslands() |
---|
| 70 | { |
---|
| 71 | return m_splitIslands; |
---|
| 72 | } |
---|
| 73 | void setSplitIslands(bool doSplitIslands) |
---|
| 74 | { |
---|
| 75 | m_splitIslands = doSplitIslands; |
---|
| 76 | } |
---|
| 77 | |
---|
[1963] | 78 | }; |
---|
| 79 | |
---|
[8393] | 80 | #endif //BT_SIMULATION_ISLAND_MANAGER_H |
---|
[1963] | 81 | |
---|