1 | /* |
---|
2 | Bullet Continuous Collision Detection and Physics Library |
---|
3 | Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ |
---|
4 | |
---|
5 | This software is provided 'as-is', without any express or implied warranty. |
---|
6 | In no event will the authors be held liable for any damages arising from the use of this software. |
---|
7 | Permission is granted to anyone to use this software for any purpose, |
---|
8 | including commercial applications, and to alter it and redistribute it freely, |
---|
9 | subject to the following restrictions: |
---|
10 | |
---|
11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
---|
12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
---|
13 | 3. This notice may not be removed or altered from any source distribution. |
---|
14 | */ |
---|
15 | |
---|
16 | #ifndef SIMULATION_ISLAND_MANAGER_H |
---|
17 | #define SIMULATION_ISLAND_MANAGER_H |
---|
18 | |
---|
19 | #include "BulletCollision/CollisionDispatch/btUnionFind.h" |
---|
20 | #include "btCollisionCreateFunc.h" |
---|
21 | #include "LinearMath/btAlignedObjectArray.h" |
---|
22 | #include "btCollisionObject.h" |
---|
23 | |
---|
24 | class btCollisionObject; |
---|
25 | class btCollisionWorld; |
---|
26 | class btDispatcher; |
---|
27 | class btPersistentManifold; |
---|
28 | |
---|
29 | |
---|
30 | ///SimulationIslandManager creates and handles simulation islands, using btUnionFind |
---|
31 | class btSimulationIslandManager |
---|
32 | { |
---|
33 | btUnionFind m_unionFind; |
---|
34 | |
---|
35 | btAlignedObjectArray<btPersistentManifold*> m_islandmanifold; |
---|
36 | btAlignedObjectArray<btCollisionObject* > m_islandBodies; |
---|
37 | |
---|
38 | bool m_splitIslands; |
---|
39 | |
---|
40 | public: |
---|
41 | btSimulationIslandManager(); |
---|
42 | virtual ~btSimulationIslandManager(); |
---|
43 | |
---|
44 | |
---|
45 | void initUnionFind(int n); |
---|
46 | |
---|
47 | |
---|
48 | btUnionFind& getUnionFind() { return m_unionFind;} |
---|
49 | |
---|
50 | virtual void updateActivationState(btCollisionWorld* colWorld,btDispatcher* dispatcher); |
---|
51 | virtual void storeIslandActivationState(btCollisionWorld* world); |
---|
52 | |
---|
53 | |
---|
54 | void findUnions(btDispatcher* dispatcher,btCollisionWorld* colWorld); |
---|
55 | |
---|
56 | |
---|
57 | |
---|
58 | struct IslandCallback |
---|
59 | { |
---|
60 | virtual ~IslandCallback() {}; |
---|
61 | |
---|
62 | virtual void ProcessIsland(btCollisionObject** bodies,int numBodies,class btPersistentManifold** manifolds,int numManifolds, int islandId) = 0; |
---|
63 | }; |
---|
64 | |
---|
65 | void buildAndProcessIslands(btDispatcher* dispatcher,btCollisionWorld* collisionWorld, IslandCallback* callback); |
---|
66 | |
---|
67 | void buildIslands(btDispatcher* dispatcher,btCollisionWorld* colWorld); |
---|
68 | |
---|
69 | bool getSplitIslands() |
---|
70 | { |
---|
71 | return m_splitIslands; |
---|
72 | } |
---|
73 | void setSplitIslands(bool doSplitIslands) |
---|
74 | { |
---|
75 | m_splitIslands = doSplitIslands; |
---|
76 | } |
---|
77 | |
---|
78 | }; |
---|
79 | |
---|
80 | #endif //SIMULATION_ISLAND_MANAGER_H |
---|
81 | |
---|