1 | /* |
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2 | Bullet Continuous Collision Detection and Physics Library |
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3 | Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ |
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4 | |
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5 | This software is provided 'as-is', without any express or implied warranty. |
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6 | In no event will the authors be held liable for any damages arising from the use of this software. |
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7 | Permission is granted to anyone to use this software for any purpose, |
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8 | including commercial applications, and to alter it and redistribute it freely, |
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9 | subject to the following restrictions: |
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10 | |
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11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
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12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
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13 | 3. This notice may not be removed or altered from any source distribution. |
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14 | */ |
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15 | |
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16 | #include "btSphereBoxCollisionAlgorithm.h" |
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17 | #include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h" |
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18 | #include "BulletCollision/CollisionShapes/btSphereShape.h" |
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19 | #include "BulletCollision/CollisionShapes/btBoxShape.h" |
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20 | #include "BulletCollision/CollisionDispatch/btCollisionObject.h" |
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21 | //#include <stdio.h> |
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22 | |
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23 | btSphereBoxCollisionAlgorithm::btSphereBoxCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* col0,btCollisionObject* col1, bool isSwapped) |
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24 | : btActivatingCollisionAlgorithm(ci,col0,col1), |
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25 | m_ownManifold(false), |
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26 | m_manifoldPtr(mf), |
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27 | m_isSwapped(isSwapped) |
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28 | { |
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29 | btCollisionObject* sphereObj = m_isSwapped? col1 : col0; |
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30 | btCollisionObject* boxObj = m_isSwapped? col0 : col1; |
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31 | |
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32 | if (!m_manifoldPtr && m_dispatcher->needsCollision(sphereObj,boxObj)) |
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33 | { |
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34 | m_manifoldPtr = m_dispatcher->getNewManifold(sphereObj,boxObj); |
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35 | m_ownManifold = true; |
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36 | } |
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37 | } |
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38 | |
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39 | |
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40 | btSphereBoxCollisionAlgorithm::~btSphereBoxCollisionAlgorithm() |
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41 | { |
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42 | if (m_ownManifold) |
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43 | { |
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44 | if (m_manifoldPtr) |
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45 | m_dispatcher->releaseManifold(m_manifoldPtr); |
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46 | } |
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47 | } |
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48 | |
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49 | |
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50 | |
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51 | void btSphereBoxCollisionAlgorithm::processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut) |
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52 | { |
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53 | (void)dispatchInfo; |
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54 | (void)resultOut; |
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55 | if (!m_manifoldPtr) |
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56 | return; |
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57 | |
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58 | btCollisionObject* sphereObj = m_isSwapped? body1 : body0; |
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59 | btCollisionObject* boxObj = m_isSwapped? body0 : body1; |
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60 | |
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61 | |
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62 | btSphereShape* sphere0 = (btSphereShape*)sphereObj->getCollisionShape(); |
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63 | |
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64 | btVector3 normalOnSurfaceB; |
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65 | btVector3 pOnBox,pOnSphere; |
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66 | btVector3 sphereCenter = sphereObj->getWorldTransform().getOrigin(); |
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67 | btScalar radius = sphere0->getRadius(); |
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68 | |
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69 | btScalar dist = getSphereDistance(boxObj,pOnBox,pOnSphere,sphereCenter,radius); |
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70 | |
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71 | resultOut->setPersistentManifold(m_manifoldPtr); |
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72 | |
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73 | if (dist < SIMD_EPSILON) |
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74 | { |
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75 | btVector3 normalOnSurfaceB = (pOnBox- pOnSphere).normalize(); |
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76 | |
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77 | /// report a contact. internally this will be kept persistent, and contact reduction is done |
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78 | |
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79 | resultOut->addContactPoint(normalOnSurfaceB,pOnBox,dist); |
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80 | |
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81 | } |
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82 | |
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83 | if (m_ownManifold) |
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84 | { |
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85 | if (m_manifoldPtr->getNumContacts()) |
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86 | { |
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87 | resultOut->refreshContactPoints(); |
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88 | } |
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89 | } |
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90 | |
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91 | } |
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92 | |
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93 | btScalar btSphereBoxCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* col0,btCollisionObject* col1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut) |
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94 | { |
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95 | (void)resultOut; |
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96 | (void)dispatchInfo; |
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97 | (void)col0; |
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98 | (void)col1; |
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99 | |
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100 | //not yet |
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101 | return btScalar(1.); |
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102 | } |
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103 | |
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104 | |
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105 | btScalar btSphereBoxCollisionAlgorithm::getSphereDistance(btCollisionObject* boxObj, btVector3& pointOnBox, btVector3& v3PointOnSphere, const btVector3& sphereCenter, btScalar fRadius ) |
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106 | { |
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107 | |
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108 | btScalar margins; |
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109 | btVector3 bounds[2]; |
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110 | btBoxShape* boxShape= (btBoxShape*)boxObj->getCollisionShape(); |
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111 | |
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112 | bounds[0] = -boxShape->getHalfExtentsWithoutMargin(); |
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113 | bounds[1] = boxShape->getHalfExtentsWithoutMargin(); |
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114 | |
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115 | margins = boxShape->getMargin();//also add sphereShape margin? |
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116 | |
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117 | const btTransform& m44T = boxObj->getWorldTransform(); |
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118 | |
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119 | btVector3 boundsVec[2]; |
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120 | btScalar fPenetration; |
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121 | |
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122 | boundsVec[0] = bounds[0]; |
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123 | boundsVec[1] = bounds[1]; |
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124 | |
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125 | btVector3 marginsVec( margins, margins, margins ); |
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126 | |
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127 | // add margins |
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128 | bounds[0] += marginsVec; |
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129 | bounds[1] -= marginsVec; |
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130 | |
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131 | ///////////////////////////////////////////////// |
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132 | |
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133 | btVector3 tmp, prel, n[6], normal, v3P; |
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134 | btScalar fSep = btScalar(10000000.0), fSepThis; |
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135 | |
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136 | n[0].setValue( btScalar(-1.0), btScalar(0.0), btScalar(0.0) ); |
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137 | n[1].setValue( btScalar(0.0), btScalar(-1.0), btScalar(0.0) ); |
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138 | n[2].setValue( btScalar(0.0), btScalar(0.0), btScalar(-1.0) ); |
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139 | n[3].setValue( btScalar(1.0), btScalar(0.0), btScalar(0.0) ); |
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140 | n[4].setValue( btScalar(0.0), btScalar(1.0), btScalar(0.0) ); |
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141 | n[5].setValue( btScalar(0.0), btScalar(0.0), btScalar(1.0) ); |
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142 | |
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143 | // convert point in local space |
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144 | prel = m44T.invXform( sphereCenter); |
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145 | |
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146 | bool bFound = false; |
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147 | |
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148 | v3P = prel; |
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149 | |
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150 | for (int i=0;i<6;i++) |
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151 | { |
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152 | int j = i<3? 0:1; |
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153 | if ( (fSepThis = ((v3P-bounds[j]) .dot(n[i]))) > btScalar(0.0) ) |
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154 | { |
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155 | v3P = v3P - n[i]*fSepThis; |
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156 | bFound = true; |
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157 | } |
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158 | } |
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159 | |
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160 | // |
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161 | |
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162 | if ( bFound ) |
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163 | { |
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164 | bounds[0] = boundsVec[0]; |
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165 | bounds[1] = boundsVec[1]; |
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166 | |
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167 | normal = (prel - v3P).normalize(); |
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168 | pointOnBox = v3P + normal*margins; |
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169 | v3PointOnSphere = prel - normal*fRadius; |
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170 | |
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171 | if ( ((v3PointOnSphere - pointOnBox) .dot (normal)) > btScalar(0.0) ) |
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172 | { |
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173 | return btScalar(1.0); |
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174 | } |
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175 | |
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176 | // transform back in world space |
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177 | tmp = m44T( pointOnBox); |
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178 | pointOnBox = tmp; |
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179 | tmp = m44T( v3PointOnSphere); |
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180 | v3PointOnSphere = tmp; |
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181 | btScalar fSeps2 = (pointOnBox-v3PointOnSphere).length2(); |
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182 | |
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183 | //if this fails, fallback into deeper penetration case, below |
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184 | if (fSeps2 > SIMD_EPSILON) |
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185 | { |
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186 | fSep = - btSqrt(fSeps2); |
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187 | normal = (pointOnBox-v3PointOnSphere); |
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188 | normal *= btScalar(1.)/fSep; |
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189 | } |
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190 | |
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191 | return fSep; |
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192 | } |
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193 | |
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194 | ////////////////////////////////////////////////// |
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195 | // Deep penetration case |
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196 | |
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197 | fPenetration = getSpherePenetration( boxObj,pointOnBox, v3PointOnSphere, sphereCenter, fRadius,bounds[0],bounds[1] ); |
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198 | |
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199 | bounds[0] = boundsVec[0]; |
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200 | bounds[1] = boundsVec[1]; |
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201 | |
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202 | if ( fPenetration <= btScalar(0.0) ) |
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203 | return (fPenetration-margins); |
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204 | else |
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205 | return btScalar(1.0); |
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206 | } |
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207 | |
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208 | btScalar btSphereBoxCollisionAlgorithm::getSpherePenetration( btCollisionObject* boxObj,btVector3& pointOnBox, btVector3& v3PointOnSphere, const btVector3& sphereCenter, btScalar fRadius, const btVector3& aabbMin, const btVector3& aabbMax) |
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209 | { |
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210 | |
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211 | btVector3 bounds[2]; |
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212 | |
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213 | bounds[0] = aabbMin; |
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214 | bounds[1] = aabbMax; |
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215 | |
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216 | btVector3 p0, tmp, prel, n[6], normal; |
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217 | btScalar fSep = btScalar(-10000000.0), fSepThis; |
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218 | |
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219 | // set p0 and normal to a default value to shup up GCC |
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220 | p0.setValue(btScalar(0.), btScalar(0.), btScalar(0.)); |
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221 | normal.setValue(btScalar(0.), btScalar(0.), btScalar(0.)); |
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222 | |
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223 | n[0].setValue( btScalar(-1.0), btScalar(0.0), btScalar(0.0) ); |
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224 | n[1].setValue( btScalar(0.0), btScalar(-1.0), btScalar(0.0) ); |
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225 | n[2].setValue( btScalar(0.0), btScalar(0.0), btScalar(-1.0) ); |
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226 | n[3].setValue( btScalar(1.0), btScalar(0.0), btScalar(0.0) ); |
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227 | n[4].setValue( btScalar(0.0), btScalar(1.0), btScalar(0.0) ); |
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228 | n[5].setValue( btScalar(0.0), btScalar(0.0), btScalar(1.0) ); |
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229 | |
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230 | const btTransform& m44T = boxObj->getWorldTransform(); |
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231 | |
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232 | // convert point in local space |
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233 | prel = m44T.invXform( sphereCenter); |
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234 | |
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235 | /////////// |
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236 | |
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237 | for (int i=0;i<6;i++) |
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238 | { |
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239 | int j = i<3 ? 0:1; |
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240 | if ( (fSepThis = ((prel-bounds[j]) .dot( n[i]))-fRadius) > btScalar(0.0) ) return btScalar(1.0); |
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241 | if ( fSepThis > fSep ) |
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242 | { |
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243 | p0 = bounds[j]; normal = (btVector3&)n[i]; |
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244 | fSep = fSepThis; |
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245 | } |
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246 | } |
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247 | |
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248 | pointOnBox = prel - normal*(normal.dot((prel-p0))); |
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249 | v3PointOnSphere = pointOnBox + normal*fSep; |
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250 | |
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251 | // transform back in world space |
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252 | tmp = m44T( pointOnBox); |
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253 | pointOnBox = tmp; |
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254 | tmp = m44T( v3PointOnSphere); v3PointOnSphere = tmp; |
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255 | normal = (pointOnBox-v3PointOnSphere).normalize(); |
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256 | |
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257 | return fSep; |
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258 | |
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259 | } |
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260 | |
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